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Product Description
Online game design just got easier with Java Game
Programming For Dummies, your all-in-one reference
guide to writing cool, cutting-edge Internet
games. Java Game Programming For Dummies guides
new and veteran game designers alike through the
nuts and bolts of creating fun, user-friendly
games that can be played across the World Wide
Web. From your first basic Java applets to
sophisticated techniques for advanced 3-D
texture-mapping, animation, maze generation, and
collision detection, this handy, plain-speaking
reference book gives you the tools and tricks you
need in order to write professional-quality
Java-based games. Plus, the valuable bonus CD-ROM
includes the Java Development Kit (a bare-bones
developing environment for creating Java
programs); various sound utilities for creating,
tweaking, and converting sounds to Java-supported
formats; all the games, Java code, and applets
found in the book (and several more exclusively on
CD); and five bonus chapters on the fundamentals
of programming with Java.
About the Author
Wayne Holder entered the computer revolution by
building his own small computer from one of
Intel's first microprocessors, the 4040, and went
on to personally write the first spelling checker
for Microsoft Word (later licensed to Microsoft)
as well as supply spelling and grammar checkers to
Kaypro, WordStar International, Philips, Xerox,
Symantec, and many others. The computer game bug
bit Wayne in 1983, and he jumped in by founding
FTL Games. FTL Games went on to create and ship
over a million units of different game titles
worldwide on everything from Sega game consoles to
Macs and PCs. Realizing that the Java tsunami
would reshape the face of computing, Wayne and
coauthor Doug Bell paddled out to meet the wave in
late 1995 and have never looked back. With the
arrival of the Holders' first child, daughter
Belle, in October of 1996, Wayne shifted to
telecomputing and now works at home with his
novelist wife, Nancy, who has published over 25
novels and is currently writing several original
books based on the TV series Buffy the Vampire
Slayer.; Doug Bell is a recovering game junkie.
When Doug was growing up, his parents worried
about his obsession with not only playing games,
but with winning them. Fortunately, about this
time the first personal computers that you didn't
have to build yourself became available, which
rescued Doug from a certain career as a lawyer. In
1981, Doug cofounded PVC Dragon with a college
buddy and entered the computer game market to
pursue his passion for games. In 1984, Doug joined
forces with Wayne Holder and FTL Games where he
led the development of several number-one selling
games, including the groundbreaking best-seller
DungeonMaster. In late 1995 -- after years of
cross-platform development in Pascal, C, and
assembly -- Doug and Wayne jumped into Java with
both feet. Doug's passion for Java quickly became
an equal to his passion for games. He has written
articles for JavaWorld; appeared on an industry
panel on Java Games at Sun Microsystems's annual
JavaOne conference; developed courseware and
taught classes in Java programming; and, of
course, coauthored this book. Doug is Vice
President of Development at FTL Games, but his
most important job is raising his sons, Steven and
Sean, with his wife, Kathy, an accomplished
Windows programmer and mother.