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Counter Strike-Source 2009

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Counter Strike-Source 2009


With Over 650 Cracked Servers which you can Play on

Protocol version 7
Exe version (cstrike)

Emulated with Rev Emu 03.05.2009
Emulator History and Fixes:

Current Features:

- Play all Valve games and mods extracted
- Play all Valve games and mods from GCFs
- Your server will accept all players (except for VAC banned STEAM users)
- All players will be validated and assigned theirs Steam ID
- Legit STEAM users will have their own original Steam ID
- No-Steam users with REVOLUTiON Emulator will have their unique Steam ID
- Other No-Steam users will have their Steam ID based on IP addresses
- No other server patch is required (like VUP or REV_PATCH)
- Half-Life LISTEN SERVER is also fully supported!
- Automated mounting of language and optional (e.g. Half-Life High Definition) GCFs
- Support for multiple Cache Paths (your GCFS do not have to be located in a single folder)
- Support for source engine 64-bit content (HL2/Lostcoast)


Changelog [03.05]
[*] Minor bug fixes
[*] Fixed a bug where the emulator would crash if you posted a callback with a plugin
[*] Fixed a bug where no-steam players wouldn't get displayed on Valve Master Server, with use of external module. For real this time
[*] Added revApps.ini to the package; you can use it instead of ClientRegistry.blob for GCF-based games

Changelog [02.05]
[*] Fixed a bug where platform.gcf wouldn't be mounted correctly for GoldSrc games, where revApps.ini was used instead of ClientRegistry.blob
[*] Removed the code which determines the appid automatically; you will have to specify the appid when launching the game with -appid parameter
[*] Added support for new games
[*] Fixed a bug where the server would reject the revEmu connecting client
[*] Fixed several other GameServer related bugs

Changelog [29.04]
[*] General bug fixes
[*] Reporting correct player information when using the original steamclient (finally)

Changelog (steam) [15.06]
[*] Fixed Condition Zero not working correctly
[*] Added SteamUser to rev.ini to allow customisation of the Steam User Account
[*] Corrected incorrect parameters with SteamRefreshMinimumFootprintFiles
[*] Corrected return for dummied SteamProcessCall
[*] Implimented SteamGetAppStats
[*] Implimented SteamGetAppIDs
[*] Implimented SteamSetUser
[*] Implimented SteamGetUser
[*] Implimented SteamEnumerateAppLaunchOption
[*] Implimented SteamLaunchApp

Changelog (steam) [25.05]
[*] Fixed some model error issues in various games
[*] Fixed numerous problems with multi-language support
[*] Added support for multiple Cache Paths. Your GCFS do not have to be located in a single folder - split cache paths by the ; delimiter e.g. c:gcf;c:gcf2

Changelog (steamclient) [12.05]
[*] Fixed crash when creating servers with source engine 2007
[*] Fixed problems with source engine 2007 content crashing after the latest engine update

Changelog (steam) [12.05]
[*] Added 64bit emulator for source engine 64-bit games (HL2/Lostcoast)
[*] Fixed Dark Messiah running in censored mode
[*] Improved Cache file memory management

Changelog (steamclient) [20.04]
[*] Fixed few bugs with Favorite and History servers

Changelog (steam) [20.04]
[*] You can now change case of executable files, emu will detect them correctly (reported by Vit_amiN)
[*] Added cache support, you can now play all steam games from GCFs (see rev.ini)
[*] Fixed few minor bugs in Misc code which caused some games (Darwinia for example) to display weird errors upon exiting.

Changelog (steamclient) [30.03]
[*] Fixed crash on loading a map in HL2 (possibly other non-src2007 singleplayer games)
[*] Fixed favorites feature for older valve engines (for real). However, there are some limitations:
- Changes to favorites servers list apply only after restarting the game.
- You can't remove a server from favorites unless you do it manually by deleting it from serverbrowser.vdf

Changelog (steamclient) [28.03]
[*] Fixed possible crash on exit
[*] Added full serverbrowser support
[*] Restored favorite servers functionality in older games (NOT TESTED)

Changelog (steamclient) [04.03.]
[*] Fixed a crash which would happen after the user would quit the game, after the recent source engine 2007 update.

Changelog [23.02.]
[*] Included steamclient emulator
[*] Your source dedicated server will now appear in master server even if original steam.dll is not set

Changelog [11.02.]
[*] Fixed srcds.exe hlds.exe crashing when started with -console parameter while Logging was enabled.
[*] Fixed source dedicated server not appearing in master server list

Very Stable