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Category: Games » PC
Total size: 120.71 MB
Pieces: Number: 121 - Size: 1 MB
Added: 8 months ago -- User Icon
Updated: 4 months  (Update Now)

Bookmark:
Hash: e9dc246834d6a0c643a0f009378579d6015594b7
Health: Health 16 seeds, 16 peers
Tracker: http://tracker.openbittorrent.com (Public)
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Description
Description:

This file will update your Arma 2 installation to
version 1.02. It updates both from 1.00 and 1.01
version.



Version 1.02.58134 highleights:

* Improved AI driving skills

* Lowered enemy AI skills for regular and recruit
difficulty levels

* Improved Micro AI tactics, attack in pairs, path
limiting to avoid passing through walls.

* Fixed multiplayer session NAT negotiation

* Improved game stability (various crash
opportunities fixed)

* Multiple save slots supported

* Improved terrain shape beyond map borders

* Various campaign and localisation fixes and
improvements

* Modules (F7) support added in the Mission
Editor

* Antialiasing enabled in Video options

* Different logic of fillrate optimizer: separate
settings for 3D Resolution and UI Resolution
implemented instead





System Requirements:

- ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01/>
- DirectX 9 March 2009 is required and should be
updated during the patching process
automatically.





Installation:

- Run the patch setup executable, the patch is
then applied automatically.

- It will install the entire contents of the patch
to a folder within your ArmA 2 installation
(default is C:\\\\\\\\Program Files\\\\\\\\Bohemia
Interactive\\\\\\\\ArmA 2 or Bohemia
Interactive\\\\\\\\ArmA2).

- Please note that it is NOT possible to rollback
to a previous version after the installation of
this patch, only a full reinstall of the game is
possible.

- It is not recommended to use any savegames
created in versions 1.00 or 1.01.





Version Highlights:

* Improved AI driving skills

* Lowered enemy AI skills for regular and recruit
difficulty levels

* Improved Micro AI tactics, attack in pairs, path
limiting to avoid passing through walls.

* Fixed multiplayer session NAT negotiation

* Improved game stability (various crash
opportunities fixed)

* Multiple save slots supported

* Improved terrain shape beyond map borders

* Various campaign and localisation fixes and
improvements

* Modules (F7) support added in the Mission
Editor





Change log:

Engine

------



* .58134 Fixed localVRAM detection on Vista x64
systems with 8 GB RAM and more

* .58134 Enabled MSAA in Video options

* .58134 Fixed possible crash in Radio target
reporting for NULL target

* .58134 Fixed DOF always enabled on game
start.

* .58134 Added safeguard againg frequent reset
into RequestFlushMemory as well.

* .58134 Improved Cannot create surface Rpt
messages.

* .58134 Relaxed reset recovery conditions to that
\\\\\\\"profylactic\\\\\\\" reset happens less
often.

* .58134 HC command - enabled page selection/>
* .58134 Commandline parameter -netlog available
in retail version again

* .58134 Editor fix: modules info serialization
Fixed

* .58134 Fix: weapon fire effects in MP

* Multiple savegame positions allowed.

* Configuration fixes in radio protocol (including
faster reaction to crew-related orders in
vehicles).

* Multiplayer server browser enlarged.

* Improved steering for car.

* Improved mobile artillery simulation.

* Improved terrain shape beyond map borders./>
* Improved Micro AI tactics, attack in pairs, path
limiting to avoid passing through walls.

* Added UAV camera stabilization.

* Indication of player connection status in list
of players (Diary).

* Possible to connect to server with
template-based MP scenario.

* Repeated weapon change command fixed in radio
protocol.

* Game no longer crashes when copying a linked
trigger in the Mission Editor.

* Different radio notification of multiple units
attacking.

* NAT negotiation issue removed (different
negative sign cookie on client and server).

* Fixed possible crash after or during Get In in
multiplayer.

* Improved transfer of building destruction in
multiplayer.

* Fine surface information are now properly used
for surface properties.

* Destroyed targets are no more massively reported
after player has left the vehicle.

* Proper update of AI pathfinding when new
building is created in the landscape (new objects
were ignored).

* VON no longer crashes the game in certain
circumstances.

* AI sprinting on the spot removed if route was
planned across the roof.

* Server shown as passworded in Server Browser
when passworded or locked.

* Improved functionality of Get In command if
player is vehicle commander.

* Swimming soldiers no longer drop inventory
items.

* Swimming players cannot use Gear dialog.

* New scripting function \\\\\\\"GetPlayerId
unit\\\\\\\" available to help server admins
better recognize teamKillers etc.

* Fillrate optimization in Video Options is now
defined via combo box.

* Improved light count optimization (should help
performance when many distant lights are
present).

* Low-frequency effect (subwoofer) improved./>


Scenarios

---------

* Added or fixed markers in pre-mission briefings
in various scenarios.

* \\\\\\\"Eye for Eye\\\\\\\" singleplayer
scenario: Hostiles balanced and loadouts of
playable units fixed.

* \\\\\\\"Counterattack\\\\\\\" singleplayer
scenario: Flow fix, player\\\\\\\'s group now
properly advance from the harbour if strong enough
to continue.

* \\\\\\\"Trial by Fire\\\\\\\" script error
fixed.

* Campaign: Time flow screen added to scenario
intros.

* Campaign: \\\\\\\"Murder\\\\\\\" mission ends
are now triggered also when firing from a
vehicle.

* Campaign: Multiplayer info for all campaign
scenarios added.

* Campaign: Scene-specific sound entities are
deleted after end of a scene.

* \\\\\\\"First to Fight\\\\\\\" campaign
scenario:

* Shooting range bug fixed.

* Officer\\\\\\\'s speech has titles added.

* \\\\\\\"First to Fight\\\\\\\" campaign
scenario: O\\\\\\\'Hara animation speed fixed./>
* \\\\\\\"Into the Storm\\\\\\\" campaign
scenario: Conditions of interaction with civilians
improved.

* \\\\\\\"Razor Two\\\\\\\" campaign scenario:/>
* Mission-failed end now performs correctly./>
* Razor members cannot use UAV during
conversations.

* \\\\\\\"One Week Later\\\\\\\" campaign
interlude: Conversation more logical.

* \\\\\\\"Manhattan\\\\\\\" campaign scenario:/>
* Animations of ambient people improved.

* Task waypoint for main task positioned
better.

* Insurgent animations after death disabled in
scene.

* Civilian woman stuck near transport
prevented.

* Reinforcements navigation fixed.

* \\\\\\\"Bitter Chill\\\\\\\" campaign
scenario:

* Conversations and broken mission flow fixed./>
* Accidental death of Cpt. Shaftoe after a scene
prevented.

* Improved positions of several killed unit./>
* Radio chatter disabled where disturbing.

* \\\\\\\"Badlands\\\\\\\" campaign scenario:/>
* Ending and conversation flow fixes.

* Scene of talking to locals improved.

* \\\\\\\"Dogs of War\\\\\\\" campaign
scenario:

* Insurgent leader presence now logical.

* Several story-related vehicles are now properly
usable.

* Initial conversation work in multiplayer.

* \\\\\\\"War That Never Was\\\\\\\" campaign
outro: Amount of units decreased, behaviour
improved.

* AI grouping prevented in team deathmatch and
deathmatch scenarios.

* Module for limiting area of operation script
fixes.

* Recomposed fortifications and minor fixes in
Warfare.

* First-aid module performance improvements./>
* Language and gameplay fixes in multiplayer and
singleplayer templates.



Art/Environment

---------------

* Changed lighting values for early morning and
dusk.

* Improved wheeled vehicles turning
definitions.

* Utes: Improved carrier deck collision shape and
F-35B geometry.

* Gas stations on map can now refuel nearby
vehicles.

* Minor object fixes on Chernarus map (traffic
signs tweaks, small objects).

* Added small signs to Chernarus map.

* Less frequent occurence of thunderbolts.
Internal Files
Compressed File ARMA2Patch_102_58134.zip120.71 MB

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