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Unreal Tournament 99 - CD RIP


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*DARMOWE* bezpośrednie pobierania - Unreal Tournament 99 - CD RIP .torrent


Kategoria: Gry » Console / Other
Łączny rozmiar: 638.8 MB
Elementów: Numer: 639 - Rozmiar: 1 MB
Dodany: 4 miesiącs ago -- User Icon [pirate_jaydee]
Zaktualizowany: 1 miesiąc  (Aktualizuj)

Dodaj do zakładek:
Hash: 5b6124a6d604f4363292156a6141146a26f85b7a
Zdrowie: Zdrowie 2 seedów, 2 peerów
Tracker: http://tracker.openbittorrent.com (Publiczny)
Rapidshare:     This file may be available on rapidshare.

Ocena: 0.0/10 (0 votes cast)

Opis
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100% Virus free
100% CD RIP


[#]==================================================[#]
H o w to i n s t a l l

Run the Setup.exe and follow the onscreen steps
or
Burn all files and folders onto a blank CD or DVD
Insert into CD driver then let it autorun
Follow onscreen steps!


[#]==================================================[#]
T h a n k s t o

Epic games for making this game so easy to rip


[#]==================================================[#]
E n d n o t e s

You can't get done anylonger for distrobuting this
for FREE, as they EPIC GAMES alowe it, if you
DISTROBUTE it for MONEY you may be fined a big
amount of money!


[#]==================================================[#]
I n f o o n t h e g a m e
Unreal Tournament is a first-person shooter video game
co-developed by Epic Games and Digital Extremes. It
was published in 1999 by GT Interactive. Retrospectively,
the game has also been referred to as UT99 or UT Classic
to differentiate it from its numbered sequels. The game
is based on the same technology that powered Unreal, but
the design of UT shifted the series' focus to competitive
multiplayer action, a trend at the time: id Software's
Quake III Arena was released only ten days later.

UT was designed as an arena FPS, with head-to-head
multiplayer deathmatches being the primary focus of the
game. The game's single-player campaign is essentially
a series of arena matches played with bots. For team
matches, bots are again used to fill the roles of the
player's teammates. Even on dedicated multiplayer
servers, bots are sometimes used to pad out teams that
are short on players.

UT is known and widely praised[who?] for its bot A.I.,
the product of programmer Steve Polge who had earlier
risen to fame by designing the Reaper Bot for Quake,
one of the earliest examples of an effective deathmatch
bot. The player can choose a bot skill level
(anywhere from "Novice" to "Godlike") or set it to
automatically adjust to the player's performance. Bots
can be further customized by changing names, appearance,
accuracy, weapon preferences, awareness, and so forth.


* Deathmatch: A classic every-man-for-himself player vs.
player combat. The objective is to out-frag all opposing
players.

* Team Deathmatch: Teams compete together to out-frag
the opponent team. Like Capture the Flag and Domination
in this version--and unlike subsequent releases--four
teams were allowed: Red, Blue, Green and Gold.

* Capture the Flag: Classic Capture the Flag. Players
compete to capture the other team's flag and return it
to their base. Competitive teams must use a great deal
of teamplay. Both teams must defend the base from incoming
attackers and get into the other team's base, take their
flag and return to base. This requires that the team protect
their flag carrier very well from enemies in order to
complete their objective.

* Domination: Teams compete to control various control points
to earn points and win the map. Standard maps contain three
control points. Control of these points is initially
accomplished through occupation (physically occupying the
space), but control of a point continues until a player from
another team occupies the space. The more control points one
team controls, the faster it gains points.

* Last Man Standing: Similar to Deathmatch, the objective
here is to remain alive longer than your opponents,
putting an emphasis on number of deaths rather than
kills. Players start with all weapons available, fully
loaded, and have a set number of lives. Power-ups, including
health and ammunition packs, are unavailable. Once a player
runs out of lives they lose and have to wait as spectators
until the match ends.

* Assault: This game type is played with two opposing
teams, one assaulting a "base" and the other defending it.
The map is set up with a number of objectives which the
attacking team must complete (usually in sequence) such
as destroying something, entering an area, triggering a
button, et cetera. The team who first attacks then
defends, and attempts to defend for the entire time they
attacked. If they can accomplish this, they win the map.
If the team defending first assaults the base faster than
the other team, they win the map. If both teams defend for
the maximum amount of time the map is a tie.

THERE IS ALSO NOW NEW GAME STYLES LIKE CAMPING FREESTYLE
ROCKET XTREAM AND OTHERES!


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Wewnętrzne pliki
Compressed File Unreal Tournament 99.rar638.8 MB

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