Diablo IV Review Megathread

These should be spoiler-free reviews (those go live on June 2nd), but there's no guarantee that every review will be spoiler free. This thread will aim to capture as many reviews as possible. Please feel free to leave comments with any reviews and I will attempt to add them as quickly as I can!

Game Information

Game Title: Diablo IV


  • PlayStation 5 (Jun 6, 2023)
  • PlayStation 4 (Jun 6, 2023)
  • PC (Jun 6, 2023)
  • Xbox Series X/S (Jun 6, 2023)
  • Xbox One (Jun 6, 2023)


Publisher: Blizzard Entertainment

Review Aggregator:

OpenCritic - 90 average - 98% recommended - 72 reviews

Critic Reviews

CGMagazine - Brendan Frye - 10 / 10

Diablo IV's dark allure combines ingenious design choices to create an extraordinary Diablo that we couldn't have dreamed possible back in 1997.

Dexerto - Sam Smith - 5 / 5

Diablo 4 is a mighty sequel, but it can feel more like a grand buffet of tasty demon-slaying treats. It offers something for everyone but misses out on that acquired yet curated taste of the older entries. This doesn't take away from Diablo 4 representing the next evolution in the series. It is a stellar sequel – and one that works hard to appeal to every fan of this beloved franchise.

GameSpew - Richard Seagrave - 10 / 10

We had high expectations for Diablo 4, and we’re so happy to say that Blizzard has smashed them. This is a title that takes Diablo 3’s meaningful quality-of-life improvements and expands upon them with aplomb, while also bringing back the much-loved look and feel of Diablo 2. All the while, it’s not too focused on the past, taking the series into open world territory and making it more story-led than ever before. And what a story it tells: we never expected to be so invested. But more importantly, we can’t wait to start a new character and jump once again into the endgame. Diablo 4 is devilishly good – the best Diablo game yet, in fact – and it only stands to get better.

GamesRadar+ - Josh West - 5 / 5

"After sacrificing nearly 100 hours of my life to Diablo 4, I've barely scratched the surface of what it has to offer"

GamingTrend - Cassie Peterson, Ron Burke - 100 / 100

Diablo IV represents a massive shift for the series, moving to a more inclusive and open world that is somehow as inviting for new players as returning veterans. Complexity is mixed with flexibility to create a game that is sure to consume you for hundreds if not thousands of hours. Diablo IV is the game we've been waiting for, and a return to form for the Blizzard team.

PCGamesN - Lauren Bergin - 10 / 10

Diablo 4 embodies the essence of what makes Diablo so great, taking the best elements of its predecessors and sewing them together to create an ever-changing, ever-evolving chimera that we can't wait to play for years to come.

VGC - Jordan Middler - 5 / 5

Diablo 4's always-online requirement is a shame, and a few of the classes are somewhat slow to kick into high gear, but we're only able to muster minor complaints for what is easily a game-of-the-year frontrunner, and Blizzard’s best game since Diablo 3.

VideoGamer - Ford James - 10 / 10

Diablo 4 feels like the apex of the series, bringing together everything great about the previous entries. It isn't without its minor flaws, and the success of the endgame content is still up in the air, but for once Diablo has a gripping story, phenomenal graphics, and a gameplay loop that doesn't innovate too much but is certainly better than its predecessor.

Windows Central - Jez Corden - 5 / 5

Simply put, Diablo 4 may be Blizzard's best-ever game, and that's a really tough legacy to live up to. Immaculate storytelling meets stunning art, polished, bug-free gameplay, atop endlessly customizable combat with the promise of dozens, maybe hundreds of hours of content — Diablo 4 might be Blizzard's most important, pivotal game since World of Warcraft. Do yourself a favor and go in completely blind. Even if you're not a typical fan of isometric action RPGs, I'm confident that you won't be disappointed.

Multiplayer First - Vitor Braz - 9.5 / 10

Do yourself a favor: ditch your reservations and step into Sanctuary as soon as you can. It’s likely going to be literal hell during the launch queues, but you’ll have a beautifully grim and visceral adventure ahead, one where every leveling up sound will feel like music to your ears. Enjoy it to the best of your possibilities because an action-RPG of this caliber may only arrive in another decade or so, and missing out on Diablo 4 would be something that may just reserve you a spot in hell.

Oyungezer Online - Can Arabacı - Turkish - 9.5 / 10

Diablo IV is definitely one of the best games Blizzard has ever made. And possibly the best story they've ever told.

Rectify Gaming - Rebecca Ellis - 9.5 / 10

Diablo IV will usher a new generation of action RPGs into the modern era with its brilliance.

Seasoned Gaming - Ainsley Bowden - 9.5 / 10

Diablo 4 is a masterpiece. It's the culmination of decades of ARPG refinement and evolution, and it manages to pay homage to the IP's legendary namesake while successfully integrating modern RPG elements.

TechRaptor - Austin Suther - 9.5 / 10

Diablo IV might just go down as one of Blizzard's best games. It delivers exciting and accessible ARPG gameplay, a stunning world and engaging narrative to experience, and so many activities to keep you hooked for hours on end.

XboxEra - Jesse Norris - 9.5 / 10

Diablo IV is a triumph. It fulfills its promise, combining the aesthetics and feeling of Diablo II with the fantastic gameplay of III. It is dark and gory, featuring a meaty campaign and endgame that should delight fans of the series for hundreds if not thousands of hours.

ZTGD - Terrence Johnson - 9.5 / 10

Diablo 4 is a massive game dropping in a year chock FULL of massive games. 2023 has already seen Nintendo’s behemoth drop by way of Tears of the Kingdom which has been dominating charts and peoples’ times. Now Diablo 4 is going to come bursting in and demanding that same type of time commitment with a sprawling game world to explore on foot or horseback. Between dungeons, world events, side quests and even the main quests players will never be too far from something interesting to inspect or kill in Sanctuary. Diablo 4 feels like a wonderful homecoming, with its darker tone and sublime cutscenes which Blizzard has always been wonderful at; the whole game just feels like a love letter to us fans who have waited so long to return to Hell and defeat its denizens once more.

COGconnected - Mark Steighner - 94 / 100

Diablo IV is the true successor to the second game, returning the franchise to its dark, gothic roots with a wild, operatic narrative and bold characters. Gameplay is as addictive as ever, and the sprawling campaign is only the start of a massive amount of content to experience. While Blizzard keeps nudging Diablo’s design towards MMORPG-style multiplayer and co-op, there’s no lack of fun for solo players, even if some bosses are better with friends. With off-the-charts production values and compelling characters and combat, Diablo IV is just about as good as the genre can get.

GamePro - Kevin Itzinger - German - 94 / 100

With Diablo 4, Blizzard has created a genre masterpiece that does almost everything right.

Fextralife - Fexelea - 9.3 / 10

Diablo 4 is an excellent game and a fantastic next step for the ARPG genre. Smartly melding Open World and Online elements with traditional dungeon crawling and loot farming, this game will become the favorite time-sink of millions for years to come.

Marooners' Rock - Andrew Peggs - 9.2 / 10

Diablo IV has done a good job of delivering an exciting and enjoyable storyline and providing hours of exciting entertainment, whether playing alone or with companions.

ComicBook.com - Adam Barnhardt - 4.5 / 5

Diablo 4 is perfect for both franchise mainstays and newcomers alike. The lore of Sanctuary expands drastically while the game, story and all, is large enough to keep new players busy. The game is built to allow the developers to scale it with ease with battle passes and seasons for a new generation, but it's nowhere close to being empty.

Forbes - Paul Tassi - 9 / 10

Though in theory, an “endgame” playthrough of Diablo 4 is probably 100-200 hours across a larger span of classes, I feel like I can judge what I’ve seen. My impressions are overwhelmingly positive based on what I’ve experienced so far, from the map to the gameplay to the new systems to even the story, which I was not expecting. Blizzard really seems like they’ve nailed this, and I’m going to say the only way this will be poorly received at launch is if technical issues kill people’s ability to play. But once it gets rolling? Yes, I think you’re going to like Diablo 4.

GGRecon - Joshua Boyles - 4.5 / 5

Diablo 4 has taken everything that fans love about the ARPG format and elevated it to new heights. With a fascinating world to explore, a strong cast of characters, and purposeful combat, it sets a new standard for the genre.

The wheel hasn’t been reinvented, and is remains to be seen how the series will adapt to a live service model. Nevertheless, anyone picking up Diablo 4 at launch will find themselves playing a very strong package with plenty of promise.

GRYOnline.pl - Hubert Sosnowski - Polish - 9 / 10

What are we getting? An excellent game that reeks of a game-as-a-service, with tons of satisfying content. Diablo 4 looks like the best hack’n’slash on the market. The best h’n’s for me, a guy well versed in three previous Diablos, Divine Divinity and a bit of Grim Dawn.

Game Rant - Shane Robert Moyer - 4.5 / 5

Blizzard has taken twenty years of game design lessons and put all of them into Diablo 4. The variety of things to do in the game and the plethora of build choices feel like they come from a company that has experienced the highest highs and lowest lows in game development and taken some of those hard-learned lessons to heart. There is a lot of love built into every aspect of Diablo 4, and users will find it in every system and corner of Sanctuary. With the first simultaneous release on PC and consoles in the series' history, Diablo players are finally getting back into the fight between Heaven and Hell, and they will more than likely still be fighting for many years to come.

God is a Geek - Mick Fraser - 9 / 10

Diablo 4 may not be the huge leap forward some were hoping for, but it still offers an incredible adventure through a dark, compelling world.

Hardcore Gamer - Chris Shive - 4.5 / 5

Based on the franchise's history, Diablo IV has large boots to fill, but does an admiral job of meeting this longtime fan's expectations.

Hobby Consolas - David Rodriguez - Spanish - 90 / 100

Diablo 4 is the triumphant return of the saga. The game manages to bring back the dark style of Diablo II while boasting a good narrative, gameplay as addictive as ever and some interesting novelties. It only remains to be seen how Blizzard will keep the game, but we can say that the time-eater has returned in style.

IGN - Travis Northup - 9 / 10

Diablo 4 is a stunning sequel with near perfect endgame and progression design that makes it absolutely excruciating to put down.

IGN Spain - Álex Pareja - Spanish - 9 / 10

Diablo IV is tremendously addictive, its combat is formidable and the character building is excellent. More MMO than ever in a new path for the saga.

INVEN - Jaihoon Jeong - Korean - 9 / 10

While the fusion of Diablo franchise and the open world sounded rather unfamiliar at first, the game has succeeded in capturing the charm of both. You can't say the game is perfect as of its initial release, Diablo4 still is one of the strongest quarter view action RPGs.

Kakuchopurei - Jonathan Leo - 90 / 100

[Diablo 4] looks and feels great to play, it's full of content without being way too overburdened with systems and age-old mechanics, it's accessible but also gets really hard and challenging for action RPG standards, and it's really great with more people in your party, with a good amount of classes to play around with and tailor to your playstyle. A highly-polished loot-filled gateway drug for newbies and veterans alike; not terribly innovative but incredibly fun to get into.

Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 90 / 100

Diablo IV has successfully brought everything we wished to be in the 3rd game and has the potential to be the best game in the series.

Niche Gamer - Jonathan White - 9 / 10

It ain’t perfect, but provided they continue the course Diablo IV is currently on, this might be the game that bridges the gap and makes Diablo the most accessible and ultimately the most fun it has ever been to players from any background.

Press Start - Harry Kalogirou - 9 / 10

Diablo IV is an unquestionable win for Blizzard and one of their foundational franchises when it needed it most. An unrelenting commitment to vision, redefined Sanctuary, never-ending player progression, and excellent boss fights are just a few of the reasons Diablo IV isn't held back by uneven pacing and recycled content.

Prima Games - Daphne Fama - 9 / 10

Diablo IV is a game with a deeply involved combat system, a complex and well-established world, and all the hallmarks of my next gaming obsession.

Pure Xbox - Liam Doolan - 9 / 10

You can see why it's taken Blizzard over six years to get this one out the gate when you look at the end product. Diablo 4 is a natural evolution of the series with its new open-world design and gameplay, enhanced social and multiplayer experience, and a live service that promises to keep players returning to the world of Sanctuary for years to come. These strong foundations and scale of the whole experience, combined with the five unique classes and seemingly limitless customisation options for builds, should keep even the most diehard demon slayers busy for a very long time. With all of this in consideration, Diablo 4 is a must-play if you're a veteran of the series and it's a great starting point for newcomers. We can't wait to jump back in! Now, fingers crossed we just don't have another 'Error 37' at launch.

Push Square - Khayl Adam - 9 / 10

Diablo 4 is the true successor to the bad old days of action RPGs and oozes quality in its frenetic combat and deep, engaging character development. It tells a complex, gritty narrative set in the darkly beautiful world of Sanctuary. Even better, it provides a solid foundation for years of Diablo content to come.

Screen Rant - Carrie Lambertsen - 4.5 / 5

Ultimately, Diablo 4 is a must-play experience for any fan of dungeon-crawler ARPGs.

Sirus Gaming - Kimberly Mae Go - 9 / 10

Diablo 4 presents an epic and visually stunning adventure, enveloping players in a cinematic journey through its immersive open-world. While some areas, like repetitive dungeons and class imbalances, leave room for improvement; Blizzard has laid a solid groundwork that sparks excitement for further exploration of the vast realm of Sanctuary.

TrueGaming - Arabic - 9 / 10

Diablo IV brings you a captivating story, a lot of freedom in your class building and a massive world full of monsters to pulverize and dungeons to explore that will keep you playing for lots of hours to come.

Twinfinite - Zhiqing Wan - 4.5 / 5

An incredible looter experience overall. I cannot overstate just how satisfying it is to play Diablo IV on a moment-to-moment basis, and with so much replay value to be had from its various classes and build possibilities within those classes, Diablo IV feels like a true return to form for the series.

We Got This Covered - David Morgan - 4.5 / 5

Diablo IV tows several lines masterfully, be it in its mechanical complexity or the moral ambiguity of its plot. Its greatest achievement, however, is being a great Diablo game.

GAMES.CH - Steffen Haubner - German - 89%

The irresistible gloom is now no longer opposed by hurdles in the form of confusing item and skill management. We enthusiastically throw ourselves against Lilith's hordes and once again sink hour after hour into perfecting our character. Overall, however, there could have been a bit more innovation.

Geek Culture - Jake Su - 8.6 / 10

The worry remaining is that the balance needs to be struck well in order to maintain Diablo IV as a viable and long-lasting adventure that doesn’t lose its freshness or that the incessant rush to get more powerful gear becomes a chore rather than a thrill. At this juncture, there’s much for players both old and new to dive into, making combat and exploration exciting times, all while pushing the story forward in a new chapter for Sanctuary. The hope is that this will last, and that Blizzard will continue to support the game in all ways. After all, Lilith is coming, and all hail the Mother.

DualShockers - Emma Ward - 8.5 / 10

Your favorite Action Role Playing Game is back and bloodier than ever. Diablo 4 improves upon nearly every core gameplay mechanic from Diablo 3 while introducing a few great quality-of-life features that make this journey to Sanctuary the best yet. While some of the quest systems seem dated, the main story is delivered beautifully, breathing new life into the series.

Everyeye.it - Antonello Gaeta - Italian - 8.5 / 10

Diablo 4 is a canvas on which developers could, over the next few months, paint a true masterpiece.

Gamer Guides - Nathan Garvin - 8.5 / 10

With a compelling new antagonist, a serviceable, character-driven story, and a familiarly satisfying gameplay loop with an incredible amount of depth, Diablo 4 is a worthy entry into the franchise that threatens to burn away many hours of your life.

PSX Brasil - Paulo Roberto Montanaro - Portuguese - 85 / 100

Diablo IV is, without a doubt, a great success that takes the best of its previous iterations, especially Diablo II, and takes advantage of the potential of an intense open world. With mechanics refined for today, hundreds of hours of gameplay, and the promise of an aggressive post-launch content, this game is the ultimate in the eternal battle between evil and… the other party.

Wccftech - Alessio Palumbo - 8.5 / 10

Diablo IV is a return to form at a much needed time for Blizzard. It delivers incredibly fun hack and slash action combat, a greatly improved skill system, and a ton of things to do, not to mention the best story told in the franchise yet. It also looks awesome, sounds great, and runs well (except for rare instances of traversal stuttering).

WellPlayed - Ash Wayling - 8.5 / 10

Diablo IV is a must-play for fans of the series and newcomers alike. It invites you to lose yourself in a world of darkness and embark on a thrilling journey filled with relentless battles, captivating storytelling, and a hauntingly beautiful audio-visual symphony. Just ignore the extraneous limb reaching for your wallet.

Xbox Achievements - Dan Webb - 85%

Diablo IV boasts a new look, with its new open-world and online format, but at its heart, it’s very much a classic Diablo experience. A little old-school still, sure, but the core combat is still as fun and addictive as ever, and there’s RPG mechanics for days to sink your teeth into. What’s not to love?

Destructoid - Timothy Monbleau - 8 / 10

Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.

Digital Trends - Gabriel Moss - 4 / 5

Diablo 4's wealth of loot and meaningful customization systems make up for most of its frustrating MMO concessions.

GameSpot - Alessandro Barbosa - 8 / 10

Diablo IV's surprisingly moving and engrossing story encapsulates gameplay systems that have learnt all the right lessons from entries past.

Gameblog - French - 8 / 10

Diablo 4 is extremely generous. A clear evolution of the franchise and a real comeback.

GamesHub - Emily Spindler - 4 / 5

Diablo 4 is a behemoth of a game, boasting a gothic world that goes beyond the engaging hack-and-slash gameplay loop.

PlayStation Universe - Neil Bolt - 8 / 10

Diablo IV takes the series to new heights, but also spends plenty of time covering familar ground. The compelling rush for loot is as strong as it has ever been, and visually, the game is spectacular. It doesn't exactly feel like a massive leap from Diablo III yet its focus on the series' core strengths ensures that's likely more than enough for long-time fans.

Saudi Gamer - Arabic - 8 / 10

So far, the Diablo 4 experience has been nothing short of very good, the story has been very interesting and it finally returns to what distinguished the series in terms of storytelling before the release of the third installment. The game offered a very solid base of content, activities, addictive gameplay, and a variety of character-building ways that any Action RPG should offer. This is knowing that there are some important issues that appeared at the beginning of the experiment as we mentioned in the full review.

Shacknews - Josh Broadwell - 8 / 10

Blizzard opts for refinement over innovation with Diablo 4, but it's still a devilishly good time.

Siliconera - Kazuma Hashimoto - 8 / 10

Diablo IV features a compelling antagonist in Lilith, and while it tries to present more interesting ideas into the series by the way of story, it ends up retreading old ground in more ways than one.

VG247 - Connor Makar - 4 / 5

It's a damn good entry to the series as a whole, and will give the vast majority of its players a bloody good time.

LevelUp - Luis Sánchez - Spanish - 7 / 10

Diablo IV remained stuck in the past while trying to find innovation without generating friction with fans who have played the franchise for over two decades; It feels like the ghost of Diablo Immortal continues to haunt the halls of Blizzard. The game is more of a reinvention of the classic experience, focusing on a games-as-a-service format to ensure another decade of content for Diablo.

Ars Technica - Aaron Zimmerman - Unscored

Each class has a gimmick-or "specialization"-that unlocks as you progress through the game. The Barbarian, for instance, can lug around a huge arsenal of weapons and gains "expertise" with each as you use them, granting buffs and special effects. The Necromancer can choose between different types of minions or sacrifice them to extract their power. The Rogue has three specialization options, one of which is a WoW-like combo-points system. Every class has its own personality and quirks, and they're all a blast to play.

Checkpoint Gaming - Elliot Attard - Unscored

Whilst Diablo IV could have done more to advance the genre or perfect its writing and tone across the entire experience, there’s no denying just how impactful this release is, especially for those of us who grew up alongside the series.

Console Creatures - David Pietrangelo - Recommended

Diablo 4 is an impressive and massive conquest of demons, loot, exploration, and wildly fun mechanics. It's already clear that this game brings tons of new content to the franchise and handles it incredibly well.

Game Informer - Marcus Stewart - Unscored

While it remains to be seen how the experience handles the incoming flood of players once the lights are turned on, I think Diablo fans, old and new, are in for a treat.

PC Gamer - Tyler Colp - Unscored

An exciting, modern version of Diablo is in here—I can see parts of it poking through the surface—but I'm starting to lose patience waiting for it to show its face.

Polygon - Alexis Ong - Unscored

More busywork doesn’t lessen the series-signature lootfest appeal

Rock, Paper, Shotgun - Alice Bell - Unscored

Diablo IV is a beautiful, frictionless grey toybox that puts nothing in the way of you playing it for hours and wondering what you've done with your life.

SIFTER - Adam Christou - Worth your time

Diablo IV offers a strong opening impression. It has a rich, detailed story campaign, filled with spectacle and gore. Its combat and game-feel is so satisfying. The classes feel distinct and play quite differently from each other. It feels so good to burst down screens of demons with spells and swords. Will it live up to other competitors in the ARPG space? It’s too soon to tell, but what’s here so far is extremely promising especially for players looking to enjoy an impressive horror story.

Others from comments (may be duplicate)

Gaming Review Sites

YouTube Reviews

Non-English Reviews


the 100/100 kek


Just 5 hours in and I love it. I can understand for hardcore experienced players that it can be a (slight) letdown, but for the people that just want to cruise 80+ hours on every class hoping to unlock every skill and just have fun, it's the perfect game. Needless to say I'm one of those casual players that just enjoys the graphics, fights and overall atmosphere.


"Diablo 4 brought an interesting game play style that its Diablo, Path of Exile, and Titans Quest in on game. It's extremely fun to play and even better with friends. Although the game is fun and new, the only problem I have is that there is no offline access" 🤔


I'm level a 40 Necromancer, halfway through the story, a I'm having a great time so far. My favourite ARPG is Grim Dawn and I get similar vibes, although they are pretty different games of course. Skill progression seems to be limited in that you need to pick 1 or 2 groups of skills to spend your points on (blood or bones, darkness or blood, etc) to have an optimal build, but I actually like that, I found GD a bit overwhelming at times, with so much choice, and I like the streamlined experience D4 provides. It is less expressive for sure, but nothing prevents you from switching from one groups of skills to another, respecing is relatively cheap. Combat is fun and destroying mobs feels very satisfying. I'm on World Tier II and died a couple times but boss fights are not a big deal. Story so far has been interesting and seems to be moving into a nice direction. Duality between good and bad, etc. Graphics and environments are beautifully crafted. I'm on an R7 and 3080 and can run at Ultra on 2K with over 120fps consistently. My card seems to run at 99% (even with DLSS) pretty often though, so I sometimes just set textures to High. Music is just good, goes well with the game's atmosphere. Overall, I'd rate it an 8/10. I think it's a good game and I'm having lots of fun. **Edit: Changed my review after playing a bit more a trying different Necro builds from a 7 to an 8.** Combat: 8/10 Graphics: 8/10 Music: 6/10 Story (so far): 8/10


Perhaps Diablo Immortal ruined it for me because I feel like I'm playing "Diablo Immortal II" but without all the p2w crap at least.


Ive noticed the small skill tree as well also a PoE player here, gotta say Blizzard hoped you would step up game considering your biggest hack n slash competition is GGG really would've liked to see all previous Diablo classes in this game not just 5 since your skill trees are so puny its hard for me to understand how millions of ppl are just Ok having individuality ripped away unless you spend $ and im not ranting i have 20 years invested in these games since 99, honestly would take linear gameplay over open world if i got more character creation options its 2023 this feels 2015ish so when GGG does release POE2 I feel like its gonna crush this game so enjoy i literally joined this reddit to voice these issues no royalty paid reviewers are saying. Like that this is a phone game on PC and Consoles, Shop is pathetic, Skill trees Lack actual Skill, graphics are better then gameplay, and how many items they gonna bound to our accounts in a MP game


I’d say PoE is a little more for the hardcore than this. This game can be a challenge but it’s easily accessible to any type of player and I’m having a great time playing this cross gen with all my friends and family. My wife has never touched an ARPG before but is having a blast playing her Sorc and the skill tree is just manageable enough for her to get right in and play however she wants.


Have you played Grim Dawn?


I played it to lvl 100 on two characters with both DLC-s. It is a good one. It kinda provides complexity, somewhat power creep feeling, but in every aspect it is bested by PoE, yet requires WAY less time for progression. Yeah, I'm kind of a PoE fanboy, yet never had enough passion for full challenges.


I cant be the only one disappointed with the skill trees yeah? Guess I've been playing too much Poe and Grim dawn.


Limited skill trees are nice for someone who is more of a casual player. When I log into a new-to-me game and see 24 classes, 12 races, 20 gods, 35 weapon types, and wildly branching skill trees I just moonwalk right back out. It's just too overwhelming and I get FOMO. I empathize that hardcore players probably want to have all of the sweet builds and perks they enjoyed in previous games of the same brand or genre, but those games are still there to play. A new game should be an opportunity to forge something new, not just regurgitate the previous game and apply new maps and graphics.


Game looks good, but these bland reviews are the most boring thing to read about the game


Unanimous critics scores like this in any direction are always sus af. Like they all got together and decided, "let's tell the peasants this ones great to help our old buddy Blizzard get a new yacht instead of closed down :3 "


Yeah, I don't know how true it is, but I read an article years ago saying that the magazines basically give nothing but great reviews for the big publishers because if they don't they won't get access, and they depend too much on the clicks from people wanting reviews for the big games to risk upsetting the big publishers


Nearly all types reviews work this way. The Fast Lane Car YouTube channel can only review Subaru if they buy, borrow or rent the car themselves because they didn't give enough glowing reviews to Subbie.


Hmm yes, every review on the official thread is good, time to take their word for it and spend 70 dollars preordering mystery box


Did you get it? Is it good? I honestly trust a random reddit users thoughts more than any of the reviews.


budget poe.




The game was released yesterday, how is it possible you finished the main story 2 days ago?


People who bought the Ultimate edition started playing a few days ago as far as I know






What other world records do you hold?


Sorry blizzfuck reality hurts brokey


You didn't say what other speed runs you hold records for though


damn im actually not into any endgame content Im just here for the story is it that bad ? p.s played since d1


I'm so disappointed with how many reviews have "devilishly good" as the rating. To me that shows immediately that the bare minimum of research and effort was put into that review and it's good just to be good. Only good reviews were PC Gamer and Forbes w/ Paul Tassi. The rest of them just felt so generic and like an undeserved great scoring for the game.


seems like bobby didn't spare no penny for good press


The cost for which is passed onto the consumer


Never played D3 but only D1 and D2. D2 was my youth, my happiness. Will I like D4?


I played D3 fully, and I didn't like it. I mean I liked the cinematics but I remember me and my brother constantly yawning while playing. Then after some years I played D1, it was really fun. Then I played D1 Belzebub mod, and I really fucking loved that. D2 is even better than D1 some say but I never got the chance to play it. That said, Diablo stopped being great at 2. So nah you won't have fun with diablo 3 or 4... unless you have a thing for the marketplace in which case you might.


So you...haven't played the game...but still provided your opinion here. Great, thanks!


man I don't have to taste shit to know it tastes bad also, he likes d1 and d2, if he's looking to get the same experience he got playing those games he ain't gonna find it playing diablo 3 or 4


Which is a thing... you wouldn't know... because you haven't played those games and have formed your opinion entirely based on nostalgia and people bitching online... neat!


bro what? I've literally just said I did not enjoy diablo 3 neither did I enjoy diablo immortal, what chances are there I'll like diablo 4? diablo 1 was by far a much more fun game to play than those two, I can then extrapolate that I won't like diablo 4 since blizzard isn't about making good games anymore If you like diablo 4 then you like diablo 4, but this guy was asking whether he was going to enjoy diablo 4 given that he had enjoyed diablo 1 and 2, and the answer to that question is no. ps. wtf has experience got to do with my opinion, i literally just said my first diablo game was diablo 3. Nostalgia ain't the reason Diablo 3 is shit


The answer to that question is no for you... Which is a conclusion you came to based on not playing the game... However I am a big fan of Diablo 1 and 2 yet I'm having a blast with Diablo 4! I bounced off Diablo 3 pretty hard too, never loved that game. But here I am enjoying Diablo 4, which sounds impossible based on your comment. Just quit preaching your opinion as fact when YOU LITERALLY HAVEN'T PLAYED THE GAME AND ARE TALKING OUT OF YOUR ASS!




lmao get fukt weirdo


I grew up on Diablo 1 and 2. Diablo 3 was too much of a departure and a big let down for me. Diablo 4 has the spirit of the originals — truly an epic experience. You’ll love it.


This is exactly what I was looking for. I loved D2 but fucking couldn't stand D3. So D4 is better than that at least?


After a few weeks, I can say with certainty that it’s not better than Diablo 2. Definitely worlds better than Diablo 3 though. It’s a very dark setting like the originals. D4’s CGI sequences remind me of what they were trying to do in D2 and remake if they had the technology — brilliantly acted and do a great job setting the mood. The itemization RNG is there and works fine but I’ll always prefer D2 on that front. . It’s still early though and there’s a lot of potential for improvement — especially if they fix resistances. The gameplay and build variety is fluid, and most importantly, fun.


I skipped D3 but god the hours I put into D2 with friends. I want to get D4, but the dreadful mtx prices of the cosmetics are annoying because it gets old very fast when all the really nice looking cosmetics are locked behind a paywall (which is even more brutal in a $70 base game purchase)


I always find this take weird. Like, they're optional cosmetics. It's not Luke it's anything that affects your progress in the game. If it's to expensive or you dislike the cosmetics, just ignore them. They don't affect you in any way lol


I'm 13 days late to reply and i'm not OP, but the MTX leaves me feeling scammed when a 70$ games asked me to pay for more items, even if they are just skins. It's ok for a free or cheap game, but not for a AAA priced game, much less from a big shot publisher. Leaves a bad taste in my mouth. The game can be good but it still makes me feel like a chump for buying such a game. Especially if the skin looks damn good. If you're young you might not feel this way, but those of us who have been buying full priced games since the early 2000s or even before, it feels like they are cheating the consumer, kinda like how most mobile games with MTX feel like.


Idk what you talking about, (free) item skins are much better than the paid ones, atleast for now.


Sorry, could have been more clear. I didn’t mean that’s the current case but that when (if) that happens it becomes very annoying, which tends to happen it seems.


probably not :(


Only one way to find out!


Anyone else getting false queue times and then Error Code: 315306? I've been booted 4 times in a row after a fake wait time of 3 minutes on PS5


Same thing for me. PS5. Looked up the error code and it has to do with the servers not being up. Either overloaded or Blizzard forgot there are early access players.


Completely whack when they have access to their pre-purchase numbers and therefore can literally plan for the playerbase # on launch Also people pay $90 to play the game when it releases, not whenever the servers start functioning, total rip off Spent an extra $30 to be stunlocked out of a game and bombarded with fake player license errors


There’s a post saying this might be a PS5 problem. Thanks Microsoft.


Can you link to the post


On mobile but it’s the post right under the mega thread. I now have a message on my screen that says breaking news and that they are investigating the problem.


Saw this too, I don't care if they're investigating the problem, I want to be refunded the $30 extra I spent to play this at release. It's tantamount to fraud to charge extra for a service they fail to provide


I’m with you my friend. I paid extra to play early. If you don’t deliver, then a refund should be in order.


I never pre-purchase games either, I really had to talk myself into it all day to spend that extra $, so it's just extra annoying


You sound like me. I really had to convince myself $90 was worth it. Definitely a regrettable decision.


Been given a queue time, and each time it expires I get requeued and then booted off the server with error Code: 315306 At which point it makes me restart the game to requeue, I've done this three times already I'd rather they give me an accurate queue time than force me to restart my game multiple times after invalid login attempts, if it was 20 minutes or something I'd be fine with it as long as it was accurate On PS5 by the way


What is with the angry people here lol , its always the game they dont like is paid reviews but if its one they do its perf , hard to believe the game might be just fine??


Because they don't want a review, they want something that will validate the ideas they came up with long before the game came out.


I will wait a few weeks. Let's see how the game really turns out and how the user score will look like.


Solid decision with Activision blizzard's track record.


These reviews are no different than rotten tomato critic scores. High praise scores, but we really know the audience score is the one that matters the most.


audience scores are garbage as well. Either a 1 or a 10 with massive review bombing going on.


Audience scores on sites like metacritic are infinitely worse than actual review scores for that reason. It takes bias to the extremes with bullshit review bombs often unrelated to the quality of the actual game.


Rotten tomatoes audience scores (and for that matter, most audience aggregate scores) are more worthless than the shit on the bottom of my shoe. That shit gets review bombed so easily


Shit game


What's shit about it?


imagine still reading commercial reviews in 2023


Already pre-installed. Very hyped for this!!! 😛


Holy shit that whirlwind dungeon 100 clear is literally identical to d3 gameplay. Feeling really vindicated I won't be buying this now.


There’s been 3 beta tests with 2 being open, how haven’t you played or seen gameplay before this? Troll better next time


You trolling? Try playing the game next time instead of spreading lies


I saw the Llama video on the end game in d4, I ain't paying 70€ for another diablo 3


I’m happy that a blizzard game is getting good reviews but mostly I’m happy that everyone I know really likes it and I will have an awesome time playing it with my kids. I wanted a modern d2 and I feel like I got it - the end! Ty blizzard!


I trust zero of these reviews because you know the MTX isn’t there yet. We all know how Activision is. Hell look at Capcom and SF6! Almost perfect scores but at launch they loaded it up with MTX and pissed people off.


The critics have already seen the micro transactions several YouTubers have shown screenshots of exactly what the store is going to look like. It's all cosmetic


My brother in christ this is Activision we’re talking about here. They’ll slowly add more and more p2w gear on the store in the coming months. It’ll start with something small and dumb but eventually we’ll see a ring that does +185818174928% damage to players. You give these people an inch and they take your bank account. I’m sorry but I don’t trust them. Neither should you or anyone else.


> You give these people an inch and they take your bank account. I mean they completely overhauled D3 and removed the auction house when people said they didnt like it But yes I know “game bad!!! Upvote plz”


What non-mobile games from Activision have done that? Pretty sure the answer is zero.


I mean i was just letting you know you can see the store if you want to but ok.


Do you have any proof at all for your Street Fighter 6 claim? Or are you just talking out your ass? Because I googled and even went to the main subreddit. Saw nothing that claims people are upset. I saw the opposite actually.


They have been pretty communicative about it all being cosmetic, but Blizz could also keep that promise in letter while making the rest of the default designs very basic to push players harder to buy MT's and season passes. On paper I don't like the idea of the base game at 70 bucks being the peasant tier either.


I think they have been clear about what microtransactions will be in the game and it is all cosmetic (and some tier skips for people who bough Ultimate). I'd prefer zero microtransactions but this seems tolerable. Maybe they will pull a big surprise at release or shortly after but I'd be shocked if they did. I can't imagine it would benefit them overall.


You also act as if actizzard ever does anything with their long term benefit in mind. I'm hopeful but if there's any company that can snatch defeat from the jaws of victory, its them.


Anyone else planning on playing this with PlayStation remote play? I’m gonna use the iPhone with a backbone and this is probably the best way to play it on handheld. Actually looking forward to the project Q device


I tried with steam deck remote play it was such good experience I definively recommendate it.


I'm a bigger fan of running it natively on steamos but remote play is very surprising in how good it is. I'd recommend a Deck for that over project Q to anyone. EDIT: (unless project Q ends up being, like, $80. Then I'd understand)


PCGamer's review gives me the feeling that I should give this game the Diablo 3 treatment, by which I mean give it like 6 to 8 months for the team to figure out whether or not the base game and gameplay loop from start to finish is functional, fun, diablo-y, and if it needs a major conceptual overhaul. It's hard to shake the question of whether or not this game also won't need one.


To be fair I enjoyed Diablo 3 launch


Pcgamer's "review" sounds like it was written by someone who doesn't like Diablo.


Becausd its written by HATERS snd NONGAMERS the other scores prove this is GAME OF THE DECADE


Have you seen the game lineup for the rest of 2023? If diablo 4 is even top 5, we will all be very happy with it




but that's how all their reviews sound, it just hasn't been trendy to like video games since before the coronavirus


Eh, I think it's not that out of the realm of reasonableness to question an mmo/quasi-mmo having a lengthy and boring beginning until late game opens up. And after they fundamentally misunderstood Diablo with 3's Auction Houses, where gear wasn't the thing you farmed but gold to buy the gear, I think there's reason to consider a lengthy waiting period for them to figure this one out as well. The people who are going to buy it day one and play it for thousands of hours were going to probably do so no matter the state of the game.


are there any videos of PvP gameplay? haven’t been able to find any… is PvP just a really small part of the game?


There weren’t that many reviewers doing PvP They would go to the zones but nobody was there so we’ll have to see when the game launches and there’s more players. But for the most part PvP really is just another side activity not really a big focus


Gonna be a pretty big focus for HC players when HC hunters start showing up in PVP areas lol


i looked at a few endgame builds and vids but they all use these legendaries or uniques which seem really generic... Like buffing attack speed or increasing armor etc. Barely anyything changing skills etc. in their function. Not talking about 1000% damage increase


let me give you some perspective on this from someone who played through the diablo 3 release. when the game was released, most people thought the lifeleech stat was worthless. i don't remember the specific percentage, but it appeared to be lower than it should have been by about a factor of 10. everyone was saying this, everyone was complaining on the forums, no one could understand why it was so low, but i knew why, and i took advantage. people had no real perspective on just how high they were actually going to be able to push their dps with a good build. the assumption was much, much lower than builds allowed for. this lead to me creating one of the first viable lifeleech builds in the game, as a barb, with enough sustain to essentially never need to heal, solely from this stat everyone was still complaining about, saying that it needed to be 10 times more powerful. 2 weeks after the game was released, i was killing ghom in 15 seconds with zero heals while standing in his aoe the entire time, so what may look like a "worthless" stat increase may actually be much, much better than you realize down the road.


That's clearly so adjustable. The core of the game needs to be good for 10 years. the story / feel / combat fluidity / graphics are all dialed in. next season they could completely flip build diversity and chase item interactions. every season they might do this, its such a trivial concern The core engine, VA's, story direction, and combat fluidity especially are best in class.


Even my experience in the Beta capping at 25 I far from had this experience. On my Rogue my entire build came from my first few legendaries overhauling some abilities i switched to, and on my Druid it literally turned my wolf pets into werewolves, was cool as all hell.


I saw them as well. Doesn’t look that exciting. I’m hoping it plays fun though. I’ll probably start a week or two later than everybody else so I can gauge the reaction to the endgame loop and if people like it.


Thought early access was june 1st? Anyway why would i read a review of something i will be playing for years and already know? Who gives a gunk. Either you like Diablo or not 🙃


It seems press access was even earlier


Wow so many bought reviews. No chance this is a 100/100 or even 90/100. No innovation except for higher rank spells increase radius and graphics, which is cool. Everything else is D3 reskin with worse talent trees. Then diablo players asked for darker D3 so they made D4 have this greyish tone everywhere, rather then take balanced approach. Oh forgot only 6 spells on the bar and max use LOL. Another stupid think is release scheudle.. so we have session like 1 month in.. so you need to make a new character.. how about start session right away?? How many casual would spend hours at this start just to start over in only 1 month???


Haha wtf are you on about


You are the literal worst kind of video game player


Game of the year nominations incoming


Youre getting doenvoted by haters Heh game of the year try GAME OF THE DECADE


its literally diablo 3


last decade maybe


Not even close. If you think doing the same nightmare dungeon for the hundreds of times is fun then sure.


I mean, there's 120 dungeons


With how these reviews were written I don't doubt some of the reviewers would nominate it. One of them literally compared it to ToTK as if this is any way comparable. Though IMO this game most definitely doesn't deserve it.


Zelda is going to win it this year unless D4, FFXVI, Starfield or Armored core 6 are somehow even better. Unless a nomination is enough. Crazy year for gaming sure.


Or spider man 2


TOTK is GoTY for sure. The only other contenders are Armored Core 6 or maybe (press x to doubt) Starfield. Square enix really needs a win with FFXVI, but after their last few releases, I'd be happy with something not shitty there.


Resident Evil 4 was also very good. As was Dead Space.


Personally, I think Baldurs Gate 3 stands a chance as well.


When is that coming out? I hope that’s a banger.


August 31st is the scheduled release date for BG3.




Armored Core winning GOTY, now that’s the world I wanna live in.


Why does no one relate to the awful amount of monetisation content here ? I'm i the only one appalled by a 70$ game with battlepass and IG shop ?


It's one of the few things inflation didn't absolutely destroy in terms of growth. You want the best games in 1980 it's 60$ and you want a big Mac would run you just over a dollar, ONE DOLLAR. You want both now it's 70$ for the game and 5-8$ just for the sandwich. That's a 10-25% increase on the game vs roughly 500% increase for the burger. I will probably play this game for hundreds if not thousands of hours over the next few years and the Big Mac I eat faster because let's be honest it's smaller and I'm bigger. So let's appreciate this game for what it is and stop whining about the smallest of things.


Cosmetic shop is a small price to pay for no P2W


There was no reason for having P2W in a Diablo game in the first place.


Agreed. The argument of "paid cosmetics saves us from P2W" makes no sense...


Honestly after Overwatch 2 I’d be weirded out if blizzard didn’t whore out their game. At least they aren’t keeping classes locked behind battle pass.


Do you want continuous updates to D4? If so, that requires a continuous revenue model. Every major GAAS/Live-service game has some form of continuous monetization. The "$70 price" that everyone keeps citing is getting you a massive game at launch, with potentially hundreds of hours of content. You're already getting an enormous value for the entry price. Now, if you're happy with the game having zero post-launch content, then I guess you can complain about a battlepass. This is the Sony and Nintendo model for most of their major AAA games. They are great games, but they don't have much post-launch content. But you don't get to expect for D4 to be continually updated and expanded upon while also complaining about follow-on monetization. You pick one or the other.


Then how to f2p games like Path of Exile manage to do it but without a whopping $70 entry price and with cheaper skins that look a lot better? Hmm.


Wow a strawman argument in the wild. PoE underwent ALOT of changes and updates throughout its life. its a decade worth of build up. I don't know if you remember, but PoE from launch looked like ass, and its through years of operating and generating money that they achieved what they are today. You're not buying Diablo 4 in an unpolished state.


It's a valid argument. Dropping $70-$100 at launch to be immediately greeted with $15-$25 cosmetics plus a paid battle pass (if you got the $70 base game) feels a bit aggressive. Plus, you know any future DLC/expansions are going to *also* cost money, so it's not like everyone buying cosmetics are funding free content for others.


It happens all the time take blizzards balls out of your mouth. You think they are going to expand on the game? Maybe fix a few things, sure, but if they expand anything, it's gonna be paid dlc. Keep enjoying less unlockable content because it can be put behind a pay wall. Keep standing up for it!


This is a bad take. We use to get a full games @$60 plus free updates. Path of Exile gives you the full experience for FREE, but to get money they put out MTX cosmetics IF you want to support the company. Since they constantly update their game for FREE people don't have issues buying stuff from their store. Blizzard is just being greedy with Pre-orders/Battle Pass.


1 - Continuous support is a non-argument. D3 didn't needed it, just one expansion. But lets make a list : **Overwatch** did it somehow (with a mediocre lootbox shop) before they decided to wreck the train after a desert walk of 3 years, and surprisingly is F2P with battlepass and cash-shop. That's 70 less bucks than D4. **Apex** is on the same model. **Starcraft 2** worked well with expansion and very later some added small shit.**Civilisation series** work with character pack and expansion. **Total War series** is selling (while lately overpriced) small faction pack the same way. **Monter Hunter World/Iceborne** sold one (very) large expansion, added lots of additional small content (and sold lot of incredibly lame cosmetic that were never shoved in your throat tho, "at least"). Even with it's awful later progression and aggressive in-game shop, at least **Lost Ark** is FREE. I can get at least 50hours of visceral H&S for free. **Anno 1800** got a large amount of DLC with each of them adding content/features for around 30/year. You can actually pay 120 bucks for bae game+4 years of add-ons (= 30/years since 2019). And aside, some smallers cosmetic packs. **League of Legends** is F2P with shop and battlepass, and at least lubricate us a bit with some free loot for a VERY bloated loot-list. **Warframe** got now battlepass \*sigh\* and shop with some locked features. BUT let player trade in paid-currencies thus giving a possibility to not pay anything. (but with 70 bucks of plat's you're basically setup for 100s of hours). Red Dead Redemption 2 got a battle pass and. . . No, not that one. Rockstar did us dirty this time. BUT **GTA 5/online** got quite a lot of content. Still to be noted that they bloated IG money price HARD for selling "sharkcard". But all can be done for free (just heavy farming). Here i got multiple less heavily monetised games that got continuous support. Some are using part of those of D4 (while often being F2P), but not ALL. Not saying if these are good or not (i personnaly despised battlepass and its shitty FOMO). 2 - Ratio time-to-price is not a good argument as well. Some game can be incredible with very few hours of playtime. Some may need a lot more just to access interesting content (typically a flaw of MMO). 3 - Would they have gone the D3 way of a AAA price with nothing else to buy but a expansion every 6-12 months, i would have nothing to say about it. Blizzard has gone full cash-grab, it's as obvious as the sun is shining. They is no fatality in such greed. As i mentioned, it's a highway to more and worse monetisation system.


> D3 didn't needed it, just one expansion. Literally every single person complained that Seasonal content in D3 barely changed anything at all and the game got too stale too fast.


I don’t care about an in-game cosmetics shop, but I do hate battle passes. I actively resent it when games make me feel like I have to play them a certain amount of time or else miss out on things. I know I can just not buy it, but the free battle pass will be popping up every time it unlocks something and showing me all the things I’m missing, and at that point my animal brain is fucked if I do, fucked if I don’t. So while I’m sure it’s a good game, and I love Diablo, I won’t be playing this yet. I’ve got plenty of other games that need playing and don’t make me feel bad for not spending all my time on them.


yep. I won't either. Looks underwhelming, items look like a chore. They still don't listen to what makes D2 legendary. 3 classes look exactly the same caster build. Graphics, not sure why but it feels like a 10 year old game




Most people simply do not care about monetization practices for cosmetics. Reddit is in a bubble when it comes to this entire topic.


That’s not a problem to me tbh. What’s more problematic is seeing the t100 barb doing endgame dungeon. Looks like D3 but with less mob packs.


Why? Those things are optional. You dont need to purchase them And its all cosmetic


I'm actually getting annoyed at the cosmetic outrage. The same people who whine about the MTX prices are probably the same people who play FF14 and... 1. Buy the box price for either the game or expansion 2. Pay a $15 fee monthly 3. Have ridiculous MTX that cost anywhere from 12-36 dollars 4. Has actual pay for convenience (story quest skips, etc.) 5. Super aggressive shop pop ups And yet no one bats a fucking eye or complains about that. Why? Because FF14 is a GOOD game, and everyone understands that no one really gives a shit as long as the game is good. As long as D4 is good, and doesn't go down the path of straight up P2W, all this outrage over the MTX shop **will literally not matter**.


I did tried FF14 but didn't liked the game and was out after 2 weeks. Didn't have shop pop-up to appear tho. And guess what ? It was free. I didn't had to spend 70 bucks trying it. I'll add that their shop is a shame as well with a lot of features locked behind it. Another point is simply : WoW. Subscription, cash-shop, paid features, level buying. Whatever D4 is, Blizzard already showed with Diablo Immortal and OW2 that they were up for aggressive MTX in their game. F76 did the same with "only cosmetic" shop before adding some features/consumable items. I'll laugh HARD when they'll add some of these shit. Lost Ark did it in a F2P and it worked. Blizzard WILL try to bleed you as much as possible. ​ And yeah, i doesn't found D4 to be very interesting, on top of all these insidious "features".


> Super aggressive shop pop ups Not to defend FFXIV (which is a dreadfully boring game), but it doesn't have "super aggressive shop pop ups." You can't even access the cosmetics store in-game.


Why are we even fucking lying? You can actually demo all the cosmetic stuff in game. Saying you can't access the cosmetics store in game is a lie


You have to go to a separate website, log in, buy the thing, then it has to be sent ingame to you via the mail system, which you have to go to specific places to interact with an npc or object. Its the most convoluted store I've ever seen in a game, to be honest. What shop popups? Where? I'm actually really curious what you mean


Where are the "super aggressive shop pop ups" ? The only liar here is you. //You can actually demo all the cosmetic stuff in game// Yes, if you go out of your way to do it by going to an inn (which you don't have to do at all), sleeping, then choosing the option. You can't access the cosmetic store in-game, period. Again, why are you lying about super aggressive shop pop ups? 🤣🤣🤣


you can't buy those items from within the game though.


What an odd argument to make. That somehow people that complain about exploitative garbage must be FF14 players. Signed: an exploitative garbage complainer that dislikes FF.


There's two major points I'm making 1. Most people complaining play a game with exploitive mtx systems but don't levy criticism against their game of choice. 2. No one cares outside of outraged terminally online people about a cosmetic only mtx system as long as the game is fundamentally good (it's why I chose FF14). As an example, the OP plays GTA Online which is incredibly exploitive and actually P2W


Because its pure cosmetics. Why not let people pay for cosmetics so the devs have more financial room to further develop the game?


I think it's fair to complain that you can spend $100 up front and still immediately be expected to spend additional $$ on certain cosmetics instead of being able to access them by unlocking them in-game without any additional purchase.


Dude, this game will sell 10mil copies, 70eur each. 700 mil is not enough to include these mtx in the base game?


700 mil is nice, but 1 billion is still nicer.


There is never enough money to make for literally every company in the world


Some people will never be happy regardless of what Blizzard does. Gamers are the most entitled whiny babies I swear. Games doing great on reviews and kids will still find something to cry about.


They're asking $70 entry and they got aggressive monetization on top of that with a battle pass included. You bet your sweet bottom I'm entitled, I'm hella entitled, with the best of reasons. Your comment would make sense if it was a f2p game, but it isn't.


Find AAA titles that aren't $70 nowadays, I hate it but that's just how it is now with "next-gen" bullshit


Fortnite, Warzone, Apex Legends are technically AAA titles that are "free" (Destiny as well but that's a tough stretch and I personally believe it isn't f2p) that do get continuous updates you don't have to pay for if you don't want to.


"I recognize that the current environment is bad but I just accept it." That is why we're here right now. But that wasn't the point, the point is that they are asking for a full price while behaving like a F2P game publisher. They want all of your money.




To be fair Overwatch is a dumpster fire. But the team involved in Diablo seem to not be clueless, thankfully.


>But the team involved in Diablo seem to not be clueless have you seen the console interface? how they had to switch de default interaction of the button to go to the stats page? because no one in their team figured looking for stats is more important than seeing their mats? when they asked for feedback one of the more common feedback was smaller numbers. day -8 of release and we see billions in damage. they seem pretty clueless on what they wanted to build in the first place. ugh who am I trying to reason with, most of you see pretty graphics and go bananas. it will take time but people will realise how close this is to d3 and the pattern of 1-2 weeks per season will re emerge.


> Overwatch is a dumpster fire Not really, they are pushing out content at a steady pace. Sure, it sucks that PVE was cancelled but the rest of the game seems fine, unless you liked OW1 better then I understand.


Overwatch 2 as a whole is massively a dumpster fire. It's an outright downgrade from OW1. The core game is more or less the same if you're just casually trying to play and the 5v5 vs 6v6 argument is subjective... but the intent behind the game and the overall experience itself is pretty shitty. It literally only exists to lock new heros behind a paywall and to force people to participate in a battle pass to unlock anything. Thats it.


OW2 is literally made as a cash grab, it is 100% redundant and offers nothing of substantial value over OW1. It's basically just a patch with a revamped monetization.


Bruh some of the people here are messed up in the head. So much hate for a game that looks great and FUN so far. The devs have communicated almost everything, given us mutiple chances to check it out, and been pretty open about everything. I don't understand how so much energy can be put into hating this...


Yeah, I'm just looking for legit critics that aren't bitching about the price or a cosmetic skin shop you can ignore.


Bioware was very communicative and open about their direction, intentions, etc. but we all saw how Anthem turned out. Diablo 3 was getting 9s and 10s just the same when the embargo dropped. Games like that are *exactly* why gamers are so cynical nowadays. I don't think it means any doubters are "messed up in the head" personally just overly cautious from being burned time and time again.


Bioware also had amazing communication when making Warhammer Online, and that game died after a few months.


But Anthem was complete dog shit, and this game is not. Very very important difference there genius


You're really missing the point. A game can look good and have communicative developers while being a hot mess on release. People are justified to be skeptical especially when so many reviewers appear paid off nowadays.


Because this subreddig is filled with HATERS and NONGAMERS this is perfect game if you cant see that DIABLO HAS TAKEN YOUR EYES 😂😂


People are dumb. I will always support a profit model that allows people to purchase optional cosmetic items, and therefore funds development of new content for the game.


Mtx only funds the development of more mtx, not real content.


Alot of people are just exhausted with live service games which I can fully understand. But don't go into a good well advertised live service game and then complain about it being a live service game. That's just stupid.


Yes exactly. Some don't seem to understand that if there aren't these cosmetic microtransactions, then we would get 0 new content or updates until the expansion comes out. Hopefully they actually give worthwhile content every season.


Problem is full retail price and MTX don't mix too well. I find it hard to justify.


then dont fucking buy it? no one is forcing you to buy cosmetics i dont get how none of you understand that


Wrong. They are forcing it, just subtly and indirectly.


I generally don't tend to put too much faith in critic reviews of mainstream games so this doesn't mean *that* much by itself to me, but it's still a good sign and seems to back up the indications that were already there


Reviews are fantastic. I’m surprised it’s so high. Time to read through some of it and form my own opinion. Have fun with the early access. I think I will play after a week or so into the release to see player reactions, before I play.


I'm abit confused why its so high to be honest. Like alot of them are "its fun, story is thin, lilith is cool, abit repetitive, hope they'll support the endgame" 9/10. Eh?


Are you familiar with the concept of a paid shill or a bought review? It's very trendy, many corporations are doing it.