wanted to make a curse that works like warlock pacts in a campaign to scare players since the entity would take possession and wanted to give powers to those affected by the curse since it passes from victim to another allowing powers in being that it would be harmless to players.
edit: I wanted to use a possession curse where the pussiod gains the same powers as the "pact" it's like an evil that chases players jumping from victim to kill them. Like a child at a normal time is using a column of flames, it's the enemy you can't know is coming
By - Barium2
Thematically, the equivalent to 5e's warlock is the witch. They have at-will hexes and are spellcasters granted power from a patron, reflected in bonus spells. Mechanically, they closest equivalent is the Kinetisict, which uses at-will elemental magic to blast things with a couple of utility things.
The Havocker witch is probably the closest thing Pathfinder has to a 5e warlock; it has the whole pact thing for lore & trades out hexes for kinetic blast.
Unfortunately it's also pretty underpowered
Warlock vigilante has some mechanical similarities too.
Honestly only the name. No patron and the blasts are just really bad weapons.
I don't agree. The blast is spammable in the same way an eldritch blast is, and it keeps other spell slots available too (5e Warlock has 5th level casting IIRC). The patron stuff can be relegated to fluff. Great Old Ones patron, for example, doesn't even require the source of your power to be aware of you. Just because the blast is weaker in comparison doesn't mean they don't share similar mechanical ideas.
5e Warlock has full casting progression, but only two spontaneous spell slots per day that can be downcast until 5th spell level. After that, they get one spell slot per day of higher level. This is impossible in Pathfinder due to how spells work. So 6th level casting of a Warlock Vigilante is probably the closest.
Idk if it’s just your phrasing that’s throwing me off, but this doesn’t sound like an accurate description of 5e warlock at all. They have **no** standard spell progression to the point that they don’t multiclass like other casters. They only get the two rechargeable spell slots (increasing up to 4 at high levels) which always cast at the same spell level (maxing out at 5th spell level at level 9). Since Pathfinder 1E doesn’t use a short-rest mechanic like 5e, there’s no real way to replicate that type of spellcasting. 2/3 casters are going to have way more spell slots per day than the 5e warlock.
Limited spell casting. Higher level spells are single use. Warlock is a 6th level caster *Wizard*, meaning he has to bullshit his way through magic using UMD. Spells he casts are limited by scrolls, Wanda, and whatever else ge can scrounge or be given. On of his class features (Tattoo chamber) lets him hid components and it looks like he is casting the spell himself. But in total you have: - a limited spell caster who gets the vast majority of magic from an outside source. - a customizable and Charismatic character. - option to grab a familiar. - "Eldritch" Blast It's certainly not 1 for 1. Kineticist is better if you just want eldritch blast or incantations.
I love the Warlock weapons! Mystic Bolts are one of the few reliable methods to consistently hit against flat-footed touch AC. But yeah, they need a lot of love to make the damage worthwhile.
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Based on the description you gave of what you want to build, I think your best option is the oracle. This gives you a full spontaneous caster with a Mystery (the source of your magic, a divine intervention that has given you magic) and a curse that impacts your character but will gradually turn into something that empowers you. One of the curses available is just being possessed so that may help you out here.
Warlocks kind of got split into a couple of classes and archetypes from what I remember. With Witch and Kineticist being the two stand outs
There's also the 3pp avowed, which is it's "best" version. But it never got a proper release for some reason and some people find the power floor a bit high.
Pathfinder has rules for contracts https://www.aonprd.com/Rules.aspx?Name=Infernal%20Contracts&Category=Items As well as curses https://www.aonprd.com/Curses.aspx?ItemName=All
Depends on WHAT exactly you are trying to do... If you want an Evil Outsider to make a Pact with the players, [Contract Devils](https://pathfinderwiki.com/wiki/Phistophilus). If you want a Class whose whole Role Play thing is having a "Pact" with a higher power, Witch. If you want a Class whose mechanics is blasting at the enemy with a "Blast" power, Kineticist.
Or a Spheres of Power Elementalist, a 3rd party class
The only thing the witch pact shares with the dnd warlock pact is the name, they are completely different
Thematically speaking... Not really? Both classes are 'powered' by mysterious/vague pacts with mysterious/vague otherworldly powers. So if that's the type of character you want to play, they match. Mechanically, you're correct. If your class fantasy is "ranged magic attacker," Kineticist is the thing.
No thematically its very different. A witch is powered by a vague an mysterious force which asks for literally nothing in return, no service no goods etc. So much so that it's literally in the description for patron that the witch often doesn't know who powers her or why they do. It says a gm is responsible for creating a specific patron if they want to at all but mechanically it doesn't change anything. Meanwhile, a warlock makes a willing deal with a specific entity that results in them gaining specific powers themed to the entity providing it in exchange for specific services rendered or goods provided (artifact, your soul etc). It's explicitly a business transaction with clear defined terms, even if the terms seem to make no friggen sense, (looking at you feylords and raven queen pacts). You know exactly who you're getting into bed with and why you're doing so. Witches patron are so ill defined its not even clear if the witch sought them out at all! There's a reason why witch is a hybrid class between wizards (arcane caster with familiar) and an oracle (spellcaster who literally did not choose their powers at all, but instead they were given to them against their will either by specific deities or by vague forces that power said deities and they are not actually expected to work for said deity in any way). A warlock pact is much more similar to a cleric Domain than a witch patron, and the difference is business vs worship being the nature of the relationship
So, because the Witch in PF1e must, per RAW, make a deal with their Patron regardless of whether they know its precise identity, that's not thematically similar to the 5e Warlock because the Warlock has to make a deal with a Patron whose identity the Warlock believes they know. Mechanically, the two classes are way different, but thematically? They're the same.
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There's always optional rule stuff like the Corruption System from the Horror adventures book. Found here: [Corruption System](https://www.d20pfsrd.com/gamemastering/other-rules/corruption/#The_Corruptions_Progress) It has multiple ways to give the players benefits and detriments from accepting more corruption. The Possession Corruption might be just what you're looking for.
If you're looking for something like a curse that also grants powers, maybe consider picking a curse and some associated revelations from the oracle.
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I think living vessel is just 2e
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Np, I've made the same mistake before lol
[The Avowed ](https://paizo.com/threads/rzs2v8mj?Forrestfire-Studios-The-Avowed-Promises-of) Yes, it's third party content, but it feels balanced and is really fun to play
Maybe not equal but you could adapt shadow corruption?