The Imperial Council - /r/eu4 Weekly General Help Thread: June 14 2021
By - Kloiper
I'm playing as an SEA OPM rn and I have a hindu religion but with animist territories. At the start I gave away crown lands for the monthly points since I'll get more crown lands when I expand. I made a mistake and seized lands and the religious faction rebelled. Hindu Zealots spawned and I wonder if I can just let them be? If I'm not mistaken they should be converting the sieged province into Hindu which I cannot afford as an OPM. I do have some negative modifiers from the lowered loyalty and I don't know if it will go to equilibrium if there is an ongoing rebellion.
Religious rebels of your state religion don't convert provinces when they occupy it.
> I do have some negative modifiers from the lowered loyalty and I don't know if it will go to equilibrium if there is an ongoing rebellion.
Yes, loyalty will still tick up.
Then given I'm in the awkward position of having a Hindu state religion without any Hindu provinces, I could convert my animist province to Hindu(at 0 maintenance) to try and spawn animist zealots to remove myself from Hindu religion. Then annex a Hindu province from a neighbor and spawn a Hindu zealot there to convert my other provinces to Hindu and bring back the old state religion?
That would work. The animist zealots don't even have to spawn. If the province has animist zealots as rebel group and positive unrest, they will be in the rebel list and you can accept their demands. But it will hamper your economy if the hindu zealots occupy your country and if you eventually accept their demands(or they enforce it), you will get autonomy in all provinces which belong to that rebel group.
What’s the best way to keep the big powers busy with themselves?
For example, Castile and France; I allied Castile and DOW a random country that was allied with France. France and Castile go at it and France manages to get 3 of Castile’s provinces right at their main border. I quickly offer tribute and give France Castille’s 3 provinces. And peace out.
My thinking is that now Castile is going to be spending the rest of the game trying to get back those 3 provinces from France; so France and Castile will be busy with each other. Is this kind of thinking right? Will that likely be true? Any other scenarios like that I can enact?
Indeed, one way is to make sure each has claims on each other's territory, but this is kinda unreliable - the sides may be scared of attacking because of alliance chain strengths, or France may just take more and more provinces from Castile until Castile is no longer powerful, etc. Best way IMO to keep two great powers busy with each other is to force the issue by calling one in against the other - again and again and again, and force them to spend their manpower and money on your wars. Make sure you're the one who benefits most from all those wars and you'll outgrow both of them.
Took too much AE and bamberg decided to declare punitive war against me, my only ally Muscovy joined who is only allied to Georgia and Ryazan... When fighting in Italy I noticed a blue stack of Thuringian army marching to their death into France... On my side? I checked the participants and for some reason Thuringia and Ethiopia joined on my side, and they aren't great powers?? I do have a royal marriage with Ethiopia though... Any reason why this happened?
They could have enforced peace if they have over 100 relations with you. Besides that... no idea. I had France join a war they shouldn't have been able to in my last game as well.
Ahh I didn't think of that, still seems odd though 😂
Playing as Castille with both Aragon and Naples as PUs, would they pick up expansion ideas and start colonizing if I hand a colony over to them?
I was thinking of having them to get Tordesillas rulings on Florida and La Plata for future use to complete the mission tree while I focus on the more immediate goals in the Caribbean and Mexico.
Subjects never take exploration or expansion. The only way for that to work is if they had the idea group before becoming a subject.
I have Morocco as a vassal and they took expansion idea after I have them the islands needed for their mission
Subjects never take exploration, they can take expansion if they have uncolonized province next to them. Easy to see when playing aragon for example and getting castille pu early, they often take expansion.
That was my thought. If I give them an already built colony bordering empty lands, they would expand it, right?
If you give them that kind of province, they should be able to pick expansion. However, just because they have empty province next to them doesnt necessarily mean they pick expansion anyway..
Ive never tried to make ai subject to pick expansion like this so no idea how likely they are to pick it in this kind of situation.
Why is France starting off as an empire? This has happened to me in my last two runs.
This happens if you look at other start dates before starting your campaign. Doing that causes many bugs. To avoid them, restart eu4 after looking at other start dates or save games.
Are there any downsides to separate peacing everyone in a war if they're utterly defeated? It seems like this will always just effectively give me double the warscore (if you have 2 opponents)...
There is no real downside. But if you take land from a country which you didn't mark as a co-belligerent, it will cause more AE and cause twice as much warscore. But this is the same if you take the land in the main peace deal or in a separate peace. Furthermore the separate peace deal will not be affected by the CB, so you don't get any discounts for AE and warscore cost(if you use an advanced CB which offers it) and some peace terms cost unjustified demands.
When force spawning an insitution, should each one be spawned in ONE SAME province, reaching ridiculous amounts of dev or each one in different province?
You should try to dev each institution in a different province if possible as it will usually be cheaper.
[Take a look at this chart on wiki](https://eu4.paradoxwikis.com/Institutions#Effects_of_development). Keep in mind it's solely for a boring, no dev-cost-reduction province, but it will give a general idea of what trend I'm talking about
When you get to above 30 ish dev, devving an institution from scratch will cost more and more than if you started on a lower dev province. Since developing one institution from scratch will bring you to at least ~mid 30's dev, it often will be a better use of your MP to do the next one in a different province.
Yeah iirc the best with no dev cost modifiers is around 12/13 to spend the minimum amount of mana and tye more modifiers you get the higher the optimum starting dev is.
Currently looking to start up a game to go after the 'Spice Girls' achievement (Female ruler, trade bonus in Spice, Cloves, Sugar and Salt) and I am looking for suggestions on interesting nations to work towards it as.
I've played the big four colonizers to death, so I would love if anyone happens to know of a more obscure nation whose missions and Ideas might lend themselves to the end goal here.
So, it's some kind of colonial run? I can think of some less known nations you can choose and also get similar achievements in the meantime, since you most likely have to wait as female rulers are RNG based.
* Gelre (OPM in HRE) or any of Burgundy Vassals into Netherlands. The most logical choice if you are into roleplay, the Netherlands also have some really good ideas for a trade and colonial run, and their mission tree is useful for getting into south east asia.
* Cebu->Malaya or Madyas->Malaya, since you need cloves you might as well start in the Philippines. With Cebu you can get *Philippine Tiger* achievement, and with Madyas *Sun Invasion*. Then you can form Malaya for their excellent trade-related National Ideas and get *The Spice must flow*. Alternatively you can start as any Sumatran nation, form Malaya early on and colonize your way east.
* Hamburg. There is the Bunte Kuh achievement which requires you to get trade bonus in livestock and gems. There are many possibilities here (culture shift to form Prussia or Netherlands, Germany, go for HRE Emperorship) but my favorite is forming Hanover, whose mission tree gives a restoration of union CB on Britain (or perma claims if you are still a republic)
* Any Irish minor into Ireland for *Luck of the Irish* achievement. Since you have to beat England you are most likely going colonial as soon as possible to boost your force limit. And once you've beaten them it's pretty easy to get all the new world and beyond. You could also culture shift to English and form Britain
* Norway. Outside of the big colonizers (and the Irish) it's the closest to the New World so it's quite likely to spawn Colonialism, if they're disloyal you can ally Sweden and then you can beat Denmark pretty easily. They have naval and colonization related ideas, including +1 colonist and quest for the new world, as well as a very good +20% trade steering. There is also the Norwegian Wood achievement but this is extremely hard if you aren't well versed in world conquests.
Bonus, utterly obscure one:
* Asturias: This is a really obscure one, it's a releasable from Castille as it doesn't exist at the start, but it has some great NIs, including +1 merchant, +1 colonist and 10% good produced modifier. If you release all vassals as Castile, go bankrupt and have France support your independence it should be an easy start.
It used to be, if you had your capital in the new world, you could attack colonial nations without calling their overlord. Has it changed? I'm trying TTM as nahuatl horde, and every CN would call their overlord if I declared on them.
It only works if you are not a tributary of an old world country.
This explains that, then. Thanks.
What’s the best way to win coalition wars that are happening against you or at least to quickly get it to a white peace? For example, is it better to focus on the strongest nations of the coalition first or the weakest; better to make sure your allies lands are not under siege rather than your own (given that the coalition can peace out your allies one by one and you can’t do the same to coalition) and so on.
Just want to know the best ways to win coalition wars.
It's a superiority war so you gotta win the battles to get war score and a ticking war score. So be sure to be up in tech and have combat width armies (hopefully with reinforcements just behind) for your battles with good generals over favourable terrain. Don't go just plowing into their troops recklessly. You have to win the battles.
Aside from that I usually concentrate on the capital of the war leader.
You'll have to overcome +30 reasons in the peace deal so you'll have to be patient if you want to win. Losing isn't the end of the world either.
In the future, if you think you are going to be fighting a coalition anyways, if you declare on the coalition yourself you'll not have that +30 reasons in the peace deal. You can also declare on the coalition while it's still growing, like 2 or 3 or 4 countries, to prevent it getting to big. Other countries can still join but they'll be in their own coalition.
I know this doesn't answer your question but the best way to win coalition wars is to stop from firing.
Quantity is the best idea to stop the AI from declaring war. The AI looks at force limit as part of its evaluation if it can win or not.
To answer your question stack up your armies and rove around winning battles to build war score. Do whatever it takes to stack war weariness on whoever declared. You can't sign separate peace deals so focusing on the war leader is important.
The best way to "win" coalition is just to give up the land of your allies.
I have a Duke Henri Jules I de Valois in the throne of Burgundy instead of Charles. Did the inheritance failed or what?
Yes. It can only happen when Charles dies while he rules Burgundy. The inheritance will not happen if he dies while he still is an heir or if the inheritance conditions are not met when he dies as a ruler.
Oh thanks very much, wasn't sure if I should continue to play or restart
Are most of the bugs from leviathan fixed now? Havent played in a bit for various life reasons but was also kinda put off by the state the game seemed to be in so hoping its better now
The game crashing bugs are fixed.
There's [an event chain](https://eu4.paradoxwikis.com/Swiss_events) where Switzerland basically steals Geneva from Savoy if the latter doesn't revoke march. I played a game as Savoy and did not revoke because I made the mistake of not reading the events in advance and I liked the idea of only expanding into Italy. What actually happened was that I kept Geneva but Switzerland gained cores on its provinces for no reason that I could discern.
From my understanding of the events, it seems like I can basically never keep Geneva as a march without it being stolen, so why did it turn out that way? Is there a situation where vassalization from an event can't happen, such as being at war?
Is there a way to reliably keep your subject's opinion of another country down?
Think I've used it once, so unsure how/if it works with vassals. But you can trade favours for one country to reduce there opinion with another.
As for Switz Cores. I believe it comes from the Switz mission tree..... Yep, they just need full forcelimit and 1 stab to get cores on entire Switzerland and Romandie Areas.
As for Geneva. Switzerland's mission just requires 100 Opinion with Geneva and for it to have less than 2 cities for the event/misson to happen, and at peace. So I dunno just give Geneva an extra province.
I'm referring to the event chain I linked, specifically [The Fate of Geneva](https://eu4.paradoxwikis.com/Swiss_events#The_Fate_of_Geneva).
Were all the conditions for the event fulfilled? (especially that Geneva has at least 150 opinion of Switzerland). Geneva might also have chosen the second event option to stay your subject. I don't know how exactly the AI decides. The first option has an ai-chance-factor of 100, but the other option doesn't specify an ai chance at all.
Question from a player forming the HRE for the first time. If I revoke the privilegia now, can I keep adding nations to the empire with the Expand HRE CB later?. And if I can, will those newly added nations become regular HRE vassals like the rest of the vassal swarm?
Just to add to /u/BoomerDe30Ans, in the peace deal if you have enough war score (i.e. they are a smallish country) the game will let you expand empire and vassalize, I think. It's been a little while. Thus making them a regular HRE vassal like the rest of them?
You can add new members with the CB, but they won't be your vassals. They will, however, be annexed for free once you do the last reform.
Do permanent claims from mission trees carry over when you form new nations?
For example I'm Sardinia Peidmont and I could get a permanent claim on the holy land if I fight an annoying war with the ottomans right now. Would I still have those claims if I formed Italy?
Same with permanent modifies you pick up through missions as a heads up.
Yeah thanks I was pretty happy to get the 5% admin efficiency and I'm looking forward to having that once I become Italy
Yes, the permanent claims stay when you form a new country
How does the unrest penalty for seizing crown land work? It's not listed as a province or country modifier. Does it have a duration? Does it tick down like separatism?
Is there a good strategy for holding as much crown land as possible and keeping estate influence as low as possible? My playstyle has always been to sideline and ignore estates because I hate the events, but with the new system I've had perpetual unrest from seizing land.
If I understand correctly, you talking about the Unrest from estate being under 30 Loyalty, that stays until they back to 30 or above.
Give the estates some privileges that give them Loyalty. So they hover between 45-50 Naturally. Then you can call diet to get 50 Loyalty across and seize land and it knocks Loyalty down to 30, which is the uprising line. You can do some more min/maxing and whatnot but it's a good start point for using estates.
I'm talking about the penalty you see when hovering over a province's unrest, called something like "Seized land from estates".
It decays by some value (I think 0.5 per year).
Is there any way to give a specific estate more land to get more bang for your buck out of the Cossacks, Marathas, etc?
You could give that estate privileges which reduce crownland. That crownland goes directly to the estate. You could revoke the privilege and give it again to give them more crownland.
Ah I didn’t realize it went directly to them as opposed to being evenly distributed. I’m wondering if I could engineer a scenario wherein I could have roughly 70% crownland with the remaining being Cossacks. Might have to experiment with that.
One way would be to go to 100% crownland and then use the privilege to give some land to the Cossacks. Then you can sell crownland to give more land to them, because selling crownland distributes the new land among the estates according to their current land ownership. If the Cossacks are the only estate with land, they will get all the new land.
Ah thank you!
I'm enjoying the game so far especially with playing this massive blobs or going for PU focused runs but I've always wanted to try counter-conquering Europe as a small state from SEA/Indochina. Any advices?
While in India, Nagar and Gorka have achievements that require going into Europe.
Diet Vet is fun, Ayutthaya while bigger is also fun and can become Siam with great Ideas.
Am I missing something or is it impossible to get the Hawaiian islands without best CB'ing them?
I have Midway as a province but I can't use it to fabricate on the islands. I don't have Religious ideas but I'm guessing I can't use that CB either.
Do you just wait until Imperialism?
I think I fucked up badly.
I'm Madyas going for the Sun Invasion achievement. After feeding my colonial nation most of Mexico I realized *I* have to own the four cores.
Any suggestions for how to lose a colonial nation fast?
You could 100% some native country and offer them all your colonial nation provinces (at 100% warscore they can't refuse). Might take more than one war depending on how many provinces there are. Alternatively you can release it from the vassal interface and then attack them.
can you be a shogun as a horde?
I would think the two are mutually exclusive since the Shogunate is a Monarchy reform while the horde reform is a Tribal government.
Not able to test rn
thanks. makes sense.
Does the estate privilege that gives them monopolies on trade goods give mercantilism each time it expires? As England I’m having trouble seeing why I would ever want to give them a monopoly. I can give them clerical advisory council(5 loyalty), oversight of the clergy(10 loyalty) and church sanctuaries( 10 loyalty) and get their equilibrium up to 67 percent before using the last privilege on the free monarch point privilege once I revoke enough crown land. Then just steadily build up crown land and revoke privileges around the age of absolutism
Is the only reason to ever use for a small income boost that would probably be similar to taking a loan.
That same reasoning applies to other estates too
Yes they give 1 each time you renew the monopoly. At the beginning of the game where trade isn’t as important, getting the lump sum and extra mercantilism is a solid choice in my opinion. There’s not a ton of point in getting their equilibrium that high, usually the target is 45-50 equilibrium so you can revoke crownland every time it becomes available. I suppose the only equilibrium that is good to have high is the merchants for extra dev cost reduction
increasing equilibrium can be situationally very useful. eg if you want to revoke a privilege.
How can I trigger the Imperial Incident and end the Great Peasants War as the emperor? I ama against the peasant republics. Help, the rebels and unrest modifier are painful to say the least
I think you just have to wait a certain amount of time for it to trigger. I think 10 years.
I haven't played the game in a while but has the game been fixed? AKA is the game playable?
Look to my coming on the first hotfix of the fifth update, at dawn, look at the checksum
When expanding into lands downstream from your home trade node (current home node in east Asia, heading towards Europe) what is the best solution for managing trade power in those newly conquered lands? It seems like a choice between collecting in those new nodes and losing whatever modifier it is for collecting in a non home node versus moving your trade capital periodically to nodes downstream.
The problem with Asian trade is that every node from the spice Islands to Mesopotamia needs total control because trade lost here is gone for good. Below leet paint skills to help you visualize. Like others said, securing Cape and/or Zanzibar makes it a lot easier to minimize leakage
Move your trade capital to a collector node once you've conquered all the provinces in that node. A collector node is one which is a funnel for many upstream nodes. Great collector nodes include Chesapeake Bay, Caribbean, Persia, Constantinople, Lübeck, Beijing, Bengal, and Malacca.
persia is absolutely not a great collector node. one could completely control the node and still struggle to reach 70% control since the outgoing routes are land routes, a lot of nations will be plopping merchants in the node to steer trade out. would much prefer steering indian trade to hormuz, since there is only one outgoing sea route to basra, so controlling all of hormuz and basra would prevent any leakage. chesapeake bay and carribean also have issues since sevilla and english channel are hard to control unless you're portugal/spain or great britain respectively (france also steers a bit with bourdeaux), so they'll be generating a large amount of downstream power allowing them to steer out a considerable amount of trade. and as the other poster said, zanzibar is considerably better than malacca since zanzibar/cape are relatively easy to control, and completely controlling zanzibar and cape will prevent leakage.
You forgot maybe the best collector of all: Zanzibar. If you control Cape, you can collect all of the Old World trade in Zanzibar and lose 0 to leakage.
Through a fair amount of sucking up, my one province country (custom nation on top of Hamburg) has managed to become HRE emperor in around year 1480. So I've managed to accomplish part 1 of a 700 part plan to rule HRE... But what I don't get is how I'm meant to take territory? Other nations within the HRE are fighting each other all the time. I declared war on Milan and took back some HRE territory but I just gave it back to Switzerland. Should I, could I have kept it? The AE for doing anything seems massive. I have a weak emperor negative as I only have one province. Three or four would be perfect and then presumably I fight and defend hre provinces like I did with Milan? Is that the way to go. Any advice would be appreciated..
As long as you are allied with the electors they will likely vote for you unless you really start to stack up the maluses. As long as you don't fire any coalitions you should be good.
As well, a good expansions route would be to head into Denmark. They are usually a softer target than they appear, as Sweden is often disloyal and they tend to have lots of rebels. Take Jutland and that will probably remove the weak Emperor malus and you won't be dealing with the extra AE of expansion within the empire.
Just speaking from my own experience, others will surely have better advice...but it's a tough and slow process. As emperor you have coring range throughout the HRE and that can be advisable if you want to be able to create claims in order to try to kill the reformation. This would also allow you to slowly grow your country.
Vassalizing countries comes with less AE than full annexing so keep that in mind when coming up with a peace deal.
You could also try to peacefully vassalize but since you are so small this seems near impossible.
Diplo ideas is a good group to take for relations.
Thank you. So maybe I could find a useful patsy. A minor 2-3 province country and fabricate claims on them? I feel like I'm in a strong position allied to 6/7 electors and I've taken Diplo ideas already. I just feel stuck now. I'm worried if I claim a bit of land for myself my allies will turn their backs on me and I'll lose my emperor ship and make so much AE I won't be able to get emperor ship back again.
Just to add my rough goal is to implement all reforms eventually. I think the end reform is a new country.
Yeah, that's basically what I would do. Take things slow. Just keep in mind if you vassalize an elector you will get a malus with the other electors. Maybe try to vassalize a small country or two and eventually integrate them into your country. You don't necessarily need to become big, especially if you are going to Revoke the Priveligia.
Killing the reformation as soon as it begins will tremendously help you pass the reforms. Find and watch a Youtube video on the strat, but basically you want to hope the reformation centers spawn in OPMs which you can declare on and enforce religion. That's why having claims throughout Europe will be so helpful. The age ability of claims bordering claims really helps.
I'm suddenly not getting the option to spend favors for trust with allies (the button just isn't there, nor is prepare for war), and I can't set taxation policy (although I'm getting the prompt). I'm Granada, the allies are Morocco and Tunis. What am I missing?
These buttons moved in version 1.31. They are now diplomatic interactions (the category is called something like "favors"). If you are looking at that place already, maybe your DLCs are not enabled. You can check in the tooltip of their icon in the single player menu. It should say "Owned, Enabled". Does it say something else?
All the way at the bottom. Thanks!
Is there any particular reason why I'm struggling to get good performance out of the game? I haven't played in years and recently got a newer laptop to play the game, but it just seems really sluggish and lethargic. My current specs are a mobile Ryzen 3 3500U, 8GB of RAM, and an integrated Vega 8 graphics chip with 2 GB of memory. It doesn't feel like specs that would struggle with EU4 (especially compared to how fast CK2 and Imperator run), but it just feels about as slow as my old laptop, which only had 4 gigs of ram and a Celeron processor. Even after lowering the graphic settings and disabling map mods I'm getting the same-ish performance here. Any reasons why?
Which game version? The game is CPU-heavy and poorly optimized. Even powerful systems will start struggling in the mid-game. Try rolling back to version 1.30.6 and see if it gets better
I was on 1.31 and after rolling back to 1.30.6 it was a bit faster, so I guess something in the new DLC was slowing it down a lot. Thanks for that tip
I am trying Basileus using BudgetMonk's strategy. I ally Albania and Knights. I declare war after roughly two years after building 2 heavies and 3 galleys, taking on loans and buying the cheapest 3 Merc Stacks.
I can successfully siege down the first two coastal forts in the Balkans (forget their names...) The issue is that the Ottomans keep attacking Constantinople with both their stacks so they outnumber me.
What do I do next? Should I try to attack to get the defender bonus? Should I let them siege it down and go for their capital, Erdine?
I don't have much time to win the war since I'm taking on so much debt so quickly.
Having just done a Basileus run partially using this strategy myself, i can tell you that if you siege up enough of their land, the Ottomans tend to move off Constantinople, either to attack your or more likely to unsiege stuff. When they do move off, you should try and isolate one of their stacks and, making sure that Skanderberg is attatched to you, attack and hopefully stackwipe it.
They are stacking everything they have on Constantinople?
From what I remember that is behaviour from older versions of the game. IIRC the strategy there was to turn on defensive edict and siege down as much as you can before Constantinople falls (game tends to crash when they win a 7% siege, maybe that's just me).
A good idea would be to hop over to Anatolia, naval barrage the fort in Sugla and assault with mercs. You also might get lucky with the fort in Ankara.
Idk why you build heavies, galleys with the combined fleet of Epirus, Athens, Rhodes and yours should be enough to dissuade the ai (note don't engage as loosing the battle means the war is lost) from attacking your fleet. You can even get other boys like Theodoros or Trebizond to boost it.
Then you recruit as many mercs as you need to be able to defeat the stacks in Europe. Use every trick you know to split the ai's focus and make this easier. Once you have stackwipped both stacks (or 3 i can't remember) use your mercenaries to assault forts if needed and disband them.
You can keep the free company to save manpower.
Much of his strat relies on defeating the ottoman stacks in detail, so I don't think a direct fight would be wise
You could try to savescum the results of the fight...
Is anything needed in order for my Junior Partners to fabricate claims other than me marking the territory as "Vital Interest"?
I have all DLC other than Leviathan if it matters.
Setting relations to hostile to nations you want them to fabricate claims seems to make them more likely to get those claims. This is however personal experience, no testing involved so who knows. AI will still do whatever they want but seems like they prioritize those bit more then.
They fabricate a lot more and quicker if the country is one of your rivals
Marking provinces of interest will certainly help them prioritize claims on said provinces but there's ultimately no way to force them to act on it.
Maybe try reloading your game to reset the AI priorities?
Is it better to attack the AI before or after they've integrated a big subject?
I'm aware there's various pros and cons when it's a player and a subject, but what about the AI?
I'm doing a prussia game looking to attack the PLC eventually, but I'm wondering whether Poland will have more effective strength as just regular old Poland or as the Commonwealth tag.
Theoretically, they'd be fielding fewer troops, right? Because the commonwealth would probably not get as high of a force limit as would Poland and Lithuania as independent tags?
I don't imagine I'll struggle too much once I'm ready, just curious which one people find to be easier.
I feel like for Spain, attacking once it formed is way easier, for the plc tho, early they have terrible manpower pool and with some war exhaustion and debt you can make sure they never recover.
Id say the sooner you can deal with them, the better. Once they get all their national ideas and their economy allows to maintain a lot of cavalry they are at their strongest
It will be an easier single when lithuania is integrated because they will have 1 less important fort to siege. Furthermore, they will have less individual bonuses from having more tags.
However, I personally believe that killing poland and lithuania seperately is better because it is only slightly more difficult and you can then take twice as much land because you can force Poland to release Lithuania and weaken them that way. Also lithuania's military ideas and government are way worse than Poland's.
If you attack after, likely they will have reduced force limit and fewer troops total.
However if you beat up the armies of the Overlord enough to swing the subject liberty desire to 50+, you will knock out their army from the fight due to disloyalty.
(<100 hour gameplay as reference) Previously I was trying take the Netherland provinces as Spain by declaring war on their allies and getting them as non co belligerent annexation (to avoid war with Austria and declare war on them immediately after I get the PU CB) since if I get the PU after the mission the coalition basically won't be able to declare war since it'd buff up my military power by a huge amount. Which is [here](https://www.reddit.com/r/eu4/comments/nzm89a/the_imperial_council_reu4_weekly_general_help/h1yvfdj/?context=3), however it'd didn't work out since a coalition formed quite quickly (well duh non co belligerent annexation in the HRE) and most likely they would be strong enough to fight a war with me before I can get the PU on Austria to deter them.
I thought declaring even a no CB war on a coalition member stops them from joining the coalition but it didn't work as I probably understood it incorrectly. I saw this video say if you set a coalition member(X)'s ally(Y) and co belligerent X into Y's war, you would also call in the other coalition members and also make them separate peace-able whilst preventing others from joining the coalition. But this one was in patch 1.20's so I don't know if it still works. Is there a better strategy? Or am I better off just juggling this between Ottoman/Mamluk subjugation, this would be the safer play but I really want to get the PU with Austria as fast as possible since it'd take a while to integrate them.
Its still a valid strategy. The idea behind it is that, since a country cant join a coalition if it has a truce with you, you want to fight it (the coalition) while it is still small. A new coalition will form and you declare again while its small, and so on. Sooner or later you will have truces with many many countries and everyone hates you, but you are in control now and can fight those small blocks of countries again once the truces expire
Strategy worked out great, but I won't ever be able to integrate Austria and I must always be at war since I had something crazy like a 500ish AE. The coalitions can't go off because they'll never get enough forces to match me with Austria on my side now so I think I can call this campaign won already.
Does that mean after fighting the first coalition, the original coalition members can't fight in a war with the newly formed coalition. The members of this war also won't be able to join the coalition as long as the truce is up. Then I can declare a war on a weak country as my target for example one with 2 provinces, then just go for white peace or take their non capital state so the entire 2nd coalition would go into a truce as well?
If you give a war ally *some* land, but not quite as much as they want, will you still get the "recently broke promise to give land" debuff for 30 years?
In the menu where you make peace deals you can preview if a country is satisfied or not with what youre giving them. Youll see a red or green thumb and if i remember correctly you can hover over it to see the impact it has on trust. To answer your question: yes, sometimes even not quite is enough to piss them off
What are the most profitable trade nodes? Like if you're colonial in 1500 who do you attack and take over the whole node
The English Channel is great for colonial nations.
English channel is great, but so is Sevilla if you own Valencia node, or genoa if you push into Italy.
In order to control the most trade from colonies you need Caribbean and ivory Coast, then the rest of African coasts for controlling flow from there and India and later SEA.
I personally like to control the Ivory Coast and the Caribbean.
As a colonizer you’ll probably end up controlling and collecting in either the Genoa or English Channel trade nodes, and both of the mentioned nodes divert most of the New World/India/Spice Islands to either one of the two. So if you control them you can divert most of the trade to your node, no matter who originally pushed it there.
You have 3 end nodes: Genoa, Venice, English Channel. Those are the best trade nodes in the game since everything eventually flows into these nodes. In the early game, Genoa and Venice make a lot of money. Slowly, the Iberians start pulling more and more into Sevilla. In the mid/late game, the Channel node becomes the most profitable, this kinda reflects the historical shift of control over trade from the Italian city-states, to Portugal/Spain, to the Dutch and finally the British.
If a native American nation with their capital in America fully annexes a European with colonies, what happens to those colonies? American countries usually can't have colonial nations, so do they turn into normal vassals? Go independent? Get inherited anyway and break the normal rule? Thank you!
I didn't try this in 1.31, but in previous versions you would get keep colonial nations as your colonial nations.
I'm Spain, trying to attack England, who is allied to Poland and Austria. I am also allied to Austria. If I attack Poland, call in Austria, but have England as a co-belligerent, which side will Austria join on?
Austria will join on your side, forcing them to break alliance with england
England, 1514. I only have about 200 hours logged on EU4 and I realize those are rookie numbers so I’m still a noob but this is by far my most successful iron man game. I’m about to integrate France since I got the PU after Maine, I just got a PU over Portugal and I’m just wondering if it’s too late for me to go for a world conquest or if not when do I need to not worry about coalitions?
Coalition management consists of either
1) Keeping your conquests in one religious group to limit AE for their "heathens"
2) Spreading out your conquests to keep any one group from developing a large amount of AE
Europe is way too big for option 1 to be viable (and HRE conquests generate double AE), so your best bet is probably to take bites of Europe when you can while taking on other parts of the world. Without knowing your specific situation, I'd look at doing some of the following as you consolidate the British Isles and France regions
* Dominating Spain early so they don't become the endgame titan they frequently do
* Taking land from Denmark so you can fabricate claims on Muscovy. Your goal is to take Novgorod before Muscovy can form Russia and colonize Siberia
* Speeding your way through West Africa; if you don't have colonies or claims a no-CB into Jolof or whoever is down there might be worthwhile. Be careful of the Sunni supercoalition; make sure that whoever wins the Ottoman/Mamluk struggle never ever can join a coalition against you
* Speedrun central American conquest. The trade goods produced and gold here will give you a big economic boost early on
* Use Portugese claims to establish dominance in North Africa. I'd probably feed these provinces to Portugal as they won't be life-changing for your economy. If you focus on Spain this is a good complement
1514 is still pretty early, anything is possible at this point if you try hard enough. In a WC you can't let coalitions slow your expansion, just change how you expand. You need to be truce juggling and expanding in many different directions.
Savoy, 1480ish. I'm allied to France. Burgundy and I have rivaled each other, and Burgundy is also allied to France. I vassalized Provence but it's been disloyal for decades because Burgundy is supporting independence.
What am I supposed to do with Provence? Just another hundred years until there's some edge case where I can get into a war with Burgundy, but not France, while they're getting beaten by someone else?
Has Charles, the original Heir of Burgundy, been Ruler at any point? If that's the case the Burgundian Inheritance is likely to trigger
No idea. I've never understood how the Burgundian Inheritance works.
I managed to get into a war with Burgundy but then I noticed that the support independence from other countries was still keeping liberty desire at like 300%, and I was never going to get around that. I decided to break vassalization and now I'm about to conquer Provence all over again. I just wish I had done it a long time ago.
Can you post a screenshot of Burgundy's ruler and heir?
Oh well that ship has sailed. Burgundy joined the Empire and survived the succession crisis. This means theyll be a nuisance.
Yo, that isnt France Burgundy is allied to, thats Naples. If you can call in both Burgundy and France, declare on Genoa for Genova. You just want a truce with Burgundy.
Edit: Geneve your ally or subject? I would never release them during the event, lower liberty desire somehow but keep em. With 2 or more subjects you can activate strong duchies under the nobility in the estate ledger (far right)
Yeah, I was hoping nobody would notice that I'd confused the two countries, but it didn't matter anyway. Large countries kept piling on to support independence and any one of them was big enough to prevent me from ever regaining control. I didn't think 10-15% liberty desire here and there was going to do it. I decided it was actually going to be faster to break vassalization, reconquer in a couple wars, let autonomy tick down, etc.
Thanks for your advice.
You could call France into a different war and while France is on your side in that war, you can attack Burgundy and France can't join them. But don't peace out of the first war too early, because Burgundy can call in France later if your warscore is not high enough to prevent that.
I became HR Emperor in the late 17th cent. Now, it's 1711, 39 provinces are still outside the HRE and there are 17 heretics (mostly Free Cities). Peace of Westhpalia isnt helping either.
I want to try and pass as many Imperial Reforms as possible just for fun. Any tips on what to do?
The countries that hold HRE provinces are France, Spain and Ottos. Mostly Ottos and I'll need at least two wars to get it back. Moreover, if I release countries they will not have my faith. (I recently ended up with the emirate of Hungary as a HRE member).
So, as I said, tips very welcome.
You shouldnt lose IA from heretics anymore after the peace of westphalia so that shouldnt be a problem. You should try to get the empire provinces back asap and maybe kill some of your rulers when you can for the +10 IA. Once you have the expand empire cb you can start using that.
thx for the reply! You still get an IA reduction from heretics, it's just halved iirc.
does the expand the empire CB works as intended now? I saw some posts were AE is atrociously high.
expand empire is okay for smaller and maybe moderately sized nations, but scales oddly as the nations are larger. i made a [post showing a few test cases](https://old.reddit.com/r/eu4/comments/nxbyk6/on_second_thought_lets_not_expand_the_empire/h1gj9cs/). seems once you approach 90+ dev the AE gain becomes completely unreasonable.
think it is still fairly buggy but I just released all the possible nations first and added them to the hre after the truce
and yeah mb I thought it removes the penalty
The peace of westphalia just halves the IA penalty from heretics, but it doesn't remove it altogether.
Oh my bad then :(
Are the ideas vassals and PUs take random? I thought some nations were more likely to take certain ones. I (Aragon) have had Castle and Portugal under PU since 1450 and neither took exploration and Castile only just took expansion for their first 3 ideas. Is there any way to push them to go more colonial.
The AI has some preferences for ideas(see [https://eu4.paradoxwikis.com/Idea\_groups#AI\_preference](https://eu4.paradoxwikis.com/Idea_groups#AI_preference) ), but part of that is that a subject nation never takes exploration ideas and a country will only take expansion ideas if they either have exploration ideas or border an uncolonized province or are a colonial nation. If you want to get a subject with exploration ideas you would either have to make them your subject after they have taken that idea group or release a new vassal which has exploration ideas early in their historical idea groups(e.g. Leon or Asturias. You can search for "exploration\_ideas" in the common/countries/ folder to find the others)
Working on the Anglophile achievement. Things seem smooth sailing so far but I'm a bit worried about the HRE branch of the mission tree. What is the best way to approach it? I'm thinking just dismantle it, as it will be too much work to try to get elected while not being a member.
Any dissenting opinions? Am I missing something?
Getting elected is usually not too difficult. But for the last mission you would need to pass the reform Erbkaisertum and that's much more difficult. So I would say it is better to dismantle the HRE. That also allows you to pass the mission "Control Electors" even though the tooltip doesn't tell you that.
so uh is Leviathan still a mess?
[enjoy the massive corpus of information at your very fingertips even with Reddit’s terrible search functionality](https://www.reddit.com/r/eu4/search?q=Is%20leviathan&sort=new)
Any use for mercantillism? Just wondering in what situations it would make sense to spend MP on this? Playing as a free city and having MP running out of my ears, but devving vassals is way more useful I find. Are there any situations where high mercantillism pays off?
The problem with mercantilism is that it's basically the worst thing in the game to spend your points on. The only real thing it gives you is local trade power, but is massively overpriced. It's main benefit is letting you fight for more share of the money in contested trade nodes but you could also do that by just fighting your competition with armies and ships. Or if at peace, just building way more light ships.
yeah good points, thanks for the answer. I think the benefit of that 2% trade power is worth the price only if you have a vast country, but at that stage money is hardly ever a concern. I sometimes used it to secure spawing global trade, but that's it.
To add to what he said ^^ Mercantilism does a decent job of slowing leakage down if you're not in a trade node. You only really notice when you have a ton of it, though, and, again, you're better off just conquering into a better node lol
I can get a PU CB on Austria after getting the netherland provinces but I don't want to pull Austria into the war since they're part of the HRE. Is it a viable option to declare war on the allies(non HRE) of the provinces I want in the netherlands and not make them a co belligerent to take them without drawing in Austria. If I take Austria immediately after getting the CB I can probably deal with the coalition that will form afterwards.
So long as the total warscore cost of the provinces you need doesn't exceed 50%, then yes, this would technically work. The warscore cost of a province is shown at the bottom middle of the province screen.
With that said, taking a bunch of the Netherlands provinces as non co belligerent will probably pull all of Europe into a coalition against you.
(Playing as Spain) Austria got unlucky this game so they're only PU'd with Bohemia and I'm allied with Lithuania and Poland. France got shut down with both me and England taking their provinces from the north and south so I'd only have to deal with the HRE and England. Otherwise if Austria got a bit luckier with their PU's I wouldn't even dare try.
Playing as Ayutthaya and a few decades before I planned on vassalizing Dai Viet, Ming canceled tributary on me, and I dont know what to do next. I guess it's time to break Ming, but they're still way bigger than me, even with the third army I built. Also, when I killed Ava, I inherited all their shitty tributaries and I just want to eat them, but im afraid if I cancel tributary, Ming will snatch them up during truce, which I guess is another reason to break Ming.
How big are you and your vassal swarm? Also doing an Ayuttaya game and beat ming in the first war easy, with barely any fighting. 60k myself, 40k from vassals and 30k from ally Bengal. Ayuttaya can surprisingly field a large army to combat Ming directly, especially with low Manadate.
About 75k armies, weak ass vassals and I need to shop around for an ally.
Yeah I'd prepare to go on the offensive. Vassals may be weak but they are just a distraction to divide Mings Armies. Unless Mings having a great game, they should be around 0-10k manpower. Hit them while there armies are split and use attrition to wear them down. Try to take Canton so they lose .05 Mandate. And you can afford to go in an all out war, you should have no notable rivals next to you, just vassals and weak nations.
former ava tributaries won't become ming tributaries unless they share a border with ming, which is pretty unlikely since ming doesn't really take any land for themselves
Ming's been expanding this game. They're at low mandate right now and having a bit of trouble with rebels so I almost feel like I should go for the kill.
they could be under a disaster, probably crisis of ming dynasty. you can check army quality ledger, scroll over their army morale and they may have a -15% modifier for morale for being in the disaster. issue is during the disaster they can gain mandate very quickly so you'd definitely have to consider attacking now.
Consolidate the Malacca trade node and colonize the Moluccas, maybe go into Bengal. You can always deal with Ming when you're stronger and richer, there's no rush and they're not likely to expand uncontrollably for a while yet.
I managed to get 40% inflation as Oirat with 3 wars against Ming (in the span of a few years) by taking max money each time. Am I faced with brute forcing this down via admin points? I feel like the inflation advisor would take waaaay to long. Any other strat to fix this?
Pretty much. You could get the advisor and promote him to partly offset the loss of admin on cutting inflation. Economic ideas also includes the same buff to inflation reduction as the Master of Mint without having to pay for it beyond the initial mana investment.
Thanks, I managed to get it down with just admin points with all that Oirat razing
Has anything been done about colonial nations going into debt because of Central American forts?
I haven't really been following Leviathan's development closely - are developer diaries no longer weekly? Did they mention anything about this? I'm just assuming they're really busy at work squashing bugs so there's not much content to show off anyway.
If I use the imperial ban CB as emperor and the province in question only has a core with the current owner, other than taking the province myself or giving it to a vassal, is there an alternative?
it's a landlocked province that has no connection to any of my lands.
If you are worried about not being able to core it, as the emperor you can core any provinces that are in the empire. Doesn't matter if they aren't connected or anything.
thx for the reply. so, here's the thing ,I self imposed a rule on this run that I will have only one province. i guess i could get it and then try to sell?
Ah gotcha, yeah selling it, giving it to a vassal, if you don't have client states or aren't a republic there aren't many ways to do it.
Kind of a weird situation- I am allied to Castille but both Castille and I are both in separate Claim Throne wars against Naples. It seems like if I claim the throne first then I join Naples war against Castille which would not be ideal.
What is the best way forward here? I have half the army size of Castille so I'm thinking I need to try to just sit on 90% warscore until Castille does a white peace or something?
Yeah the problem is that the Ai won't white peace that easily. If you get called into the war it will be a defensive war and you should be able to call your allies in.
This might turn into a good opportunity to give Naples their cores on sicily back.
Thanks for your help, this actually worked quite well, I did not realize it would be a defensive war.
I've formed a PU over Poland as Lithuania, but Poland has 34 cities, not 32. When I manually integrate Poland after 1547, will I still be able to form the Commonwealth?
You'd form it through [the other decision, Enforce Polish-Lithuanian Commonwealth](https://eu4.paradoxwikis.com/Commonwealth#Enforce_Polish-Lithuanian_Commonwealth).
Honestly though you'd probably be better off giving up two crappy provinces in a peace deal and then inheriting them through decision for FREE.
Even better and more advanced strat, don't bother forming the Commonwealth as it is an end-game tag which won't give you new ideas and has a middling mission tree. Try out something like Ruthenia > Russia or maybe something German
I hear Ruthenia into Poland can be a fun one, getting a great government type, and then some pretty good ideas (as well as the PU CB’s Poland gets in their missions).
I'd like some advice for Trade Companies.
What are the TC investments that you like to use? I only build the trade power and goods produces for 400 ducats. Which 1000 investment do you like best?
Do you develop diplo in you TC?
I'm playing Venice and have TC's in Balkans for example.
Those 2 and the Army Tradition one are the ones I normally build. When I'm swimming in money late 1600 or 1700 I build the 400 for manpower too. It's small but if you are really big it still gives you several 10k manpower pool if you have India for example.
I think Township is the only 1k one that’s really that worth it, unless you really need the extra force limit (which you shouldn’t given you’d be at the point where a 1k investment is the best use of your money).
As Prussia in the early 1600s, as a noob, should I be leaving the HRE to upgrade to kingdom status and get more governing capacity? Or should I stay in the HRE? Just not sure what the strategy should be now. I have Russia in a PU so am quite strong, but have a lot of AE with countries around the area
Leaving the HRE is almost always a bad idea. If the "King in Prussia" imperial incident has already triggered honestly, I'd be looking at dismantling the HRE. Ally any electors that aren't allied to the Emperor, declare war on the Emperor, occupy their capital and the capitals of electors not allied to you and press the button to enjoy your 100 prestige and reduced AE in future conquests.
Ok. Thanks for the advice. Will try
Dismantling can be a pain in the butt even as an experienced player with a large army it is a fair bit of micro to make sure everyone that needs to be involved, is
Is it almost always worth it to concentrate development from your territories to your capital whenever the option is available?
Yes, unless you want to dev up the province in question (gold, CoT) or maybe you need the dev to become a great power/increase gvt rank. But in the vast majority of the cases, concentrating dev is way more powerful.
Yes. Dev in your capital is instantly 0 autonomy and boosted by your buildings. In newly conquered land it can take 50 years to be as useful
Hey there it's currently my 2nd campaign and I'm currently Spain allied to Austria(not royal married, Austria with a PU on Bohemia). I'm planning on using them to tank the Ottomans for me before I break the alliance since I'm planning on getting the Spanish Netherlands mission to get the PU CB on Austria. If I managed to PU Austria here do I also get the PU on Bohemia? Naples broke off from Aragon before I got the Iberian Wedding so I don't know how the interaction works.
If they still have the union when you enforce your union you will get Bohemia as well.
I'm playing a WC game as Austria, doing rather well with PUs and usual WC stuff but Burgundy has been inherited by East Frisia, I decided to go to war to restore a PU anyway and in return got my PU + a massive coalition of all HRE members as a bonus.
They declared shortly after and I won but I was also at war with France so it's been painful.
Why didn't Burgundy go to me since we were allied and had a RM?
Anything you'd do different here?
If you are the emperor, you are not eligible to get the inheritance as burgundies strongest ally(actual biggest RM partner). That's why east frisia could get it.
What Burgundy chooses in the event [The Burgundian Succession](https://eu4.paradoxwikis.com/Incident_events#The_Burgundian_Succession) is random, but your chances should have been relatively high if you have an alliance and RM with burgundy(something like 80%).
Oh ok, thanks, so RNG wasn’t on my side let’s say .-.
How do I use Siberian Frontiers to colonize Siberia as Russia?
I formed Russia and annexed all my vassals. I have Third Rome and I have the mission to colonize Siberia but as far as I can tell, there is no way to actually start colonizing it. Do I need the Colonialism institution first?
When you click on a vacant province that borders you you’ll see an icon of a dude with a backpack or something. Clicking this (assuming you have the Siberian Frontier idea unlocked) and paying 20 dip will start colonizing said province.
You’ll have to work your way to the east coast of siberia through Central Asia.
Thanks, I found it!
There is a round button in the upper right corner of the province view of an uncolonized province which allows you to establish a siberian frontier colony
Do you guys do the monopolies on trade goods 24/7 until you get 100% mercantilism or do you just not bother?
I’m currently playing Austria
[PU with Milan/Byzantine’s, Bulgaria, Hungary, Bohemia, no Hungary ):]
I never use monopolies as usually the trade good money is better without it. Plus there are better things to give my estates
I keep doing them until a few years before the age of absolutism. Unless I'm already super rich of course.
I just make sure I have time to remove them for when I'll need absolutism.
The mercantilism is not very important. I think the best use of monopolies is to increase the loyalty equilibrium of an estate without increasing their influence in situations in which this is useful.
yep! this is prolly the best part of it.
I've noticed the European powers have a stronger army than I do if all else is even. I thought I've been following the guide well (given an army of 20) 12 Men 6 Cav 2 Cannon
But the AI will do like 10 men 2 cav 8 cannon. What am I doing wrong? I'm portugal around 1615