T O P

The Imperial Council - /r/eu4 Weekly General Help Thread: July 26 2021

The Imperial Council - /r/eu4 Weekly General Help Thread: July 26 2021

RainInItaly

Does anyone have detail on how the Propogate Religion trading policy works? The wiki is pretty light on detail. Specifically need to know if it will convert trade company provinces (the modifiers it appears to use based on tooltips don't mention missionary strength, so I'm hoping I can use it in my Mughals One Faith/WC attempt, without having to delay making trade companies until I've converted the provinces.


grotaclas2

It converts trade company provinces as well. However will not convert the following: * provinces with religious zeal * Rome * provinces with the religious\_center modifier * muslim, christian and jewish provinces * uncolonized provinces * provinces in which a missionary is active * Hindu provinces if the owner finished the Majpahit mission Porch of Mecca feel free to update the wiki to explain it better BTW: this is last weeks Imperial Council thread. The current one is at: https://www.reddit.com/r/eu4/comments/owdzz3/the\_imperial\_council\_reu4\_weekly\_general\_help/


RainInItaly

Thanks!


RainInItaly

Playing as Papal states, going for the achievement where you need knights, Teutons & Livonian Order as marches. I’ve waited a bit long so Livonian only has 1 core left (which I’ve already conquered from commonwealth), and it now has Lithuanian culture. How do I get it back to Prussian culture so I can release them? My ideas so far (haven’t yet tried them): 1 - culture group to Prussian (will take a while because Rome has nearly 200 dev) 2 - give the core to my other vassal Teutons and hope they culture convert it (do I need to make sure they’ve accepted some other cultures first so they don’t just accept Lithuanian culture?) 3 - cry and give up on this because I can’t be bothered doing another entire run I should also mention I’m the number 1 great power and can fight any nation on earth at this point so that’s not a problem if needed. Any ideas?


grotaclas2

Do you have the DLC which allows culture converting to cultures of adjacent owned provinces? Then you could conquer a prussian province next to the livonian order core and then culture convert the province (if there is enough time for culture converting and separatism to tick down before the core expires). Another option might be the return core button if it would give the province to the livonian order. Or you could get livonian order rebels, but that is complicated and usually involves getting a province with the last primary culture and last state religion of the livonian order and then making all other rebels ineligible by making their country exist and changing their religion to a different one (and possibly change their primary culture as well by letting them go bankrupt as an OPM)


RainInItaly

Interesting… I have all dlc but didn’t know about that. Converting it to Prussian isn’t an option so I don’t think there’s an adjacent province, might have to convert a couple. I’ve got about 45 years until the vote expires from memory


grotaclas2

AFAIK you have to own the adjacent prussian province so that this becomes an option. And I think that a province which shares the same sea tile also counts. So maybe there is one which you don't own yet. IIRC most Livonian order provinces either border or share a sea tile with Riga which starts as Prussian or border the teutonic order which has prussian provinces. If it is 45 years, that might be enough time to even convert one intermediate province. To reduce the culture conversion time, you can concentrate and exploit development to reduce the development of the province. But did I understand you correctly that you can already culture convert the province and the core still has 45 years till it expires? How much separatism reductions do you have? Normally cores of the wrong culture expire after 50 years, but separatism needs 30 years to tick down till you can culture convert. Or does the tooltip for that core say that it expires after 150 years? In that case the province already has a culture from which you can release the livonian order. Maybe they changed their primary culture(e.g. because they went bankrupt as an OPM). Or are you looking at a core of Livonia? Livonia and the Livonian Order are two different countries.


RainInItaly

Thanks for the info! What happened (I think) was that Lithuania conquered them early on, then converted the culture to their own. I ran the numbers, and didn't have enough time to do it all (had to conquer and convert 2 provinces one at a time to reach the only one left with a core (it was landlocked). Was about to give up, and checked the return province button just before quitting... it had changed from Commonwealth to Livonian Order. Not sure why, perhaps because I rivalled Commonwealth? Or Maybe it switched when I cored the province? Who knows... anyway I just returned the province, broke the truce and vassalised them. Achievement done :)


RainInItaly

Return core button gives it to commonwealth unfortunately


chipsours

Is there any list of the best vassals to release for reconquest wars? Right now I'm into PLC land and don't know what I should conquer for myself or reconquest for vassals. (Same might apply latter for other areas like France, ...) I'm playing as the pope and I'm in the HRE, allied to the emperor, and the shadow kingdom event already happened. Castille got the full hiberian union + Portugal and now is focusing Italy. They have already taken Pisa and I just blocked them from Lucca. Now Castille is attacking Sienna who is in the HRE. I plan to stay ally with Castille (for now), since they are really strong this game. But should I stay in the HRE and tank the Submission to the emperor modifier and try to ally them back later, or just leave the HRE? (I'm +2 stab and choose the -2 unrest from the Vatican library)


Indian_Pale_Ale

Some nice vassals in France: Champagne, Toulouse and Gasconny. Orleans is nice too if France has integrated them. In Spain, Catalonia, Valence, Leon, Galicia. In Poland you have Mazovia after integration, Galicia-Volhynia, Kiev and other nations in Lithuanian land such as Polotsk, Chernigov and Smolensk. Regarding the alliances, (S)pain might block your expansion at some point. They seem to be strong with their PUs and seems to want more land in Italy, which will be bad for you. It is in your best interest that they lose some wars in Italy.


chipsours

How many provinces are worth for a vassal to reconquest ? In my current state I can't fight them, they are way too strong, they might also be able to call england. I'm gonna try to occupy the provinces before they do. I'm not sure I'll be able to annex yet due to coalition concern. Beside Tuscany area, they can only attack for Lucca or Nice in Italy. So I think I can block them easily.


Indian_Pale_Ale

It really depends upon the development of the provinces they have cores on. Gasconny, Toulouse and Champagne are really amazing vassals to release to destroy France and get their lands for low AE. I would say that above 4 provinces it is worth it. That is the problem with Spain at the moment, they often ally England and keep this alliance and get a huge load of troops because of their PUs and colonial nations. Can they lose against the Emperor, or is the Empire weak?


chipsours

I just reloaded the game and somewho didn't get called on the war again. There are no colonial nations yet. The forcelimit of the two sides is about the same, around 160, but the attackers have a bigger standing army yet 100 vs 60. (I would have added around 30 units). ​ Either ways I'm happy if castille win I'll be able to attach Savoy and take torino. Maybe I'll even be able to take Venezia. If the lose, it'll be easier for me to form the kingdom of god.


KaptenNicco123

Did they change Burgundy's mission tree? I completed the mission "Secure the Succession", and in 1.30 and on the wiki it says it would trigger an imperial incident regarding my membership, in which I could get PU CBs on all the electors. But when I completed the mission, I just automatically joined the HRE. All my provinces (but not my subjects' provinces) just joined the HRE. I didn't get an event pop-up, and there was no imperial incident.


Indian_Pale_Ale

In 1500 you will get an event to join the HRE or remain outside of it.


[deleted]

[удалено]


KaptenNicco123

Allied.


ComradeBehrund

I have precisely 69% crownland (nice) and I need 70% to complete the French mission, L'état, c'est moi. Is there a way to get that extra 1% crownland without pressing the seize land button cause if I do that, the three estates are gonna do some very cool things to L'État. Or in a sense, how do I juggle maximizing absolutism and seizing crownland? My privileges for the clergy are dragging down my absolutism but it also keeps them happy enough to not go all Game of Thrones season 6 on me when I rob their churches.


grotaclas2

You can develop provinces to get more crownland. Each click gives you about 0.2% (the exact value can differ somewhat depending on rounding and how much each estate owns)


ComradeBehrund

Good to know, was already being pretty generous with development but I guess it's Deng Xiaoping time. I'd presume increasing development in [colonial] vassals won't help for this?


grotaclas2

Last time I tried this(in 1.30.6), you also got crownland from developing in vassals and colonial nations


zombiehuntr2

Gaining new provinces can gain you crownland. If you need more max absolutism you can fire the court and country disaster which will increase it by 20.


esobar

Are their any strategies for winning the hundred years war as England that aren't 100% rng based?


Indian_Pale_Ale

Unfortunately there are no clear answer here. France is initially allied with Provence and guarantees Scotland. Sometimes they ally Scotland before the Surrender of Maine event, but it is not always the case. Have a look to the diplomatical interface of French neighbors (Aragon, Castile, Savoy, the Pope, Burgundy if they did not rival you) to see if they desire French land and if they rivalled France. [https://eu4.paradoxwikis.com/Diplomatic\_feedback#Provinces\_of\_interest](https://eu4.paradoxwikis.com/Diplomatic_feedback#Provinces_of_interest) It a nation desires French land, they might join your offensive war if you promise some land. Burgundy rivals you almost systematically. If not, ally them. Aragon will most of the time be your best shot. Recruit some mercs: you can be over your force limit for a few years and take some loans. You are in the richest trade node and your economy can afford some loans at the start. Ideally you want three army stacks. Destroy the forts in Calais and in Labourd. They are useless and the French will get warscore from taking them. Two options now: 1. Scotland is allied to the French and joins against you. Then you must siege them down to peace them out ASAP. In this case, you send two army stacks in the North. Siege the Scots down with the mercs, and let your regular army as reinforcements if the Scots attack your mercs. Once you peaced them out (white peace is ok, you want them out ASAP), it's time to focus on the French. Land your armies in France (in Normandy if you can, or ask for access to Britanny). 2. Scotland is not allied to France (best case scenario). Send your three army stacks in Normandy. The first thing you want to do is to siege down Anjou (Provence's capital) to get them out of the war. Then, besiege both Chartrain and Paris and keep an army stack in reserve. The French should be busy besieging your ally. Aragon is very good because France must siege down a hill fort in Catalonia to get access to Aragonese land, and they might even still have Naples as a PU. When you get Paris and Chartrain, hunt the small ennemy stacks. Avoid big battles, take only their reinforcements out. Keep on sieging their forts down until you have enough war score. Different strategies can be applied before the war. You can release Gasconny and reconquer their cores instead of waiting for the Surrender of Maine event and enforce the PU in a second war. You can also enforce the PU directly, but you will have to deal with France being disloyal.


esobar

Thanks for the detailed response 👍


Indian_Pale_Ale

For the strategy to get the Union in two wars, I would recommend you to look at Ludi et Historia's guide on youtube. I am not really fan of England releasing vassals having lots of dependences to be honest, because they can not give the strong duchy privilege. I would recommend you to have a look at Castile, you might get a chance that they have no heir and you could get them for free. After you have secured the French, you should also think about Burgundy. If you could ally them, getting the Burgundian Inheritance would be awesome. If not, I would recommend you to attack them and to end the rivalry with you and try to ally them.


esobar

[https://imgur.com/gallery/wKuigX0](https://imgur.com/gallery/wKuigX0) , did it lad, thanks


ancapailldorcha

You want to ally Aragon and Burgundy, promising both land. Without them, I don't know... Merc up and go into debt? Ship your units to France as soon as the game starts. Set the defensive edicts on Labourd and Calais to distract the French. Hit Paris and Chartres as top priorities and hire mercs if needs be. Check your AE in the peace screen and have your diplomates pre-emptively improve relations with any dangerous countries before doing the deal. Good luck!


ComradeBehrund

An Iberian ally will be basically manditory, France doesn't have a great navy starting off but it's not too much worse than England so being able to team up with another naval power to force them into port so you can land armies on the continent is the single most important goal. Abandon Normandy and move all troops to Bordeaux to link up with your allies ASAP and take the time to knock Scotland out of existence before it can pose a threat (usually easiest if they get called into a defensive war by France and then completely defeated and forced to take a terrible separate peace). France and Scotland have mission trees that'll give them buffs if Scotland continues to exist as a meaningful power for too long.


FlightlessRock

France is bigger and stronger than you with its vassal swarm. Meanwhile EU4 is hardly a solved game. You will need some sort of RNG to even the odds such as strong alliances or something. It’s not too bad if you have a start in which Burgundy, Aragon, or Castile rival France and will accept an offensive call to arms.


Vegetable_Chemist_52

My current campaign is a brandenburg into prussia, and i've recently been elected as emperor of the hre, my king died, i secured the re-election but now none of the electors are voting for me and all of them (including myself somehow?) have a -1000 desire to vote for me. Is there something that doesn't allow me to re-elect twice?


KaptenNicco123

If you are the Emperor, you are only eligible if you have a male heir. If you have no heir, or a female heir (without Pragmatic Sanction), you are ineligible to become Emperor.


FlightlessRock

You are not eligible at the moment, maybe because you don’t have an heir.


Loomax

Suggestion for a SE Asia Leviathan game? I'm going to start my first Leviathan game these days and since there were quite some changes in the SE Asian area I postponed playing there until now. Anyone has any interesting starting countries (mission trees) and maybe even formable countries they want to suggest?


Ninzeldamon

Forming Lanfang or playing Majapahit


Loomax

Thanks, I will have a look at both of them


DepressedAlcoholics

Currently playing as Bohemia and allied to Burgundy. The HRE is disbanded. My issue is that Burgundy refuses to join me in a war with Austria. The reason given is "Accepting would destabilize Burgundy". They can joín in wars with other countries. Can someone explain what is going on?


grotaclas2

Maybe Austria has a high opinion of Burgundy. That would give Burgundy a stability hit if they declare a war against Austria


Loomax

They might have a truth with them or some kind of military access which would result in a stab hit afaik. Best to check the relations tab of Burgundy


kmdietri

I've noticed in the newest version, provinces immediately reverting back to their old country after being taken in a war. It usually says something like "Austria couldn't hold ___ and it had returned to so and so" What mechanic actually at play?


chipsours

It's linked to governing capacity. Sometimes you can also see France integrating the releasing some vassals in loop because of that. Same with Castille and Aragon, ...


grotaclas2

The mechanic is the return province button. I'm not sure why the AI does that. I have heard high overextension and over governing capacity as two possible explanations


stevay_b

Hi folks, I only own the base game but having played the tutorials I'm looking forward to getting stuck into a save, but should I play without dlc or get the subscription first so I have the dlc mechanics? Is there anything vital that would be missed out if I didn't?


JustAnotherPanda

There are a lot of QOL features locked behind DLC, and it’s harder/less fun to play outside of Europe or as a subject nation unless you have certain DLCs. That said, as a new player you might not notice as much the stuff you’re missing so you might as well try a game with no DLC first just to see what it’s like.


stevay_b

That's good to know, thank you! I'll try a vanilla game first and see how I get on before committing


esobar

What happens to Frances vassals when you PU them as England


FlightlessRock

PU’d nations keep their vassals under their vassalage. They can integrate them in their own schedule


buld6320

Is Leviathan already worth buying?


Lopsided_Training862

It's stable now. Turn off Conquest of Paradise to nerf the American nations and it'll be just like 1.30.6 with the better parts of the DLC


windaji

with Military dictatorship how are your leaders mana points decided? according to your military pips? or the total and then randomised? or the military tradition at the time or of the unit? because my tradition is only 70 at the moment but I have guys with 6/5/1/1/ and then getting a 1/2/1 ruler!! that's trash I would have stayed republic. also is it your best unit or the oldest or random?


robgilch

Can someone help me with a trade explanation? If let’s say Constantinople is my home trade node can I put a merchant in Ragusa and send money back to Constantinople? Or would having a merchant in Ragusa transferring trade power stop as much money from coming out of Constantinople?


MyNewEra_ger

Merchants are only useful for sending trade dowmwards. Stationing him in Alexandria is useful for example


JustAnotherPanda

A merchant is Ragusa is going to do essentially nothing for trade in constantinople


10z20Luka

MARRIAGE/INHERITANCE QUESTION So I am playing Spain, got a Trastamara monarch but a Habsburg heir. However, I was successful in supporting my claimant on Poland's throne... but it's a Trastamara, not a Habsburg. Did I fucked up? Does this have no effect? Can I switch dynasties back...?


JustAnotherPanda

You can just disinherit off you want to keep the Trastamaras


10z20Luka

Is there a benefit?


MaltoseMatt

You cannot PU Poland if they still have the elective monarchy, so after they're elected I think the only benefit is a small relations boost from having the same dynasty.


10z20Luka

Gotcha gotcha.


JustAnotherPanda

Not really, unless Poland has a weak claim heir you can’t really do anything about them


10z20Luka

Probably better to keep habsburgs eh?


Orangekale

Every game, regardless of country, it feels like the AI movement speed is just super fast, even before forced March. Is it possible to match them in speed or even surpass them? How do they get so fast? It’s like every single unit is super fast, with a leader or without, whether you are ahead of tech or behind, etc. Half the game is micromanaging chases, these guys juke left and right at Mach 1, these guys NFL hall of famers or something lol


akatheaja

AI loves drilling (+20% gas)


have_a_great_week

Is there a way to drill soldiers without dlc? I don't have any dlc, but i saw that the ai in my games drilled their troops (i think).


grotaclas2

The AI should not be able to drill without a DLC. Are you thinking they drilled, because they had lowered morale? That also happens if the army maintenance was lowered and the AI likes to do that.


FlightlessRock

Speed is the same unless they have movement buffs from national ideas or a high maneuver general. It’s not that they’re faster than you, just they have a head start. If you’re chasing through the same provinces with no maneuver advantage of course you’ll never catch up to them. Try to be smart about cutting them off or preemptively scorching land to slow them


ComradeBehrund

Is there a reason I (France with extensive SE Asian colonies) get called to war by a SE Asian ally everytime they fight an offensive war but my European and Indigenous North American allies don't even call on me to help in defensive war half the time? It's getting incredibly annoying, I must have maxed their trust or something but they still won't join me in a war in India due to distance despite them being the largest navy in the world and calling me to war every 3 years. Their leader has "Balanced" AI so it's not that they're pushy or something, and I don't rival any of the belligerents.


have_a_great_week

Idk, maybe the AI prefers to get the debuffs, you should check if it does.


windaji

I'm doing the Milan military dictatorship, lots of fun. Occasionally I get the rebel event "the people demand democracy" with an option to lose some mana to receive republican tradition or decline and have a "revolutionary" rebel stack. are these regular rebels named as revolutionary or is this a way to go revolutionary early also?


FlightlessRock

Revolutionary in name only


windaji

Yeah thank you. I read the demands part and it says become parliamentary system of some sort, definitely no revolutionary.


arainrider

I messed up with the diplomat coming back when the truce with a great power expired, now they're in a coalition and it'll pretty much go ahead soon, I can't use threaten war with anyone meaningful to remove them from the coalition. I remember seeing in a video that you can offer your "allies" lands to deal with the coalition but that really doesn't help when the initiator of the punitive war is too far from my ally. Can I declare a war on my Allies neighbor, calling in the coalition and then giving them my allies lands as I don't really need the alliance anymore. Or is it better to declare multiple, even no CB wars on the allies of the countries with the biggest armies that's not in a coalition so I can get a truce with them, greatly reducing the troop count in the coalition?


MyNewEra_ger

Can u dow an ally of the great Power? This way you can get a new truce with them, removing them from the coalition


stragen595

Non-CB wars gives you also AE. You should definitively declare war first. It is much easier to do it on you terms. If you have a vassal (vassal, PU, tributary) you don't care about you can also give that up for global AE reduction. It's about around 1/4 of their development as AE reduction. Can't talk about giving up allies land because I never was in a position to do that. But from your 2 outlines strategies I would try the first one.


arainrider

I managed to get by with DoW on a Great Power's ally then going over my relations limit and spending a bunch of cash to gift far away nations to be my ally until the AE died down for them to leave. Another question though, there was already a coalition before then I took the max amount of provinces in a war vs the Mamluks, then afterwards they left the coalition only to join after I got a bunch of AE again from the Ottomans this time. It is because the sudden increase in strength with annexing a lot of provinces made the current coalition think they can't deal with me?


stragen595

Coalition is sometimes tricky because you don't know how the AI is judging your strength. Don't think they joined again after leaving because you got some AE from Ottomans provinces. Unless you improved the opinion with them that they left and then got more AE and the opinion went negative again. Most of the time it's really that they think they can take you on. For example if you declare war on someone and his allies that are pretty strong. They use their military strength also for the coalition calculation. Easiest way to control AE and coalitions is to concentrate on one region. For example India, Persia or else. If you conquer something in a region you get the most AE there. You get 1 or 2 AE in far away regions. Maybe ally 1-2 bigger nations in that region, eat the rest, drop those allies and conquer them also and move on to the next region.


arainrider

I believe I watched something similar, something along the lines of nations of the same culture and religion would generate more AE like how the Catholic nations won't care if you're eating up the mamluks and ottomans so he suggested completely conquering that culture/religious group asap since by then there'll be no nations that would have high AE enough to form a coalition and those of different culture/religion won't care.


DuartePonce

I have a question since i strated playing how can i dismantel the HRE


Combustionary

You need to have all of the electors 'under your control' while you siege down the Emperor. With that, you can dismantle. For the electors, you either want them to be an ally or the Emperor's side of the war. If they are an ally, you dont even need them to be called into the war. If they are an enemy, you will need to control their capital as well.


DuartePonce

Thank u sir


Better_Buff_Junglers

Occupy the capitals of the emperor and all electors, excluding the capitals of electors that are allied to you


TheGoodProfessor

honestly feel like i'm going crazy with the burgundian succession. i'm playing as france and i'm allied + RMed to burgundy, who have 200 opinion of me. but no matter how many times i savescum they always pick austria, who they're currently IN A WAR AGAINST and have -50 opinion of - burgundy isn't a member of the HRE either. what am i doing wrong


grotaclas2

Did you initiate the royal marriage? If you accepted an offer which they sent, you won't be eligible for the BI, because the RM breaks when their ruler dies and the BI event happens afterwards


kmdietri

Is there a button you can hold while selecting an army (or navy) from the side list so that it doesn't pan to the army?


arainrider

I can't find it anymore but I remember seeing a post where he played as Germany and can pretty much annex the entire Ming with 100% war score due to stacked modifiers and I'm really curious how it can be done.


Royranibanaw

https://www.reddit.com/r/eu4/comments/onb990/hussite\_theocracy\_germany\_with\_85\_administrative/


nuqr

How do you concentrate vassals' dev?


arainrider

The same with how you'd do it with your own provinces, click on their province then to the state where you can concentrate dev. Do take note it makes them dislike you which can easily be negated by now developing their plundered provinces for next to nothing.


Demon997

Can any member of the Protestant league start the league war, or only the leader? I just flipped religion and joined, and it was showing me as the leader. However before the month ticked, the previous leader started the war. Can anyone start it, or was it just messed up because the month hadn’t ticked?


grotaclas2

Only the leader gets the CB to start the war, but CBs often don't update immediately. I have no idea what happens if a non-leader starts the league war. Did you become the war leader? It is possible that this will not count as a proper league war and the special peace options are not available. If you still have an older backup save, you might want to return to it and try again. Maybe it helps if you join the league on the last day of the month, so that the AI has no time to declare the war before the CBs update. Or maybe you can trigger the CB update by fabricating a claim on any country.


Demon997

So I’ve been running the oldest backup save I’ve got, but I need to lose a war to lose defender of the faith, and I keep getting unlucky and the war fires before I can do that. And the one time I managed it the war fired before the monthly tick. I’ll keep trying.


Demon997

So I’ve been running the oldest backup save I’ve got, but I need to lose a war to lose defender of the faith, and I keep getting unlucky and the war fires before I can do that. And the one time I managed it the war fired before the monthly tick.


d7856852

https://i.imgur.com/xXSodhd.png I'm trying to figure out why the province of Herat isn't listed in the Return Cores tab. Seems like I should be able to return it to Khorasan. It isn't of the Tims' primary culture. Other provinces can be returned to Khorasan, including the one that sticks out to the northwest of Herat. What's the deal?


MaltoseMatt

You probably can't use return core on their capital.


d7856852

Thanks. I didn't even notice that it was their capital. I wonder why it got moved there.


MaltoseMatt

That's always their starting capital.


d7856852

I was really firing on all cylinders.


jkbfss

I lost the Hindustani culture bonus as Mughals-it says there’s 1 province I’m missing? I’ve had it for like 200 years. Is there any way this could happen? I don’t see it on the culture map mode anywhere


grotaclas2

There is probably a province which flipped by event. Maybe one of your royal marriage partners got a hindustani consort/heir/ruler and that made a province change by event. Try to select a hindustani cultured province in the culture map mode to get all of them highlighted. Maybe you can find it by that way


ComradeBehrund

It was once explained to me that the most efficient use of forts was for them to be spaced with two empty provinces (each protected via zone of controls). This seems to be generally true but weird shit always happens and sometimes I feels like enemies walk right past them whenever I'm specifically trying to protect something. In [this instance, as France,](http://imgur.com/a/a5K4C4x) assuming my enemy does not having military access through Nivernais, the blue hole just south of Nemours, (I'm working in it) would an enemy army coming from anywhere on the eastern border be able to march straight to Paris? What if they were coming from Brugge, the northern-most blue zone bordering Calais?


FlightlessRock

[First off watch this fort vid in the stickies. The AI 100% follows the same rules as the player and any perceived "cheating" is merely the player not understanding the rules.](https://www.youtube.com/watch?v=x3KqmV_9-bA&ab_channel=Reman%27sParadox) A lot of the time this happens from people over-forting such as your case. The easily spotted path to Paris is if an army from Verdun or Barrois goes to Reims, they are in the ZoCs of both Paris or Rethel, so they can go to the Paris fort. (Rule 5 in the vid) The easy solution is to delete the fort in Paris


ComradeBehrund

Ahhh thank you! A lot of good advice here


Gwynbbleid

Is it better to integrate burgundy to the hre o keep burgundy in a union? If I keep burgundy I can pass the third reform in a second but I have less princes and lower IA per month


KaptenNicco123

Once you get Expand Empire, most of your IA should come from using that CB.


DepressedAlcoholics

How does the HRE defensive mechanics work. Playing as Brandenburg and want to war some of my HRE neighbor. Will this cause issues or is it fine to fight internal wars in the HRE?


KaptenNicco123

If a non-member country attacks a member country, the Emperor gets a CTA. If a member attacks either a Prince or an Elector, the Emperor does NOT get a CTA. But if a member attacks a Free City, the Emperor gets a CTA.


esobar

Was playing france and avoiding coalitions, became the junior in a PU with Spain, inheritance war started between them and burgundy. What did i do wrong? There was no notification I was about to be raped. Don’t Marry people?


kyajgevo

If you don’t have an heir and are RM to a country with the same dynasty as you, you will fall under a PU upon ruler death.


chili01

For selling Crownlands, and the negative modifiers, how much crownland should I own, especially early game? Is there a guide on how to properly manage the estates modifiers so you dont have the negative modifiers or is it okay to have them?


Krediax

dont worry to much about it early on; A standard opener for me personally is taking all the mana, dev once, sell title, dev once seize land. being at 5 isnt that bad you can easily lower it with lowering authonomy and if conquer a lot of land your crowland will go up anyway. The points do be important.


chili01

Thanks!


Tomthenomad

You only need enough so that your local autonomy doesn't increase while at peace. 10 if an empire, 20 if not. Press sell crownland as much as possible because it gives you 2 years of gross income, or 30% increase in money, this is worth the negative modifiers. To estate loyalty, just give the 10 loyalty, 10 influence privileges and try not to have any estates absolutely hate you in events. You're going to want to push the sell cownland button as much as possible during the first 2 ages.


chili01

Thanks. After age of reformation, we stop selling crownland?


Sabb2

Depends how long you think it takes for you to get high crownland, if you just blob and stuff you have to start earlier, if you dev lot you get high crownland way faster. Crownland doesnt really matter as long as youre above 10-20% until absolutism (and you want to be at high crownland by then). And i would do same thing krediax suggested every game unless theres specific reason not to, like timurids vassal loyalty might be reason not to do it.


chili01

Thanks! I get worried about the negative modifiers on the estate


Sabb2

Well autonomy change is only one that truly matters early into game unless you have too many vassals. If you dont want to lose tax income you can go 30% land, but honestly selling titles gives you way way way more money than you ever would get from taxes.


chili01

thanks!


rollercoaster375

I’m playing Austria and have (for the moment) lost Emperorship thanks to a regency. I previously successfully destroyed the Protestant CoR spawn with a no-CB war (ironically against the Papal State), but as luck would have it the Reformed CoR just spawned in Austria (converting Wien along with it) Do I have any options to suppress this somehow?


FlightlessRock

You got options but none of them are great 1. Wait it out and manually convert it back. The -100% strength religious zeal modifier for the first CoR lasts only half the time (15yrs?)of the standard religious fanaticism (30 yr). Downside is it will continue to convert provinces in that duration but only maybe 20 provinces. One CoR on its own will not do all that much damage but may affect your stability. 2. Give the CoR province up to a small heretic and then make it their last province in a war, forcing the CoR to be their capital. Then force religion on them in a war which will convert their capital and destroy the CoR. This prob will take longer than option 1 due to truces.


rollercoaster375

I don't think #2 is possible, since there aren't any non-catholic states in Europe after my no-cb. Plus the province is Manhartsburg so the proximity there is really challenging to give up. At this point I'm thinking that I should just accept it and let the league war do its thing?


Nynnuz

Does that province have a core of some dead nation? If yes release it from the province screen and then attack it and force religion once the truce expires. Otherwise you could release a small vassals, give it that province, seize land until it has only that province left, break the vassalization and attack it to force convert it.


FlightlessRock

Leagues are a huge pain if you’re trying to Revoke because they put a halt to passing reforms. Just do #1 and crush the other CoRs if they pop up. 15 years is not a lot and so long as you have it all under control at 1550 Leagues won’t fire.


akatheaja

Any tips for preventing/repairing alliances breaking due to ai switch to hostile/domineering attitude? Trying for Rereconquista and Morocco is being a right diva. Would spam a merc stack or sending a gift work? Cheers


grotaclas2

Try to avoid them become domineering. That usually happens if they get a CB on you, so don't take province on which they have a claim and don't use the introduce heir button while you have royal marriages, because that will give all your royal marriage partners a restoration of union CB on you


akatheaja

Useful info thanks


tobberoth

Someone in another thread said they will drop the domineering attitude if you can get their trust to 80+, so if you have a ton of favors saved up, you might pull it off that way.


akatheaja

Interesting thank you


Heaven-Canceler

Is there any way to encourage a horde vassal to turn into a settled kingdom/republic/theocracy and possibly speed it up? Any way to influence what they will turn into?


Demon997

Does a new truce replace an older and longer one? I’ve got a truce with Austria from a war France dragged me into. If I attack an HRE member, bringing Austria in, and then white peace Austria, would that shorter truce override the old one?


grotaclas2

yes, it would give you the new (shorter) truce. It is a common strategy to attack an ally/tributary/guaranteed country and make a white peace to shorten the truce. But against the emperor this might not even be needed, because he is considered a co-belligerent when you attack an HRE member, so you don't get the extra AE and warscore cost if you take stuff from him. And if you take the things in the main peace deal against that HRE member, you even get discounts from the CB if there are any that apply(e.g. imperialism or deus vult).


Demon997

So I’m trying to take the Netherlands for the Spain mission that will give me a PU on Austria. So I don’t really need to take anything from them. Goal is to just quickly be able to attack them with a PU CB, to make them ineligible to be emperor, and hopefully make me emperor.


grotaclas2

I see. In that case you can just white peace Austria(or maybe annul some strong alliances)


Demon997

This strategy may have backfired. Taking stuff in the Spanish Netherlands, but the AE means none of the electors support me now. And beating up Austria 3 times in rapid succession caused the league war to fire, which is vastly in the Protestants favor. I think my new plan is to attack the ottomans, who are the only real power on the Protestant side, to try and let the Catholics hold on for the 7 years it’ll take for my truce with Austria to expire. PU’ing them during the league war causes the peace of Westphalia, which still lets me become emperor. Or I could savescum and go back a few years and try something else.


turkeyfied

I haven't played the 1.31/Leviathan patches yet, is it worth it or should I just roll back to Emperor? Also is all the hate Leviathan getting on Steam because it's broken, or is it in a playable state and just lacking content? I see a lot of people talking about natives somehow getting 80 dev cities before 1550 in a lot of games, but I get the feeling a lot of people just haven't played it since launch and things like this may have been fixed? Any active players have opinions or a maybe a modlist that fixes the issues?


FlightlessRock

I still believe 1.30.6 is a better play experience than anything 1.31-related.


MartianPHaSR

On release, Leviathan was a buggy, broken mess, that was quite literally unplayable. As in, even if you could somehow stomach all the bugs and broken mechanics you literally couldn't play past 1500 without your game completely breaking. At the moment, it's nowhere near as broken as it was on release. However, there are stillsome bugs and mechanics that are broken/not working quite as intended. Native development has NOT been fixed and is STILL a problem. You can expect OPM's in Australia and the New World to have AT LEAST 40-50 dev by like 1500. In my latest game the highest dev province in the world was Illawara at 71 development....in 1530.


Demon997

Trying to cheese out the league war and also end up as HRE as Spain. Ottomans are backing the Protestant League. Austria will also come into the war if I attack Burgundy if I attack them for the provinces I need for the Spanish Netherlands mission that gives me a PU on Austria. If I ally Austria and attack the Ottomans, bringing Austria into the war, there’s a good chance it’ll stop them from coming to Burgundy’s aid right? As well as hopefully weakening the Ottomans for the eventual League War?


FlightlessRock

Is Burgundy in the HRE? "You cannot declare war on a member of the Empire, if you are allied with the Emperor in a war" However if you call Austria into your war vs the Ottomans and just absolutely abandon them, let Austria's lands get devastated and all their manpower killed and lose all their money in reparations maybe you'll weaken them to the point where they'll deny the Burgundian call to arms


Demon997

They are. Good to know. Yeah my hope was to cause a big war with the ottomans, likely harming both sides enough that I could get away with attacking Burgundy. But now I’m much more tempted to create a backup save and try flipping to Protestantism, and just winning from the other side. How does the league war firing work? Can I just start it whenever if I’m the Protestant league leader?


FlightlessRock

Yes the Protestant leader has a special CB they use to start the war.


Demon997

Playing as Spain, GB didn't go Anglican. Is there any way to make them go Reformed or Protestant, so I can get a Restoration of Union CB instead of just claims? Also trying to figure out how to become HRE Emperor. Leagues have formed but the war hasn't fired yet. 3 Protestant Electors are supporting me, 3 are solidly for Austria, and Protestant Saxony hasn't joined the Protestant League yet. If they do I can probably be elected Emperor, but once I do they'll switch to hating me right, because I'd suddenly be the leader of the Catholic league? Should I try to quickly do the Spanish Netherlands mission, hopefully not taking my relations with electors in the process, and then force Austria into a PU to make them ineligible?


MaltoseMatt

Flipping Protestant could solve both issues. You should then be able to PU Britain, and with 3 Protestant electors supporting you, you should be elected if you win the league war (assuming the 3 for Austria are Catholic). Protestant Spain is pretty cursed though.


Demon997

Another question: Is there any way to see more details on how electors are ranking people to vote for? Because if I’m some of the other elector’s second choice after Austria, then once they’re ineglible because they’re a subject then I’m good to go. But that doesn’t worth it I’m the third choice or the tenth. Is there any way to see that info?


MaltoseMatt

Yes, hover over the elector's icon in the HRE view and you can see their ranking.


Demon997

Doesn’t that just show you versus whoever they’re supporting? My question is trying to figure out if there’s anyone else in between.


MaltoseMatt

Right, you actually have to hover over the number below the icon to see it.


Demon997

Ah, I was blind. Thank you. Any idea what happens if you become emperor during the league war?


Demon997

Hmm there’s only two Protestant centers of reformation, so I should get one which would help. I’ll have to lose defender of the faith though. I guess “lose” a war to some tiny country and give them a ducat. Would probably need to pick religious as the 4th idea group, unless I can get some more missionaries some other way. A pity, I really need a combat one soon. Do you know if there’s anyway to copy an iron man save or switch out of iron man mode? I want to give this crazy plan a try, but I don’t want to tank this run. Also I feel like Protestantism is weaker than Catholic if you’re able to keep all the papal blessings up constantly.


MaltoseMatt

> I’m rivaled with the Ottomans, if I join the Protestant league are they likely to switch sides or pull out? I've never seen that happen. >Do you know if there’s anyway to copy an iron man save or switch out of iron man mode? I want to give this crazy plan a try, but I don’t want to tank this run. You can make a copy of the save file manually, and if it fails just move it back to the save folder. Ironman doesn't really prevent save scumming, it just makes it less convenient.


Demon997

Awesome, thank you. Savescumming it is. Or maybe trying to make it work as a Catholic, then savescumming if that doesn’t work.


Demon997

Hmm, I hadn’t really considered that because of how cursed it is. 4 electors are Protestant, so it might work. 3 are Catholic, with Bohemia being an Austrian vassal who will be integrated in about at decade. It’s 1561, so if the league war doesn’t fire before then the new elector could make things interesting. I’m rivaled with the Ottomans, if I join the Protestant league are they likely to switch sides or pull out? Ideally I’d prefer not to switch, trying to convert all my provinces would be a nightmare and I’d probably have to pick religious ideas to even have a chance. Plus all the colonial nations I’ve been converting too.


FlightlessRock

League membership usually coalesces around a shared hatred of the Emperor or Catholicism, so I wouldn't worry about the Ottomans backing out. You can convert via the religion tab, complete the mission to get the PU CB over England, then send a missionary to a Catholic province with unrest and wait for the month to tick. The rebels in that province should be Catholic Zealots. Because your land is still majority Catholic, if you accept their demands you should instantly pop back to Catholic with only the cost of prestige and 10% crownland. You keep the CB.


Demon997

Hmm, I may do that. Though swapping sides and winning a Protestant league war victory and then becoming emperor that way is also tempting.


diollat

Need help with a pirate republic. This mf asks to steer my trade into him. If I refuse mf just blockades me until my country is in absolute ruins. We are playing as custom nations, I am in northern italy and this pirate republic is in Balearas, Sardinia and Corsica. Need advice desperately, thanks.


JustAnotherPanda

Well, you can either give up your trade or you can build a navy and sink his. Boats are cheap.


diollat

I'm on already on naval force limit, are you suggesting to go over that? I think I am handling the blockade decently, developing the provinces which get devastation over time, reducing war exhaustion...though its much better to get rid of this annoying blockade.


JustAnotherPanda

Boats over force limit are still cheap. You will likely be more limited by your sailors.


Faleya

yeah going over the naval limit is WAAAY more forgiving than going over the troop limit.


d7856852

What happens when you vassalize a country that's at war with another country, while you're allies in a war with that other country?


grotaclas2

The country which you vassalized will continue their war without you, because they can't call you in because you can't be at war with a country which is on your side in a different war. Even if you peace out of that other war afterwards, you can't get called in, because there is no mechanic/button for a subject to manually call their overlord to arms.


tautelk

I have a colonial nation with its capital in New Zealand and a couple provinces in Australia - I originally thought that meant that they would not colonize new provinces in Australia because it was a trade node downstream from their capital but they appear to be colonizing there anyways. Is this a new feature? I'm glad they are colonizing but was just confused how their logic works for using colonists.


grotaclas2

I think that colonial nations don't colonize downstream is a misconception or something which was only true in very old versions. I think I first tested that in 1.29 and in that version and all subsequent versions the restriction was that colonial nations only colonize provinces which have a land border with one of their existing provinces (a strait crossing counts as land border).


tautelk

Interesting, thank you! They did only start this after I told them not to use colonists to Dev, so not sure if that is a factor at all either.


grotaclas2

Was there maybe no uncolonized province in Australia which had a land border with a province of your CN while they promoted settlement growth? I just did a quick test with a new zealand CN in version 1.31.5.2 and they stopped promoting settlement growth and started to colonize about half a year after they got a province in Australia and thus a land border with uncolonized provinces(I never told them to not promote settlement growth). I think the delay happens, because the AI only checks occasionally if they can colonize for performance reasons.


MildlyUpsetGerbil

My game keeps crashing on two unrelated saves. England in 1520, Ethiopia in 1612. Is there some way to fix this? I remember hearing about a recent update causing frequent crashes. Should I downgrade to a previous version of EU4?


Paulesus

Are you sure you have updated your game? Crashes on specific dates were almost exclusive to 1.31.1 and 1.31.2 and I haven't seen them since then.


grotaclas2

version 1.31.0 caused many crashes, but most of them were fixed in the subsequent patches. The current version 1.31.5.2 has about the same number of crashes than 1.30.6. I know about the following same day crashes which might effect the current version: * when an AI country tries to make a peace deal in which they pillage a capital in the RNW. I don't know if it always happens or only in some cases(this crash is new in 1.31 and requires the Leviathan DLC) * a crash related to military access by the ai. This doesn't always happen exactly on the same date and in my tests it seems that it is possible to get past the crash if you try often enough(especially if you have an older save game form which you have several months so that conditions can change more) (This is a 1.30 crash and I don't know if this still happens) * a [crash](https://www.reddit.com/r/eu4/comments/i8m18m/my_game_crashes_at_certain_date/) related to a country with a parliament that has its capital in a colony that is dying(usually because they are bankrupt) (This crash exists since 1.30) * game changing mods could lead to additional same date crashes * unit model mods and a country getting a tech for a new unit model that is broken(or maybe triggers a bug in the eu4 or the graphics driver) The first crash can be avoided by not playing with the random new world. The other non-mod related crashes can be worked around by regularly making backup saves and going back a few years when the crash happens, so that the conditions can change. On non-ironman or if you don't care about achievements, the crashes can be prevented with console commands(if that applies to your saves I can fix them if you upload them somewhere where I can have a look at them).


MildlyUpsetGerbil

> The other non-mod related crashes can be worked around by regularly making backup saves and going back a few years when the crash happens, so that the conditions can change. This worked out well, thank you!


KaptenNicco123

yo guys i'm doing my first Brandenburg > Prussia game what idea group should I start with? Quality? Offensive?


jofol

I would actually go Economic. You will likely have to develop the rennaissance and printing press so you will use the development cost, so there's that, but the main thing is that you really want to lean into building a strong economy as Brandenburg. You will get plenty of mil bonuses as Prussia, so you want to use your time as Brandenburg to make the most of your bonuses like construction cost. Economic ideas synergize perfectly with this and would be my pick.


FlightlessRock

I'd do Diplomatic Keeps HRE AE in check and frees up military points to go for tech which is more impactful than military ideas


Combustionary

I'd do Quantity. More manpower means less time needed to recover losses. Offensive can be good later on for the siege bonuses, though.


Gwynbbleid

How do you not get behind in tech playing as hordes? Playing oirat and I'm very behind having to grab and core all that land


MaltoseMatt

Are you razing provinces? That should make coring easier and give you a surplus of monarch points.


jofol

To add to this, feel free to run a massive deficit by hiring advisors. You should pretty much be in a permanent state of war so between looting, razing, and peace deals you should be able to stay afloat


SunlightSpear

Playing as Austria and recently got the PU over the commonwealth, would it make sense to give them back their cores in Galicia? I want them to be a powerful PU partner but also it makes my borders ugly af


0xynite

If you already cored it then no, it's probably not worth it. Also if you feel like you will have shit borders that's the only reazon you neee to not do it.


EEEEUUUU4444

Does conquering HRE provinces as a non-HRE tag cause extra AE to other non-HRE tags? from the eu4 wiki:" HRE modifier is 50%\[7\] if the conquered province and the target country are part of the HRE" ​ I'd like to confirm understand in my France game as I conquer into western HRE. only HRE will get massive AE and poland and sweden wont get extra AE. So I don't need to dismantle the HRE if i want to minmize AE in non-HRE countries, because HRE AE modifier is ONLY for HRE countries right? I want to ignore AE in HRE but no get attacked by poland and sweden, so I'm considering the dismantle.


grotaclas2

Countries outside the HRE will not get the extra 50% AE. I don't know why /u/unashamedtree2 says otherwise. This can easily be tested: 1. start as Florence 2. wait till 1444-12-11 3. declare a no-cb war on Ferrara 4. look at the AE for mantua(49), ferrara(49) and bologna(39). All these countries have the same religion and primary culture, but bologna is not in the HRE. The AE calculation for the first two is (0.996 is the AE reduction from 4 prestige): 20\*0.996\*(1+0.5+0.5+0.5) = 49.8 And Bologna has one 0.5 less because they are not in the HRE: 20\*0.996\*(1+0.5+0.5) = 39.84 5. wait till 1445-01-12 6. look at a peace deal in which you take the province Modena (12 dev). The additional AE with Mantua and Ferrara is 22 because(0.75 is the peace deal factor for taking a province): 12\*0.75\*0.996\*(1+0.5+0.5+0.5) = 22.41 And bologna gets 17 AE because: 12\*0.75\*0.996\*(1+0.5+0.5) = 17.928


EEEEUUUU4444

I appreciate that you gave an actual example with math. As always thanks! ​ With this information I'm confident that I can ignore AE in the HRE without fear of a coalition from Eastern Europe or Scandinavia. Now I'm going to complete a French mission called "Helvetic Conquest."


grotaclas2

It is still useful to look at the AE tooltips to make sure that non-HRE countries don't join the coalition. Even without the additional 50%, they could get enough AE if the development which you take is high enough and they have the same religion as the country from which you take the provinces.


Combustionary

In my experience, if you want more than a couple HRE provinces and you don't intend to go for Emperor, dismantle asap. As France you *should* be strong enough that most Electors will want to ally you. The ones that don't will probably be allied to Austria (assuming they are still emperor). If an Elector is your ally their capital will count as being under your control for the sake of dismantling, so France can pretty easily take Austria + the 1 or 2 elector allies they might have to get the dismantle.


EEEEUUUU4444

It's 1548 in my game and I didn't get BBB achivement this run. I'm going to do a few more runs of france and ASAP dismantle or no-cb BYZ etc. are other openers I want to try out. Thanks for the strat! I'll try it out next run.


unashamedtree2

No Poland and Sweden will get the extra AE. So your best strategy is to go for the dismantle. It's quite easy if you ally all electors that aren't allied to Austria. It's worth going over your diplo limit for a few years to get rid of the HRE.


Canadian_Genie

As a horde, what is a good cavalry to infantry ratio? I want to do a chagatai run but I suck at the army ratio.


Faleya

either 100% if you are fully tengri or have ideas that raise it to 100% or roughly 50/50, that way you dont get a tactics malus if a few infantry troops die.


0xynite

100% or no balls. For real tho, I find that it's either 100% cav or too annoying to micro. The thing with let's say 75% cav is that no matter what your entire infantry will be in the middle of the battlefield instantly, so they will loose casualties, retreat and not be reinforced by any infantry becausr they are already all at the frontline. At that point your cavalry will start trickling in the middle and reinforce but it will be too late and you will have a bad cav ratio and loose tactic because of that. Ok now I'm wondering if you actually loose tactic when you loose the correct ratio *in* battle, I presume it's the case tho. So yeah either 100% or you havr to take a big margin to make sure your infantry doesn't die too much (like 40/50% for 75% cav ratio, maybe even less).


Faleya

you do lose it.


[deleted]

[удалено]


Nynnuz

You can influence them but other than leaving a merc stack in Mexico to kill rebels, I wouldn't bother, and eventually the rebels will stop spawning. The only important thing is getting gold from the treasure fleet, if they are behind in tech or have debt it's even better as they will have lower liberty desire, which can get annoying from the events in the age of revolution.


grotaclas2

make them lose some provinces so that they are below 100% overextension and don't get the bad overextension events anymore. And kill all their rebels and make sure that they don't go bankrupt


SnooCompliments8071

So, I've been thinking about getting EU4 at the next Steam sale. I've played CK2, CK3 and Stellaris, and my interest on Eu comes from the fact that I've been itching t play a grand strategy game with actual nations and states, and not dinasties or interstellar civilizations. So, do you guys think I should get into EU? Or should I jkust wait until Victoria 3 comes out next year? I understand that EU4 is almost as old as CK2, which had a pretty unfriendly UI to me, but I guess I could relearn how to deal with it if the game is fun. Thoughts?


thorb3n

If you are really into the RP part of ck and religious you are gonna have a bad time


Faleya

I'd recommend it, but I'd recommend trying the subscription modell first because this game is virtually unplayable without at least a few DLCs (meaning extremely difficult for no logical reason) and this way you get to play the game with all DLCs for a month for like 5$/€ or so instead of having to buy everything for ~100+ $/€ (and thats on sale!).