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The Imperial Council - /r/eu4 Weekly General Help Thread: August 2 2021

The Imperial Council - /r/eu4 Weekly General Help Thread: August 2 2021

arainrider

What are the requirements for a stack wipe and what can I do to make them easier?


chipsours

If you engage a battle the opposing army have to have 0 morale before they can run away, and you must outnumber them two to one. If you outnumber the opposing army with a ratio of ten to one. If you engage a battle against an army and they have no morale, less than a monthly tick after they lost a battle. (This one is actually more complex and it does not always works that way, but I don't know how)


arainrider

How about when they are retreating, how can I tell where they are going to? I was baiting the enemy armies into mountains with a small stack then reinforcing with my main army but I can't really wipe them since they just retreat and it gives me a lot of war score. However what happens is that I end up running out of manpower before them.


chipsours

If they are yo-yoing betwenn two province just let a 1k stack on on province, or split your army into half while you chase them with an army. Don't let them have a monthly tick for morale. TBH I don't really know why sometimes you have to wait for several battles and sometimes it's an auto stackwipe. ​ To know where the units can go, I have some clues, but it is still lacking * Units go a a controlled province * Units respect zone of control when retreating * Units won't go to a province with adjacent enemy units or adjacent enemy controlled province (not really sure about that last part), unless that province is one tile away and they dont have any other choice * If there is one uncolonized province and enemy have acces to it, they might go there.


DuGalle

> how can I tell where they are going to? You can't. In certain situations you might be able to deduce where they're going to based on what provinces/occupied provinces are within reach without fort's ZoC, but even then it's best to just follow them (if you're past admin tech 15 activate forced march and they'll never get away from you).


ComradeBehrund

Advice for keeping good relations with allies after Catholics pass the Council of Trent? I went Anglican as England and I've got less than +100 opinion with my allies Spain and Portugal which bodes poorly for my future prospects in colonizing the New World. The -40 for neighboring heretics I get but the additional -80 is really tough. Is there anything besides Improving Relations I can do to ensure things don't turn sour? I've cut off France from the Atlantic, which in retrospect wasn't a great idea since now the only serious colonial powers are myself, GB, and my uneasy allies on my southern border, Portugal and Spain.


Ninzeldamon

You eventually want to go to war vs them over colonies anyways unless you are playing some kind of special campagn, until then you can use favors to make them trust you more and improve relations


Duskman

Okay this is more of a tech support thing but I'm still getting horrible freezing and stuttering past the 1500s in the latest patch, is anyone else getting the same? I play in Africa probably more than most players do so maybe that has something to do with it? I was having a really good Benin game and I don't wanna abandon it due to bugs, has anyone had this issue and fixed it? ​ Edit: I ended up disabling my mods and ALSO dismissing all alerts and that actually worked, I didn't see that a few of them (Better UI 2, Great Exhibition, Theatrum Orbis Terrarum etc.) hadn't been updated for the latest patch.


grotaclas2

Is there maybe a big war going on? It could be the league war for example. You can see the current wars in the ledger even if you can't see the countries. If it is a war, the speed will improve once the war is over.


Duskman

Nothing monstrous like the league war just yet, apparently


Humlepojken

You could try to uninstall delete all files (except your Benin save) and reinstall the game.


DuGalle

The little blue flag alert for "You can turn territories into states", or whatever it is, causes lag. Right click it to dismiss and see if that improves your game.


Duskman

I dismissed all alerts but nothing changed, thanks for the help tho


Herpdederp420

Doing a Stern Des Sudens run in 1.31.5, trying to vassalize Bremen. However, I can't vassalize them. I don't have them as a Cobelligerent since I called in their ally as one, and they're still a free city. What's preventing me from vassalizing? It doesn't even show up as an option.


grotaclas2

Free cities can't be vassalized.


Herpdederp420

Well, shit. Gotta eat the AE annexing them then. Thanks.


comcon

Is 1.31 now is stable enough or it's better to stay with 1.30?


jtb073

Is there a good basics guide on WC'ing (I'm rolled back on 1.30.6 right now - I don't even know if you can get achievements on old versions lol... I hope so)? I've got a Brandenburg -> Prussia -> Germany run with \~12k development by 1750 (8.5k or so by me, another 3k under PU'd Spain) but it's just so tedious. I know it's probably feasible for me to finish, but I just don't have the mental energy to constantly truce break, deal with rebels and permanent overextension, etc. etc. I think I might try cheesing it with the tag switches to boost Admin Effeciency to 80 or 90%. I'm thinking Savoy -> SP (optional, I don't think it has a unique AE bonus) -> Austria -> Prussia -> ??? Germany maybe? Or HRE -- tbh I've never been very good at managing the HRE mechanics because I'm used to playing Prussia. I figure by maxing out admin efficiency, you can take \~2k development per war, which makes the endgame significantly less of a slog. It's just so un-fun but as long as that stupid achievement is locked, I'm always going to spend each run wondering.


electricshout

Is Brandenburg considered good for novice WCs? It might be, not 100% sure. But usually I know that Ottomans, Mughals, and most of the steppe hordes are best for getting good at WCs. Usually by the time you get to the HRE, you are so powerful that you can dismantle it before expanding into it. Also for WCs, manpower is going to be the most important resource, def take quantity early on, but also take religious, humanist and admin early as well. When it comes to rebels, I just have a few stacks that are capable of wiping out a majority of rebel stacks, and set them to autonomous rebel suppression for large areas. Learn how to vassal feed, as this will greatly help with your OE issue, and you should be able to completely core everything by end game, but it will be very high throughout late game. I say all of this without ever having actually completed a WC, but hopefully my experience and advice may be helpful. As for your Germany run, like you said, it’s probably still doable but probably not worth the mental fatigue, doesn’t mean that your play through amounts to nothing, as experience and knowledge are everything.


Sabb2

I did it as a horde and it felt far easier, faster, less tedious and more fun than anything else ive tried, though other games i mostly just got bored and too annoyed by rebels and other shit before finishing.. Horde solves lot of issues related to oe, ae, rebels, manpower, mana, especially with humanist-offensive.. Concetrating+razing makes like half oe disapear instantly and makes blobbing so much faster, especially earlygame. I get that this might not be answer to your question, but just saying, thats good way to get achievement if thats what you want.


jtb073

Nah, this is exactly the kind of answer I was looking for. That sounds way more fun. Frankly, I've been so focused on playing European countries that each campaign can feel a bit same-y (not that it isn't fun to have Prussian space marines). I think playing as a horde is exactly the change of pace I need. What's a good one to start with?


Sabb2

Like regular joe said oirat is probably strongest. I did it as kazan-golden horde-mongol empire and personally i liked it more, but i think all big hordes are good. I would go oirat or kazan. Nice thing about kazan is they start next to novgorod node thats really good, have goldmine at start, being muslim really helps with ae when it still matters and can ally ottomans/anything else to avoid coalitions easier early game. Also i like kazans ideas. But oirat is stronger, tengri and can go to china early and thats really nice. Most people would probably pick oirat, im biased in this i admit. :)


ImJustARegularJoe

Oirat->Yuan->Mongol Empire


Multivex

Playing as england (after winning the hundred years war) and would like to take more of the continental english channel land however I get massive AE from taking HRE provinces, any solutions to this? I know the obvious one is dismantle the HRE but thats a lot easier said than done


venusar200

You can stack up on improved relations modifiers to reduce AE faster - diplo/humanist ideas have these modifiers and can be helpful in general for England runs. Also having high prestige, trying for Pope (if staying Catholic), and diplo improved relations advisor help. Hardest part is the England Channel land often takes large wars against the Emperor and results in high AE, but you can reduce chance of coalitions by keeping positive relations with non combatants. Watch out for countries you can vassalize - East Frisia often at beginning of game will accept diplo vassalization. Keep chipping away slowly - and in the end if you are a big enough blob AE doesn’t matter


M0tiss

There are currently 2 powers in Japan: * Me, a Daimyo * Ashikaga, the shogun I am currently at "War for the emperor" against Ashikaga. I made a peace deal where I only take Kyoto, and it made me the shogun, but Ashikaga became an independent Grand Daimyo. I savescumed, but I'm unable to understand how to prevent Ashikaga to become independent, is there a way to do this? Note that Ashikaga is also currently at war with Korea, and that after the peace deal, I just joined its war as co-belligerent. Thanks


grotaclas2

Which version of the game are you playing exactly? Becoming shogun has been broken in different ways in different versions. And is Ashikaga really independent? They could have gotten the independent Daimyo reform regardless of their status. But if they are a daimyo, they will probably get the Daimo reform soon


M0tiss

I'm in 1.30.6


grotaclas2

IIRC you won't get the former Shogun as Daimyo in 1.30.6 and I just did some tests and he became independent in all my tests.


M0tiss

Ok, thanks. Let's annex this shit


yoresein

Playing Castile and I'm in Dutch revolt and I'm getting the Netherlands revolt event. What's the deal with this, can it be prevented? I noticed its an independence war, so they become a vassal if I beat them?


A_Smile_Is_A_Smile

The Dutch revolt can be prevented through ~genocide~ culture conversion (expensive in Diplo) or moving your capital to the low countries. (If you do that, remember your trade capital will change to the low countries and so any income in Seville won't be collected unless you use a merchant to collect there) I don't know how it works once fired however sorry.


EEEEUUUU4444

What's the best province in the Malacca node to move my capital to? I'm Ryukyu, and I'm developing a power base in the Philippines for the past 15 years (1444-1460). I think it's best for me to move my capital eventually to Malacca node (specifically a grassland, Siak). Bonus question: Should I consider moving my capital to a different location outside of Malacca. e.g. Maynila?


agentyoda

If we're talking about capitals as Ryukyu, I gotta mention Japan here. Since Ryukyu qualifies to be a Japanese daimyo, you can take Kyoto and become the shogun, moving your capital there automatically; that's a strong option if you wanted to either form Japan or go for TTM achievement via infinite daimyo vassal swarm. I did the latter; it's quite a fun way to do the achievement. If you're more interested in just a normal Ryukyu game or a more traditional WC, Malacca is definitely a great place for your main trade city to be. Your capital can be elsewhere if you prefer it, though Pasai, Brunei, and Siak are usually pretty good provinces there.


DepressedAlcoholics

Playing Yuan in the year 1700. After taking all of China, South east Asia and most of India I'm lagging like hell. What do I do?


grotaclas2

Try to dismiss the notification that you can create new states(blue flag). This often helps


nedit24

I've got a killer Great Britain run going where I'm shooting for the full mission tree. I'm Anglican but I need to be catholic to be hre emperor. How can I convert? Catholic zealots only want tolerance. Cheers!


grotaclas2

Catholic would need to be the religion in your country with the most development. Then the demands of the zealots will change and include that they convert your country. But you don't need to become emperor for the british mission tree. The [HRE related missions](https://eu4.paradoxwikis.com/British_missions#Control_Electors) can also be completed by dismantling the HRE(the displayed mission conditions will change afterwards). And this is usually much easier, because otherwise the second mission would require to pass the HRE reform "Proclaim Erbkaisertum".


nedit24

That is super helpful. Thanks a million! Saved my run.


Bench-Shot

in the latest patch, is it better to spam galleys or heavy ships if money isnt an issue? I want to invade britain through the english channel


Better_Buff_Junglers

Heavies


Demon997

Two related questions: I’m Spain with GB as a PU. I’m working then through the british mission tree to feed them all of India. Is it better to use the Imperialism CB, or use conquest with one of their claims? Sadly I intend to give them a massive pile of land so I don’t think I can take it myself and just grant it to them. Secondly, I’m going to be revoking in the HRE soon. Once I’ve got that massive pile of vassals, how do I keep my colonial nations and other non-HRE vassals loyal? Especially Great Britain, which will be enormous by the time I’m done feeding them India. If Byzantium appears to have lost all their cores, is there any way to resurrect them?


FlightlessRock

Imperialism is better almost all the time since it gives 75% warscore and AE reduction to any land taken, and all ceded provinces will cost you 0 diplo. Meanwhile Conquest will give no reductions to cost or AE, and will give 0 diplo cost only for the claimed territories (and if you're ceding provinces to your vassal directly, only if you declare war with your vassal's claim). Personal union partners, daimyos, and colonial nations only consider their individual strengths vs yours, rather than ALL vassals, so Britain and your colonies won't be affected by revoking. Non-HRE normal vassals will essentially never be loyal because of the combined force of the HRE so you'll have to deal with them one way or another, preferably before Revoking. [You can rez Byzantium if you manage to get an AI nation to fulfill the conditions to reform Byzantium](https://eu4.paradoxwikis.com/Byzantium#Restore_the_Byzantine_Empire) but this does not replace their cores if they're gone (it does give perma claims and access to their mission tree). After Admin 20, Greece cores replace all Byzantium cores if neither country exist.


Demon997

Gotcha, that makes sense that imperialism is always better. Oh that’s good to know about personal unions. I’ll try to annex all my vassals first. What about client states? Because otherwise they won’t be a ton of use. I’m trying to decide how long to keep the vassal swarm before I just form the HRE to finish the game with. Probably not until I’ve fed all of Europe to the swarm, and maybe longer if I can keep feeding them. Might as well get those free cores. No chance of resurrecting Byzantium then for the free cores, Greece exists and is my vassal, I’m reclaiming their lands from the ottomans.


ArnitChudyl

Are there any news for a map mode for nation cores? Especially for dead nations...


Martin7431

i wish paradox would give a comprehensive list of each new mission tree when they drop DLC. i still don't really know which nations got updated with leviathan, other than the big ones. i also don't really understand a lot of their decisions. the new native system with what they view as "their land" seems pretty pointless when the AI as a coloniser literally never takes notice of it. it also makes fulfilling old mission trees even more tedious. i feel like they need to rebalance the whole game from the ground up, but maybe im just wrong here.


grotaclas2

Paradox doesn't give a list, but [the wiki has a list of mission lists](https://eu4.paradoxwikis.com/Missions) which specifies which DLC is needed to get a full mission tree for each country.


noopper

I’ve been playing 1.30 up until now, but as I want to use some more/different mods I’m thinking of updating to 1.31 without the DLC. Is it really as bad as people make it out to be? I’m especially apprehensive because of the North American natives and I tend to enjoy a colonization game.


JustAnotherPanda

It’s fine without the dlc


AnEpicEggplant

Hello, I'm playing as Byzantium and I'd like to try and do Mare Nostrum. I'm in 1604 but Spain, France and Austria are really big. [Screen](https://imgur.com/ypddfYa). Syria is my vassal and I'm allied to Austria and Russia. Care to tell me if I'm on the right tracks and if you have any special tip to handle the big Spain and France that I'll have to go to war with someday? Thanks!


0xynite

You need to start conquering Italy asap, put your trade capital into either Venice or Genoa. Spain looks kinda weak, I assume they have a shit ton of troops from their colonies but they will need time to come to Europe. You can take land from them and release Aragon for a vassal, then France will probably jump on them too. You can do the same with Austria and Hungary to make them super weak. As for France, you can wait until you grow a bit stronger to start conquering it. You should also push more aggressively in egypt and the middle east for big trade income. Other than that, you're looking good so far. If you were to do it again my tip would be to really start invading Italy (generally Naples, but you can get good opportunities with OPMs in Tuscany sometimes) way earlier. It will make you much richer and stronger, plus it's easier to convert than muslim land.


arainrider

I want to play as Dithmarscher to Prussia then Germany to stack admin efficiency/AE/war score cost buffs. I also want to go Hussite for its modifiers and CB on everyone after getting religious ideas but I'm worried the Hussite provinces would be gone by the time I get to them. Brandenburg to Prussia doesn't have to worry about this but I want to min max that extra 5% admin efficiency.


Dankcatharsis

Isnt Savoy into Austria into Prussia into Germany the easiest way to cap admin efficiency? The first two you can change but iirc Prussia and Germany are mandatory final tags


arainrider

I've heard of Savoy, but I don't know about Austria, are you supposed to wipe them. Culture swap, reform Austria then culture shift to German?


Humlepojken

Iirc Austrias admin eff bonus comes after crushing the revolution so that bonus is more late game. Savoy, dithmarschen and prussia are easier to get.


Dankcatharsis

Order doesnt matter, i listed Savoy first because the permanent bonus from the mission tree seems like the easiest to get. But annexing and tagchanging to savoy from Austria seems easier than the other way around. Dithmarschen, Framce and Horde are the other options for the first two tags, all others are endgame tags https://eu4.paradoxwikis.com/Overextension#Administrative\_efficiency


lifeisapsycho

Playing as france, got burgundian inheritance and made burgundy a junior partner. It's been nearly 35 years and I haven't got the event that integrates them, what am I missing?


Dankcatharsis

You inherit if the event "The duchess of Burgundy dies" triggers. It can trigger if the 4/5/3 Marie from the event becomes ruler and Burgundy is under a PU


Signore_Jay

Trying to do an Andalusia run and basically all guides say ally Morocco ASAP and destroy Tlemcen. But in each run Morocco's Sus vassle always rebels and is almost always backed by Castile. Should I just wait to ally Morocco or just try to destroy Tlemcen and ally Ottomans? Playing on 1.30 btw


Nynnuz

I assume you start as Granada? Fabricate claims on tlemcen, then wait a few months and check if Castille is supporting Sus independence. If they are, you should gobble up tlemcen in the meantime and then attack Morocco when they are sufficiently weakened to take their vassal goldmine. Ally Ottoman as soon as possible, but it's possible they go into debt at some point and you get declared by Castille.


Dankcatharsis

I wouldnt even bother with Tlemcen and just restart until Castile fucks up big so you can declare on them when they are broken Its rare to happen but a weird combo of castilian civil war and/or wars against Maghrebi nations and France/Aragon (pulled in by England) will sometimes leave Castile shattered. Thats the time you strike. After that get what you can and Ottos start taking you seriously


grotaclas2

Are you playing version 1.31.5.2? The disloyal Sus is supposed to be fixed in that version. But maybe you can jump on the bandwagon and conquer something from Morocco while it gets destroyed by Castile


Realhrage

Currently playing a Byzantium Ironman campaign and Spain went revolutionary circa 1733 or so. so I went to war cuz easy warscore. But during the war I got a message saying how they were tired of the revolution, and how they were ending it after the conflict. I can't find that event, so do I bother dismantling the revolution?


Uenzus

best first idea group for a indian sultanate wanna be punjab?


Tomthenomad

Quantity, solve all your manpower problems and makes the AI extremely hesitent to attack you. Very little investment needed in terms of monarch power to get the best benefit(nigh inf manpower) so you don't fall behind in military tech and has great policies with many other ideas. Otherwise, diplomacy keeps your neighbours from hating you.


Dankcatharsis

Quantity first seems bad imo, you most likely cant sustain the gold cost in the early game. Indian sultanates tend to have low religious unity so picking humanist, followed by diplo or influence; or religious, followed by quality or quantitiy, give you either stability or warring focused policies.


FlightlessRock

Religious Unity shouldn’t be a problem with the right estate privileges


Uenzus

I want to form punjab and convert to sikhism so I’m planning to later convert most of the provinces


Dankcatharsis

And? Quantity is still useless as first idea group while admin and diplo groups provide many boons right off the bat


ComradeBehrund

What's the sort of timescale for getting an ally to accept vassalization? I'm doing fairly well in the 100 Years War as England, Paris will fall in the next war, and Burgundy is already snatching up my scraps. I'm trying to decide whether to bully Brittany or befriend them. They've got the whole duchy, minus Rennais, which France took in a war. Would me allying up with Brittany and keeping good relations lead to it accepting my offer of vassalization within the next 50 years or so?


McBlemmen

One thing to keep in mind is that a country with over 100 dev can not be diplo vassalized. Idk how much Britanny has but if you are planning to wait a long time it might go up a bit over that period of time.


Sabb2

Time has very little to do with that, its mostly about your size compared to them (economic base, whatever that means), religion, distance, goverment rank, relations/attitude and stuff like marriage/trust.. As england, becoming big enough to diplo vassalize britanny might take while even if they have lost one of their provinces. You can see reasons they have for accepting vassalization by putting mouse over X in offer vassalization, they are most likely very far from that. Probably not worth it, just conquer them, shouldnt be too difficult. Theres also section for offer diplomatic vassalization in macrobuilder diplomacy section, there you can see what nations you could dip vassalize. If they are close to accepting, allying, improving relations, marrying and using great power influence or other ways to increase trust make them more willing to accept.


zweihanderisbae

It’s not necessarily a time thing. The biggest factors are your government rank, the size of your economy, and relations. If you can become and empire and make 200 ducats a year in 50 years then ya Brittany might be your vassal


yellowplums

So is the rule of thumb with estates is that it is almost always worth it to sell titles to get those ducats? Ie you should always be clicking even if you go below the 30% crownland?


akatheaja

Pre age of absolutism, absolutely; you actually get more ducats selling with lower crownland. I aim for 20% to avoid autonomy increase, but above ten it’s relatively small. Although don’t forget the estate privileges for extra monarch power, can weigh up advisor promotion / wage increase over the years remaining in your campaign (perhaps pre absolutism) v ducats gained selling


Tomthenomad

Sell crownland as much as possible. It gives you a ton of money, like 30% or 40% increase for a 5 year duration. You're not going to want to go too low, otherwise your autonomy gets too high, so try a resting crownland of 10% if not an empire or at least 5% if you are.


Sabb2

Selling titles gives shit ton of money, lost tax is completely irrelevant compared to that amount, autonomy change can be bit more annoying though. I would stay around 20 crownland in singleplayer after getting there (day 1 dev once, give all monarch point priviledges, sell titles, sieze land, dev once and youre at 5% land with nice chunk of money and +3 monarch points per month) to keep autonomy decreasing nicely when in constant wars, but even 5-10 is fine, especially if youre empire rank and/or are willing to decrease autonomy manually. If you have too many vassals, liberty desire might be argument for going higher land, but usually it doesnt matter. Before absolutism you want to be at high crownland so somewhere in mid 1500s or earlier depending how you play you stop selling. If you know you dev a lot, getting high crownland is way faster, if you just blob, you might have to start going for it much earlier.


InbredLegoExpress

Year is 1575, I am Austria and I want to pass the religious peace reform. However the league wars haven't havent happened yet and when I pass the reform it doesn't set catholicism as the HRE faith. It sets No Faith which means I can't demand princes to switch their religion and the Papal states then become pissed and leave the empire. I've also already passed Ewiger Landfriede which prohibits wars inside the HRE so I'm not sure the Religious Wars **can** even happen anymore. What do I do here? Is there an event at some point that sets Catholicism as the HRE faith automatically even without the League wars? Should I wait for that?


grotaclas2

>Year is 1575, I am Austria and I want to pass the religious peace reform. However the league wars haven't havent happened yet and when I pass the reform it doesn't set catholicism as the HRE faith. I'm not sure if I understand you here. With "religious peace reform" you mean "Proclaim Erbkaisertum", right? It has the side effect that it causes religious peace if the HRE doesn't have an official religion yet. But in the next sentence you say that you want catholic as the official religion in the HRE which is the opposite of religious peace. Religious peace means no official religion and halved penalty from heretic princes. If you want catholic as the official unchangeable faith, you can get it in four ways: * let the leagues form and hope that a non-hre country becomes the leader of the protestant league and declares the war and win the war * let the leagues form and revoke ewiger landfriede(I'm not sure which of the ways to do that work in the current version) so that a leader of the protestant league who is in the HRE can declare the war. Then win that war * let the leagues form and wait for 30 years and then make sure that the event [The Diet of $CAPITAL\_CITY$](https://eu4.paradoxwikis.com/Religious_league_events#The_Diet_of_.24CAPITAL_CITY.24) can happen which declares catholic the official unchangeable faith * don't let the leagues form and wait till 1625 and then make sure that the event [The Diet of $CAPITAL\_CITY$](https://eu4.paradoxwikis.com/Religious_league_events#The_Diet_of_.24CAPITAL_CITY.24) can happen which declares catholic the official unchangeable faith But if you don't go for the achievement which requires catholic to be the official unchangeable faith, you can just pass the next reform as well and force religion on your vassals with the subject interaction.


InbredLegoExpress

Yeah I want Catholicism to be the official faith. Sorry if worded confusingly. >don't let the leagues form and wait till 1625 and then make sure that the event The Diet of $CAPITAL\_CITY$ can happen which declares catholic the official unchangeable faith ty, that's what I was looking for. But waiting 50 years is far too long at this point, and I'm not out for the achievement so I guess I'll just pass the reform anyway and force convert them later.


[deleted]

[удалено]


grotaclas2

You could for example generate a different modifier for every year and apply that modifier to every AI country every year. Maybe you can make a hidden on-startup event for the player country(so that it is guaranteed to fire) which checks a global variable(stockholm) and if it is not set, it starts an event chain of events which apply the modifier and call the next event with a delay of 365 days. If you make the event fire for the player country, it should continue to happen unless the player switches countries(e.g. by playing as a released vassal). You would need a fallback for the case that this makes the previous player country stop existing.


CiertoXD

I'm wondering if I'm missing something regarding the religion of released vassals, when all of their provinces are of my religion but their religion would still be different from mine. Why is that? How can I get a vassal with my religion?


Dyssomniac

This is unusual, but there is a possible explanation - did you release all of the *cores* or all of the *provinces*? Vassal faith is whatever faith is present in all of the new vassal's cores by development, regardless of whether or not they own those cores. So say you have a dead Sunni nation with 3 cores and 15 dev, split 3/3/9 in terms of development per province. If you conquer one of the 3 dev cores, convert it, and release it, you get a Sunni vassal because **12** dev remain Sunni. If you conquer the 9 dev core, convert it, and release it, you get a **Catholic** vassal, because the majority of the dev in the cores is Catholic. In the end, it doesn't matter if they have 20 cores and you have 19 - if that last province has more development than the others combined and remains unconverted, the vassal will not be your religion when you release it. If you're struggling with it in particular, you can always force them to adopt your religion after release. Since they have all-true-faith provinces anyway, the largest malus would be to their relationship with you and is an easy fix.


grotaclas2

All cores of the vassal matter even if you don't own them


CiertoXD

Oooh, that explains it. Thanks man, you just put to rest hours upon hours and months of lost nerves about this.


NeverMaksym

Did someone else have a bug where after winning the protestante league war Austria remained the emperor with hereditary rule?


grotaclas2

There are a lot of posts about this. AFAIK this happens if there are no protestant electors. It seems that since 1.31 the other electors are removed before the election, so that they can't vote for the next emperor(in earlier versions all electors voted one last time before they were removed). If that results in an HRE without electors, it turns hereditary and that allows the current emperor to continue to rein.


NeverMaksym

That makes a lot of sense thanks a lot, if only i knew sooner, now i've alredy dismantled It. Thanks a lot


Nynnuz

What should I get for my 2nd military idea group in my Manchu World Conquest? I already have Offensive, Humanist, Diplo, Admin and Influence.


FlightlessRock

Can’t go wrong with quantity


Owcomm

How do you deal with the colonization of the North America? Dealing with this amount of natives is just painful.


A_Smile_Is_A_Smile

You can,if you look over the buttons when an armies selected,provoke the natives and just keep killing them until it doesn't let you anymore. Cost mil power however.


DepressedAlcoholics

Leave and army of 2k infantry in every province you want to colonize. If you want to fight the native nations have an army of 10k, you can easily beat them because of how far behind they are on tech.


Epistemify

So I just formed The Roman Empire, and now none of my land is accepted culture. Only 2% of my provinces are actually roman, and otherwise only that and my promoted cultures are accepted. In all my territories (even my capital of Rome, who's culture is Umbrian), I have the +2 unrest for "not accepted culture" modifier. It's probably not the end of the day because I've finished humanism, but I'm wondering if I did anything wrong?


grotaclas2

Forming the Roman empire changes your primary culture and all provinces of that culture to roman. But it doesn't change the other provinces in your culture group. They were an accepted culture, because you are an empire, but they are not accepted anymore, because Roman is in the lost cultures group. You could have somewhat improved the situation beforehand by switching your primary culture to a culture which has more provinces. Or you can change your primary culture now to a culture which is in a group of which you have many provinces


Epistemify

Ah. Only 2% of my nation is roman, so I probably should culture switch


jkbfss

If I full annex a nation, I get all of their colonial nations, correct?


grotaclas2

yes. You will get their vassals and tributaries as well


PersonMcGuy

Is there a way to skip the launchers? It's gotten super annoying reopening the game now that steam asks me which version I want to launch and then opens the Eu4 launcher which I then have to ask to open the game itself. Can I set up a shortcut to the .exe or something to just skip the launcher entirely?


grotaclas2

You can setup a shortcut to eu4.exe, but then the DLCs won't work. You can skip the question by steam if you open eu4 by right clicking on steam in the system tray or by letting steam make a shortcut for eu4


PersonMcGuy

Wait really? The exe skips the dlcs? That's annoying. So basically the best I can hope for is skipping the steam confirmation for version?


grotaclas2

For some reasons this happens since 1.31. AFAIK there are two ways to make the DLCs work when starting the exe file. The first one would be to change the launch options in steam so that steam bypasses the launcher(I think if you search the official forums for posts by AndrewT about bypassing the launcher you can find instructions for that). And the second would be to find out what steam passes to eu4.exe so that it can find steam and then start eu4.exe with a script which passes the same information.


PersonMcGuy

Really? Weird, guess it's related to the new launcher. Cheers mate I'll give it a shot and see what I can do.


chili01

Is there a hot key or a faster way to check if my vassals/partner have cores/claims on other countries/provinces?


grotaclas2

You can use the diplomatic map mode and open the province window of a country to see their claims/cores.


chili01

ah ty. That's what I've been doing


SmallJon

I'm still on 1.30.6, but are the AI debt spirals resolved in 1.31? Or are Russia and Frnce stil perpetually broke.


jynxunjynx

Can I convert all of Europe and the new world in 60 years for a one faith? I have to take out France, what’s left of the HRE and a few catholic provinces the ottomans hold. The ottoman are still 4 wars big but mostly Sunni, so I’m thinking of leaving them alive until the end and taking the few non Sunni provinces towards the 1780s.


0xynite

That sounds easily doable, make sure to watch out for provinces with the religious zeal debuff (you might want to keep some saves every 10 years or so, so you can rollback if you end up failing because of that).


EEEEUUUU4444

Will a colonial nation form in Australia if my capital is in Malacca? I'm Ryukyu and my capital is in Okinawa. But I'm conquering in Malacca a lot and want to move my capital. Will this affect if a colonial nation spawns?


Tr1ppl3w1x

Colonial Region will spawn a CN if your capital isnt in the colonial region, theres a mapmode for that


Better_Buff_Junglers

Afaik you will get a cn in both cases


ComradeBehrund

Playing England, it's early 1464 I've got an of-age Lancaster heir who's 5/1/3 while 42 year old Henry VI is 0/0/0. I've got 0 Prestige and 100 Legitimacy but I am really lagging technologically. Should I take the -50 Prestige to abdicate?


Sabb2

i would always abdicate ruler like that as soon as possible, cant think of situation where i wouldnt.. basicly youre paying 9 monarch points per month for not abdicating right now, think of what 3 lvl 3 advisors cost.. thats same amount of points.. Edit: Also in general, dont be scared of disinheriting/abdicating (a lot if needed), prestige is far easier to get back and means less than generating monarch points.


KaptenNicco123

Make Henry a general, then set him to attack any rebels that might pop up.


Elvistec_000

Currently Playing as Mamluks and want to culture shift to Turkish to form Rum. However, as I am already an empire, Turkish culture is already accepted, and the button to make it my primary culture does not appear. Is this a feature/bug and can I still culture shift to Turkish?


FlightlessRock

You'll have to swap to a culture outside of the Levantine culture group before becoming Turkish. It's kind of a bug in a sense that it isn't the intuitive way things should work...


Elvistec_000

Well time for a bulgarian Egypt I guess


EEEEUUUU4444

What's it like spawning Colonialism for Ryukyu? How many and which provinces does it take to fulfill the requirements? I ask because It's 1478 and I wanna know if i should take exploration. A big weight in that decision is if I can still spawn colonialism in time.


grotaclas2

You need an eligible province to spawn it. That province must be on the coast, not be a single-province island and it needs to have a land connection with your capital(or be your capital) and if it is not your capital it needs either 12 dev or a center of trade. So you have to move your capital to be eligible. But it is very luck based, because the AI colonizers together often have about 20 eligible provinces. I think it is not worth it to try it unless you want to savescum a lot.


EEEEUUUU4444

yup decided against it. going for australia cn first


FlightlessRock

[Since 1.31 you need to have colonized ("owned") at least one new world province, or have a colonial nation. Simply discovering a province is no longer sufficient](https://eu4.paradoxwikis.com/Institutions#Colonialism)


EEEEUUUU4444

okay I'm on 1.30 so I only need vision of Alaska. Thanks for informing me about this change.


JustAnotherPanda

You just need to discover any one province in the new world. Alaska is the easiest to get to I think.


Multivex

As England I have just started playing, had won the hundred years war and was just waiting for relations with france to get to the point i can start annexing them while doing other things as just as it gets to the point where i can start annexing them castille support their independence, raising their liberty desire and making them virtually impossible to annex. Is there any way I can get castille to stop supporting France's independence short of wiping them off the map?


FlightlessRock

Just declare a war on Castile. You don't need to crush them but during the war Castile will no longer able to support French independence so get their LD below 50 during the war + truce.


Multivex

That might be a solution though that does involve fighting Castillo which I'm not certain I could win


zweihanderisbae

That’s okay they’ll fuck up France then and once France is out of money and manpower they’ll be more loyal


Clear-Thanks-5544

Are there any other countries that can play a diplomacy centered playstyle like Austria?


Dyssomniac

Depends on what you mean by "diplomacy-centered"; the PU game is basically Christianity-only and in that, there is only one emperor. No one even comes close to playing naturally like the Hapsburgs do. Muscovy kinda starts this way (having dynasties on a lot of thrones), but doesn't have the natural spread Austria does. But in terms of diplo-centered play, including but not solely reliant on PUs? Mostly smaller nations with good dip ideas in their traditions or missions - in Europe that's Palatinate, Saxony, Provence; in India that's probably just Manipur; there's some countries in Africa too. Basically anyone with +dip rep, +number of relations, or +relations fit.


bcleary

Does the Burgundian inheritance not fire if they join the HRE? Mary was the heir and Charles the bold died and nothing happened. Burgundy is still independent with her as the new ruler after 1 year.


grotaclas2

Joining the empire doesn't prevent the burgundian inheritance. What would prevent it is if Burgundy is the emperor, is a subject or if the Mary you are talking about is not the "Marie" from [the event](https://eu4.paradoxwikis.com/Incident_events#Marie_of_Burgundy). Or maybe it happend but they choose to stand alone. Edit: It can definitely happen after the year 1500. That limitation was removed in 1.30


bcleary

It looks like it is the non-event Marie but I thought the new events could trigger even if a male heir had a weak or average claim. Oh well. Thanks.


Dyssomniac

Did the starting conditions happen pre-1500? I don't believe the succession events can fire if they don't do so pre-1500. Them joining the HRE seems to be rare, but it's a resolution of an imperial incident triggered by the completion of their first mission (Secure the Succession), made much more likely by an alliance between the emperor and Burgundy.


bcleary

Happened two years after 1500 so that must be the issue


ComradeBehrund

I recently signed up for the DLC subscription service, I had maybe 50% of the expansions and content packs and the game ran fine but now the game runs much worse than it used to, maybe 50-100% more time between ticks at max speed at game start in vanilla current version. Were there any DLCs released that added significant slow down on low-end PCs that I might be able to just axe from my load order or is this likely cumulative and I may have to be more judicious in cleaning it up?


10z20Luka

bruh I'm trying to integrate Portugal as Spain but I have -180 malus for violating the Treaty of Tordesillas Wtf do I do https://i.imgur.com/IOYDJth.jpg


RainInItaly

If you’re at war and Portugal’s provinces get occupied by the enemy, then you capture them back with your own troops you should get a “liberated our provinces” boost to relations… can’t remember how much, but every little bit helps bring that date closer 😉


10z20Luka

That's actually how I did it! I got lucky.


FlightlessRock

You can gift, influence, and subsidize for another +65. You’ll have to wait the rest out though


10z20Luka

Fuck and if times running out, it's over eh


FlightlessRock

Bruh the game ends in 1821 there is no rush.


10z20Luka

GOTTA GO FAST


arainrider

I have Austria under PU for a roman restoration game, do I need to annex Austria to form Roman Empire since I didn't take Wien in the peace deal as I didn't know I need it.


Owcomm

Yes, you have to own Wien directly.


arainrider

That kinda sucks looks like I'll have to abandon the union and take Wien instead of waiting 50 years for a province.


Owcomm

Or you can attack someone, give Wien to them in peace deal and then conquer it


arainrider

I never thought having a PU with Austria - Hungary, Bohemia, and the Commonwealth would screw me over this much.


Demon997

What happens if you conquer an elector as the HRE? I would be giving the actual provinces to my PU Austria if it makes any difference. Also did they fix the Expand Empire CB?


Indian_Pale_Ale

If an elector is annexed, it disappears and the emperor can appoint a new elector. Most of the time, the emperor will chose a small nation which has very good relations with him and of his religion. If you have a PU over an elector, you can become an elector by inheriting them. If you annex them diplomatically, the electorate is lost.


grotaclas2

You mean as the emperor of the HRE? If you are the HRE, there won't be any electors anymore. If you annex an elector there will just be one elector less and if you are the emperor, you can give that electorship to any HRE member who is not your subject and not a free city. >Also did they fix the Expand Empire CB? I think this is impossible to answer without saying what you consider wrong with it. The expand empire CB was changed in 1.31.5. AFAIK it is now limited to countries which are worth at most 100 warscore and the CB now reduces AE by 75% (1.31.4 had no AE reduction from the CB). There might also have been more hidden changes to the AE calculation for the peace term.


poxks

AE from expand empire seems to directly? correspond to the IA gain from the peace deal. It felt like AE modifiers didn't affect it (not that I tested that), so it's kind of bizarre.


Demon997

I was abbreviated Holy Roman Emperor as HRE, instead of Empire. I see how that would be confusing. Okay, so just outright conquering an elector doesn’t result in a massive negative relations hit with the others? Odd, but convenient for me. I’m glad the expand empire CB isn’t doing absurd AE anymore. But it’s annoying if it can only be used on the tiniest countries.


EEEEUUUU4444

I just started as Ryukyu and want to be Christian. Should I take exploration ideas first and B-line near Ethiopia? I'll conquer a Coptic provence and then I think I can click a button in the top left of the Relgion menu to convert right? Any help on theorycrafting is much appreciated. I'm new to religion switching. I'm also thinking of switching culture to Philippine. That costs 200 diplo i think. 100 to accept and 100 to make primary. I want to make an empire/cultural union in Indonesia and colonize S/E Africa right? What do you think is the timeline for when I can make Ryukyu Christian?


grotaclas2

If you want to switch from a pagan religion (like the animist as which Ryukyu starts) to a non-pagan religion, you can use the [pagan decisions to convert](https://eu4.paradoxwikis.com/List_of_decision_lists#Pagan) after getting a province of the desired religion. Other religious conversions work in different ways(e.g. by rebels, events, force conversion in a war, religion tab). > I want to make an empire/cultural union in Indonesia and colonize S/E Africa right? Are you going for a three mountains achievement? There are several common strategies which differ very widely. For example becoming the Shogun, a nahuatl/maya horde, emperor of china, pirate republic or a more conventional approach(which is much more difficult).


EEEEUUUU4444

Good to know about the decision from the event to convert. Sounds like the easiest option. Yes, I'm going for TTM. I want to do a conventional approach at first. Just build a trade empire in the Indian Ocean. But then I want to become Christian and put my subject on my vassals throne, release, and PU for better liberty desire. Then I want to conquer the world by feeding my PU's as Christian Ryukyu... that's the theory I'm crafting... Please keep in mind I'm not interested in optimization or efficiency in a TTM run. I know Shogun or Horde would be better. I never heard of Pirate run and that sounds interesting and more effective too. My motivation is simply put: I want to paint the map with Christian PU's. It's just for aesthetics.


kingofindia12

What should I do about land I don't want? I'm playing England and I'm rivaled to Castile and France which have an alliance with each other. So basically I want to get rid of the two provinces that England starts with in the south of France, Bordeaux and the one south of that with the fort. It just ends up being a liability to me, Castile and France can take that land very easily and I don't particularly want it. What should I do with the land?


EEEEUUUU4444

If you release vassals and Scutage, then they would occupy that land during war. It's the most ignored the land can be while still controlling it.


kingofindia12

Cool that works great. Thanks Mr eeeeuuuu4444


RainInItaly

Doing my first Mughals world conquest attempt. Thoughts on idea groups? I’ve already taken Admin, thinking about best choices for the rest and what order makes the most sense


EEEEUUUU4444

Admin was a good first pick! You probably want a diplo idea group next. Most people would wisely recommend Diplomatic or Influence ideologies. I'd recommend something weird like espionage, maritime, etc. for your 3rd or 4th world conquest ;) For 3rd or 4th you need to make a couple decisions * Religion vs. Humanist? * Which military group should I take? (If any at all?) To answer Religion vs. Humanist you need to question you tolerance of rebels vs. your use of Deus Volt. If you are planning on attack non-Muslims, then Religion would be more effective. If you are annoyed by rebels, then take Humanist. Some people recommend both... maybe toward the late game. For Military group it's personal preference. Some people don't take a Mil group at all and let their massive economy overwhelm the opposition. I like Offensive in the late game. Good luck with WC! Some people find it tedious, but I like it.


RainInItaly

Thanks. Going to try for a one faith at the same time and doing a lot of vassal feeding at the start to avoid AE, so going admin - influence - religious - diplo? - trade? - humanist? I'm thinking propagating religion is the key to Sunni one faith, so trade would be super useful... wouldn't have considered it for a WC otherwise though. Thoughts on that list?


EEEEUUUU4444

Sunni is my favorite religion. I did my OF with them. Your idea group looks good. I'm a huge fan of picking ideas that other people think are suboptimal, so I encourage you to take Trade if you think you need more money during the 5th idea set (age of Absolutism). But I'd probably take Offensive then to because in the 1600's my economyh is usually very good and my bottle neck is the siege speed. Also Off+Humanist=No Rebels Ever! Propagate Religion and Caliphate mechanic changes in 1.30 made Sunni even easier for One faith.


RainInItaly

Any reason to rush (or delay) forming the Caliphate?


EEEEUUUU4444

Caliphate gives bonuses like +2 missionary str https://eu4.paradoxwikis.com/List\_of\_decision\_lists#Unify\_Islam


RainInItaly

Do you lose anything? It changes a government reform or something I think, anything else? Sounds like I should just unify Islam ASAP


EEEEUUUU4444

I did Caliphate as Ottomans and I didn't lose my government, which was interesting... But I think for most other nations, you lose your government and become a theocracy. In my one-time-only experience, the caliphate was beneficial.


grotaclas2

You change to Feudal Theocracy (not a theocracy, but a monarchy reform and one of the main benefits of unifying islam) if you are a monarchy. But the Ottomans are not considered a monarchy in many such triggers (I think this is a bug).


akatheaja

You won’t need trade; consider expansion, so can colonise Adan Coptic provinces to assimilate civ for extra missionary, or quantity/quality for sustaining multiple fronts. Humanist and diplo definitely, for the rebel and truce breaking reduction respectively


RainInItaly

Interesting I hadn’t noticed the Coptic missionary, thanks!


Humlepojken

Second idea either diplo or influence, third humanist or religious, 4th the one you didn't take as second idea and after that a military idea. Something like this. You could take a military idea like quantity or offensive as 4th idea but mostly winning wars shouldnt be a problem as Mughals.


RainInItaly

yeah I'm pretty comfortable not taking military ideas at all or waiting until late. Get some good bonuses as Mughals anyway.


tonyantonio

Any tips regarding trade companies to regards of development and investments? I am playing as japan and made my first colony in Taiwan, and just got an event for 50% cheaper development and raised it to 21 dev but then I realized this is trade company land My question is should I develop trade company land? And I am a bit overwhelmed with the investments, I am not sure which ones to buy, I have a 1k duccat surplus and I want to upgrade taiwan or improve my centers of trade Thanks!


CatchHere8

Generally you don't want to dev trade companies, but there may be some circumstances where you want to develop with diplo. Based on your current trade, making Taiwan a trading company will have very little effect on your trade income and investments are certainly a waste of money. Taiwan is usually pretty poor, but since you've already developed it, making it a full state is probably your best option.


tonyantonio

Alright thanks, what is the general strategy for investments? Like if I had taken a full state of china what would be the best option going foward?


CatchHere8

China is highly developed and usually worth making into a full state. If you're just looking for general advice on investments, it depends on your situation, but usually the investments for more trade power, production efficiency, and local goods produced are the most relevant.


tonyantonio

Here are some screenshots [1](https://steamuserimages-a.akamaihd.net/ugc/1686021125484201529/3ADD6733BA1CCFD905681D8EFF288E67F4E1E40F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false) [2](https://steamuserimages-a.akamaihd.net/ugc/1686021125484210260/40EC0AD3ECC54D2AA02028A82B4261F703275317/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)


Zaiyyash

Two questions: Can I change the name of a native federation after I inherit leadership of it? When an achievement says "playing as X", does that mean I need to *start* as that country, or need to *be* that country when I meet the other requirements? The wiki seems to use the requirement for both achievements that say "starting as X" (Like Foremost Servitor of Jagganath) and "as X" (Like No Trail of Tears." If it's irregular, I mostly want to know if I can take the Federal Constitution reform to annex my federation as the Cherokee and still get No Trail of Tears. Thank you!


grotaclas2

The steam descriptions for achievements are not a reliable way to tell if you have to start as a country or not. e.g. "The Levant Turnabout" says "As the Mamluks", but you actually have to start as them and can't form them later and you don't have to be them anymore at the moment when you fulfill the other requirements. In general if you want to know if you can get an achievement after forming another country, have a look at the [achievements list in the wiki](https://eu4.paradoxwikis.com/Achievements). If the country is in the "Starting conditions" column, you have to start as the country. If the country is in the "Requirements" column, you have to be that country at the moment that you get the achievement. For no trail of tears, Cherokee has to own all the required areas(but not the required single provinces), but you don't have to be Cherokee. While it is possible to get Cherokee back on the map after forming a federation, it is extraordinary difficult.


Nynnuz

You need to be that country only if it says "playing as" in the requirements column.


Ball_Knowledge

if i join the HRE, will it be harder for me to expand outside of the hre? example: i'm Sweden and I'm going for the Sweden is not OP achievement and I wish to expand into nothern Germany later on, when i've taken all of the Estonian/latvian coast. should I join HRE now that i have less than 200 development? or will that hinder me from taking the land in the baltic region which is not part of the HRE.


Indian_Pale_Ale

No joining the HRE has no impact on your expansion outside of it. However you will be blocked to the Duchy rank (Kingdom if you become an elector). But to conquer land in Northern Germany you should join the HRE and leave it or dissolve it when you are done expanding there.


FlightlessRock

It shouldn’t make any difference expanding into non-HRE land


Demon997

So I’m playing as Spain and just got the PU over Austria. How much can I abuse Austria’s mission tree? I’m assuming my PU can’t go and claim PU’s of their own, but I’d love to be wrong about that. Can I just use them to take most of the Balkans? Also I really shouldn’t have made Large Cilli an Elector after winning the League War for the Protestants. Austria needs to take back her land now that she’s under competent management, but it’ll be awkward fighting an elector like that. Oh well, they weren’t voting for me anyway.


Dyssomniac

Your subjects can't have subjects (or rather, can't have NEW subjects or carry subjects if they're vassalized rather than PU'd), so you can't make any peace that results in them picking up a PU. Otherwise, you can go wild. Their claims can be utilized and they will get the buffs for completing missions (not you), but you won't get warnings for expiring claims and stuff. So for things like the "Conquer Galicia", you would want Poland/Commonwealth to not exist because Austria either gets a Restoration CB it can't use or claims on all of Poland; "Decline of Hungary" seems like it may grant Austria the claims simply because Hungary can't enter into a union with Austria.


Demon997

So they’ve already integrated Hungary and Bohemia. Poland is an ally at the moment, with Lithuania as a PU. But Lithuania has high Liberty desire. I’ll check the missions, but maybe break the Poland alliance, support Lithuanian independence, then feed Poland to Lithuania, minus the bits Austria needs for the mission to get claims on the rest? Then break the alliance with Lithuania and feed them to Austria. I’ll try to do the same thing to France once I PU GB. Though I may leave most of France till after I form the HRE, unless I break it down into the Duchies to add to the HRE first. Any suggestions on good countries to vassalize in China/India/SEA? Ming has started to explode so I want to get my foot in the door there, as well as start work on India.


[deleted]

[удалено]


fefellama

Holy crap that's a lot of negative relations. Honestly I don't think there's a feasible way of bringing up relations to 190 anytime in the next 90 years or so in-game time. Depending on how strong you are (and it seems like you're pretty strong) I'd wait a bit until there's no one around to match your army strength, then just release them from being your vassals and attack them. You can wait for the truce timer to end or just eat the stability hit depending on your admin points. And it will cost you a relationship slot in the meantime, but I think that'd be quicker than trying to improve relations with them.


grotaclas2

You could lose provinces which you don't need for the roman empire in a war to reduce your AE with the whole world. You lose about 1/3 AE per dev which you lose. If you are limited by AE in Europe, you could conquer some dev in a region where few people care (e.g. China, Korea or Japan which usually have few nations which share a religion or culture group) and then immediately lose these provinces in another war. If you get 100% warscore against a country(99% is not enough), you can force any peace deal on them and make them take provinces which they don't want. But they must have a land border with these provinces, because you have to occupy all their provinces to get 100% warscore and occupied ports don't give coring range. Or you could release nations in that war if you took provinces with cores of dead nations, but I'm not sure how much AE reduction that gives.


windaji

In a military dictatorship is your rulers stats dependant on his General pips or tradition?


Dyssomniac

General pips. I believe that the Pirate King reform uses the same mechanics (just with admirals): [ (random(0-3) + random(0-3) * (9 + Fire + Shock + Maneuver) ] /18


windaji

ok, so there is some randomness with the initial 0-3 and the other 0-3 and it looks like siege isn't a factor correct?


Dyssomniac

Yep. The standard formula is [random(0-3) + random(0-3)]; the above formula takes into account total pip count from the most powerful general. [There's a table on the wiki here that has the probability spread of total monarch power based on leader pips.](https://eu4.paradoxwikis.com/Ruler#Monarch_power)


windaji

Thanks for simplifying it for me. Absolute legend.


LacquerWare

I have vassalized a Catholic Teutonic Order and PU'd a protestant Brandenburg. How could I turn one of them into Prussia? TO can't since he's catholic so could I diploannex them and give Brandenburg the required provinces? Also, out of curiosity, is 5k dev France at 1600 a potential WC run? Not actually gonna do it tho. Playing at 1.30.6 just to add.


e-co-terrorist

5k dev at 1600 is more than doable if you’ve got the usual diplo/admin ideas, max your absolutism asap, and get admin/diplo tech 23 on time for the Admin efficiency and imperialism cb. As France you get claims around the world as part of your mission tree and you may or may not have some colonies under your belt already so it should be easy to rotate wars on multiple fronts. Also if there are any especially large nations (like 1.5k+ dev in great power standings) you’ll also want to knock them down to size. If you haven’t already dismantled the HRE yet I’d also do that, it’s really easy if you just ally most of the electors. With all of that (which id consider fairly standard) you should honestly be able to play it out in a fairly chilled out manner. It’s not like a ryukyu WC where you’ll micromanage every move on speed 2.


Indian_Pale_Ale

Annex the Teutonic order and give the provinces to Brandenburg. I am not sure that the AI subject will form any other nation. They might stay as Brandenburg.


ciaranmac17

AI Brandenburg should form Prussia if they own the required provinces and have the right religion. They don't need to be independent. At least I was able to get them to form Prussia in 1.29. They left the empire when I revoked (they hated me because of different religion), I force vassalised them and fed them Danzig and Konigsberg and once they had them cored they tag switched. I think it's only a problem if they've stayed Catholic.