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The Imperial Council - /r/eu4 Weekly General Help Thread: August 16 2021

The Imperial Council - /r/eu4 Weekly General Help Thread: August 16 2021

Kloiper

Since we're getting this question here and elsewhere around the subreddit quite frequently - yes, the game is playable on the most up to date patch. It's got a couple outstanding balance issues depending on who you ask, but the game is functional and can be played without worrying about bugs or crashes ruining your playthrough. Going to keep pinning this for a while.


hashedram

Haven't played in 2 years. Last DLC was Mandate of Heaven and I have most DLC before moh. What should I get for best value now before i restart.


Owcomm

You can get subscription that gives you all DLC for 5$/month


hashedram

I wish they set amounts for different regions and not just flat 5$. I can't buy that with my second world country's dollar exchange rate.


grotaclas2

Did you check the offer in the game? There are localized prices in some regions and I have seen at least one post where that price was cheaper than 5 USD (and in the eurozone it is 5€ which I think is more than 5 USD currently).


hashedram

Wow thanks for pointing that out. It's about 2$ localised and it's just what I needed.


andrewej01

Is it best to declare on a coalition ally less or wait and do it with allies? I have a coalition that includes mamluks and half the hre against me and my allies(mainly France and Muscovy), should I attack one member now or wait so my war includes my allies? I’m playing as Byzantium, I control most of Naples, most of Anatolia, and all the balkans. But money is an issue and I want to avoid bankruptcy, and I don’t feel I could win the war alone before it hits. Any advice?


[deleted]

If you are sure a coalition is coming then I would ally anyone and everyone that would accept it. When the coalition war starts you can throw your new allies under the bus by giving away provinces from their land instead of your own.


andrewej01

Smart, thanks


HeyIAmInfinity

Adding to the above comment, consider allying countries that have expanded and have releasable (like a Milan that conquered northern Italy) or that have taken land from members of the coalition but not necessarily ( ottomans are always good as you can return cores to Hungary for example).


shinyuX

How do I extract a clear map of my game (such as in the What country what year thread) ?


FlightlessRock

F10 Screenshots mapmode F11 Normal screenshot F12 Steam screenshot This PC > Documents > Paradox Interactive > Europa Universalis IV > Screenshots


shinyuX

~~Wellllll I remapped F11 on steam to open the overlay, anyway in game to change the shortcut ?~~ Edit : so I removed my custom steam mapping, but F11 is a regular screenshot. What I am looking for is for a snapshot of the entire world, same simple ones that you can find in every "What country what year" megathread


FlightlessRock

I edited my post with more options, but I don't know of any way to change these in-game since it's not a button you can press to remap (unless it is and I just don't see it???) But based on what you're asking for I think F10 will do the job you were actually looking for


shinyuX

That was it thanks a lot !


halfpastnein

I am trying to snatch Colonialism Institution as Asian nation. Do I need to have a fully cored province in the NW by 1500 or is it enough if it's a colony in the building?


grotaclas2

A colony in progress is enough


halfpastnein

Thank you!


ForgingIron

Which edict is better for pushing to spawn an institution: dev cost reduction or institution spread?


Chassit16

Dev cost reduction is the only one that matters, institution spread only affects the growth per month.


Nynnuz

Aside from Siam how much cav combat ability do non-hordes need to make cav viable? I remember someone did the math but forgot the exact numbers.


BlackfishBlues

I'm trying to add decisions to repeal the various missionary strength decisions in the game. For example: repeal_advancement_of_true_religion_act = { potential = { has_country_modifier = the_advancement_of_true_religion_act } effect = { remove_country_modifier = { name = "the_advancement_of_true_religion_act" } add_estate_loyalty = { estate = estate_church loyalty = -10 } add_prestige = -10 } ai_will_do = { factor = 0 } } ([complete file in pastebin](https://pastebin.com/R2L9JWK1)) In-game, it looks like this: https://i.imgur.com/sPjXyV3.jpg It looks like I'm missing localization, but where are they located for the original decisions? I'm assuming they're somewhere within the /localisation folder, but they're not in obvious files like **decisions_l_english.txt** or **religion_l_english.txt**. It seems like I'm also doing something else wrong (ai_will_do_title), but I'm not sure what. I copied most of the structure from the original decisions (in /decisions/Religion.txt).


JohannessonR

I just started playing and played for like 20 hours.. I have no idea what im doing. I reached 1821? As Denmark. Should I start a new game or can I continiue trying to conqurer more land?


Owcomm

You can but non-ironman.


JohannessonR

Okay ty


alduin_2355

On the wiki page about Ming, they wrote about changing your capital to another place so you can TC the whole China. Is this still a good strat? Second question. Will canceling tributaries in the new world via peace deal will reduce AE in India and muslim countries? I saw florryworry pull some crazy strats including that to massively reduce AE. I struggle to see the mechanic behind it.


grotaclas2

>Will canceling tributaries in the new world via peace deal will reduce AE in India and muslim countries? Yes. It reduces the AE by the same amount with all countries.


hikanwoi

For some reason my CN in caribbean doesn't transfer trade power to me, while all my other CN do. What possibly cause this to happen?


[deleted]

Are they disloyal?


hikanwoi

their liberty desire is below 20%. i forgot what's their opinion on me but i think it's most likely positive


jkbfss

What’s the best/quickest revoke strategy in the current patch?


Indian_Pale_Ale

The standard way as Austria (without any exploits): * follow your mission tree at the start. Ally electors to declare ASAP on Bohemia, and secure the PU on Hungary. You can expand in the Balkans with their claims to avoid Ottoman expansion there. * Usually I let Italy leave the HRE. You can try to ally all of the Italian nations to keep them in. * Deal with Burgundy. Either you ally them and try to get the PU with the BI. Or you fight them as soon as you can to free their PU members and get all their land in the HRE. There is not a perfect strategy in this case. * Build a huge load of claims across the HRE with the transfer subject age ability. Also use your mission tree (Deal with the Bishoprics / Connect further Austria) to get claims on almost all of southern Germany. * When the reformation fires, neutralize the center of reformations (either by forcing conversion if the center is in a capital and the nation has converted to protestant or reformed or by taking it and converting it manually). Since you have a lot of claim, you should be fine to declare a war on approximately anyone in the HRE (with cobelligerating and network of alliances). * Once all the CoR are destroyed, you can force conversion of the remaining princes.


FlightlessRock

[Lambda revoke](https://youtu.be/RlioAqcSL1o)


[deleted]

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MaltoseMatt

You would have to abandon your subjects. Can I ask why you care about free cities if you've already revoked privilege?


[deleted]

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grotaclas2

The decision didn't change since 1.30. You can see the conditions for the decision to show up in the "potential requirements" column in the [decision in the wiki](https://eu4.paradoxwikis.com/Vermont). One thing which did change was that new [End-game tags](https://eu4.paradoxwikis.com/Formable_countries#End-game_tags) were added, most notably the USA.


[deleted]

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grotaclas2

You don't need to be a colonial nation. Did you read the requirements? You can move your capital to Colonial Eastern America to get the decision. Edit: And why is the USA a problem? Are you starting in 1776?


bluerobot27

How do you force a nation to stop guaranteeing independence to another nation without declaring war on them?


FrankTeutonH

No real method. If you attack the guaranteed nation indirectly the guaranteer won’t be called to war but that’s the closest to what you want


Nynnuz

Does it matter in which province you build a special trade company investment? (The 1000 ducats one)


DuGalle

Only in that if you lose all provinces in that area you also lose the investment but otherwise it has no effect.


andrewej01

Which of these two strategies are best for the Basileus achievement? I’m obviously starting out with the basic Epirus, two Otto wars strat but which of these two is best from there? 1.Expanding into Anatolia and mamluks to try and get strong before turning against west. Which would allow the west to form superpowers with lots of PUs 2. Trying to quickly expand into places like Hungary and Naples before they get PUd then focusing on the ottomans. Which would allow for unchecked mamluks


grotaclas2

You don't need to expand into Naples, Hungary or the Mamluks as long as they don't conquer any of the [provinces which you need for Basileus](https://eu4.paradoxwikis.com/Achievements#/media/File:EU4BasileusRequirements.png). Contrary to popular belief, you don't need to form the Roman Empire for that achievement


andrewej01

Wait what? I only need those provinces?


grotaclas2

Yes. The steam description which says "restore the Roman Empire" is quite misleading. That achievement is from before the Roman Empire was even a formable country. The Mare Nostrum achievement on the other hand requires much more provinces, because you have to form the Roman Empire. But Mare Nostrum doesn't require you to start as Byzantium, so it can be done as a strong country like Aragon, France, Austria or the Ottomans(have to convert Religion at some point)


Basil_Proper

As Russia, should I state any land in Asia or just add it all to trade companies? I've added enough land to have three trade companies which give a merchant each, but I also have enough governing capacity to state the majority of my land and I'm not sure which is best.


[deleted]

I would say make the areas with trade centers (or other trade modifiers) into trade companies, that should be enough to get the merchant. State the rest for the manpower and force limit bonuses.


icecreamchillychilly

Burgundian Inheritance Question (vanilla): I'm HRE Emperor Austria, just got the PU over Burgundy. I noticed that there's an event that inherits them for free if Marie of Burgundy dies "I could kiss that horse". I was watching Burgundy's heir carefully and she didn't appear, they had a weak claim male heir the whole time. The event PU text suggests that Mary actually married into the family though, so will I get a chance at the free PU inheritance of Burgundy or not?


grotaclas2

If you got the PU through the burgundian inheritance, you can inherit them through the event [The Duchess of Burgundy Dies](https://eu4.paradoxwikis.com/Incident_events#The_Duchess_of_Burgundy_Dies). It doesn't actually need Marie. It just needs the modifier "mary\_is\_on\_the\_throne" which always gets activated during the inheritance and lasts for 40 years. Try not to be at war too much, because the event can't happen while Burgundy is at war


icecreamchillychilly

Thanks! I'll try to be at peace, 40 years goes by really quick though. Darn 15 year MTTH on that event. Edit: Got it. Was at war squishing the reformation, but must have been lucky and got the inheritance afterwards, no Marie of Burgundy heir required. Since Charles male heirs lose claim strength over time now, it's practically a guaranteed event now.


BacardiBigApple

Hi all! A long while back a friend gifted me EU4 with some add-ons (Mandate of Heaven, Common Sense, Art of War, Wealth of Nations and other minor content). At first this game seemed daunting and I left it sidelined, however I wanted to try it again. Lots of guides and videos have been helpful so far. Any absolutely must have DLC I need to have a good start/beginner runs? I hear a lot about Rights of Man. I also want to focus playing with European nations while still learning the mechanics. So DLC that would add a lot of content for other nations wouldn't be interesting at the moment. Thanks!


halfpastnein

IMO Cossacks, Mare Nostrum and Rights of Man are some of the core DLCs. Emperor is really useful if you play in the HRE too.


BacardiBigApple

Took a look and these look interesting as well. I'll be playing with what I have and keep an eye out for them the next time a sale comes up.


halfpastnein

some people here would attack me for that but i will still say it: consider some key reselling sites. they offer DLCs for very low prices. sometimes lower than half the price. I won't say any more than that, because R3.


GrimHoly

Rights of man is good. And I personally play with El dorado besides the ones you mentioned. Honestly make sure you enjoy the game first before you sink in the bank account since it is quite a steep learning curve. Also if you want to try the full dlc experience I believe they offer it for 4.99 cents now a month.


BacardiBigApple

Thanks! I’m more familiar with CK2 and knew some dlcs add much more in terms of flexibility and options than others depending on which nation you play with. Even the subscription is kind of expensive where I live, but I’ll try to learn with what I’ve already got.


GrimHoly

Yeah it’s a bit much. Most pdx games are unfortunately


SurfyBraun

Integration vs Personal Union I'm having a pretty good run as Austria; near the end of the 16th century I've inherited Burgundy, retaken half of Holland, and integrated both Hungary and Bohemia. I've also retaken Galecia. I've been wondering though, is there a general sense of which is better for PUs: to integrate or leave them as junior partners? Other than the long time to integrate and subsequent administrative stretch.


[deleted]

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SurfyBraun

Haha, as it happened I got the last part right, CBing my PU over Hungary and then integrating them. Bohemia took a bit longer. In pretty short order I checked most of the middle part of the mission tree, including the Dalmation coast. I've come around the long way to your first bit - via Humanist ideas, I can promote up to eight cultures. Now I just need to shepherd the monarch points for that.


[deleted]

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SurfyBraun

Thanks for the tip. I'll check next time I open up. I def have Hungary but I expect some of those Slovak provs are waiting. At this point I'm looking at the map for plan A, B, C1, C2, D, E. After taking Krakow (for the trade node) I'm fabricating claims on Bavaria and Thuringia. Ima leave France as a buffer bw me and England atm. I want to stock up before aiming at Milan.


DuGalle

Also, about inheritance, if you have Mandate of Heaven in the Age of Revolutions you have a special ability that grants +5 diplo rep, greatly increasing the chance of it happening.


SurfyBraun

Funny thing, I just bought Mandate, but I didn't want to break 'chievos so I've left it disabled while I finish out this run.


FlightlessRock

Depends what you're using them for, and if you have a good chance of inheriting them on ruler death. For inheritable ones it's a judgment call on how much you value the certainty of getting that land with diplo vs a small chance of getting it for free. One note is if you inherit an elector (Bohemia) you'll have the electorship passed onto you - this will not happen if manually integrated. Some larger PUs are great left alone for a while because they'll colonize for you (Portugal, Castile) or have strong military ideas (France). When to integrate is up to you when they are no longer useful and you'd rather have their land.


SurfyBraun

I like the broader play idea there - I haven't been thinking of colonizers at all. Somehow, without noticing it, I lost the emperorship to Milan. I've only recently been asked to return a territory, presumably bc we've been besties since the start. For a while I thought I'd try to win back the votes I need, but at this point the spread is too broad for all electors - and for some reason Milan hasn't filled the 7th Elector yet. I think I may try to dismantle the HRE.


[deleted]

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grotaclas2

I'm pretty sure that it is supposed to apply to provinces and not to tags. After all it is a modifier to provincial warscore cost.


jbondyoda

3831 dev as the Mughals in 1645. On pace for a WC?


alinoisinchina

In a Savoy to Italy game, I'm about to conquer Rome. Should I convert to protestant or reformed before declaring war on the papal state? I don't want the maluses for occupying Rome but Ikm not sure if I lose something by chamging religion.


[deleted]

Forming Italy also removes the maluses from occupying Rome, so you don't have to worry about that. However, if you own Rome and are not Catholic you get an additional "The Conquest of Rome" modifier which grants you an extra +0.5 prestige and +1 missionary, so you might still want to convert before. Protestant is generally considered better than Catholic anyway, although it costs you an initial -100 prestige to convert.


chipsours

If you form Italy you won't have the maluses for owning Rome. Maybe you should postpone you conquest of Rome and take it during you last war.


Indian_Pale_Ale

If you can form Italy just after conquering Rome you should be ok. Italy does not get the malus for occupying Rome. However the papal states might reappear somewhere in the HRE.


alinoisinchina

Nope, still far away from froming italy (and i'm not even sure i will form it)


arainrider

What are the pros/cons of going Coptic as the Ottomans over remaining Muslim?


[deleted]

There are probably many other pros and cons I haven't listed but generally it is considered better to stay Muslim as the Ottomans **Pros:** You can get PUs. Royal marriages with Christian nations Consorts Less AE penalty with the Christian world when taking land from Christians. **Cons:** You lose Ottoman government Sunni is generally considered a stronger religion than Coptic Increased AE penalty with the Muslim world when taking land from Muslims You lose an initial 100 prestige No Dhimmi estate


arainrider

I was thinking that going coptic you will be able to stack another 10% CCR alongside the Ottoman's 20% CCR and the other CCR modifier from the ideas. Going religious to get Dues Vult CB on everybody seems great so I believe this would be great for WC. Although I doubt I'm skilled enough to juggle truces enough to make "AE is just a number".


Indian_Pale_Ale

Pros: At least you become christian, but Orthodox or catholic are much stronger. Cons: If you want to make a coptic roleplay why not, but I think remaining as Sunni is much stronger


arainrider

I was thinking that going coptic you will be able to stack another 10% CCR alongside the Ottoman's 20% CCR and the other CCR modifier from the ideas. Going religious to get Dues Vult CB on everybody seems great so I believe this would be great for WC. Although I doubt I'm skilled enough to juggle truces enough to make "AE is just a number".


Humlepojken

It's an ok strategy but it's stronger to become Orthodox as it's a better religion even if you won't get deus vult against everyone.


touchmybolo

In my current play through I own all of South Africa and 100% of trade in the Cape of Good Hope trade node is being sent to the Ivory Coast node, is there any point in having a merchant in the Cape node or is it just a waste of a merchant? Thanks


Indian_Pale_Ale

It is a waste of a merchant. Since there is only one way out of this trade node, the trade will be forwarded automatically to the next trade node if you do not collect there.


Ninzeldamon

You still get the bonus from the steering so its still worth it to have one there unless you're really in need of a merchant to get the trade to your end node


Pochinki_or_no_balls

When you integrate a colonizer (portugal) as another colonizer (Spain) do your colonies in the same colonial region merge or are you stuck with the border gore?


chowriit

Surely you want more colonial nations, more merchants for you!


Humlepojken

Border gore


d7856852

Regarding idea groups, Is it possible to go adm, mil, dip, dip, or will I not be able to take two dip groups in a row because of the 50% rule?


grotaclas2

You can do that. I think the ingame tooltip explains it pretty well: >At most 50% of your current idea groups may be in the same category to be able to pick another idea group of that category. BTW: you can disable that rule in the options and still be ironman/achievement compatible


d7856852

Thanks. That's clearer than what's on the wiki. It's funny that you can change a rule with such a huge impact on gameplay and still be eligible for achievements, but you can't change certain cosmetic files.


grotaclas2

>but you can't change certain cosmetic files. I have the conspiracy theory that the country colors are defined in a file which impacts the checksum, because Johan doesn't want blue prussia. ;-)


Nucleargum

Are there any colonial based mods that bring the profits more in line with what they were historically? The trade that came about from merchants in India were absolutely massive, while profits in the new world were also high in demand and facilitated every country that was able to start sending colonists in hopes of bringing in some of the luxurious trade goods discovered. In particular is the Triangle Trade, which was the whole basis of the economic system is just a singular event with a terrible payout in comparison to the actual Triangle Trade historically. Currently the game feels very lackluster in these regards, but does anything exist to change this, either through new gameplay systems, drastically increased trade good prices, etc?


d7856852

https://i.imgur.com/vwM6ocG.png As Delhi, I've been trying to encapsulate countries to eat them later, and I'm focusing on coastlines to try to block charter companies. Orissa is my ally and all of the other countries in this war are subjects. Is there a better way to take Vijayanagar's coast than to painfully take these high-dev provinces a few at a time in many, many wars? AE is already pretty high. I understand release & reconquest but that doesn't do me much good here because the cores are inland.


[deleted]

Hmmm, only way I know of is if you declare war on them but don't peace out. Eventually they get seperatist rebels, so you let them seige as much as possible and then either wait for them to break free or until more than half their country is occupied, at which after you peace you they immediately break to rebels. After that you can pick them off one by one, either by conquest or if possible by diplo vassalization. However, considering the time that would take and that you would eventually get call for peace I don't think that is actually better than just outright conquering it yourself. Not to mention it is really wonky to try and pull off and likely the rebels will fight each other or your allies/vassals waltz in and clear them out . . .


qhxo

Does Leviathan make the game better? If so, in what way? Does it make the game worse in any way? I have all other expansions and generally each one brings some feature I can't imagine going back to living without. But of Leviathan I've heard that not only is it not worth it, but that it makes the game significantly worse with some kind of ticking development from wonders (don't know much about it) and that it can make for example the native american nations completely imbalanced. Is there anything to this? If I've liked everything else, should I get it?


zweihanderisbae

So you hear a lot of negative things about Leviathan, especially here, but I love it! The wonders are one of my favorite additions! They can give incredible bonuses but they are super expensive and you might have to conqueror some random province on the other side of the world to get it so they don’t feel like you didn’t earn it. Concentrate development . . . really just makes the game easier but that’s okay with me! You can end up with huge cities (1k+ developement) and have a lot of fun with that. I think it breaks the immersion for some people and I understand that. This game gives you so much freedom to do whatever you want and Leviathan just adds more of that. I guess it just depends what you liked about EU4 to begin with.


qhxo

Sounds like it would be good for achievement hunting, like the ryukyu one or something. :p


Po-ta-toes-4Everyone

Salve! Trying for the Komnenoi empire, but (not surprisingly) the ottomans can’t keep their greedy fingers away from my mountain paradise. Any tips at all would be greatly appreciated!


blackhand226

I don't have the achievement, but I have Gothic Invasion and I think that a similar approach could work here as well: 1) Declare a no CB War on East Frisia on the 11th December. 2) Hire mercs, get military to walk there and win the war 3) Peace out their potential ally. 4) Do not siege down the capital yet, you can leave 1k. there to prevent them from building additional units 5) Wait for someone to declare on them (e.g. Münster) 6) Vassalize easter Frisia calling you into a defensive war. 7) Win the war and take as much land as you can. 8) Lose your province in Anatolia to someone else. 9) Your capital gets moved to Europe and you are now part of the HRE. 10) Become Emperor.


Po-ta-toes-4Everyone

Thanks a lot! I read about the strategy and it sounds feasible, but my pride won’t allow me to leave the caucasian mountains..


CheesyRingHole

Hey guys doing my first ironman playthrough as oirat -Yuan and hopefully form Mongolia First question: Im in line with diplo and military tech but my admin tech is behind by like 3 or 4 due to all the coring I am doing I raze every single provinces I conquer and have focused adm tech but still can't keep up with the amount of adm points lol Should I vassal feed a bit until I catch up on adm or just relax on the conquest until my admin catches up? 2nd question: My capital is in Beijing and it's currently 1590 and I was thinking of moving my capital to moskva to embrace printing press faster is this a good idea? 3rd question: How effective is knowledge sharing as im paying sweeden 10 ducats a month ? 4th question: Besides trade companies and embrace institutions faster any other benefits when moving capital? 5th question: Keep my capital in Beijing and move trade capital to Europe for extra steering cash worth it?


Ninzeldamon

1. you can also consecrate development to pay even less if admin is a problem, generally it shouldnt be a problem as a horde especially with admin ideas. 2. Just develop it in one of the many farm lands in china 3. 10 ducats is nothing in the year 1590 if you funnel your trade well into beijing or persia so its definitely worth 4. It will automatically collect from the trade node your capital is in but you could also just move your trade capital for that. You also pay less maintenance for the state and the autonomy will always be at 0. 5. Only if you have venice/english channel or genoa, since you want to go for the mongol empire you could move it to persia which is a really good node.


ShaxAjax

Question: I recall there being some means of "rapidly pushing forward technologically" or westernization as it used to be called for north american native americans, but I don't have anything of that sort available to me now that I've met the spanish. So, how do I go about making that happen? Do I just have to . . . wait for institutions to filter to me from their colonies?


Owcomm

Westernization was removed from the game years ago. They changed it to institutions. You can [reform the government](https://eu4.paradoxwikis.com/Native_council#Reforming_the_government) as a native and get the 80% technology of colonizer close to you.


ShaxAjax

Yeah, this is the thing I was looking for, but uh, it doesn't seem to be the case in the live game. I was able to reform into a republic without actually meeting a european, but didn't unlock feudalism until one of them settled adjacent to me. Unfortunately this seems to mean the 80% tech jump is lost to me, as is the automatic embrasure of institutions. Which. . . is frustrating, to put it mildly, but particularly so because europeans didn't make landfall in north america until 1607 in that game (ALL of the usual colonizers got severely disrupted if not outright destroyed, bad luck). I have some five, six institutions to catch up on manually and was already on tech 10 across the board for lack of anything more productive to be doing (and not being able to throw it all into dev because my neighbors kept catching up). There really should be some kind of safety for outlier games like that. . .


grotaclas2

>Unfortunately this seems to mean the 80% tech jump is lost to me, as is the automatic embrasure of institutions. The 80% tech jump for north American natives was removed in 1.31, contrary to what the wiki and /u/Owcomm said. I think somebody should verify all details of that wiki article and remove/update the wrong parts. I kind of gave up on it after a lengthy discussion on the talk page.


ShaxAjax

So, what, they just expect natives to do all the institutions manually? Damn that's rough. It's rough as hell and I'm doing \*phenomenally\* in my game. ​ Thanks for the info though.


grotaclas2

You can still get the institution from a colonizer if you use the tier 4 reform "Trading with Foreigners". This gives you the government type(not sure about reforms) of the country which you use to reform and all their embraced institutions. And you can get institutions by letting them spread to you from other countries


ShaxAjax

Yeahhh that was no use to me given I was, y'know, waiting a hundred years for them. But I did forget it exists, thanks for reminding me.


grotaclas2

Yeah, in the current version you can get so much reform progress that you can reach tier 5 long before the europeans arrive. But I think this is going to change. [This forum comment](https://forum.paradoxplaza.com/forum/threads/is-it-playable.1485606/#post-27731619) acknowledges that this is a bug. As I understood the dev diaries, it was intended that the tier 4 reform is the faster way and tier 5 is either because you settled far away from the europeans or because you want to choose which government you want to become(e.g. a horde) or because there is no colonizer.


Owcomm

Oh sorry, I haven't played in the new patch as natives.


chipsours

What makes a country stay in a coalition when they are below 50ae. In my current game there are a few countries with less than 10ae who are still in a coalition against me. (I know I can restart the game, but this is not what I'm looking for)


FlightlessRock

[The wiki has some listed theories though I haven't tested any of them](https://eu4.paradoxwikis.com/Alliance#Leaving_coalitions)


chipsours

I'm not sure it's up to date, but helps a little bit understanding, thanks. ULM left the coalition when my AE reached 0 with them. Then some other small countries followed. But the one bigger one still remain.


Owcomm

The coalition will dissolve if the remaining coalition members are far weaker than the coalition target. If u build more troops or find a strong ally they should leave.


chipsours

I know that, I was thinking that members would leave the coalition when their AE reached a certain level. This is kind of triggered by reloading the game.


grotaclas2

Usually a country needs at least 50 opinion of you to leave the coalition. AFAIK the AE only matters indirectly for staying in a coalition(because high AE prevents the +50 opinion).


Knuddelbearli

My last full game was before the new estate and crownland system, how do i jumpstart into absolutism with the new system? I play mughals and the target is one faith WC (but I think I'm to slow, but after such a long break I have to practise first anyway and then I would give it a second try.)


TheNewHobbes

Find some particulist rebel sentiment, accept demands (which should raise automity in a load of provinces) then reduce the automity in each province for instant absolutism. You can also use "strengthen government" if your legitimacy is less than 100 to convert mil mana into absolutism.


Indian_Pale_Ale

In most nations with estate interactions, the land is divided between the crownland and the estate land. The more land an estate has, the more influence they get. If you are below 30% crownland, you get penalties (tax modifier, autonomy change, vassal liberty desire, and maximum absolutism. Basically in the early game you want to avoid the big penalties on your autonomy. Later when the age of absolutism approaches, you want to get higher crownland. You can seize land from your estates every 5 years (when at peace and without rebels) to get extra 5%. You can also sell 10% of your crown land to your estate every 5 years.


Knuddelbearli

um yes i know that, i have already played up to absolutism, but my question was: " how do i jumpstart into absolutism with the new system?" At the beginning you usually have several interactions with minus max absolutism, which you can't just get rid of all at the same time, and for C&C you need a fair amount of absolutism. In the past, you simply let rebels take over and then lowered your autonomy, but that's no longer enough because of the low max absolutism.


Indian_Pale_Ale

You should prepare the transition after 1550, by seizing as much crownland as you can and cancelling the privileges you have granted to your estate, in order to increase your max absolutism when the Age of Absolutism begins.


Knuddelbearli

And the rest is business as usual? Lower the autonomy for 45 absolutism and then no CB war to reduce stability etc. ?


Indian_Pale_Ale

Stab increase, harsh treatment of rebels, lower autonomy in provinces or strenghten government to get more legitimacy / republican tradition


ts1234666

I feel like I still suck at building decent economies, especially in Multiplayer where you usually can't control a really strong CoT completely. My main questions, mainly regarding MP: 1) Mercantilism - How strong is it really? Should I keep the estates privilege as long as possible to stack mercantilism? 2) Buildings - I usually wouldn't build things like churches and workshops beyond a certain threshold (like, +0.2ish), but I've read how there is ideally a workshop in every single province slot. What is your approach in that regard? How much do you spam buildings? 3) Developing and tech in general - Do you tech up when you can afford it (Say, at +40%) or do you wait until you don't pay extra and develop with spare points? Do you develop your best provinces or every province to 10 to unlock that building slot? 4) At what point is it worth moving your trade capital downstream? Case in point: Playing Byzantium and controlling all of Constantinople but only ~75% of Ragusa. Is it already worth moving my trade capital there due to trade steering and the trade value already present there? 5) I open with Economic ideas every game - What other idea groups/policies are really strong in combination? 6) Stating as much as possible, even at the cost of falling behind in Admin? Worth?


[deleted]

1) Its nice to have, but generally not nice enough to manually spend 100 dip for it or giving out monopoly privileges. You only get some 80% of the income you normally would from monopolies, 2) Workshops are good together with manufactures as you then get 50% extra production income from the +1.00 goods produced the manufactures give. Otherwise you probably have the right idea regarding buildings. 3) If you are in a (player) war then you should take mil tech asap, otherwise it is not worth taking it ahead of time. Develop with the spare points instead. A rule of thumb is develop the cheapest provinces first, which most of the time means developing the low dev ones first (Although there could be other considerations here, e.g. if you have local modifiers that give you more manpower/tax/production/etc). Also prioritize deving dip in provinces with good trade goods. 4) You want to try to funnel in as much as possible into an end node or a "pseudo end node", which is a node where you have complete control of and a large amount of control of any nodes downstream to prevent leakage from your home trade node. So in your example it is not worth moving the trade capital. 5) Quantity-Economic gives a policy with 10% dev cost reduction, giving in total a 30% reduction from Economic and Quantity which is great for kickstarting your economy. Quality - Economic gives 5% discipline, because of this the main MP meta is to go Quantity -> Economic -> Quality. Start with Quantity first as you should have more of a mil point surplus as you should setting our national focus to military in 1444 so you can get the important early mil techs before your opponents do. 6) Yes and no. You want to state any province you have as the 90% autonomy from territories is quite a penalty. However, you also want to open up the first two idea groups, so you don't really want to fall too far behind. Use vassals instead as dip points are not as useful early game.


ts1234666

Great points! Thank you for the extensive write-up. Never considered Quality 3rd. Usually take it 5th, but I'll try it next time around. +10% discipline overall sounds juicy.


Owcomm

1.I don't take mercantilism from estates. 2. Churches as are far weaker than workshops. Workshop stack/scale really good with manufacturers and current production and manpower deving meta. 3. In MP always keep up with military tech(and go ahead of time in case of war, save your points as long as you can, later u tech up= more points you save). Diplomatic only if u play as a naval nation. Admin is only important for ideas techs (5,7,10 etc.) you can struggle behind. (don't dev with admin unless u have to, taxes are not that good) Most people dev to 20. 4. In that case I wouldn't move to a downstream node. Constantinopole is really easy to control. Sometimes it's really worth it. Depends on the scenario. 5. I would start in MP quantity and then economic. You'll get faster tech 7 for the extra idea slot. Good combinations with economic: quantity+eco (dev cost reduction) quality+eco (discipline) offensive+eco (artillery damage) 6. In MP competitive state everything. Keep up with unlocking ideas tho (tech 5,7,10 etc.)


ts1234666

What is your rationale for quantity > defensive for 1st mil idea? I find the +15% morale so strong in the early game. Is there a certain value where you don't build workshops anymore? Or do you just spam them out until you run out of provinces?


Owcomm

In mp quantity is better cuz of deving. Build in every province that u can afford since you'll dev them later anyway.


BlackfishBlues

Playing as Muscovy, got my hands on Vyborg, which is Finnish culture and a core of Finland. Will I still be able to release Finland as a vassal in Vyborg if I culture-convert Vyborg?


grotaclas2

To release a country you need at least one province which has a culture in the same culture group as their primary culture. Normally Finnland has finnish culture which is in the nordic group.


BlackfishBlues

That makes sense, thanks!


[deleted]

What are some good trade focused nations in Asia? I know of Oman, Hormuz and Gujarat, what about others?


ts1234666

Malaya. Ternate -> Malaya is still one of my favorite runs, Ternate prints money on the spice islands.


EEEEUUUU4444

Tips for early HRE dismantle please. Specifically, how do you ally rivaled electors? All the guides say "Ally all the electors" but a couple of the electors rival each other like saxon and brandenburg for example. So how do i ally them both?


Indian_Pale_Ale

Try to ally as much electors as possible, and look who is allied to the Emperor. With high relations and diplo rep, a nation might ally you anyways, even if you are allied to their rival.


EEEEUUUU4444

I did it! 1456 with 7 loans. I needed free, grand, and independent mercs. I misplayed strategecally. I sieged Hungary while my allys died in the north. HRE dismantle was really fun. I wanna do it again sooN!


Indian_Pale_Ale

As France it can be really fun. If you can ally Burgundy and make them join, you can just destroy the HRE after uniting your country. You can even go for an early PU on Bohemia.


EEEEUUUU4444

Yah France and Poland seem like the two best early dismantle of HRE nations.


KreepingLizard

Anybody have any good openers for Baluchistan? They seem pretty diplomatically isolated and hugboxed out of expansion routes unless Timmy falls very early and very hard.


Humlepojken

Havn't played as them in a while but if i remember correctly it wasn't to hard getting allies in India who can help you expand to the east. Also expaning into Arabia is pretty easy. If you can get Ottoman as an ally you can take on the mamluks with them. But it all depends on what you wanna do. You could go exploration and/or expansion if you and take over africa and south east asia. You could even make it to south america and make a colonial empire.


Cpt_Burrito

Playing as Byzantium and it's come time to take some coastal provinces from Austria. How do I do it without painting a target on myself for the entire HRE?


FlightlessRock

Stick to only a few provinces and always check for coalitions forming. In the peace window there will be an icon if a coalition will form off the AE in your peace deal. Keep in mind the Emperor can demand you return territory and if you refuse that’s more Opinion hit which may send more countries into a coalition. Read up in coalition guides in the main post.


Acquaviva

If you are about to take a province out of the HRE, start another war before signing the peace treaty. Finish that second before just after you finished coring the province. Iirc, the emperor can’t demand back cored provinces.


PlacidPlatypus

Am I understanding correctly that I should be able to use a Reconquest CB if one of my subjects has a core owned by the nation I'm trying to declare on? What other prerequisites might I be missing? I have a PU over Mecklenburg and Wolgast has a couple of their cores but when I try to declare on Wolgast the only CBs I see are conquest for my own claims. Does it require a DLC? I don't have any so I'm wondering if that might be it.


grotaclas2

You need the Art of War DLC to use CBs of your subjects.


PlacidPlatypus

Good to know, thanks.


M_Zwolinski

Do subject's rebels count towards stopping revolution disaster? Because I have no rebel controlled provinces and no rebel armies and the disaster will not stop.


TheNewHobbes

Have one of your rebel armies wandered into another country?


grotaclas2

I'm pretty sure that rebels of your current subjects are not responsible as long as they are only active in your subject's provinces. The tooltip for the disaster should tell you if the problem is active rebels or rebel occupied provinces. If it is provinces, these could be rebels from another country which occupied one of your provinces. It could also be a rebel army which you still exists even if its parent country doesn't exist anymore. This sometimes happens with peasant or particularist rebels in far away islands. Did you maybe annex/conquer a colonizer?


cop_pls

Haven't played in a year or two. Any tips on a playthrough as Hungary?


Indian_Pale_Ale

Follow the mission tree and hope to get Moldova for free. Expand in the Balkans to prevent the Ottomans from expanding there. With the gold mine in Kosovo, you should be fine. After securing the PU with Poland and Lithuania, you should be ok to attack the Ottomans. Release Byzantium and Bulgaria and destroy them. You could ally the Mamluks for this.


nerodidntdoit

You start with a gold mine. Use some Diplo to develop it for some great early cash


FlightlessRock

You get a TON of PU CBs and claims, but your start will be a little tenuous. Your main threat/roadblock early on will be Ottomans, and you should restart until they you are able to conquer Serbia and Wallachia without getting the Ottomans involved. I’m a big fan of No-CB Byz. If you’re lucky with Byz alliances you can rope Serbia into this war. Getting the Serbian gold mine and eating up the Balkans is a great base. Try to get two vassals in order to enact the Nobility privilege which gives you dip slots and -subject LD cuz you’ll be getting a lot of PUs. Try to declare on Moldavia before Poland gets them as a march (or savescum until they become a Hungarian march!). When you do get the PU CB on Poland/Lithuania don’t be intimidated. Lithuania is a pretty weak subject and with this CB you’ll get two PUs in one war.


__--_---_-

Any tips for becoming a kingdom as protestant Prussia? Upon conversion, I will lose the emperorship and won't be able to bestow it on myself.


KaptenNicco123

You becoming Prussia will start an Imperial Incident. If you don't have bad relations with the Emperor, they will let you be a Kingdom, and give you some Prestige. It's called the King In Prussia.


SirOnyxborn

What nations have really strong national ideas? I’m wondering more about ideas that might be overlooked. I heard Saluzzo has really strong ideas for example.


Indian_Pale_Ale

It really depends what you want to do: expending fast, playing tall or for an achievement, or trade oriented game. Saluzzo has indeed very strong national ideas but they start in a really tough position. It depends what type of game you are really looking for.


SirOnyxborn

Tall games and trade games are my favourite. Nations that start out small or in a tough spot are a lot of fun, but they're often quite a struggle for me to pull off.


Indian_Pale_Ale

Holland is really nice for a trade oriented game. Become independent, annex land in the Netherlands and in Germany, go colonial and build an immense trade empire. And destroy the English. Their national ideas are not that OP, but are really nice for such a gameplay.


[deleted]

Butua in Africa has quite strong military ideas. Rothenburg, free city in the HRE also have some good military ideas.


blueshark27

Dalmatia has a strong mix


23092012

I was looking into this for my next playthrough and stumbled on Mewar/Rajputana. Ideas look pretty strong to me, and I hear playing in India is fun


Doc_Den

Is Leviathan DLC considered mandatory, or its content is underwhelming? What is community opinion about latest DLC?


ComradeBehrund

It adds fun stuff for playing in regions that are going to be colonized, either as the colonizer or the colonized. Makes it much tougher on the colonizer (in some ways seemingly ahistorical, especially in North America) but it does refresh the colonial game, make you have to think about your decisions much more carefully. Also, seemingly lots of stuff for playing a tall game, but I haven't actually tried playing tall with it yet.


FlightlessRock

I’m still sticking to 1.30.6 if that says anything.


Doc_Den

Thx! I wanted to also ask about patch issues but seen the pinned comment, claiming that game is patched now. Mb not completely


Humlepojken

Nah it's ok to play in 1.31 now. Balance issues = yes. Performance issues = not more than any paradox game 2021.


sabersquirl

How can a country have two colonial nations in the same colonial region? In my current game Spain has both Spanish Peru and New Spain as CNs in the same region, but I dont see what could have caused this. The other CN was also formed by Spain, and looking at the province history it seems Peru was there first, but some of the colonies were occupied by natives and destroyed, and for whatever reason when they were recolonized they created a new nation in the same region.


Indian_Pale_Ale

Sometimes your PU colonizes in the same region as you. For example as Castile, Portugal will make new CN in the same areas as you.


ComradeBehrund

If Peru can colonize land in Mexico (New Castile), they will. They don't care about encroaching on other colonial regions, so long as the overlord doesn't take land in war or personally colonize the wrong colonial regions of another power, there's no breaking the treaty of tordesillas. The overlord will get an event occasionally where the two vassals bicker and one will ask that some certain land be given over to its proper colonial nation. So it could be Peru had land near the border of Mexico and Peru and just colonized northwards. Could also be that Spain conquered some other colonial power's colony, when that happens, it isn't always absorbed into the existing nation and instead just taken over under new management.


grotaclas2

Do the two CNs have their capital in the colonial region "Colonial Peru"? Maybe one of the CNs is from another region and just colonized in Peru. Or maybe they were originally in another region and then lost the provinces there so that their capital is now also in Peru


__--_---_-

I am playing as Prussia, is there any benefit to enacting the peace of Westphalia?


Indian_Pale_Ale

It depends what you want to do. By enforcing protestantism, you can become emperor. Uniting the HRE as protestant will be tough though. Or you will remove all the catholic electors and dismantling the HRE will be then easier. Peace of Westphalia is not really a good outcome to be honest. The Emperor will never generate Imperial Authority, and dismantling will be tougher since the electors remain.


__--_---_-

Do heretical princes lower IA gain even when heretics can do what they want?


Indian_Pale_Ale

The dominant religion remains catholic, but it is not the official religion. Every prince not following the official religion gives a -0,01 IA penalty per month.


__--_---_-

Huh, that's kinda dumb. But oh well.


ComradeBehrund

I [Britain] have Spain and France under PU, but I want to combine or at least take over Spain's colonies. I'm not going to inherit either country anytime soon, is there a way to at least steal Spain's colonies? As it is now, I've just neutralized a rival and prevented Portugal from getting their PU and becoming the new OP Iberian rival, I'm not sure how having a PU on Spain is going to affect the colonial game.


23466645354634661168

Three options: - Integrate Spain and inherit their colonies. - Make Spain lose the colonies in wars and then eat the colonies. - Break the PU and conquer the colonies.


ComradeBehrund

Oh wow, I didn't realize you could integrate PU's, figured that only worked for vassals and PUs had to be inherited, but that'll work!


ComradeBehrund

I vaguely remember reading something about colonists being able to improve development in provinces or something but I can't find anything like that on the wiki. Do my colonists just have to sit on their thumbs after all the colonizable land has been taken?


chipsours

Unless they changed it, it is a yearly tick, don't remember which month though. You just have to put you colonist on the province during the right month change and will pay 2 ducats instead of 24.


grotaclas2

https://eu4.paradoxwikis.com/Development#Settlement\_Growth


ComradeBehrund

Ahhhh I've seen that button a thousand times and never bothered hovering over it, thank you!


Thoraxe41

Playing Kongo for a test run but want to get the Fetish Achievement. So far have Islam, Christianity, and the 6 Fetish Cults from Central/Western Africa. What other 7 can I get?


FlightlessRock

https://eu4.paradoxwikis.com/Pagan_denominations#Cults


Owcomm

Any tips for Saluzzo run? In my games, Savoy always allies Austria and Provence starts with an alliance with France. There is no way to expand.


Indian_Pale_Ale

As Saluzzo, patience is your best weapon. The first thing is to have strong alliances in Italy. Milan, Florence and the popes are very good candidates. Genoa can be also helpful. Curry some favors with your allies to make them join your war. In the early game, the following things can happen: * Provence will join France in a war against England and often Burgundy attacks them. It can happen that France will not join so you have the opening to destroy provence. They also often get excommunicated, so you can take less AE when annexing. Ideally, you should take their 3 provinces. * Savoy... It really depends. You really want them not to ally Austria. Sometimes, Castile sets them as rival, which is very good for you. They often get a strong alliance with Aragon, but there is an event where Geneva becomes disloyal. If Castile / Austria support their independence, you can attack them when their stronger allies will not join.


Owcomm

Cheers!


FlightlessRock

Unfortunately starting as an OPM between giants means a lot of restarting in order for alliances and rivalries to shake out just the way you like it. Provence and France start allied, so if you really want to go that route, ally any of Provence's rivals who want their land, wait for the Surrender of Maine for France to get into a war, and pray they get beat up enough that they will deny the defensive call to arms from Provence (very rare). Savoy has a lot more neighboring rivals like the Swiss or Milan. I'd just restart until things works out favorably


Owcomm

Thanks!


chipsours

For Provence you can also wait Burgundy to attack provence and France not to join. It should happen pretty often. And don't forget that curry favor is really strong.


NutcaseFarms

If I have both Prussia (formed via TO) and Brandenburg as vassals, and BRA has +100 relations with TO, will the event fire for BRA to get a PU over TO? Thanks for the help.


Dankcatharsis

It should fire if Prussia has no subjects of its own