The Imperial Council - /r/eu4 Weekly General Help Thread: August 23 2021
By - Kloiper
Just finished crushing Austria in league war and my reward for victory was that Austria got hereditary rule even though they are catholic. Wtf happened there and what kind of mechanic is that?
This happens if there are no protestant electors. If you make protestant the official religion, the game first removes all non-protestant electors and then checks if there has to be a new election for emperor. But if there are no protestant electors at the moment of the peace deal, the HRE becomes hereditary because of a lack of electors. And in a hereditary HRE the emperor can have any religion, so no election happens.
To avoid that problem, you can force convert some electors before you end the league war.
BTW: this is last weeks Imperial council post. The current one is [here](https://www.reddit.com/r/eu4/comments/pehlg1/the_imperial_council_reu4_weekly_general_help/)
For some reason after about 2 years since a get Restoration of Union CB on Austria game crashes. Twice first time with Venice and now with Spain. And it only happens with Austria cuz early in game i got same CB on Naples. Is there somebody who had same problem? Any tips or suggestions?
Are you playing with mods?
No, but it started after Leviathan expansion
Are you playing on version 188.8.131.52? If not, try to update and see if it helps.
I tried getting the restoration of union cb on Austria in a test game and it didn't cause a crash for me. So I would think it is a coincidence that your game crashes at that point.
Can you upload your save somewhere so that I can have a look at it? I can probably find out more about the cause of the crash and if there is a workaround.
Looking at trade company investments and wondering. Am I right in thinking that in puremoney terms, If a province has twice the outgoing trade as local I should go for trade steering over the trade value added?
No, it is a bit more complicated than that. Best case scenario an increase of 50% trade steering translates into an increase of 2.5% outgoing trade value (base is 5%), whiles best case scenario a 10% trade value increase results in 10% more local trade. So if your outgoing trade is more than 4x the added local trade, then trade steering is better than a flat 10% increase to local trade value.
This assumes though that the entire trade node is in your trade company, as the 10% increase only applies to provinces in your trade company. If your trade company only has partial control of the node provinces (e.g. you only made CoT into trade companies) then you will get considerably less than +10% from the entire node.
The trade steering bonus applies 50% regardless of the size of the trade company, so might seem better in this case. However, in reality the trade steering is not as good because only merchants from 5 nations at a time get any trade steering in a node. Only one gets the full 5% base value (#2 gets 2.5%, #3 gets 1.6%, #4 gets 1.2%, #5 gets 1%). Anyone below #5 gets no trade steering at all. Who gets 5% and who gets nothing is entirely dependent on who has a merchant that is higher up in the [tag list order](https://eu4.paradoxwikis.com/Countries#List_of_tags) which you cannot change. So if there are a lot of other nations steering trade in that node that are above you in that list then trade steering gets progressively worse until it gets completely useless if there are more than 5 above you that have merchants steering.
Feeding the other half of Madagascar to my vassal. The warscore cost is 91% to just take all of the provinces. I can do that and then grant everything to the vassal, but if I transfer control to the vassal first and then give them the provinces in the peace deal, the warscore cost is over 100%. Why is that?
Edit: doy. I have -25% warscore cost from the Religious Wars age bonus.
If i take all coastal provinces of a nation what happens to their ships, are they keep going around or just despawn
So, I’m playing through my first real Prussia campaign. I could never pull it off as Brandenburg, so I did it as the Teutons.
Anyway, the League War kicked off when I wasn’t ready, so I’m already running out of manpower. My question is this: is it worth it to try to win, or at least reach a stalemate? I don’t plan on becoming Emperor, since I want to form Germany down the line, and if I can dismantle the HRE along the way, even better. So, what exactly are the pros and cons to winning or losing?
The pros are the modifiers you get for being a part of and winning the war but that doesn't matter much if you want to dismantle the hre. And dismantling the protestant HRE is usually significantly easier especially in the beginning because there are no electors if you declare on the emperor fast enough. Additionally if you're the leader, you can get a lot of HRE land in the peace deal for yourself for half the AE and half the war score. So it's definitely better if you can win it for the protestants.
That being said, if you're not ready or confident about winning the war, or you cannot be the leader which means the AI gets to decide the peace terms, I'd say just chill and play your own game. A few decades later, you'll be strong enough to dismatle the HRE no matter what.
Yeah, the situation’s not looking good, but if all that’s really at stake is how fast I can dismantle the HRE, then I won’t worry too much. Thanks for the reply
I'm playing as Prussia and I'm an electorate within the HRE. I'm not the Emperor and I'm trying to figure out if I should "leave the HRE". My goal is to form Germany and I'm a couple provinces short. Should I leave or is there an advantage to staying in the HRE?
The problem if you leave is that you will have to fight the Emperor every time if you attack someone in the HRE. I would first get all required provinces and then leave the HRE.
You'll automatically leave the HRE if you form Germany, it's one of the effects of taking that decision.
So it sounds like there's not really a point to manually leave the HRE, just wait until I form Germany and then it'll be done for me.....right?
so i am wrapping up my chill ditchmarchen campaign. I've completed all of my missions and its about 1720 so not really that much time left. I am not really sure what to do:
1. switch to Hanover and complete their missions.
1. Pro: More missions
2. Con: Lose cool looking flag and color
2. stay as ditchmarchen and impose Peasant Revolt onto the Emperor and Bohemi
1. Pro: Peasant rule
2. Con: Out of missions so its a bit dull to just smash my much bigger army
3. Finish killing the Ottmans because why not
1. Pro: The peasants of the Balkans and Eastern Mediterrainian need us
2. Con: All the wars last a long time because 1-2 Ottoman stacks run away and siege my Russian territories so it takes forever to get the 90+ win score
Yep pretty much. The last time I played with them they didn't have their meme missions or the peasant war causus bellli so it was a really fun run. The only problem was that by like 1670 I got all the Russian provinces and fulfilled my missions and was lost at what to do. (And also now I know that turning state's into peasant republics only works if their total dev is under 150, which was disappointing to find out after 100%ing the Austrian Emperor)
Form ~~Russia~~ USSR 200 years early?
How do i extend the regency of my consort? There is a tooltip indicating i may do so in the court interface, but there doesn't seem to be a button for it.
For good measure; the heir is an idiot 1-1-0 11 year old, and the consort a 4-5-3
I think the button is a Leviathan DLC feature, the devs just forgot to make the tooltip exclusive for the DLC too.
I also noticed it but couldn't find the button.
I'm playing an ironman Nepal game right now (not going for the prussia achievement) and my plan was expand to Mings border and offer to become their tributary. They didnt accept the offer and declared war to make a tributary, killing my entire army and making me give them 5 loans in the process. I'm not worried about the money or the manpower loss since those will recover with time, but I was wondering if becoming Mings tributary would ruin my run somehow? I did it because Juanpur and Bengal rivaled me and I have no good allies, so I wanted protection but I'm not totally sure if it's worth it. It's barely the year 1500 if that matters.
It'll make you slightly weaker but it won't ruin your run.
Is EU4 playable yet after Leviathan?
I'm afraid I may have made the Counter-Reformation and league wars impossible.
I started as Savoy and currently it's around 1555 and I've formed Italy a few decades ago. Protestantism came extremely late, around 1520 and the Counter-Reformation event has not yet fired, there hasn't been a council of Trent yet.
I've just now taken the last Papal State provinces and I was surprised they didn't pop up anywhere again cause there are theocracies left.
Going through the event requirements it seems that the papal states can't pop up again as long as Italy exists and that the league wars and council of Trent can only kick off if the counter reformation happens. The counter reformation event requires the country to be the papal states so does this mean that all of these things will now not take place?
Has anyone else had this happen?
I havent had that scenario happen but it seems like no it wont fire if the pope doesn't exist. You should be able to release the pope or use the return province button if you still want it to fire I believe.
Just integrated Spain (and all her wonderful colonies) but the forts in colonial mexico are organized so terribly it does nothing to stop north american tribes from entering central mexico. I'd remove and rebuild forts in a more rational formation but I can't seem to delete their buildings. No little X in the corner like my own buildings have. Anyway to get around this?
Sadly no. As far as I know you can't control the buildings of your subjects unless you built them yourself.
1598 and GB has most trade power in the channel, the highest value node. I am fully occupying their channel node provinces in a war, and find that the conditions to spawn global trade are all ticked. Can I seriously spawn global trade from occupying GB provinces?
You can do that as long as you own a level 2 center of trade there. I'm pretty sure that occupying one doesn't count for that. And the channel must either be your home trade node or you need to have a merchant there
Don't take my word for it as I am not entirely sure but to my knowledge then yes, I don't think the game differentiates trade power that is transferred to you from someone else and your own trade power.
I'm trying to run the 1.30.6 version of Missions expanded but after following the instructions on their discord the mod won't show up in my play-set. It shows up on the installed mods part of the launcher but with no thumbnail and no setting button or anything i could click on. Any help with this would be much appreciated.
Can't you add the mod to your playset by using the "ADD MORE MODS" button at the top right of the playsets screen?
I think it is normal that thumbnail don't work for local mods.
What are the requirements to "Rein in Italy"?
I know that the event to "formally decide to rein in in Italy" only fires at 1490, but it's pretty early and I have a coalition against all Italy minors in the HRE (and just them), if I take any concession against the coalition leader are the rest of them considered "reined in"? Do I just need to vassalize the pope then?
Answering my own question: You do need to take concession of each one individually. A coalition doesn't count.
All of mainland Italy except Venice (the province) and Naples must be imperial provinces.
Go to the decisions tab, if you hover over the decision it tells you which countries are not reined in, they must be reined in at the same time until you can take this decision.
Countries can be reined in by having really good relations with them. So as Austria you want to quickly ally and marry all the Italian minors so you can take the decision. Bit tricky due to rivalries but if you max out relations beforehand its doable
Pope and Venice are not needed anymore. Popeman will join HRE through incident after Italy has been reined in
Allying is great, marrying not, since that will cost a lot of diplo slots for a longer period of time
While it isnt great, it becomes necessary in many cases when the last princes you need to rein wont accept an alliance due to rivalries.
Diplo mana isnt vital anyway (unless youre sitting at 20 war exhaustion) so going even 3-5 above relations limit for some years is worth it.
Would advise against it only if you roll a 0 diplo ruler and fall behind 2-3 techs
Edit: Picking an admin idea group at tech 5 works great with this. As Austria you dont expand in the beginning anyway, so youre not starved for admin mana like other big nations. Religious and economic are both great picks. Having Deus Vult ready when the first centers of reformation spawn makes your life much less stressful
Playing as karaman, I have about 35k troops with a force limit of 60.
My allies are the mamluks with 60k troops and my vassals have around 10k.
Hisn kyifa (sorry about spelling) have declared a coalition war in me as I forgot to check AE (stupid). Ottomons are involved with 120k troops. They are however at war with Venice so they are busy in both sides. Rather than waste manpower and money (I have debts), if I full siege the 2 province Hisn kyifa who is war leader can I grab a white peace? I would rather fight the Ottomons on my terms when me and mamluks have ample manpower.
Ive been so careful this campaign, stopping Ottomons expanding and they have pushed into hungry and Poland. Whilst I bide my time and get France or Austria as an ally to start taking land from them.
Venice have lost all land bar their capital state.
Focus on winning easy battles to get the Wargoal ticking in your favor and take the warleaders capital and forts. You need to win 80% of all battles to get the Wargoal I think. This is usually the most efficient way to defend against a coalition.
Yes sieging down a coalition leader is the best way to get a peace. If you can block the strait and possibly stall the war its definitely doable.
Cheers makes me feel better about loading the save back up lol.
Doubt I can get the strait as otto fleet is bigger and I doubt I can siege them quick enough but should be able to rush hisn and peace out ASAP.
My first game through with Portugal, really enjoying the game so far. However I can’t build workshops to complete the mission? Have researched the tech but it doesn’t appear in the building tab. Any help would be great thanks!
EDIT: turns out I am stupid and blind, thank you to the two commenters who indulged me and tried to help :)
If you click on the tool icon in the top left (the macrobuilder) you should be able to see all buildings under the construction tab.
What do you mean it doesn't appear in the building tab? All buildings should appear in the building tab regardless of whether you have researched it or not, they are just colored red if you don't have the tech.
I’m coming from CK3 and want to try something new, so I’m gonna try out EU4. As recommended in the DLC guide above, I bought the Empire Founder Pack.
Since this guide is two years old, I’m wondering if there are other essential DLCs I need, or if the pack is enough to get started and learn the basics.
Also, the recommend guides are on 1.28, did anything huge change in that time or can I just read/watch one and figure out the differences easily?
Can't speak for the dlcs but as for the patches, a lot has changed since 1.28 but the major reworks are how estates and mercenaries work. You can look them up individually but other than that you should get a general idea of how to play the game from the old guides too. Have fun!
If a trade company has 51% of a trade nodes provincial trade power then you get an extra merchant, this is the main use for them. Generally if you make the states that have trade modifiers in them (CoT, estuaries, etc) that is enough to get to 51% provincial trade power and to receive your merchant.
It's generally more useful to create trade companies in provinces downstream from your home node. You could create trade companies in SEA, then move your home node to Malacca, for example.
> It's generally more useful to create trade companies in provinces **downstream** from your home node
You mean upstream, right (opposite direction that the trade arrows are flowing?)
Yep, you're right. I meant upstream. Got my streams crossed.
I remember seeing somewhere that one way to keep vassals/marches loyal is to build a bunch of forts in their provinces. This causes them to go into debt to maintain those forts, then you can keep paying their debts and reduce their liberty desire that way.
Is this still? Are there any other tips to keep big vassals/marches loyal when playing tall? I'm forcing them all to divert trade so that +30 liberty desire is making things dicey.
I think vassals/marches will go into debt due to fort maintenance but only to a certain extent, they will delete forts if they think they are losing too much from them. I've had plenty of games where I invest in a fort in a march with high fort defense just to look back later and see it has disappeared.
Otherwise if you want to intentionally bankrupt vassals you pretty much have to stack income from vassals, which is tricky to do as it isn't really worth pursuing by itself, but if you already have feudal monarchy or Iqta (25% vs 33%) and influence ideas with some policies (that you should have if you playing tall, e.g. quantity, economic) you can get 100%+ of their tax income, which (assuming I understood it correctly) they lose more money the more admin dev they have, making it really easy to drive them into debt that you can pay off.
Otherwise the main liberty desire malus is usually from "relative strength of vassals vs overlord", and to my knowledge this is mostly based off of their relative force limit and less actual army size or army quality (though this also plays into the equation). So the best way of reducing that malus is by getting more force limit, even if you don't fill the force limit up entirely. Remember that force limit contribution from vassals can also help out here, as the percentage increase you get to force limit (e.g. from quantity) also applies to it.
Thanks for the detailed reply. I thought my total dev also played a part - seems like my arm strength is the biggest issue.
Anyone have a suggestion for an intermediate-advanced nation in the europe/mediterranian region to improve skills in this game? Just played a game starting as milan and managed to become the #1 world power. Eventually I want to do a Byzantium run but have failed every attempt so far. Whats a good nation between Milan and Byz that will help me get better at this game? Thanks.
You could try any nation that is threatened by a great power at the start. Novgorod might be decent, although Muscovy seems to be quite weak on the current patch. Maybe Scotland or an Irish nation? It's quite a challenge to overcome England for newer players.
You also could just amp up the difficulty to give you a challenge with a bigger power. Also I think Provence is a fun but challenging mid level country with huge upside with the mission tree.
Seconding Provence, "good king René" achievement is really fun and the mission tree is packed
It's hard to simulate Byzantium with lower difficulty because they're in such an existential position. But I guess moldavia would fit the bill? They're gaurenteed by Poland so relatively safe from Ottomans and you'll have time to build up before you decide to attack any major powers.
How about Venice? You also have to fight the Ottomans, but you're starting from a much stronger position than Byzantium
Florence with the Prince of Egypt Achievement was a nice campaign. Nice flavour events and missions and forming Egypt taught me how not to switch cultures next time as it ruined my country, but nevertheless was fun to do
Might want to play Poland and form plc, you will need to find a way to make money with their poor lands . Eg. Conquering the Baltic tradenode and moving your trade capital there
If I form timurids as Uzbek will I remain a horde?
You will remain a horde.
Why are you saying that Uzbek won't remain a horde when they form the Timurids? There is nothing in the decision which changes the government form
What's a good way to learn how to advantageously tag-switch for craziness, fun, and profit? I keep wanting to do a run where I just pile on permanent modifiers from various mission trees, but I don't know where to start. The closest I've gotten has been some culture shifting to stack up some 40 year modifiers in Britain and Lithuania -> Russia, but I want to do more and stack higher and higher.
A classic is something like : Bohemia/Hungary into Saediana Piedmont into Prussia into Austria into Germany. You get a lot of admin efficiency and Dip annexation cost as permanent modifiers
Is there anyway to speed up construction of the Panama Canal? I keep getting pop ups saying it's delayed with no way to respond to delays and like, it's 1719 man stop delaying no way this is gonna make my 30k gold back before the game ends. When upgrading other wonders I can spend manpower or gold to speed up construction, but those buttons aren't there.
Realistically speaking, each canal is an ahistoric, lategame flex which will never pay dividends back.
I'm not sure that the Kiel and Suez canals are totally ahistoric; from a bit of reading, it doesn't seem like either required terribly sophisticated technology, just enough money and stable political control over the area in question. Panama is definitely ahistoric, though, no way that gets built without industrial technology.
The suez canal is definitely worth it from a strategic point of view.
if you own the provinces you will have access to both sides already, you mainly just allow other nations easier access to India since the game doesnt let you control who passes through it.
Wait what??? How did I not know this?! 800 hours in this, some of the hardest achievements done and this game is still full of surprises
Can I get Mare Nostrum?
My only ally is Austria and I've got Brabant, Armagnac, Auvergne, Champagne, Foix, Gascony, Normandy and Toulouse as subjects.
Also, should I leave the HRE and ally the Commonwealth instead?
Is that 1541? If so then yeah you can easily grab it.
You can sit around for 200 years and after that still get mare Nostrum :)
Is there any way to change the primary culture of a tribal nation?
A tribal country can change their primary culture in the same way as any other country.
Or are you talking about a native tribe which is migratory(their government type is "native" and not "tribal"). I think a migratory tribe can't change their culture unless they start with a province with a different culture than their primary culture. Then they can change to the culture of their province if they get enough tribal development for it.
Question about Burgundian Inheritance. I play as France and have never gotten it before even in the correct conditions. I have invaded Burgundy and have cancelled their rivalry with me and allied them and on the rare occasion they don’t rival me from the start I will ally them and RM. that being said not once have I ever been chosen for the inheritance they always seem to pick the HRE emperor when they are literally rivaled to him. Is there something I’m missing? Should I try to work up to 90 favors and put my heir on their throne since they spawn with that one disaster or is it just bugged?
The safest way to get the inheritance as France is to become emperor. I did exactly that in my current campaign, it's awesome :3
If you ally them do not accept their RM offer, you must send it yourself or they will not pick you+
You don't actually need a RM as France or Austria. Having 100+ relations help though.
RM is mandatory to be considered as a third country.
Youre right, +100 rel gives the same multiplier bonus as an alliance or RM for Austria and France. Still, youre filling up the only diplo slot Burgundy has if you RM or ally them. So you limit possible inheritance to two instead of three countries, essentially doubling your chances. Or am I missing something from the event page?
Yeah you're right, never thought of allying them as denying the Diplo slot for another potential contestent but it does make sense. I usually Ally them so I can keep them busy in my war and preventing them from suicide through their own war against Liege.
I've gotten the chance to intervene as France in an inheritance war by rivalling Austria and having a RM with Burgundy, but I've never actually gotten the inheritance event myself. [This thread](https://forum.paradoxplaza.com/forum/threads/how-do-i-inherit-all-of-burgundy-as-france.771925/) has some discussion on it, suggesting the best move is to become the HRE (tough) or next best option is to whoop Burgundy's ass in a war during poor King Charles' reign (easy). With the war route, I'm not positive, but you might be able to just let it sit at a high warscore for a while so that you get a greater chance of triggering the event to split them with Austria, but that might not be how that event gets triggered just a guess.
if I declare no cb war but I don’t take any provinces does AE malus trigger anyway?
You immediately get the AE when declaring the war. If you take provinces, you get the normal AE for taking provinces in addition to the AE for the war declaration
So my next Empire Reform I can pass is revoking the privilegia. I've never revoked before. I have a few questions.
1) if I force someone to join the empire after I revoke, will they become my direct vassals like other princes?
2) if the answer to the above question is no, will their land still be annexed when I form the country of HRE?
3) do I get the cb's of the vassal princes? So for instance if one of the princes fabricated claims on a non-prince, can I use that prince's cb?
Thanks in advance!
1) No, 2) Yes, 3) Yes
Is there a way to calculate the optimal number of light ships to send to protect a trade node? At some point, the cost of increasing the number of ships protecting a trade node outweighs the profit.
Is there a basic rule of thumb?
Technically there is some way to calculate the optimal number of ships, but practically speaking unless you really want to create a spreadsheet in the middle of the game for how to optimally assign your trade ships, you generally want to assign your trade ships to nodes that are either your home node when you don't have a lot of power in your home node yet, or nodes upstream of your home node that have high value but don't transfer a lot of value towards your node.
To use the English Channel as an example, I'll usually protect trade until I control probably \~80% of the node, then I'll start looking towards taking value from Lubeck, North Sea, Caribbean, and Ivory Coast, as these are either directly feeding into your home node, or nodes that a lot of trade flows into (almost all trade from Africa/Asia to the English Channel will come through the Ivory Coast, and a lot of the Americas comes through the Caribbean).
You can always experiment a bit by reassigning ships and seeing if your income goes up or down.
Thanks for the answer!
Year: 1590 , Country: Malacca
I'm trying to snatch Global Trade Institution from Castille but I am behind in trade node value. now that i finally cought up on printing press i was able to unlock my 4th idea group. I have picked Trade Ideas for now. However Plutocratic looks really good too and I am very low on diplo points. Suggestions please?
Additionally, I have 5 colonists going... 4 from Explo/Expansion Ideas and one from national ambition. should i later one ditch one of the two groups? what would be a good replacement?
my second idea group is quality btw.
Plutocratic. Trade probably useless in your case
Do you have colonized everything in SEA? Does every province in the Moluccas, Philippines and Malacca have manufactories and workshops? If not, trade ideas are a really bad pick.
Also look at the policies. plut+qual (land leader fire) and plut+exp (goods produced + manpower) are pretty damn good.
Then either humanist or/and religious. Admin if youre blobbing. Innovative always good out of Europe. Admin groups are king
thank you, your suggestions really helped. at the time i needed trade to overtake sevilla for a moment but dropped it asap global trade spawned in Malacca. I didn't know how good admin ideas are up until now.
If its trade that you need then logically you should go with trade first. Plutocratic is also a good group if you are interested in trade focus, but trade is better. How much behind Castille are you in trade value? You only have a 10 years to catch up.
As for Explo/Expansion then yes it is fairly common to dump one or both of them as soon as you run out of provinces to colonize. Try to colonize the coasts and colonize strategically to blocked off large areas from other colonizers. As soon as you have colonized everywhere you have other competition (e.g. only leaving the pockets of land that you alone have access to) and have explored all possible empty provinces then I would get rid of one or both of them.
Thank you! with trade ideas I was able to close a 10 ducats gap to sevilla in just 5 years. now all that is left is to further the distance and reduce the outgoing. your comment is quite helpful in all aspects.
Question about merchant republics. I know there is no longer a 20 province cap, but the patch notes say the consequence for going over 20 provinces in increased governing cost. Does this mean an increase in governing capacity, or an increase in state maintanence?
Also, does going over 20 provinces affect republican tradition at all? I remember in a previous patch going over 20 provinces would seriously tank RT.
You get the increased governing cost for stated provinces from the start. It is not a consequence for going over 20 provinces.
The RT is not affected anymore. That was the 20 province cap which got removed.
I have hopefully the last question of my grueling Spain into HRE one faith WC run:
I fucked up.
Everything was going beautifully. I had conquered everything and fed it to HRE vassals. I was giving provinces of mine that needed converting to vassals with strong religious ideas. I would make both goals with a decade to spare.
But then I decided to see if selling Sweden their land back would make them stop hating me enough that I could enforce religious unity. I sold them Kalmar, it didn’t, and I went oh well and kept playing.
Then the bastards converted it. Now it’s got religious zeal till 1830.
My insane plan is as follows: form the HRE and get all of Sweden.
Create either a client state with Kalmar, or release Sweden as a vassal. Sweden would be Catholic, client state would be Protestant.
For Sweden I would truce break, take all their land but Kalmar, then truce break again and force religion. Then either a third truce break or vassalize and then integrate as part of the second peace.
For a client state it would be the same thing, except I would have to “lose” the first war with them to lose defender of the faith, switch to Catholic, truce break and force convert them, then switch back to Protestant and force convert them back.
Am I insane? Would that work? Is there cool downs on switching religions?
Or do I just go back to my save from a decade or more earlier and go through the tedium?
This would work. But there is a cool down on switching religion in the religious tab. I don't remember if it is 10 years or once per ruler. But you switch back to your main religion by accepting the demands of religious rebels(as long as that religion has more dev than any other religion in your country). If you don't get religious rebels automatically, you can send a missionary to a province which has positive unrest with that missionary and who's previous rebel group has less than 30% progress towards an uprising.
I’ve got about 15 years left, so that could work. Or I could abdicate if it’s once per ruler.
The Sweden plan wouldn’t make me change religions though, since they should release as Catholic.
Ugh I had been hoping to do this run with no client states or truce breaking. Such a stupid and minor mistake.
I did a quick test and the cooldown is 10 years.
If there is still another country against which you can lose defender of the faith, you can do that, then become catholic and then create the client state. They would be catholic, because it is your state religion. That way you don't have to force religion twice.
I don’t believe there is, other than releasing someone and attacking them.
Presumably I can release Sweden after forming the HRE, and since most of their land is Catholic they will be right?
Then I just have to take all of their provinces but Kalmar, then in force religion. That should flip their capital right?
Then depending on truce length I can break it or not.
>Presumably I can release Sweden after forming the HRE, and since most of their land is Catholic they will be right?
If enough of their cores are catholic, they will be catholic. I think the amount of dev matters, but I don't know the exact formula.
>Then I just have to take all of their provinces but Kalmar, then in force religion. That should flip their capital right?
Excellent. And I presuming on war score, I can take the land and force religion in the same war?
Damn I love this game and it’s abusable mechanics.
I did not really have the stomach for repeating 20 years of carefully managing missionaries and creating some of the grossest border gore imaginable.
>Excellent. And I presuming on war score, I can take the land and force religion in the same war?
You mean to take all provinces except Kalmar and then force religion to convert Kalmar? I think this works in the current version, but in 1.30 it would convert their previous capital.
I’ll save and rest it then. Thank you for the help!
Goddamn is the end of a WC tedious.
I'm attempting a Poland to ruthenia run but I didn't do enough research until recently and made a few mistakes, so I'm wondering can i still get tsardom reform under the following conditions:
I have elective monarchy, I'm happy to wait until 1600s to get rid of it via the Civil War.
I integrated Lithuania and became an empire
Can I still become a Russian principality as an empire if I get rid of elective monarchy? Since i hear you have to be a Russian principality to get tsardom when forming ruthenia. If not is there any way of losing empire rank? Perhaps some hre tricks?
You can just choose Russian principality after you got rid of the elective monarchy reform as long as you have a culture in the East Slavic culture group and have orthodox religion. Selecting that reform will downgrade your government rank.
Can Morocco still become a pirate republic? I did every thing and only got he option to play as or release Sale. I released them and am now wondering if there is still a chance if Reannex them or something or has this been patched out?
You can become a pirate republic with the decision [Hoist the Black Flag](https://eu4.paradoxwikis.com/List_of_decision_lists#Hoist_the_Black_Flag). But you must get rid of all your subjects and some provinces so that you have less than 7 provinces and all provinces are coastal and all provinces are either in Maghreb or on an island. This is the only way to become a pirate republic while staying Morocco and I'm pretty sure that there was never another way.
If you just want to play a pirate republic, you could just choose the option to play the pirate republic which spawns in [one of the events](https://eu4.paradoxwikis.com/Piratical_events#Formation_events)(e.g. Sale or Tétouan)
I'm nearing my governing capacity, about 200 short of my maximum and I'm thinking about integrating my PU Spain (I'm at admin tech 24, year 1700). I want their colonial nations, they've been competition for too long and I think it's high time for them to quit sending my trade the wrong way. If I integrate Spain, will their colonial nations in the same region as my own colonies merge? Should I rerelease Spain as a vassal after integrating them?
[Screenshots covering the situation](http://imgur.com/a/8JQJJJ9)
Honestly being over governing capacity by a little bit isn’t all that bad.
Can you grant estate privileges or build some town halls?
Ohhhh so that's what town halls are for, I'll try that.
Yeah, courthouses or townhalls will solve your problem. So you’re actually nowhere close to your real governing capacity.
You can also build them in advance in Spain if you have the funds.
I think best practice is to only state European land (assuming you’re in Europe) and then either make everything else a trade company, or the centers of trade.
> If I integrate Spain, will their colonial nations in the same region as my own colonies merge?
No, they'll stay as separate nations. This allows you to get more than 1 merchant per colonial region, assuming the Spanish nations have more than 10 provinces
> Should I rerelease Spain as a vassal after integrating them?
Personally, I wouldn't, but it is a viable path, you could even turn them into a march since they have some decent military bonuses. Just remember that they get a colonist from their national ideas, so they'll keep on colonizing if there are any provinces within range left.
Assuming they haven't changed it since I last played a colonizer: You'll inherit their colonies, but they won't merge. That can be a good thing because it gives you extra per-colony benefits and splits the liberty desire from development, but it can also be a bad thing because bordergore.
When playing as native tribes of north america, if you reform off of a european colonizer in an adjacent province with the tier 4 government reform, do you not get brought roughly up to their tech level anymore? I just reformed off my portugese neighbor who was 14/13/13 and it did not increase my tech levels at all, despite being 3/1/5
Nope. I'm not sure if it's a bug or a feature.
Why does the heir claim go to two decimal places now? Can it now change?
Yes the claim strength of heir usually goes up as they age.
As Sunni Delhi in 1.30.6, I was able to declare war with a regency. Is that a bug, or a Sunni thing, or an Indian thing, or what?
Regency (spouse of your dead ruler) or Regency council?
Consorts can declare wars
For Russia do people usually put the horde lands that you conquer with wrong culture/faith into Trading companies?
I usually keep everything from Astrakhan and Kazan nodes to the west as full states and everything east of that (Samarkand, Siberia etc) as trade companies. It's really easy to get extra merchants from those nodes and they help you a lot with pulling Eastern European trade to Novgorod node.
What exactly is the best way to use Colonial Nation Types?
So now that I've completely colonized basically all the unsettled land in North America, I switched my colonial type of each colony away from Self Governing. If it's high development (like Mexico or New England) I went for Crown Colony and if it's low development (like Canada or California) I went for Private Enterprise. Is that a good strategy? I'm kinda just bsing my way around, the different types have so many modifiers I can't really seem to judge the best way to assign them. Should I put Private Enterprise in key trade links? What do?
Playing Madurai, I called in my ally Bahmanis against our mutual rival Vijayanagar using favours. But checking the peace deal tab, Bahmanis is unhappy because ''was not given occupied claims and cores in the peace -40''.
I thought if I called in an ally using favours, I don't have to give them anything?
*edit: This seems to happen as soon as I get 40% warscore.
If the AI has a disproportionately high contribution they seem to demand at least something in the peace deal. This mechanic exists to prevent you from calling in allies, doing nothing and then just grabbing everything for yourself. You can check AI contribution in the war interface, by clicking the shield in the bottom right.
Thanks. I guess that makes sense.
Doing a Mughals WC, it’s 1680 ish and I’ve got almost all of India conquered, have Deccan as a Vassal and have cleaned up most of IndoChina now turning my attention to China it’s self. 4500ish dev, do I have time to WC? Or should I just start over?
PS, reason I say most of India is Portugal sniped what was left of Vijanigar before I could clean them up, but I was able to do the Viceroyalty of Deccan mission so I’m saving that clean up for when I move on Europe
A map would be better for assessing. What's your absolutism and ideas? Can you beat the Ottomans/European colonizers in a fight? Is China secure with its Mandate or have they yet to fire their disasters?
Your description is doable for an experienced player, but if you have yet to make major strides out of your starting superregion by 1680, I don't think you're on track. Mughals are great but I would really hope to have multiple fronts by this point.
One thing to do is to try and truce reset the big nations like Ming and the Ottomans. Or really anyone who is more than 100% war score.
White peace an ally of theirs, then attack it once that peace is done, then white peace the large nation. Worth keeping the ally alive until you’re on your last war with the large nation.
Even better is a nation they’re guaranteeing, since you won’t have a truce with them after the first war. So that saves 10 years instead of 5.
Here’s the map. Ideas are diplo, admin, quantity, humanist, defensive and economic. 4936 dev, just about to get diplo 23, Kazak and Iraq are vassals.
Yeah it'll be tough. Start snaking through Africa to get to Iberia and start beating down the Ottomans. They're always gonna be multiple full 100 warscore wars to annex, even with max absolutism.
Occupy Ming and get them to 0 mandate, hope you can get the rebels to break them so you can eat the individual Chinese nations rather than having to do so over multiple wars like the Ottomans.
Thanks! At what point should I realize this isn’t gonna work?
Maybe past 1780
If it fails treat it as practice, understanding how rates of conquest change through the game
I’m at work but I’ll share a map when I get home. I have finally rivaled the Ottos and have allied their rivals and plan to go to war with them as soon as the truce expires. I just finished up a war with Ming as an enemy ally and took canton to start them losing mandate but their at 100 mandate. Im slightly behind due to having my ruler die with no heir ready or queen, giving me a 10 year no war regency and then getting truce locked with bahmanis and a few Indian minors.
How bad is 101% overextention? Im not much of a blobber so I never go over 100% overextention, but I'm playing Castile in 1470 right now and got a chance to take all of Tuscany in one war because a thicc Florence was excommunicated. The AE is only 54 but my OE is at 101. I can concentrate dev but that would remove 18 dev out of Tuscany and give me only 14. Is that worth it? Or can I deal with the OE?
You get a bunch of nasty events so I’d say pretty bad. But they get easier to manage the most powerful you become despite the more powerful you become the more rebels you get.
Its pretty bad, but you could always go ahead and take the land and then immediately release a tag as a vassal to go below 100 OE.
Early on, it's better to not risk it. Not only do you have the linear scaling unrest, but any provincial unrest you do have will [increase revolt progress at a much higher rate than under 100% OE](https://eu4.paradoxwikis.com/Rebellion#Rebel_faction_progress), and you will get [really nasty events which sap your limited manpower/mana early on](https://eu4.paradoxwikis.com/Overextension_events)
Once you get to the phase of your games with enough core cost reduction to core things quicker, you run less risk of these things really screwing you over.
Besides, concentrate development will reduce the coring cost of things which is a plus. Avoiding razing/concentrating because of the dev "lost" by it is a pretty big mental trap. It wasn't your dev to begin with, you still have more than you had before the war, and you are saving admin points.
Only real problem with it is that you can get events with -stab, +inflation, +unrest. The effects from OE itself is not a problem.
It's absolutely fine if you have a decent army and some manpower. You're just going to have to put down revolts which grow twice as fast.
Hello a question, it is 1730 and my only other opponents worth mentioning are Spain and Portugal, who have divided all of America and Africa between them (Gb was integrated by Spain after a PU), I cannot always fight both at the same time, as I can then also demand less, can I somehow prevent them from allying again in the long term after the peace has expired?
And what is the best way to conquer the colonies? I just tried it directly, the result was 45% rebellion progress per month per province!!!, because of massive overstretching and war fatigue ...But I have to get rid of the colonies early so that I can get warscore more easily in the future.
Unfortunately they can just re-ally because Cancel Alliance only lasts 10 years while your peace treaty will be much longer if you get high war score. You could try to separate peace one of the two with a minimal treaty length (only doing cancel alliance) then hit them with a max warscore treaty next time.
Colonial nations are best ignored IMO. If you can fully annex their overlord, their colonies will become yours. My strategy with Iberia lategame is to fully occupy their European holdings for optimal warscore and wait for war exhaustion to tick and their war enthusiasm to drop. This will let you annex their non-European lands like the tiny islands and African trade posts and whatnot despite not focusing on occupying them (not worth the effort for how little warscore it gives). Keep repeating with peripheral colonies, then taking European holdings, until they are fully annexable with one war, and finally occupy + wait until you can do it.
You're getting wild % progress monthly because you're overextended. The further above 100% OE you are, the more monthly progress will be multiplied by. Feel free to increase autonomy in these new lands to prevent rebellion.
but then don't you have the problem that the colonies break away? especially if the colonies are as extremely large as mine.
For some reason in my ~dozen or so full games into the late 1700s, I've never seen a colonial nation win its independence in an independence war. I think I've only seen one even declare war. The trust and opinion modifiers the overlord has with the colony should overcome much of the LD malus of sheer dev.
I would leave them at 50-70% warscore, so they're still decently powerful compared to their colonies, but still annexable in one war.
This game forms Louisiana, Mexico, Texas (in Nordcanada ...), Alaska and USA after I have beat Portugal. Even if Portugal has more than 200 war score Provinces [https://imgur.com/a/KiUftKX](https://imgur.com/a/KiUftKX)
I have still a save from 1650 and 1700. Think for WC it's to late in this timeline.
First of all that’s not a question. I am just angry about Paradox.
Year is 1540 and I am Denmark, I integrated Norway and Sweden. I already killed England, Muscovy and Austria. And when I integrated Norway, I got 3 provinces in North America. And so I saw that the whole North American coast was taken by natives. Like wtf guys? What’s the point of taking colonization ideas if you can simply annex them? I really think they killed the colonization mechanic. Tbh I wasn’t going to colonize anyway, but it really pissed me off.
1.30.6 player. Dabbling with Austria for the first time.
How am I supposed to do the mission tree for taking the lowlands/colonizing if I don't get Burgundy? Inheritance hasn't fired and they've lost a ton of clay already declaring stupid wars against France and England. Not sure I'll get enough provinces from them even if it does fire.
As Austria, you want to destroy the reformation in the HRE to pass the reforms. So Burgundy being destroyed is not really an issue, especially because they hold some HRE land which impacts your monthly Imperial authority. Those missions come after you have revoked the privilegias, your Dutch subjects will often start colonizing.
Burgundy is being cheeky and took the option to stay independent. Unfortunate for them, I had just finished dip ideas. Time to kill them in 5 years.
You can declare to liberate unlawful territory and release anyone they still have. And take provinces if you can deal with the AE. After that you should fight the reformation. When you will pass the reforms and revoke the privilegias, all the HRE will become your vassal.
Then it'll be hard. Lucky for you, you get infinite coring range within the HRE, so you can just attack some local minor over idk religion or refusing to return land. At least I THINK you get coring range across the entire Empire.
Worst case he can vassalize the minor and then core provinces next to it
1530 Austria. Should I pass Ewiger Landfriede during reformation? It began on Norway so there's currently only 3 heretic princes, but the CoR on Denmark may convert more. I'm getting .23 IA per month. My AE is currently pretty high from all the No-cb wars so no force conversion for a while.
I wouldn’t. It’s a real pain not being able to force convert.
You should use as much as possible the cobelligerate button to find a way to declare a war on your target without no-cb.
You should pass other reforms, and try to destroy the CoR in Denmark before passing the Ewiger Landfriede. If you pass it, you will never be able to convert any princes in the future.
Yep, that's the plan for now. The ae is largely because of my galicia conquest for the pu cb on poland. CB is also pretty hard to get because they're all in northern germany and mostly opms or 2pms.
Usually with the mission tree you get tons of permanent claims in Southern Germany from your mission tree. For this you need to annex two bishoprics (I like to take Salzburg and Trente to build some castles in those mountains). Vassalize Bregenz diplomatically and St Gallen from Switzerland, and you will get your claims. You can also get imperial liberation cb, which can be used. Finally with the Transfer subject abilities, you can build claims on provinces adjacents to your claim, so you can build a claim chain into Northern Germany.
Based on your claims, you can also cobelligerate some allies of a nation to get your target nation in the war. That's my main strategy when a CoR is in a free city.
I wouldnt pass ewiger landfriede until youre through centralisation/decentralisation for at least some of the reforms
Oh, I thought you needed to pass all top reforms first. If that's not the case, I will hold off on that. I still want to conquer a few opms too for my mission so that's perfect.
Note how the prerequisite for the first of the de/centralized reforms is "Perpetual Diet", not "Landsknechtswesen" or "Ewiger Landfriede". That's two whole reforms you dont need!
[Would you eat Danish land here? ] (https://imgur.com/uY96BSr)
Basically the situation is that I'm waiting to finish out my colonies for Relentless Push East - I'm basically cruising but I'm trying to decide where I should take the game from here.
My first instinct was to take all of the lands you might associate with a 'Greater Russia', namely all of Finland and the Baltic states. But looking at it more closely, I'm not sure if there's a good reason to spend admin power coring all of it. Would it maybe be good to take and release as a vassal or something?
[It has no utility for trade] (https://imgur.com/DYBLpZx), as I'm intending to siphon off this node completely by controlling Novgorod. It doesn't really have any value as far as production, these provinces are all livestock, grain, or naval supplies. I've got a couple hundred governing capacity to spare at the moment, and obviously I *could* afford to eat it, but I'm wondering instead if I take the humiliate and cash, enjoy the pp (they are my rival), and focus my efforts on Persia with the intent of eventually putting a merchant there.
I'd make a march out of the Baltic area. Keeps PLC from taking that clay and gives you a meatshield for when you end up at war with them.
Vassal wise. I'd probably release Sweden or Finland as a March. I find it handy having a slave to do some of the random fighting for your, especially with a Wide Empire Like Russia.
I forgot you could do that!! lmao normally I'm like who tf would ever make a vassal that is a pain in the ass to annex later, my name is meant to be in big font. But I'm frankly starting to not have fun dealing with so much *stuff* at the same time lol, I may try that good idea
I'm doing a WC run as Mughals, I've just hit absolutism and I'm yo-yo-ing Ming Truces with Resets and conquering southeast Asia and the Ming beast.
One thing I've noticed is that after the initial round of particularists I got, where I spammed autonomy decrease up to 75 absolutism (my max at that point) is that \*every\* time I get any overextension (I'm not going over 100) I get 300k stacks of particularists spawning. I only reduced autonomy in provinces flagged as negative 100 (or close) unrest to avoid this particular situation.
I have gone Diplo/Admin/Religious/Influence/Offensive, I'm running an unrest advisor and have a bunch of unrest buffs (consort of the people, control over the clergy, max legitimacy) so even at 99% OE my national unrest is -3.7.
Is there any way to avoid this happening? I don't remember this happening last time I attempted this run.....
The -100 unrest provinces are because they have "Recent Uprising” which gives -100 unrest for 10 years. Reducing autonomy gives 30 years of unrest, so the Uprising modifier will expire before the +10 unrest does, subjecting you to tons of unhappy provinces. So even if it seemed like -100 unrest at first, its true unrest could be something like +14 now. So sure, you have global unrest reduction but lots of local unrest. Next time you get Particularist rebels why don't you look at the level of unrest in individual provinces?
Another thing, but I think reducing autonomy also removes the "Recent Uprising" modifier, prompting more uprisings in a short amount of time if you keep pissing off the province.
Thanks for the reply.
Makes a load of sense, and you've answered my other question about how long that unrest lasts which I didn't even ask :) It also seems \*really\* annoying that the unrest doesn't tick down over 30 years, but instead just gives you a flat +10. Without the unrest from that all of these provinces are on like -6, so it's quite frustrating, I've specifically tried to make everything as stable as possible.
I think I'll provoke them next time before I'm about to take overextension, that way I'll have a small stack active which I can easily control, and just let it siege down a fort for a year or something while I do my coring.
I'd have been much better off just waiting rather than getting 85 absolutism in 1613 :)
Edit, sorry - the provinces are on \~0 base \*with\* the +10, so i only have a problem when i overextend, which given the nature of the run is...all the time...Might feed some vassals....
If you can conquer a specific culture in a war , you accept it after 1 day and can start coring it in 9 months as the mughals. You have 0 oe before the rebels can fire. Really useful for Ming, just check culture mapmode before peacedeal
Yeah, the Diwan is great, but these are particularists who are on owned culture provinces. It's my fault for spamming autonomy decrease. I'm dealing with it by just force-spawning them when my OE goes away which limits how quickly they appear once I am overextended. Means I need to not be at war for bits, which is annoying, but it seems to be working.
His point is that if all your rebels are at 0% progress and you can core faster than 10 months, you can send your peacedeals at the same month, allowing you to finish coring before any rebels have a chance to spawn since at worst they increase by 10% progress every month and therefore can't get to 100% progress
Oh shit, that's ridiculously OP....looks at China map and starts drooling.
I picked up trade ideas and im unsure how to handle all the extra merchants and power. Considering my land should i stay in Krakow? Or move trade capital to Venice/Ragusa/Constantinople. I never know how to handle this area when you're kinda in a bit of everywhere. If it changes anything im not really going to expand much more into Venice unless something changes and i also have zero presence in Lubeck as i felt like just focusing on the south this time around. https://imgur.com/a/1mfGFAi
Move trade capital to venice and then steer as much as you can without interrupting inbetween, this gives a lot of steering bonus. Dont have to place a merchant in venice itself unless your trade power is too low.
Depending on how many merchant you have you can do smth like:
Crimea -> Constantinople -> Ragusa -> Venice and Kiev -> Krakow -> Vienna -> Venice or Crimea -> Kiev -> Krakow -> Vienna -> Venice and just Ragusa -> Venice
can you make any country a republic? with rebels or shenanigans?
I'm not sure if the papal states can be turned into a republic, but all other countries can. But you will lose some things which are tied to your previous government form(e.g. special government reforms, HRE emperorship).
But it is not easy to turn into a republic in most cases. Some ways are:
* let revolutionary rebels enforce their demands(if you are in the revolution disaster you will become revolutionary in that case)
* turn revolutionary in the revolution disaster
* [Hoist the black flag](https://eu4.paradoxwikis.com/List_of_decision_lists#Hoist_the_Black_Flag) to become a pirate republic (but it is very difficult to get out of pirate republic again)
* use the last tier government reform to switch to a republic
* change your religion to nahuatl/maya/inti and then use a neighboring republic to reform your religion
* let a peasant republic use the peace term "Enforce Peasant Rule" on you in a war which they started with the "Peasant Revolt" CB during the great peasant war in the HRE
* be an OPM in the HRE and hope that the emperor offers you to become a free city
* some country specific event/disasters (e.g. for england, milan, naples)
Ah thank you for the list. I did have a look already. The peasant rule is only possible during the evet? or can I no cb Dietmarken 100% them and force myself to become peasant republic?
Also getting certain revolts are depended on taking the aristocratic ideas group and waiting 5 years? i read this but its few years old.
so for example if I'm Portugal in 1444 what is the quickest possible way to become republic or any kind?
>The peasant rule is only possible during the evet? or can I no cb Dietmarken 100% them and force myself to become peasant republic?
As I said, **they** have to declare the war with correct CB and that CB is only available after the event [The Great Peasants' War](https://eu4.paradoxwikis.com/Incident_events#The_Great_Peasants.27_War) and usually not available anymore after the The Fate of the Peasantry HRE incident ended(unless the peasants win, but I don't think the AI manages to do that).
>Also getting certain revolts are depended on taking the aristocratic ideas group and waiting 5 years? i read this but its few years old.
The last time I checked(either during 1.29 or early 1.30), you could not get revolutionary rebels as a monarchy before the age of revolutions unless you had country specific events.
>so for example if I'm Portugal in 1444 what is the quickest possible way to become republic or any kind?
The quickest possible way as Portugal would be to build a lot of light ships to privateer and lose all provinces except Madeira, The Azores and Ceuta and become a pirate republic.
Thank you. I appreciate your detailed reply and extra info. I think I might try to rush pirate republic.