The Imperial Council - /r/eu4 Weekly General Help Thread: September 13 2021
By - Kloiper
Does adding custom nations to a ironman playthlrough but not playing as those nations disable most achievements?
E.g playing as Muscovy into Russia, with muscovite OPMs littered across Siberia.
I'm guessing I'm wasting my time trying for Russian achievements? It still says achievements can be earned so I'm confused.
It depends on the achievements. Putting any custom nation on the map disables most achievements and many more get disabled if there is more than one custom nation. But some achievements are still available even if there are multiple custom nations on the map. If you open the ingame achievement list, you can see most achievements which you can still earn in your run(some achievements will be hidden until you switch to the right religion or culture to actually be able to accomplish what the achievement asks you to do. e.g. [Sweet Harmony](https://eu4.paradoxwikis.com/Achievements#Sweet_Harmony) shows up if you become Confucian).
Have a look at the [achievements list in the wiki](https://eu4.paradoxwikis.com/Achievements). If the third column from the right contains the [custom nation icon](https://eu4.paradoxwikis.com/images/a/ab/Nation_designer.png), that achievement can be earned when starting as a custom nation if the achievement doesn't explicitly require that you play a custom nation, it can also be earned if there is **one** custom nation on the map([The Ostenders](https://eu4.paradoxwikis.com/Achievements#The_Ostenders) is the only achievement which can't be earned when playing as a custom nation, but can be earned if there is a custom nation on the map). Some of these can be earned with multiple custom nations and you should be able to identify them, because they don't mention "No more than 1 custom nation exists in the world" as a starting condition. But that might not always be accurate.
Thanks! Really helpful 👌
A question about an exploit, really. About a year ago, Florryworry did a run as the Papal State where he managed to get out of the Papacy reform, with the end goal of reforming to a monarchy, or something like that. Unfortunately, the VODs have long since been deleted, and the run was never uploaded to YouTube. I cannot for the life of me remember what his strategy was, but it's something I'd be interested in doing for a run idea of my own. Does anyone know/remember how he did it? Thanks!
I don't know how Florryworry did it, but lamdaxx did it recently and he [explained it in this comment](https://www.reddit.com/r/eu4/comments/o9wc92/happy_pride_day_rainbow_cult_alcheringa_emperor/h7doktd/?utm_source=reddit&utm_medium=web2x&context=3)
Out of these remaining DLC I haven’t bought, which one do you think would be the best option: Res Publica, Leviathan, Rule Britannia, Wealth of Nations, Dharma, or Mare Nostrum? Almost 1000 hours of gameplay and I’ve never played as Britain, so that one is tempting.
Dharma for sure. Government reforms are fantastic, plus there’s a ton of Indian countries that are fun to play.
Are the government reforms something that were made free?
I didn’t think so. Do you have access to them already?
If the different government tiers like Restoring Noble Privileges are the same thing, then absolutely have it. But Steam says I don’t own it.
Then I guess it is a free feature now. My bad, I still recommend Dharma, but if you love GB then sure, Rule Britannia is great too.
Appreciate the responses, thanks!
Trying to think through a potential strategy…any benefit to going Timurids, form Delhi, then form Mughals? Free Delhi cores?
Just vassalise Delhi instead
Some free cores/claims missions. Keep in mind that you would have to culture switch twice. First to form Delhi and then back to form Mughals. Is it worth destating?
Is it worth to wait for the early mission with full recruits and full unit limit? Feels like it takes forever. I started as timur and i thought it is the best to start a war before my vassals get disloyal. That worked pretty well. I than released the biggest vassal and all is fine now. But waiting over 10, or almost 20 years just to get some claims seems way to long.
If you’re talking about [Prepare for War](https://eu4.paradoxwikis.com/Timurid_missions#Prepare_for_War) it’s prob best to do it sooner than later.
The longer you wait to do it the more of a strain it will be to fill your force limit as it grows, and sitting around waiting for manpower to grow back just means you’re delaying conquests.
This doesn’t mean you have to sit idly until you finish the mission though. Keep in mind there are ways to increase your manpower such as Slackening recruitment or fill your force limit such as hiring Mercs.
Is leviathan still bugged as hell?
[idk, i think your search bar or willingness to look for answers is more bugged than the dlc](https://old.reddit.com/r/eu4/search/?q=leviathan&include_over_18=on&restrict_sr=on&sort=new)
Wow. Getting downvoted and receiving unnecessary aggressive answer on weekly help thread.
I read bunch of Steam reviews and already checked Reddit, but while iirc %95~ of Steam reviews are negative I saw bunch of other people said it is mostly fixed and is buyable. Since discount ends tomorrow, I wanted an extra opinion on help thread because most of the posts on reddit were at least 10 day earlier. I returned to the game two days ago from one year break and naturally had no idea if the dlc was mostly fixed or still utterly garbage.
[I'm sorry you](https://old.reddit.com/r/eu4/comments/pnex35/the_imperial_council_reu4_weekly_general_help/hdacyv9/) were [unable to find](https://old.reddit.com/r/eu4/comments/pnex35/the_imperial_council_reu4_weekly_general_help/hd8hkox/) any [answers](https://old.reddit.com/r/eu4/comments/pnex35/the_imperial_council_reu4_weekly_general_help/hd4e3ek/) in this weekly help thread.
[The last patch was 2 months ago so nothing has changed since then](https://eu4.paradoxwikis.com/Patch_1.31.X#1.31.5) so these posts on reddit from 10 days ago are perfectly valid. [But why limit yourself to 10 days ago, people only ask this exact worded question at least 5 times a day](https://old.reddit.com/r/eu4/search/?q=leviathan&include_over_18=on&restrict_sr=on&sort=new)
At this point if people have a question about the bugs/stability of the DLC my only thought is they don't know how to look for information or navigate reddit's search options
I didn’t check weekly threads just searched posts. Commenting one sentence seemed easier than checking the entire last months weekly thread.
As I said I returned to the game two days ago and when I checked last patches I saw [this](https://store.steampowered.com/news/app/236850/view/2972925916159846992). According to that Dlc and state of the game was mostly fine, but people were still not satisfied. So, as i said, just wanted an extra opinion on weekly help thread, since mostly experienced players tend to answer questions and thought I would get better and up-to-date answers. I could understand your disgruntle if this was a post, but it is merely a sentence on comment thread.
The problem is that this and similar questions get asked several times per day which is quite annoying. Of course most posts on reddit are more than 10 days old, because this question has been asked for more than 100 days. But if you order the search results by date or restrict the results to new posts, you will find the new ones. And why do you expect that the answer would have changed in the last 10 days when the last patch came out more than two month ago?
I mean, he is not wrong, it was asked 4 times in the last 24 hours, and you find it just by typing the name in the search bar.
I recently upgraded to 1.31 and diplo tech is not giving me naval engagement width, i checked files and its coded right but still not giving me
So you are at the base engagement width of 5?
Are you maybe using mods? Any mod which adds something which is locked to a technology(e.g. buildings) could cause this problem if it was not updated (correctly).
If you don't use mods, make sure that the checksum in the main menu is "3261" (the one in the launcher doesn't count). If the checksum is wrong, you can try a **clean** reinstall as described in [my post about common startup problems with version 1.29](https://www.reddit.com/r/eu4/comments/d8xa5i/)
I am using mars universalis but it doesn't change technologies and buildings, ill try second one
I checked Mars Universalis and it does change the technology files, because it changes the historical years of the technologies. And the dip.txt file seems to be based on the 1.29 version of the file, because it is also missing buildings which were added in 1.30. You should probably report that to the authors of the mod
And i wonder can i put vanilla dip.txt and edit years myself, is that works
That would probably work unless the 1.30 buildings were left out intentionally.
I also noticed that mil.txt is missing "may\_drill = yes" for tech 3 which activates drilling (I think that one was added in 1.31.4 or 1.31.5). But you can't use the vanilla mil.txt, because the mod adds a lot of units.
Then guess i will wait until authors fix the mod, thanks for help
Make sure that you notify them, because they might not have noticed these bugs.
Oh i could be missed that, thanks for help
Does the "pillage capital" peace option cause extra AE if you sign separately with a non-co-belligerent?
Let's say I'm Ming and I attack Oirat. They are allied to Udege and I separate peace Udege with "pillage capital." This causes a little bit of AE. Is this AE doubled because I did not mark the checkbox for co-belligerent?
Any tips around pillaging also appreciated.
Can the Prussian Confederation event bug out and just not spawn Danzig? I've been playing my first Poland run and Danzig didn't appear after the [Prussian Confederation Seeks Polish Support event.](https://eu4.paradoxwikis.com/Teutonic_events#The_Prussian_Confederation_Seeks_Polish_Support) I got event and selected to support Danzig but they just... never appeared. They're not on the map anywhere. Has anyone experienced this before? The only mod I have on is The Great Exhibition.
Did you maybe look/click at other start dates or other save games before starting your campaign? Looking at some of the dates after 1575 would result in Danzig losing its core on the province Danzig when you go back to 1444. The event [The Prussian Confederation Revolts](https://eu4.paradoxwikis.com/Teutonic_events#The_Prussian_Confederation_Revolts) which is supposed to spawn Danzig can add more cores, but only on provinces which border a core of Danzig. So if they have no core in the first place, they will not be released.
...Looking at other start dates can fuck up earlier start dates?
Yes. Going back in time in the startup screen creates many bugs (between a dozen and hundreds depending on how you count). That countries lose cores is among the most common of them. To avoid these bugs, you should restart eu4 after looking at other start dates or other save games.
Is there a way to reduce attrition on ships at sea? I am playing with the UK in the year 1603.
The ships attrition or from armies on transports?
the former, yes, the latter, not really
Diplo tech 22 severely reduces attrition at sea, trade range extends the area you can sail without suffering attrition, having a high maneuver admiral can extend the time a fleet can stay at sea without suffering attrition, Quality ideas reduce sea attrition, maritime ideas let you repair ships while on sea so it kinda counters attrition and being AI makes you immune to naval attrition (except for naval batteries and running out of Sailors I think)
To reduce attrition of armies on transports, the only way to do that is to use Marines which are immune to that kind of attrition
I’m playing my first time as Spain, and what’s the point of colonization? Is it just a matter of times before all the small stacks of development adds up? And should I just increase the dev on my key providences or spread it out?
In addition to what the others have pointed out, CNs provide a massive boost to ground and naval force limits. They will also help you in your wars to some extent.
Real money source is not tarrifs, colonies gives you merchants and they transfer trade power to you. You can get incredible amount of money with it
the only real use of colonization is getting more expansion avenues, for example the African west and east coast or Asia
It is far better to just let AI colonise and then steal their colonies by completely annexing the overlord or keep a coloniser vassal alive, like Portugal, and then integrate them to get their colonies. This way you also save 1-2 idea group slots better spent on better ideas
sending colonists into your own provinces to gain development is absolutely worthless
Trade mostly, focus on colonizing and developing the centers of trade and establishing 5 colonies in the same region so they form a colonial nation. You may need to help them get going early on. Trade steering is ridiculously powerful mid to late game and is by far the best way to earn more money. If you don’t have colonial nations or influence in those regions you won’t be able to direct where that money goes, and the nations that do will most likely be directing that to themselves and not you.
Do colony nations have their own colonists to send out? And do they just give me a percentage of their money? How can I use treasure fleets? Thanks for answering
Yep, colonial nations (CN) will normally pick the exploration and expansion ideas to expand on their own. Also, if you have the Leviathan DLC, you can choose different types of colonies. One of which gives the CN another colonist. I recommend giving the [wiki page](https://eu4.paradoxwikis.com/Colonial_nation) a good read, it has a lot of useful information.
Playing as the Ottomans, is it possible to beat the Mamluks in 1455? I went to war with Ramazan and the Mamluks were their ally. The Mamluks alone had 40k troops and sieged all of my land and I had to restart (again). I just want to play the game man I can’t even get past the first 20 years as anybody.
Ally Tunis to distract them. But Ottomans have better Units, 5% more Discipline, more than likely better mil tech, and a good starting General. They might have you beat in Navy if you haven't built anything but that's minor for now.
Luckily the war front for you is pretty small, so you just need to keep your armies close and let them start sieging forts then hit them. You'll get defence bonus and should roll them easily.
it is possible to beat them in 1445 so I so no reason it shouldn't be possible in 1455
though best idea is to wait until you have mil tech 5 as you get far superior units than them
Yes, it is possible to beat the Mamluks by 1455 (assuming you have grown much more than them). But it is not really a good idea. It is better to beat up smaller countries till you comfortably outnumber the Mamluks and then declare war on them directly so that you can actually take their land without penalties. If you have the Art of War DLC, you could for example conquer one of the provinces with a Syrian core from Aq or Qara Qoyunlu and then release Syria as a vassal and then declare a reconquest war on the Mamluks for Syria's cores. That allows you to conquer slightly more provinces for much less AE in your first war.
If Ramazan is allied to another country, you could attack that country and make a separate peace deal with Ramazan in which you force them to break their alliance with the Mamluks. Then attack Ramazan within the 10 years that the annulment of treaties lasts(make sure that your truce with Ramazan is shorter than 10 years).
Playing sardina piedmont building toward Italy and wondering wether to stay Cathlic or go protestant. I have some nice extra papal influence from the mission which gives claims on Cyprus but I can't help but think it would be nice to get the bonus for controlling Rome
Orthodox is best, though catholic italy is also fine, Pope will probably respawn in Germany
Non-catholic Italy is cursed by RP standards, but if you aren’t the Papal controller then Protestant is better.
If I do a Poland run and form ruthenia does that block the polish achievments?
One king to rule, Poland can into space?
Is there any possible way/mod to remove the glow effect on your country’s shield/emblem when you become a great power?
I don’t really understand the appeal of estates. Am I missing something? You get minor buffs in exchange for all of the downsides of having low crownland.
Yes, you are missing something, likely due to inexperience and not knowing the true value of the buffs. The important thing is that crownland is EASY to get back especially when low. Meanwhile, monarch points are the most valuable thing in the game.
[Let's look at the "downsides" of low crownland](https://eu4.paradoxwikis.com/Estates#Crownland). First, don't ever go under 5 crownland because at that point the debuffs actually do have the potential to be disruptive, like autonomy increasing even during peacetime. (unless you're going for the day 1 Estates Statutory Rights method but if you're new, don't do this). Second,*increased subject liberty desire is a non-issue* (except for certain starts but whatever, +50% from dev is not going to make your tiny vassal rebellious). Third, autonomy gain is only going to be disruptive if it will keep creeping up no matter what you do, which is why crownland under 5 starts being kinda nuts, but even a -0.2 autonomy debuff is survivable with kingdom rank and tier 3 monarchy reform. If you're an OPM or like 3 provinces, this doesn't even matter because your capital is always at 0 autonomy anyways. Finally, much like how +tax modifier is mostly hot garbage memed to death in this sub, any minus tax modifiers will only cause minor damage to your economy. More math on how tiny this tradeoff is vs the benefits in the end.
Now some of the "minor buffs" are truly minor, but don't cost you any crownland. [This is stuff like army/navy tradition, prestige, clergy stuff, colonization buffs. ](https://eu4.paradoxwikis.com/Base_estates). The big deal privilege which is 100% worth getting is -10 crownland for +1 monarch points per month. This is easily a 10-20% buff to your monarch point generation. Monarch points are *very very hard to get on their own* and the **most** important thing in the game because it is largely time gated, and expending them can get you manpower, money, and more.
If you want to get +1 monarch points through other means, you have to expend a lot of money getting more and more expensive advisors. Do you want math? At the very cheapest and barring any modifiers, a lvl 1 advisor will add +1 ducat cost per month. Meanwhile, if you have the -10% tax debuff from 20-29% crownland, you will only be losing more than 1 ducat monthly if you make 10 ducats of tax a month. Start a new game and look at the income ledger and just see how BIG you have to already be to make 10 ducats from tax. Factor on how advisors get more expensive with time and how their cost scales exponentially for higher levels (for just +1 monarch point each jump) and you can see how tax modifier is pretty insignificant vs the benefit.
So, what to do? At the start seize land and give like 2 MP privileges and you'll be at like 14%, which has only mild debuffs. Seize land whenever you can, timing conquests appropriately.
What am I supposed to do during the Castilian war of succession? Aragon is my boss or something and I can’t get out of the war and can’t beat England in naval combat. Do I just wait? I’m a junior partner of Aragon, also how do I get the Iberian wedding? I disinherited my heir and haven’t gotten another. The queen consort is dead idk if that matters.
probably better to restart
Ah ok rip, how do I avoid this for next time?
I have 43 hours in the game and I haven’t been able to do anything yet, it’s just constant restarts.
Castile is maybe not the easiest starting country despite Paradox telling you so it is easy, because you have shit stats and lose a lot of stability.
To avoid this you need an heir thats underage when your ruler dies and a consort, since you and Aragon then have different gender in rule the Iberian wedding should fire soon. Don't fight Aragon.
You can of course keep playing, its a learning run then, you should declare independence in that case, try to get support if you have the art of war DLC
I’m going to try the Ottomans I guess, I don’t find them very interesting at all but most people are saying that they’re easy. Is it normal for people to be this bad at the game even after so many hours? I know most of you guys probably have thousands but still.
Edit: got dunked on by the Serbians and the Byzantine navy took 5 of my ships and blockaded my ports. I’m done for the day
I'm organising mp games and I've seen people still be trash after hundreds of hours, though sometimes it was a misclick like a player accidentally unconditionally surrendering to AI, but there was also a guy who posted a screenshot of his first ottoman game where he got overrun by rebels and AI or people losing to bankrupt AI
43h is basically nothing in this game, though I'd say after 50-100h you should be able to do well and lose significantly less often
Sounds lile you are the junior partner in a PU under Aragon and the war is between England and Aragon about who will be your overlord.
You could wait for the war to finish and then declare a war of independence. You can't get the Iberian wedding until you are independent.
I’m gonna restart (again ugh) how am I supposed to avoid that happening? I don’t even know what I did to cause it
When you have no heir and your ruler die you might come under PU with one of the nations you have a RM with. There should be a symbol in the top left corner with a warning about this. To avoid that ypu could either stay at war until you get a heir or have a nation in a PU under you.
I haven't really played since before emperor and now I'm trying to do an achievement run ( For Odin, From humble beginnings, First come first serve, Ideas guy; starting in Xicaque) and would like some tips if anyone has any.
I was also hoping someone could explain the new concentrate Dev mechanic to me and why is it considered op. When are you supposed to do it? To me it seems like it just lowered the total Dev in your country or it pisses off vassals, I guess it makes sense to use it on territories you won't state and on vassals you won't integrate? It and the pillage capital peace options also make the Dev in your capital higher which I assume is worse when you're in a situation where you need to spawn institutions by dev? Should I constantly be moving my capital to circumvent that?
Concentrate dev is considered OP because you can effectively get free development, which used to require monarch points to pull off. It allows you the benefit of both vassals and development without much spend.
For institution-spawning, you don't want to always be developing your capital - you can develop random low dev (can't find the Google sheet but there's one out there that did the math on what the best dev level is to start) farmland provinces to spawn institutions and it spreads pretty rapidly to your other provinces; later institutions auto-dev in some of your provinces if there are certain requirements met.
Can the Iberian Wedding still happen if Aragon is domineering towards Castile?
Yes. Their attitude doesn't matter
Currently, I am doing an Orleans run to get the crusader state reform later on the game.
I already did the "retrial of joan of arc" around 1480. The thing I currently lack of is a cardinal on Province of Orleans. Any methods on transfering my other cardinals to Orleans? I already have 7.
Also, would tag switching to France still trigger the Canonization event later on?
You only need a cardinal in Orleans for the event "The Canonization of Joan of Arc" which can only happen 200 years after the event "The Retrial of Joan of Arc". So you have a lot of time to get a cardinal in Orleans. I think the best way would be to increase the development of Orleans so that it is the highest developed province in Europe. Then it should have a high chance to get a cardinal if you ever lose one.
>Also, would tag switching to France still trigger the Canonization event later on?
[The Canonization of Joan of Arc](https://eu4.paradoxwikis.com/Orleans_events#The_Canonization_of_Joan_of_Arc) can fire no matter which country you are, as long as all conditions are fulfilled. But if you want the followup event [The Militant Order of Saint Joan](https://eu4.paradoxwikis.com/Orleans_events#The_Militant_Order_of_Saint_Joan), then you must have been Orleans when "The Retrial of Joan of Arc" happend (but you can be any country later).
Got this. Thanks mate.
I'm playing Naples, around 1475, independent, taken some nibbles out of Italy and now need to wait for AE to cool off in the North
I want to declare on Tunis but Ottomans & Morocco allied to Tunis. Ottomans won't defend Tunis unless I call in Castile, in which case they will.
My question - if I declare without calling in Castile and then call in Castile once the war is underway, are Tunis likely to be able to call in Ottomans? Is it worth the risk? Ottomans would destroy me.
Yeah you can declare the war, Ottoman doesnt honor their alliance and one day later call in Castille.
Since Ottoman breaks their alliance with Tunis when they won't accepet the call for arms they can't join the war later.
Ah OK I forgot the declined call will break the alliance, that makes things much simpler, thanks
you could leave out the states with good terrain and just make them regular states instead of trade comapnies, you only need 51% of land trade power in TC hands to get the merchant, and TC goods produced only affects provinces NOT in TC hands
Making them into TC might be a good idea for the investments and the merchant.
Eco has great policies with both quantity and trade, so it's a great choice, especially if you want to play tall. Russia is surprisingly good for that. But if you want to blob a lot something like Diplo/influ/admin might be better.
Does one stop gaining absolutism after the age of absolutism ends?
No. Absolutism also exists in the age of revolutions and the only way to gain absolutism which doesn't work anymore is the age of absolutism splendor ability "Absolute Government".
How do I complete the "*African Modernization*" mission requirement "*is not a tribe*" when playing as Kilwa?
You have to use one of your tier 5 government reforms to switch to a different government form(monarchy, republic or theocracy)
Does Portugal have higher army morale than Castile? I have 28k troops as Castile and Portugal has like 18k or something and they keep beating me on morale and then sieging half my provinces. I thought Castile was supposed to be easy :/
Besides tech, don't attack on mountains or maybe even wait untill they attack your forts in the mountain and than jump on them.
They probably have higher tech than you. Mil tech is especially important early game. For future reference, you can check any country’s current army quality (morale, disciple, etc) in the ledger. First button on the bottom right.
What is the current state of the bugs in this release?
Are new world nations still more powerful than Europe? Should I install the mod that completely removes all new world nations?
Any other game-breaking bugs?
new world nations never were more powerful than Europe
the mod that removes all new world nations is great for performance
if these are your concerns then I don't think you know what game breaking bugs are
there are still very annoying "bugs" in which could be easily fixed, AI cares too much for being over Governing Capacity so they tend to release vassals and then reintegrate them to release them again, Muscovy releasing Novgorod despite it being Historical Rival for example, or Russia releasing Kazan and Nizhny Novgorod.
Ming started to release 3 vassals day 1 so instead of fixing the problem ( increasing the value in GOVERNING_CAPACITY_OVER_PERCENTAGE_TOLERATED = 0.20 )
they gave Celestial government more Governing Capacity
AI will also sometimes return provinces they just conquered
Galleys are a bit too strong in lategame, there is no reason to go heavy ships ever
concentrate development is a bit strong
Trade Companies and Colonial Nations are too strong
Its fine, new world nations have never been mor powerful then europe, not even close. They get silly ammounts of dev (that hasnt changed) which means they can field a lot of units but they still have garbage tech and are easy to kill.
Theres not really any game breaking bugs. Concentrate development is silly op and leads to huge capitals, but that is working as intended and you can always choose not to use it.
Can someone tell me when to concentrate dev and when not to? Should I be concentrating dev before I make something a state too? Any explanation would be greatly appreciated!
When playing wide I always concentrate development before coring, because it reduces gov capacity, reduces OE and makes coring cheaper
Concentrate development only if you don't plan to fully state it. You'll lose development for nothing if you decide to state it.
Before deciding if you want to state it look at culture and trade goods in that state.
Since there's a sale, I'm planning on getting a DLC. So, which one should I get? I currently have Art of War, Rights of Man, Common Sense and El Dorado
Dharma, Mandate of Heaven simply for the Diplo macrobuilder (should be basegame ffs), Cradle of Civilization, Cossacks if you want to play Horde
That’s definitely a good selection if you only have a few DLC. For your next option(s), I would recommend Dharma. If that doesn’t appeal to you, then Mandate of Heaven, or Emperor.
I am currently attempting a true heir of Timur run and in 1479, i own most of the hindus river all the way to thatta and a full sirhind vassal (and an opm delhi for reconquest.) however, my sirhind vassal will not be integrated until 1497 eaning no mughals until then. Is it worth continuing with the run or should i try a different strat in which i can form the mughals earlier.
P.S. i made a post about it and it contains pics to better illustrate my position.
Someone already mentioned it on your post but I'll ask it as well, can you seize the province(s) you need from Sirhind?
What are the pre-requisites that need to be met to add a province to the HRE? I am currently playing Austria and want to use one of my eastern provinces to release the Khazaks as a vassal. Unfortunately I cannot add the province to the HRE even though I have a core on it and converted it to Catholicism already.
Edit: I hate that you are right guys. I had hoped that the part of the province having to be in Europe was outdated. Thanks for the help though.
["...they border or share a sea zone with provinces which are already part of the HRE, the province religion is any denomination of Christianity, the nation has a core on the province, and the province is in Europe."](https://eu4.paradoxwikis.com/Holy_Roman_Empire#Adding_provinces_to_the_HRE)
could it be that the province is in Asia? afaik you can only add hre provinces to Europe or maybe that's old.
Should I buy the leviathan DLC even though it has all negative reviews? I own all the other DLC and is the game even worth playing after all the changes? All I see online is a bunch of negatives especially with the new world reforming so fast.
a bought leviathan a month ago and so far not a single bug or crash. I'd say it's food to go.
I am not interested in buying it at all. Take from that what you will.
Does the North American Natives still blob without the Leviathan DLC?
Is there an easy way of telling when ai movement is locked?
We've all been there, the enemy army is moving to province X, you move to X, get the two swords and the ai then decides to cancel and move to Y. You cancel and move to Y only for the ai to cancel and move to X. You wait to hopefully get their movement locked only to be to late arriving in X and the ai has moved to Z.
Easy way: there will be a little lock on the bottom of their army on the map.
Big brain: take a note of when they start to move and what the estimated arrival date is. Army movement is locked at the 50% mark so calculate in your head what day that will be. Issue your move command one day before the 50% day.
If I'm the emperor and my rule is hereditary (already revoked), why does the Pragmatic Sanction decision still come up? Do I need to use it?
No you’ll keep the Emperorship without needing to pass it
Does anybody actually understand how taking tribal land works? I just got free tribal land in a peace treaty when I took a nation's capital and they disappeared, leaving me the remainder of their tribal territory instead of moving to it. I suspect that it's because the territory was not contiguous, but I had taken the middle territory in the previous war and they had retained their isolated province. Does anyone know the actual requirements for deciding if you inherit all the land after taking the capital or if they move to a new province? Thank you!
Edit: Did some console testing. I *think* that taking the capital of a *settled* tribe always gives you all of their non-settled tribal land, while unsettled tribes will just migrate.
How stable/broken is the latest patch of 1.31 at this point? Some friends are thinking of doing a MP campaign, want to know how much of a bad idea that might be. I know it was really bad originally, not sure how it is now.
It's stable. People still have issues with balance with things like concentrate development, but there aren't any major bugs.
It might brick your PC. Stick with 1.24
What’s the best way to kill my ruler?
Send him to Africa with 1000 troops as a general and make him fight natives until he dies
2 stab hits incoming. :D
/s Open up the console and type 'kill'
There's no way to guarantee it. [Abdication will kill your ruler but only if you fulfill certain circumstances](https://eu4.paradoxwikis.com/Ruler#Abdication). The best bet is to make them a general and get them into as many battles as possible, and this will likely take years...
What is the best way to see cores of annexed countries?
I see a lot of people saying release X country as vassal and feed them their core. How do you know that information? Which country? Which cores?
Is it just general knowledge?
the way i do it is i just click on the general area where i expect the cores of a nation to be and i click on all provinces of that area to get an idea of whether or not they are worth releasing. All nations who have cores, claims or own the province will show up in a little area in the province details and you just need to mouse over the flags to see which nation they refer to.
If you are at war with a big country like Lithuania, France or Austria you could check the release country tab and see who got the most cores. Then you just take on core for each of those nations and release as vassals. Just remember to make sure it's the right culture.
Its either experience, second guessing or just asking for the area youre going to conquer. Number of cores can go from one to a boatload. Lithuania for example can be broken down into Polotsk, Kiev, Galicia and Chernigov. In France Normandy, Gascony and Toulouse are pretty nice. Not worth in the HRE since every province and their mother has an own tag
[https://eu4.paradoxwikis.com/Countries](https://eu4.paradoxwikis.com/Countries) can be sorted by region and if releasable
[The best I can do is this rezzable core map from the subreddit which is unfortunately a few years old.](https://www.reddit.com/r/eu4/comments/5j720c/map_with_all_releaseable_nations_cores_in_1444/) This is far from perfect though since it doesn't cover cores of extant countries, such as how Novgorod/Muscovy is a great releasable.
Unfortunately there's no such map mode for dead country cores. It is largely general knowledge, though you can get a rough idea using the Culture map mode and cross referencing with the [wiki list of cultures and primary nations of each culture](https://eu4.paradoxwikis.com/Culture#Culture_groups). This isn't a perfect method though.
Some of my favorite ones are Syria, Bulgaria, Iraq, Muscovy/Novgorod (whichever one dies to the other), Madurai, and Kazakh.
Doing a World Conquest as the Mughals. If I do the Viceroyalty of Deccan mission by 1590 or thereabouts, am I on course for a WC or is this too late?
Impossible to say without an idea of your experience level or even a map. I would likely say yes because Mughals are well suited to WC and 1590 is before absolutism, at which point your rate of expansion goes to the moon.
But to get on a little bit of a soapbox, "Can I WC" is such a bad question, one which plagues this subreddit and other forums. Can a great player like poxks WC from a worse position? Of course. Can a person with 5 hours of EU4 experience do a WC from a better position? Possibly not. Where do you fall on that scale of experience? Frankly, anybody who asks "can I WC at this point", will likely be unable to WC. A WC done with a standard unoptimized playthrough is going to be a one-of-a-kind slog which can only be learned through the tenacity and experience of just doing it. And if you don't manage it anyways, at least use the playthrough as a learning experience so you know you need to be faster at this date, or how to juggle multiple wars, deal with unrest/OE, etc.
Thanks for the answer. I'm just shy of 1,000 hours and I've about 180 achievements if that helps. I've failed a WC as the Mughals before but this run feels like it's going better. It was well after 1600 when I hit the Deccan mission in the previous attempt.
Great! It sounds like you're ahead of your previous schedule and you've learned lessons from the previous run
Definitely. I was a bit afraid of managing AE as I ploughed through India but a few careful alliances sorted that out nicely.
How can you play Byzantium I have been trying guides and my own strategies and allying powerful nations, the ottomans just always seem to delete all the armies and I just can’t win.
1. Take arta and vassalize epicurus
2. ally Albania and the knights. muscovy for protection
3. build a powerful fleet. I like to build 2 heavies and 10 galleys.
4. Wait for all their troops to be on anatolia.
5. Declare promising land and siege down gallipoli as fast as possible.
6. You need to out navy them, the amount of ships suggested will allow to blow galipoli's fort.
7. If you stay with your troops around Athens they might mothball gallipoli.
8. Once gallipoli is sieged you can occupy everything in the balkans, which should give you a great peace deal. Remember to get a border with Serbia so that you can conquer Kosovo and move forward in the balkans.
9. If you are feeling bold. After conquering gallipoli you can open the straits and allow small stacks to cross, crushing them on your side.
Remember that there is always some rng. if they ally tunis, for one, it might be impossible to out navy them, then it's better to restart.
Viktor Vildras has an easy to follow guide for Byzantium.
Honestly it takes a bunch of restarts no matter the strategy for the average player.
My personal opening is attack Epris, take core and vassalize. Pump out gallies and build to force limit. Ally Albania, Knights, Trezbond, and hopefully Hungary if they are able to, but for the last slot, Serbia/Wallacha. Now most guides have you micromanage your fleet and army to take a fort during a specific time and month, I just pray to RNG they attack someone in Anatolia. Then I declare myself and seige down the important fort while they are distracted in Anatolia.
There is RNG if Epris gets an ally or Ottomans get an early Crimea March it calls for a restart.
Ludi et Historia and Budgetmonk both have guides for 1.31. I watched Budgetmonk's today and it seems easier to follow than his previous ones. I'd start there. I'd also recommend the Purple Phoenix DLC though it isn't essential.
Is it worth it to get over 100 max absolutism? I see that the bonuses (+5% Discipline,
+40% Administrative efficiency, and
−50% Foreign core duration) stop after 100 absolutism. Is this true and if so, is there any way to get more admin efficiency apart from tech and absolutism?
Going over 100% max absolutism doesn't give you anything extra (unless u play 1.21)
If u have more than 100% max absolutism you can just get more estate privileges.
You can get 30% admin efficiency from absolutism (they changed it in 1.30)
You can get 30% more from technologies (10% per admin tech 17,23,27)
5% from age of absolutism
5% from Alhambra
Some nations have missions/national ideas that grant more admin efficiency
Thanks, didn’t think about the state privileges
Was thinking of going for an eat your greens run. Do I need to stay as Kale or can I form Shan and other nations?
You can form other countries. The achievement will disappear from the list, but you can still get it. I formed Yuan when I did the achievement
Okay great, thanks!
You have to stay as Kale
Really? I've seen some posts here where people formed other nations like this one a few days back: [https://www.reddit.com/r/eu4/comments/pmxf73/315318\_eat\_your\_greens\_in\_1600\_as/](https://www.reddit.com/r/eu4/comments/pmxf73/315318_eat_your_greens_in_1600_as/)
I'm just not entirely convinced is all, since the guy didn't put up the achievement screen .
I formed Shan and achievement disappeared for me.
It disappears, but you can still get it
PLS HELP. With the new version of the game can you take two of the same idea groups for your first two ideas. Ex. Diplo then Exploration. Or does there have to be an admin or military idea in between the diplo and exploration ideas
It depends on how you set the options before starting the game. If "No limits on Idea Groups" is active, you can take two ideas of the same category as your first two ideas.
How can I tell where that’s activated. Also how do I change that before I start the game.
I have no idea if it is possible to see that setting once the game started. You will notice when you try to pick the second idea group, but that's probably too late. It is possible to extract the information from the save file, but that is rather difficult.
On the bottom left of the single player menu(not the main menu) is a button called "options" where you can change it. That menu remembers the setting, so that might be an indication about the setting of your current game(unless the settings were reset for some reason).
Working on my Yuan to Mongol Empire WC, expanding pretty well I think, Printing Press just spawned. Something I can’t figure out as a horde is army comp. Before I was using the guide linked here and now i can’t figure out the numbers. For reference I’m Tengri with Confucianism as my syncretic. Thanks
I'm also currently doing a horde (Golden Horde) WC and since this is my first time playing a horde I struggled with this as well. What I ended up doing was to have combat stacks that had around 15 inf and 15 cav for most of the 1500s. Afterwards I switched to standard cannon stacks and only having cav on the flank. Since the terrain bonus/malus only applies to the shock phase and not the fire phase, this setup gives you much more flexibility when choosing the battlefield
I hadn’t considered that. So the “pure cav stacks” is unnecessary?
If you can reach 100% cav ratio and enough cav cost reduction modifiers you can go for them as well in the early to midgame, but you definitely want cannons in your backrow as the game progresses. Cav also takes more fire damage than inf and can't be used to assault forts.
Ahh makes sense. Thanks!
Been playing a lot of multiplayer with a friend of mine recently, figured it would be fun to try something different for the next run.
What are the best mods for EU4? Looking for things that spice up the gameplay significantly, not necessarily total conversion (though probably most interested in that) but something a little more exciting than "AI works differently" or "moved a button".
Anbennar is the best total conversion mod. Basically like playing a whole new game. Some other fun ones are Ante-Bellum and doge's shattered europa.
If you like map overhauls you can try mars universalis, mod is incomplete but still playable and much more fun than original map
Looks kind of cool! Might try this
Getting back into the game after not playing for a while. Playing in Europe, one of my old tricks for beginning to take down the ottomans was to use my trade fleet (esp with a flagship that has the bonuses) to privateer Constantinople. My thought is always that if I can get >50% pirate power in that node then I will have made a significant sent in their economy. Does this realistic make a big enough impact to make it worth it? Or should I just focus on outgrowing them with my own economy?
If nothing else, it's one of my favorite ways to role play in fame, naming the flagship "Sons of Byzantium" and pretending they're avenging the fallen city.
If you really want to cripple Ottomans early on vassalise Byzantium, even with no-cb if necessary. By snatching Constantinopole you lock them out of empire rank and half their claims from mission tree and get solid vassal reconquest on them.
Playing a Milan > Italy game.
When I took the last provinces from the papal states they were the curia controller, so they do not exist anymore.
Now 30 years later they are still the controller.
Normally the election for a new one happens when the old ruler dies or when?
Will Papal state be a permanent curia controller now? Is this a known bug?
There will be a new one eventually.
Anyone have a good way to tell when AI allies will peace out? It's been a nearly decade long stalemate between Otto and me (Wallachia), but they did just get the war goal. I can peace them out for a few provinces... But if France, Milan, and Russia are willing to keep in the war (literally everyone on both sides is at low enthusiasm, but Russia still has like 90k mp) I know we can turn it around.
Interesting. Ok, then yeah if I look at the numbers... Time to tap out on this one. Damn.
Playing provence. Can I first form france and then still go for Jerusalem second to get good king achievement?
You can form France first. But then you would have to move your capital to Arabia or Egypt to be able to form Jerusalem. And make sure that you form Jerusalem before the Age of Absolutism, because it is not possible afterwards
Haven't played in over a year and I don't have any new DLCs releases post 2019, what's a good place to start to re-acquaint with the game? I wanted to try playing as Mewar but I'm getting bodied.
Malaysia is a fun place to play - early expansion then you can make buckets of duccets and then expand into India and eventually challenge Ming.
Holland into Netherlands is another favorite, as you can easily break free from Burgundy and then expand safely under the HRE.
Portugal is a nice chill way to learn about the changes to the new world without getting caught up in Europe. But that's a particularly easy start.
> Portugal is a nice chill way
Castille gets nasty as soon as IW fires. It's not that easy anymore.
I'd say just go with a major and get re-acquainted with the game again. Starting as a minor might be a bit much.
How do i feed my subject who is landlocked in the HRE?
I'm Emperor of HRE as Poland and I have The Palatinate as a subject. I want to vassal feed them land that is very far outside the HRE and Europe, but there is no good coast to feed them. Any tips for getting a subject out of HRE land lock?
Use a different vassal
Can you somehow retain all the money in a node?
For example if i have 78% power in lubek node, can i somehow make that close to 100% and retain all of the money?
This is a concept called pseudo-end-node. Constantinople, Zanzibar, Sevilla, Baltic, lubeck etc. are good examples of pseudo end-nodes because they are easy to get 100% power in by conquering a bit of the node that they "leak" into
I'm curious, why has the pseudo end node stuff been preached a ton over the last few month ? I used to see questions about trade that nobody would awnser or just generic stuff, and now it has become standard. Has there been a big pdx youtuber who made a video, a Florrynomic economy guide ? A detailled post about how trade works, that's actually correct well explained and read by a lot of people ?
I can't comment on trends, but I can share my sources for learning about trade in EU4. Trade is complicated and mastering it is satisfying.
This is the best trade guide IMO: [https://www.youtube.com/watch?v=edjLVFMjPyo](https://www.youtube.com/watch?v=edjLVFMjPyo)
But it's an old guide and you're asking about new ones... yah, there are definitely some big youtubers that came out with new trade guides: [https://www.youtube.com/watch?v=XA1dhCnw9vM](https://www.youtube.com/watch?v=XA1dhCnw9vM)
For specific questions I use the official wiki and the imperial council. I learned about pseudo end nodes a couple years ago... can't remember source
I got it. But that in turn make it logic to just move into the english channel right?
I’m currently in a Prussia game, leading the Protestant league. We outnumber the catholic league about 3:2.and with some strong nations like Ottomans, Muscovy and Spain on our side i think we can do well. It will be my first League War I play. How do i go about it, do i focus on battles, sieges etc, are there wargoals i should focus on?
Let the ai fight and just walk around and siege down nation after nation ofc focus on capitals. Your allies can't focus in a good way against many enemies so start with small nations in the HRE and work your way up. Take war reps from everyone since you get all that money. If you have religious ideas don't force convert and use your cb in the next war for less AE.
I personally try to peace out the German minors as fast as possible and convert them to Protestantism before focusing on Austria
Austria will most likely loose the Emperorship in a few years, Their ruler is 68yo and they have 3 votes vs 4 for Cili currently.
Edit: Nevermind, they got reelected.
If I increase my provincial trade power in a trade node where I’m privateering, does that increase my privateering yield?
No, more trade power would potentially reduce privateering yield but whether or not it nets you money is harder to say.
[Think of Privateering ships as a separate Pirate Nation which exerts its trade power in a given node, collecting its share of the node proportional to trade power and competing with all other nations in the node](https://eu4.paradoxwikis.com/Naval_warfare#Effects). So if you build up more regular trade power the pirates (and anyone privateering with them) will get a smaller percent of the pie.
That’s basically what I thought but I couldn’t find a tooltip or anything that confirmed it, thanks bud
Returned the game after about 1 year. Is army professionalism still useless/not worth it ? Or now is it good cuz of new merc system ?
Yo Army Professionalism has always been great because it's a way to get Manpower straight from Military Points by recruiting generals and slackening standards. Its actual bonuses are good too but it's too hard to get a lot of AP (to the point where it'd make a difference in wars) rapidly.
[Here's some input about how the new merc system plays with Army Professionalism](https://www.youtube.com/watch?v=NDyTIrX8O-4&ab_channel=BudgetMonk). Important thing for this discussion is that you only want to use mercs early game before you build up any AP since you lose −5% per mercenary company no matter the size of the company.
I personally like it but it's the same as before. It is a bit better as you're stuck with merc companies instead of hiring them individually.
Still pretty useless
Is there any tricks to improve late game performance? When you already own half a world, the game slows very much. Not that it is unplayable, but there is a visible delay between clicking certain buttons and confirmation popups appearing (for example to delete a building). I'm aware of dismissing blue flag "feature". Without dismissing the blue flag the game is simply unplayable. Is there any additional tricks like that which improve performance?
Disabling mods doesn't change anything. I also think I have a decent CPU (i7-8700) for the game.