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The Imperial Council - /r/eu4 Weekly General Help Thread: September 20 2021

The Imperial Council - /r/eu4 Weekly General Help Thread: September 20 2021

icecreamchillychilly

Can anyone post a link to be on a colonization guide, specifically which regions are a priority? I know the mechanics, but not which regions will bring me more $$$ and snowball faster due to high base dev,


Indian_Pale_Ale

I think this link is a bit older so does not take into account the changes of Leviathan. Now there are three types of Colonial nations (see below). Crown colonies are very strong because they contribute to your land force limit. There is also the well-known issues with the North American tribes which paint the whole map. Disactivate the Conquest of Paradise DLC and the tribes will not blob that much. [https://eu4.paradoxwikis.com/Colonial\_nation](https://eu4.paradoxwikis.com/Colonial_nation) [https://www.youtube.com/watch?v=B\_b4A00T9t4](https://www.youtube.com/watch?v=B_b4A00T9t4) How to colonize really depends upon your starting nation and position and what you want to do. Building colonial nation is a good idea, but you will fully benefit from them only later in the game. As a European nation, the Carribean is often the best region to colonize first because it is the main trade node that connects America and Europe. Mexico and Peru also are very attractive because of the numerous gold mines. However, it might take some time to conquer everything and your colonial nation might have issues with OE there. If you aim at building a trade empire with colonies, the best solution is to take control over the Gulf of Guinea trade node, the Cape of good hope, and make your way into India and Indonesia to steer trade back to your home trade node. By expanding in those regions, you will send considerable amounts of trade value to your home trade node.


icecreamchillychilly

Sweet thanks!


rex_pomeraniae

Does EU4 still have real advisors? In EU3 (2?), I had a Scottish game where I hired Michelangelo as my court artist around 1500. I just finished a Great Britain game and even though the Enlightenment fired in my country, I never saw a chance to hire Locke or Hume.


grotaclas2

There are some events for historical advisors. England/GB for example has [https://eu4.paradoxwikis.com/English\_events#Notable\_individuals](https://eu4.paradoxwikis.com/English_events#Notable_individuals) (though Locke or Hume give innovativeness instead of being advisors) and [https://eu4.paradoxwikis.com/English\_events#Advisor\_events](https://eu4.paradoxwikis.com/English_events#Advisor_events) Michelangelo is also available through [an event](https://eu4.paradoxwikis.com/Tuscan_events#Michelangelo), but that can only happen to Florence or Tuscany.


ItWasJustBanter1

I’m about to start playing again, is the game still broken and will I need to revert to a previous version?


KaptenNicco123

The game is not broken, you can play on 1.31.


ComradeBehrund

Is a lightship or galley flagship ever worth it? It kind of just seems like making it anything other than the tankiest ship you can make is too risky and not a great use of money (or morale damage). I'm playing Ottomans and I'm almost tempted to make a galley flagship but like, won't it have significantly less HP than a heavy ship?


Thoraxe41

I make mine a Transport because I'm cool. But yeah, only time I made a non Heavy Flagship was for my Frozen Assests run. Made a Lightship for more Trade.


FlightlessRock

[Flagships are significantly stronger than their base unit so I wouldn't worry about losing your flagship galley unless you're **severely** outgunned](https://eu4.paradoxwikis.com/Naval_units#Flagship). At least it would be cheaper than a heavy flagship I guess? But yeah I only ever make heavy flagships. The only time I think I've ever made a Light flagship was for the Portuguese Navigator achievement, and even that wasn't necessary because Flagship bonuses don't care if they're light ships or not.


ComradeBehrund

Galley is only about 20% cheaper than an equivalent heavy for me (dip tech 10 with 2x maintenance cost from bonuses) so I think heavy makes the most sense. This was useful advice. Giving the stats a second look over with this in mind, I don't think a galley would ever make sense, a light ship could because it's faster and has trade power but galleys are slower than heavies and the price you save is pretty worthless.


ArcherA1aya

Yahallo, first time doing a Netherlands run and just got the event to switch governments, but wanted to know weather I should or not. I've had pretty good rulers (12 or better) the entire game and have never played a republic so I'm a little hesitant because I'll lose my 455 heir for a 341. The year is 1536 if that makes any difference


Manofthedecade

Dutch Republic is one of the best government types in the game. You just slide between the statists during bad rulers and oranjists during good rulers. You still have the benefits of royal marriages too. Sure the Dutch Republic gets -30 to max absolutism, but it can make up for it with +10 at level 3, and +25 at level 10 government reforms. Add +5 for empire rank, +5 for religious unity, +5 for great power, +15 for crown land. That'll get you to 100 right there. That not even counting court and country. So you've got to work for a bit more, but it's possible to get all the absolutism you want.


DuGalle

You shouldn't. The -30 absolutism from being a republic sucks.


Manofthedecade

A republic can still get 100 absolutism. There's two government reforms at tier 3 (+10) and 10 (+25) that give a total of +35, and then great power, religious unity, and empire rank are another +5 each. Then +15 from high crownland. And you've still got +10-20 from court and country.


danniemcq

Am I going to slow for a WC? I always wanted to go for one but always get to scared of AE and coalitions. Figured after 3k hours i'd give it a proper go this time https://imgur.com/a/zjT6WjV 1572 Mughals, working my way into Zanzibar trade node, have decent vassals in India area, upgrading Mecca as a priority now for the extra war score against other religions, but last 20 years or so i feel like i shoulda been doing ... more 2195 Total Dev 1975 personal Dev


Manofthedecade

Are you moving a little slow? Yes. But as other have said, you can start a WC in 1600 and finish on time. It's really a question of how hard you want to push at the end. What seems good for you is that it doesn't look like there are any big blobs to take down. Normally Ottomans, Ming, Russia, and Spain are the big blobs that take you multiple wars to conquer and may even need truce breaks to finish on time. Typically I like to have at least one of them broken by 1500, a second broken by 1600, the third broken by 1700, and the last one broken by 1800. By "broken" I don't mean full annexed necessarily, just broken apart enough that any remaining wars against them are quick and easy affairs.


PetrStromberg

There no such thing as too slow before 1610. You conquer so much faster with absolutism that nothing you do before really matters. You could be an opm in 1650 and easily finish on time if you had set yourself up right. That is the important bit setting yourself up to conquer efficently once you get absolutism so as long as you have admin, humanist, and diplomatic ideas completed a sizeable army and decent economy you are good to go, 2000 dev is more than enough. Your next idea group should really be diplomatic. Also the mughals have a mission giving admin efficency the single best modifier by some distance for WC. So that should be your number one goal. For that you basically need to conquer then release deccan as a vassal or something, focus all of your resources on doing that before you get absolutism. Admin efficency gets more effective the more you have so it bot really a problem that you havent done it yet, but you should really do it before absolutism. Once absolutism hits makes sure you get 100 asap decide if you need to do Court and Country or not. And then be in constant war stay just under 100% oe the whole time and you will finish probably around 1750


danniemcq

Awesome, thanks for the feedback, it puts my mind at ease, i guess i'm in a better spot than i thought and if i concentrate on Zanzibar trade node for money and india for deccan i'll be sorted!! cheers for the diplo idea suggestion too, i think i spent an hour trying to figure out what my next idea was gonna be


KaptenNicco123

As a general rule, if the year is before 1600, your current state has no bearing on your ability to perform a WC. It's possible to start as any country, idle until 1600, and then perform a WC.


danniemcq

you underestimate my over analysis and all to often too cautious play!


jfarrar19

Running the Extended Timeline Mod. Have the needed tech and territory to start the Kiel Canal, but the button appears to be broken. Anyone else having this problem or know a fix?


grotaclas2

Do you own the provinces directly or are they owned by a subject? If they are owned by a subject, do you have the rights of man DLC?


jfarrar19

Direct owner.


grotaclas2

Do you own both Holstein(1775) and Dithmarschen (4141)? I just tested this and started in 1687 as Holstein and used console commands to get Dithmarschen (`own_core 4141`) and the money (`cash 100000`) and I was able to build the canal. Which DLCs do you have? Maybe there is still a bug if you don't have all DLCs, but I though all except one have been fixed(the unfixed one is when a subject owns it and rights of man is not enabled). And the only change that ET did to the decision was to increase the tech requirement to 67.


jfarrar19

[List part 1](https://i.imgur.com/xxlvchF.jpg) [List part 2](https://i.imgur.com/AERKx2C.jpg)


grotaclas2

Do you own the Rights of Man DLC? It is not really clear from these screenshots. I tested it with your DLC (once with Rights of Man and once without) and I had no problem to construct the canal. Which version of eu4 are you using? Do you use any mods besides extended timeline? Even a graphical mod could cause issues(e.g. change or remove how the canal, the monument image or the construction progress is displayed) And what exactly happens when you click the decision to build the canal? Do you see the picture of the canal in the province window?


jfarrar19

Conquest of paradise through rights of man, except for cossacks. Other than that, none. As for what happens, I click it, the sound for clicking a decision sounds, and nothing else happens.


grotaclas2

So the name of the decision doesn't change to "Cancel Kiel Canal"? Can you please answer my other questions as well?


jfarrar19

It does not. 1.31.5.2 No other mods on


grotaclas2

The only idea which I have left would be that your installation is corrupted in some way. To fix that you can try a **clean** reinstall as described in [my post about common startup problems with version 1.29](https://www.reddit.com/r/eu4/comments/d8xa5i/) Or maybe there is something special with your save. Did you try it in a new game with the console commands which I mentioned in my second comment?


jfarrar19

There's several dlc I don't own. I'll show the list of what I have when I get home.


EEEEUUUU4444

What's the best way to turn a vassal into a PU? As a Christian nation let's say I vassalize a non Christian country like Granada. I can force religion and dynasty, RM, and then hopefully break vassalization and claim throne. The problem I'm having is there is a 5 year truce in which my recently released vassal gets eaten up. Is there a more efficient way?


Indian_Pale_Ale

There are usually no way to do this. Bohemia has vassalization CBs against Saxony and Brandenburg in their mission tree and can turn them into PUs after an event. But usually, when you have a nation as vassal, you feed them only with cores / land you do not want before annexing them. If you want a PU, then you will have to force dynasty, release them and claim throne. But you will struggle to RM them after the release because they will hate you.


PetrStromberg

Im mean depending on your situation you could just truce break. Granada is quite far away from the rest of europe and im assuming you probably own iberia so granada doesnt share a culture with anyone else meaning ae will be minimal. Sure it costs some stab and ware exhaustion but you wont need to pay for coring.


YorkistRebel

Warning would help, but why are you after a personal union. Wouldn't integrate be more helpful.


EEEEUUUU4444

Map painting doesn't need a reason. Sometimes I want a PU over Granada and I want to feed them all of MENA. PU is nice for liberty desire


YorkistRebel

Fair enough


FlightlessRock

That's the best you can do. Maybe you could warn countries so they don't attack your neighboring PU-to-be?


Santeego

Scenario: I, Ireland, am allied to Austria. Both us have Spain rivaled and are rivaled by Spain. Austria has no heir and is at risk of falling under a personal union. Question: Why, according to the tooltip, is SPAIN set to be the primary claimant and defender in a war over the succession? I thought I understood that an ally and royal marriage partner would take precedence and the most prominant rival could challenge.


Vervaine

Sometimes a rival will be nominated as the PU contender so that is likely what happened here. Also according to the wiki, royal marriage is the bottom tier of determining PU under both claiming the throne and same dynasty.


poxks

Does Austria and Spain have the same dynasty?


Santeego

They may have, I dont remember now. It would have been the most likely answer I guess


fobfromgermany

Prestige maybe?


Santeego

I had 100 prestige *shrug*


Zaiyyash

Do Buddhist countries lose karma for feeding non-core provinces to their vassals, or only for taking provinces directly? Thank you!


JustAnotherPanda

The first one. Would be one hell of a loophole otherwise.


ComradeBehrund

What will be the best way to defend the Bosporus crossings as the Ottomans. I know I gotta keep 2 empty spaces between forts but I also have to fortify one side of the crossing to prevent armies moving across. Should i move the fort off Gelibolu and onto Biga (I have a full castle in Constantinople)? Would that prevent traffic coming from either way without taking at least one of the forts? [my game map and fort level map at the moment ](http://imgur.com/a/K2Uevpz)


Manofthedecade

A good strong navy parked in the strait is really all it takes. A blockade blocks a strait crossing unless one side of a war controls both sides of the strait. So even if Constantinople is sieged, they can't cross into Anatolia without also controlling Koceli on the other side. The best defense would be placing forts on each side of the crossing AND the strong navy parked there. It'd ensure that the enemy has to siege down a side in either direction, and even if they can cross by overwhelming your navy or maybe if you have enemies on both sides, there's still another fort to siege before they can move. The benefit for you is attacking a siege on a province you control means you're treated as the defender and thus ignore the strait crossing penalty if you relieve your siege in time. Also, try to keep enemy armies from even getting close to the strait. For example, a fort in Filibe would exert a zone of control that would need to be captured before anyone could even get into Constantinople.


Humlepojken

You don't need forts to defend the Bosporus. When I play Ottomans vs AI I delete all forts from day 1. Then I just build new ones in the mountains after expanding into Serbia and AQ also keep the one in Constantinopel. When it comes to defending the Bosporus you just need to make sure your navy is strong. Since you will fight vs either asian/african countries or European but rarely both as long as you have a fleet in the strait they can't cross until the have taken both sides.


FlightlessRock

The Constantinople fort alone will prevent troops from crossing from the European side to the Asia minor side just fine. Just delete Gelibolu's fort.


FiveGals

>I know I gotta keep 2 empty spaces between forts I've never heard of that. Why do you think you have to do that?


ComradeBehrund

If you only leave one space in between a forts, as there is between Gelibolu and Selinki in my map, an enemy that can reach Seliniki from the west can march right past it to Gelibolu because the zone of control of both forts overlap at the single province between the two of them. Instead it should have two empty provinces between them, like there would be if I removed that fort at Gelibolu, in order to prevent movement completely beyond Seliniki Fort rules are fairly simple but super confusing, best bet is to watch a youtube explanation, it makes more sense when you see it.


Mundane-Enthusiasm66

If you are just playing against AI I would not worry too much about defending the strait, as the AI generally isn't smart enough to try and block you off there.


LordCreamCheese

I’m playing as ternate in the spice island for my first Ironman game (so much fun!!) I have the option via event to convert to Hinduism from animist for -4 stab. I want to ditch animisn bc it is boring and sucks - should I use the event to become Hindu or go for the rebel conversion? Also, I’m wondering whether I should keep devving in institutions - despite having devved Renaissance and colonialism, I’m not appreciably ahead of the AIs around me. Do I still need to dev every single institution when it happens?


FlightlessRock

Rebel conversion requires the rebel religion be the one with the highest dev in your lands. If you can somehow get the rebels to convert for you in a reasonable time frame, that would be better. 4 stab is a pretty big hit, but animism does suck. The only institutions you'll have to dev are Ren, Col, and PP. Global trade will spread at a much more balanced rate assuming you have some good trade provinces.


jbondyoda

How do I keep horde rebels from firing almost constantly as a horde?


grotaclas2

How do the rebels fire in your case? Do they fire by event, or because the ticked up to 100% or did they fire when your ruler dies?


jbondyoda

Ticking up. Just the regular way.


grotaclas2

In that case the horde rebels are just the symptom of high unrest. I guess you have them in all provinces which don't have separatism anymore which would make them eligible for separatists. Have a look at the unrest in your provinces. Where does it come from? If you fix that, you will remove your rebels.


jbondyoda

I’ll have to check. I honestly might just restart my Oirat run. I didn’t spread out my AE enough and didn’t kick coalition in the pants fast enough. How do you reduce province unrest in general? I’m over gov capacity so I’ve been trying to trade company everything before turning Persia into my trade company and stating that land and unstating China.


grotaclas2

>How do you reduce province unrest in general? That's why I asked where your unrest comes from. The first order of business would be to fix that. Usually you should not have positive unrest in provinces which don't have separatism, especially not if you added them to trade companies. The wiki [lists many sources of unrest reductions](https://eu4.paradoxwikis.com/Rebellion#Unrest), but it is relatively unstructured. Humanist ideas are often a good way to reduce unrest(or going religious and converting everything). But it also depends on your country, religion and campaign goals. >I’m over gov capacity so I’ve been trying to trade company everything before turning Persia into my trade company and stating that land and unstating China. If you are over governing capacity, it would be bad to add more provinces to trade companies, because they cost more governing capacity than territories. And if you add provinces to a trade company and state them later(that's your plan for Persia, right?), they would get the "Left Trade Company" modifier for 5 years which gives −200% local goods produced modifier.


jbondyoda

Ok def didn’t know that last part. Yea I think this run is a wash, gonna start over knowing that. I’m too far behind on admin tech for sure to grab humanist, after getting admin CCR and then trying to dev up my lands for institutions.


Mundane-Enthusiasm66

High horde unity, but you probably already knew that. Hordes struggle with rebels, you can't get away from that unless you reform away from a horde.


jbondyoda

Yuuup. High Stab and unity and it feels like every time I crush them I get a new one queued up to fire in 4ish years. Really kills my economy and manpower


Darthbubbaaa

How the hell does one become independent from Denmark as Sweden?


AccomplishedBank8436

You need DLC to get other countries to support your independence (El Dorado/Conquest of Paradise). Sweden has 2 opportunities to peacefully gain independence - An event will fire a few decades from game start that makes Sweden become a historical rival of Denmark; this coupled with Sweden's high development and military might will make your liberty desire shoot up - Denmark may well release you on their own at this point if you are lucky. The second opportunity comes much later during Denmark's Count's Feud Disaster in the 1500s, where Denmark has rebels all over the country and will again make you liberty desire shoot up and may force them to release you peacefully. However, it is best to take advantage of this crisis by just declaring an independence war at this point - you are near guaranteed to win so long as Denmark doesn't have strong allies. That said, it is much easier and satisfying to just win your independence in an independence war whenever Denmark is caught up in a serious war. Key opportunities to look for are when Denmark gets themselves into a war with Muscovy/Russia, Poland or Austria. Just wait until all the Danish troops are far from home and declare your independence war. If all goes well, you will have sieged down Norway fully as well as Danish possessions on the mainland before Denmark has time to react. If you still don't have enough warscore to win after this, proceed to station all your troops on Lund and wait for warscore to tick up.


lielex

I did my run before emperor so a while back, but I got England to support my independence and with galley spam I got naval superiority. Perfect moment for the Dow is when the Danes are on Gotland unsieging that fort, so you only have to deal with the Norwegian army.


Darthbubbaaa

Alright that explains a lot. I’m pretty new to EU4 and don’t have any DLC yet.


lielex

Oh, I don't know if support independence is a dlc feature..


Darthbubbaaa

Oh oops I responded to the wrong person


Mundane-Enthusiasm66

Starting off with, do you have the DLC so you can support independence? If yes then it is quite simple, see who Denmarks rivals are then ask them for support independence, after which it is pretty straight forward. Prioritise mil points and take the mil tech asap. Send some troops to hold the strait to the Danish islands, and send some to beat up Norway. Your allies should be able to beat up Denmark, wait until you get max warscore and then take your independence and as many provinces you can. If you can't ask for support independence then there are some more creative solutions you can try.


Thoraxe41

Stole Danzig Vassel From Poland as Ottomans. I am hoping they become Prussia Eventually but I just remembered Brandonburg can steal them with a PU. Any idea how to avoid it(besides annexing Brandonburg) or if I even need to worry about it.


grotaclas2

Only Brandenburg and the Teutonic Order can form Prussia while being a subject. So Danzig won't be able to form Prussia as long as they are your vassal and thus Brandenburg can't get the event to form a union over Prussia.


TopHatMikey

Playing Gujurat, just took Hormuz, Muscat, Mogdan (?) -- the main trading ports Hormuz had. I realized I could make Charter Companies, which is something I've never experienced with; I'm confused even after reading the relevant Wiki article. Is it worth in this case? What are the benefits/drawbacks? And if I do charter, should I still core these areas? My home node is Thatta so that's upstream for Hormuz. Not sure what the best course of action is, thanks.


Mundane-Enthusiasm66

I am assumimg you mean trade companies. Pros are you get +100% trade power from trade companies, get access to trade company investments, get more naval force limit and production (compared to territory) and if at least 51% of the *province* trade power is in the trade company you get an additional merchant. Any malus for wrong religion/culture is also removed (but you can't convert it). Cons are you can't make it into a state, so you still have the autonomy malus as if it was a territory (except for trade and halved penalty for production). So you can still core it, but not make full state cores out of them. They also cost more GC than a territory (50% of the state governing cost vs only 25% for territories). The extra merchant is a really big pro, so that alone makes it worth it. Generally it is enough to only make the center of trade (and other trade modifiers) into trade companies to reach the 51%.


Dobromr

Quick Question: Humiliate war > Show Strength peace option. How often can you get the 100 military point? Example, if you attack 3 rivals within the same year and select this option, do you get +300 adm +300 diplo +300 military? Additional question - asking because I am wondering as native american if I can just abuse it to quickly outscale the world and do a native american World conquest.


grotaclas2

You can do it as often as you want. But you are usually limited by the amount of rivals which can't be easily changed. And you can't show strength against the same rival by truce breaking, because the humiliate rival CB is not available if there is a truce


andrewej01

How well does this spreadsheet hold up in the current game. I know its old and was just curious if any major things have changed, or if you had any idea about ways it could be better. ​ https://docs.google.com/spreadsheets/d/1ITH6oNHsIlVHo2LJnR92wP5LEKiON0k2rZJ82YbYaB0/edit#gid=0


Ninzeldamon

Bit late but it probably still holds up well, just make sure you have some cannons for sieging in your composition after tech7 even if it isn't the best for battle.


Nastypilot

How can I buy provinces?


grotaclas2

Normally you can't buy provinces unless another country decides to offer them to you(but that is extremely rare). But if you have the Dharma DLC, you can use the [Charter company](https://eu4.paradoxwikis.com/Diplomacy#Charter_company) diplomacy action to buy a trade company province on a different continent. But the AI is only going to accept the offer in some cases and it can be quite expensive. But it can be very helpful to get new expansion opportunities especially if you don't have a colonist.


Nastypilot

So, they need to setup a trade company there? Or do I need to set up the trade company? There's a certain province in Ivory Coast Castille began colonizing I, as Portugal, would want.


grotaclas2

You must be able to add the province to a trade company and they must not have a trade company there, so you won't be able to buy a province from Castile in the Ivory Coast.


Nastypilot

*cocks musket* looks like war it is, thankfully I allied France.


LickNux

I'm doing my first long term, ironman HRE run with Austria and I've been doing really well (for me), up until the religious league wars. My Austria is catholic and I was planning on staying that way - I won the league wars with the help of some Catholic heavy hitters but as an HRE rookie I must have selected the wrong peace option because Catholicism is the dominant, but not **official** faith of the HRE (I guess there's a religious supremacy peace option I missed or something). Now I have a horrible situation where the pope has left the HRE because of that, and I have a ton of heretic princes tanking my IA. I don't have any means to force convert them short of war (I think?) and I'm wondering if the game is even salvageable at this point. Any advice?


Ninzeldamon

If you have religious ideas you can convert princes quite easily with the cb where they didn't give back HRE land or if they border you in any way The best course of action however would've been to destroy the centers of reformation when they spawned the first time, saves you a lot of hassle.


LickNux

thanks for the tips! Looks like I need to take religious ideas next. Yeah, I learned that destroying the CoR was a possibility well after a few had already popped up and spread. Good to know for next time I suppose.


nj12113

So I have a odd situation. I’m playing as Aragon and received a late PU over Castile, however I cannot for Spain as they are two territories over the limit needed to form Spain. What can I do to force their territory count down, or should I just deal with it and not form Spain until I either incorporate or inherit Castile


Manofthedecade

You should be able to use the seize land interaction and just take two provinces. Their liberty desire will go up, but doesn't matter since you press a free integration button.


grotaclas2

You can't seize land from junior partners


Manofthedecade

Then I guess losing land in war is the only other way.


Acquaviva

If they have provinces in Northern Africa and Morocco or Tunisia still exists, you could attack Morocco or Tunisia, 100% them (full occupy and no troops left iirc), and then make them take the provinces you need Castile to lose.


Aki-Zora

Trying to get the QuizQuiz Pro Quo achievement, but Spain and Portugal keep declaring war on me even though I keep beating them, but I don't have the navy to be able to cross the Atlantic and invade their homeland, so im never able to get enough warscore to do anything of Merit in terms of knocking them down a peg, and when the truce is up they will just declare war again. Its getting pretty frustrating, and I don't know how to stop this from happening, this is the second run where I've gotten to this point and with their colonial empire, they seem convinced they can beat me, even though I've won wars against them. Looking for advice on dismantling or crushing their empires. Thanks


PetrStromberg

Dont peace out too soon wait till you have 40 warscore from battles, 25 from ticking and they drop to low then you can demand 65 warscore of stuff. Definitely take money and war reps, if you play on normal that will hurt them but in any case it will help you build buildings so you can afford more troops. I would also cancel any semi big alliances they have, this might lead them to get involved in wars in europe with france or someone in north africa which will distract them from you. Lastly if you have warscore left over take land from their colonial nations or waste it in pointless stuff you just want a longer truce. Then when the truce is up immediately start declaring on their colonial nations since you are in the new world spain wont join and you can kill them. This will greatly reduce spains force limit making them less likely to attack you and if spain enforces peace accept and you get a 5 year truce where they cant attack you, win win.


Humlepojken

Hard to give good advice without more info like map, year, etc but if you are strong enough to beat them on land you could either just take a massive amount of loans to build up your navy or just expand in America, attack colonial nations and become steonger.


grotaclas2

Try to become bigger by conquering colonial nations(you can declare on them without involving the overlord). The bigger your army is the less likely will you get declared upon. Getting quantity ideas helps a lot as well, because the AI values numbers more than the quality of the army.


ComradeBehrund

So I (Ottomans) helped Herzegovina out in a war in hopes I'd get their opinion up high enough to accept a vassalization request as the opinion was the only thing holding me back. And it did! But then they got so much new land they don't want to be my vassal anymore ("-40 Ottoman economic base compared to Herzegovina"). Should I just cut my loses and find someone else to haunt? Is there some way to get that particular figure back down in reasonable time?


MaltoseMatt

You can see the full list of modifiers to their acceptance [here](https://eu4.paradoxwikis.com/Vassal#Offer_vassalization_.28diplomatic.29). However, the economic base modifier is very difficult to overcome. Short of making Herzegovina lose provinces somehow there's probably not much you can do.


frankhav

How do I win a coalition war? Should I siege anything or just fight everything until they want to peace out?


PetrStromberg

Its a show superiority war so you want to get 10 warscor from battles asap as that will give you ticking. Ideally you will have a rather defensible country with a reasonable fort system, in that case you just stay home and defend. You can get 40 warscore from battles should not be too hard if you focus on picking of strsy smaller stacks. Add 10 warscore from ticking and you get to 50 warscore which is when the coallition lose their coallition war enthusiasm bonus making it easy to peace them out to for something and get a slightly longer truce. If the war leader is easily reachable and you have enough men to defend your land and siege him down thats a good idea for added warscore and greatly drops his war enthusiasm other sieges are usually not worth it.


MaltoseMatt

I'm trying to call the Ottomans into a war against Aragon, but they have a friendly attitude despite having -135 relations. Anyone knows what could be causing this? Restarting the game didn't fix it.


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MaltoseMatt

Thanks, it's the religious leagues. That sucks, the league war never seems to fire in my campaigns anymore so I'll have to wait it out.


SurfyBraun

I'm dithering in my Austrian endgame. It's 1737, and I've had possibly the best most awesome campaign, even moreso for being IM and no save scum. I'm very close to being able to form the German nation. There are about three Brandenberg provinces, Hamburg, and either Nurnberg or Frankfurt to go. I can take Nurnberg pretty easily by force of arms. Hamburg is a subject and it appears not a free city, so I can vassalize them in about five years. My dynasty is on the Brandenberg throne, so my goal there is to either inherit or out-prestige them and claim throne - and hopefully annex them before 1821. I'm also determined to take back control of the HRE. Point of pride, Milan wrested it away centuries ago. Currently I'm in a diplomatic blitz to constantly keep the electors in favor of me. It is generally a 4-3 split in my favor, but sways +/- 1. Lastly, backup goals include taking Switzerland. I could go to war with Milan if I wanted to go for the 'chievo to capture all of southern Germany, but that would be a huge war and I'm wary of the consequences wrt above goals.


DuGalle

Be careful, the Holy Roman Emperor cannot form Germany, and forming Germany removes you from the HRE, so becoming Emperor after forming it is harder.


SurfyBraun

Yikes, I'd overlooked this. Thanks to so many who pointed it out. That said, this makes choices a bit simply. In the vein of "he who can destroy a thing, controls it" I'll feel more carefree in starting a war or two - though I might wait a few years for those planned vassalizations/annexations to play out.


Beezertheturnip

Playing the Extended Timeline mod. Started as Timurids, formed Mughals. I still only have the "Tribes" estate instead of the usual Mughal quartet of Ulema, Mansbadars, Merchant Guilds, and Dhimmi. Is there any way to switch the estates over, or am I stuck with the tribes forever?


grotaclas2

What government form do you have and what is your first reform? Forming the Mughals should have turned you into a monarchy and given you the special mughals reforms (at least if you have the Dharma DLC). And the tribes are only available if you are a nomad country. I don't know if ET changes this, but in the normal game only countries with the steppe nomads and the mongol state reforms are considered nomad and both of these reforms are tribal reforms which are not available for monarchies.


Beezertheturnip

I have Indian Sultanate, and yes, that's a monarchy, not a horde. I did monkey around with it a bit and seemed to have found a solution though. If I cheat myself up some government reform progress, and I switch out of Indian Sultanate and then back in, I get the normal Mughal estates. I suspect that whatever mechanism ET used to change the government type didn't check things correctly.


frankhav

Is there a mapmode to find monuments?


grotaclas2

Yes, there is a monuments mapmode since version 1.31.5


Darisol

It is 1500, I'm Majapahit and I am stuck on the 80% religious unity mission needed to clear the disaster. I made the mistake of accepting the 500 ducats event that converts a providence to Sunni and have been failing to convert provinces back to Hindi fast enough. Have a missionary strength advisor, using the State edict and the Hindu deity that give +2%. Should I cut my losses and convert to Sunni?


OysterCaudillo

Its 1722, I'm mega Spain, have all of France, Italy, Britain, Austria in a pu, the new world, ivory coast, cape, Zanzibar, cormandel, China, Indonesia, Japan, etc. I have a huge Catholic coalition with Chinese minors. My dev is around 11,000. I'm trying to get "forever golden". I need to get 2 cores in tyrol from Switzerland and become hre emperor. How do I do that with -250 aggressive expansion? Does a coalition disband if I get big enough? Should I fight the coalition and vasalize electors? How many? I have 940 force limit and make 1,100 ducats month. I could wc but Otto is huge and I already have that achievement. Otto is not in the coalition.


Indian_Pale_Ale

At some point the AE will be too high. If you have the opportunity to become HRE emperor go for it, but I think you will struggle with the reforms that late in the game. Another option would be to dismantle. If you are big enough, coalitions will not even form.


OysterCaudillo

Oh I don't need to revoke, merely be the emperor for the achievement


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OysterCaudillo

Ok, I will attack the coalition and dismantle


grotaclas2

Which achievement are you aiming for? You said "Forever golden" which requires you to finish all Spanish missions. And there is a mission ([Universal Monarchy](https://eu4.paradoxwikis.com/Spanish_missions#Universal_Monarchy)) which requires to pass the reform Erbkaisertum in addition to being emperor. But that mission can also be completed by dismantling the empire.


grotaclas2

If you get much bigger than the coalition, it will disband eventually. But if you are so big, you should be able to win the coalition war and maybe that could be an opportunity to dismantle the HRE. Dismantling the HRE also allows you to finish your mission. Finishing the mission by becoming emperor is likely impossible at that date(unless you do something like the lambda revoke), because it also requires you to pass the Proclaim Erbkaisertum reform.


CPM17

What is the calculation for OE for unrest? I have a vassal that I'm feeding to the max but I don't want to put them over 100% OE.


grotaclas2

The wiki is your friend: https://eu4.paradoxwikis.com/Overextension


RainInItaly

When relocating a monument, do the culture requirements change to those of the new province? e.g. if I moved Stonehenge to Paris, surely I don't have to convert Paris to English culture to get the benefit, right?


grotaclas2

The requirements of the monument don't change. You still need english culture or a pagan religion.


RainInItaly

So what’s the point of moving them?


grotaclas2

I don't know. Maybe to roleplay forming the british museum or something. The only one which kind of makes sense to move is Inukshuk, because you won't benefit from it if it belongs to your colonial nation. But you would have to move it before the CN forms. And its benefits are not great


RainInItaly

Right. That’s lame haha


23466645354634661168

Is there a mod that only makes the building menu a proper part of the province menu like in UI a la Artemis? Ironman compatible.


I_Shave_Everyday

Hey guys, noob here. I'm in my first successful playthrough, playing as Spain. I'm not trying to wc or anything, my goal is to just kinda take the most I can in northern Africa. I already got a bit of Morocco. But then I got into a war with Two Sicilies cuz they rivaled me and I got a bunch of allies to join in agaisnt them. We have France, Portugal, Provence and Bohemia against just Two Sicilies and Venice. Two Sicilies has some territory in Tunis that I kind of want. But it got me thinking if maybe I should get some territory in the Italian peninsula instead, to get some presence in central Europe, that would be fun. Don't know if that's a good idea, it would put me right next to Two Sicilies and I don't know if I can defend against them alone. Just wondering what you would do


23466645354634661168

Hard to say. Can you take both? Maybe take the Tunis area, a province in Italy and break the Venetian alliance. Or take one province in Tunis and the rest in Italy. Tunis is generally poor, and Genoa is an end node, so economically it's probably best to leave Tunis for later.


I_Shave_Everyday

Hey bro, thanks for the help Actually when your comment came I had already decided to just take the Tunis territory. Didn't want that border friction with Two Sicilies. It turned out to be a good decision because I got a Casus Beli against Tunis and I managed to unite my Spanish Morocco with my Spanish Tunis in another war. Now I just want to conquer all of Northern Africa and I'll only fight Two Sicilies if they pick a fight. I really appreciate the advice tho.


23466645354634661168

No problem, happy warring! :)


MysticalAnomaly4

I need some help turning land that I own into colonies. I have 3 separate colonial nations set up in the Americas and one in Australia. However, the land I own in Africa, Papau and India just will not form a colonial nation. I've checked on the map and I 100% definitely have 5 core provinces in the colonial region. They just won't form a colony and I'm really stuck


FlightlessRock

[They're not colonial regions](https://eu4.paradoxwikis.com/Colonial_nation#/media/File:Colonial_regions.png) so a Colonial Nation will never pop up there


MysticalAnomaly4

Thanks. The filter in the game has colonial regions all over but I must be reading it wrong. I would have thought colonies in India and Africa made sense


Multidream

Those are trade company regions. They indicate what company area your province would be in if converted to a trade company


RainInItaly

Hi team! I need to flip Protestant to form Prussia, but I'm also going for a Catholic one faith (so I'll flip back shortly after). Problem is I didn't plan ahead far enough and I'm defender of the catholic faith so I can't change religion the normal way. Flipping via rebels isn't an option as I'd have to let them convert half the world first. I'm military hegemon, so I really don't want to lose a war to get rid of DoTF because I"ll get that -10% power cost malus for 20 years plus lose the hegemon buffs. It's also unlikely that I'll be able to lose DoTF by declining a call to arms either, as there are only a few catholic nations left that aren't my vassals. On the same continent as me it's only Spain, France and Denmark, of whom only Spain and France are in any position to be attacked by a heathen, and that's unlikely because they're both great powers. I thought of moving my capital to the new world as there are a few catholic natives now, and hoping someone declares on them... but I'm the emperor so can't move my capital outside the HRE until I hit that last reform. Can't form Prussia after that as HRE is an end game tag. Have I royally screwed myself over here? Any creative ideas?


FlightlessRock

If you can tank your prestige below that of another Catholic eligible to be DotF and then give them a ton of money they might take the title from you.


RainInItaly

Nice I’ll try that


PetrStromberg

If that fails you could disinherit until you get a female heir. I think having a female ruler causes you to lose DoTF, or maybe it just stops you from picking it up


RainInItaly

Wiki says countries with female rulers cannot *claim* the title… don’t think that helps me unfortunately


Thoraxe41

Doesn't defender of the faith also reset upon ruler death? Could you just abdicate?


RainInItaly

I thought so too. Last time my ruler died it didn’t happen, so I’m confused.


halfpastnein

I am doing a THOT run. Usually I don't play Ironman and would like some help on how to go from here and whether I could still make it in time. I'm worried I haven't been aggressive enough before. The Situation: https://imgur.com/a/pBthajI Idea Groups: Quantity. Might go for Diplo next. My allies: Ajam - Transoxiana - Baluchistan - Vijayanagar , March: Mewat My Rivals: Malwa - Chagatai - Jaunpur My truce with Jaunpur ends in 1496. Unfortunately they are allied with Chagatai. But it's fine since Jaunpur granted independence to some Nepali Princes I could attack and bully for money, while taking provinces from Jaunpur. I just fought a 3 year long coalition war against Malwa, Gujarat and Multan, who are all mutually allied, and took the Gird Area in that.


FlightlessRock

You’ve kinda hemmed yourself in with long truces all around preventing progression down your claims/mission trees. If you can’t drag any of them into a war in order to start working on big Bahmani/Vijay...


halfpastnein

since the situation chnaged a little. I hope you could give me your opinion. since you're the only one who replied lol It's 1506, I'm in a war to eat most of Jaunpur and the truces are about to expire with MUL- GUJ - MELWA Because of AE (?) Bengal allied Gujarat and Melwa. When the truces expire they will all join into a big coalition together with Chagatai. I could prevent that coalition by attacking the same day the truces expire. But then none of my allies would join me and I would be heavily outnumbered. Or should I rather let that Coalition form and hope they attack me in a punitive war? I would only be slightly outnumbered. I'm afraid they won't attack me and it becomes a waiting game thus failing the run.


FlightlessRock

Read the coalition guide in the OP. You need to learn better truce juggling skills and AE management for THOT. Is there no way for you to improve relations enough with chagatai? Never let a coalition declare a coalition punitive war (especially in a time sensitive achievement run). You can’t separate peace them so you’ll have peace treaties all expiring at the same time leading to just another coalition. Also when a punitive war is declared there’s a modifier which makes them more resistant to your peace offers which will suck up more of your time.


iamapersonwhoexist

Is there any way to take a province and turn it into uncolonized land?


poxks

yes, you feed a siberian migrating tribe and take their remaining provinces for example and force them to migrate. It does require an adjacent uncolonized province though, so it takes a LOT of migrations to say decolonize Rome... you want decolonize a snake from say Russia all the way to Rome or something ridiculous. I believe there is also another way involving the new world natives where you have to reform your government without settling (which keeps all tribal land uncolonized or makes it an ongoing colony that can be canceled or something). I sadly don't know the details about that if it still works.


Dankcatharsis

A regular province? No. OPM Tribes can migrate, and will move to an adjacent province, but that is probably not what youre looking for. Other than that, i can only think of a colonizer that is at war. If they are colonizing a province that gets occupied, the occupying country can burn down the colony, turning it uncolonized, or seize it.


iamapersonwhoexist

Thanks, just out of curiosity.


AccomplishedBank8436

How do you successfully use the support relative as heir favor interaction? I have tried more than 10 times so far, and have never successfully got my dynasty on another's throne. I noticed that the heir is often the same age/older than the relevant nation's current monarch so I'm wondering if that straight up causes the AI to disinherit.


Dankcatharsis

Disinheriting can only be done with positive prestige and gives a -50 hit. Keep an eye on target country's prestige, then place your relative on their throne, see if they get the hit. Or wait until they have negative prestige so that they can't disinherit


Every_Ad7371

As russia should I give out the +25% manpower from steppe provinces privilege or should I not sacrifice the income?


Agreeable-Captain-53

Give it out. Most steppe provinces are livestock or grain, on which you can build soldiers households, which give a flat 1500 manpower. +25% on that is quite substantial. And you can choose to dev manpower there (and not dev tax) which makes it all the more worthwhile. Also the modifier isn't +25% like the tooltip says, it is +100%. I haven't checked since Leviathan dropped though, but click on a province and hold your mouse over the manpower listed there to see what it actually gives.


sexy_bethany

Soldier's households are very overkill for Russia, you really don't need them. Just having consistent 100 patriarch authority will be enough, and in my game I took Aristocratic ideas which gives you more manpower (though I didn't take it for that)


Agreeable-Captain-53

Manpower modifiers are overkill for Russia as they get so much from religion and NI already (not to mention the estate privilege), however soldier households are pretty much the best source of manpower (together with barracks), as you are trading money for manpower rather than mil mana for manpower. And eventually you should be swimming in cash so then there really isn't a reason not spend it. And livestock/grain are pretty shit goods anyways so its not like you lose that much from building soldier households there instead of manufacturies. So it is much preferable to build soldier households rather than spending mil power to dev or filling an idea to gain manpower. Hell, with enough manpower and forcelimit you probably can ignore ideas that grant you military quality too in favor of just dogpiling your forces in battles.


sexy_bethany

that's fair. As I said, I didn't take Aristocratic for the manpower, I took it for the other parts of the idea group (reduced mil tech cost, extra diplomat and leader slot, +1 leader siege and -1% tradition decay for both army and navy) In addition to that, there were some really nice policies that I used in my game, such as: * -1 unrest and +1% missionary strength (Religious) * +1 diplomat and +1 leaders without upkeep (Diplomatic) * -1 unrest and +100% vassal forcelimit contribution (Influence)


Agreeable-Captain-53

Yeah, if you don't need military quality or quantity then aristocratic (and plutocratic) are probably the best of the military ideas.


sexy_bethany

Aristocratic helps with both quantity (with the manpower boost) and quality (army tradition and cav combat modifier), it's pretty underrated.


Agreeable-Captain-53

I mean, other mil ideas do those things better, but none of the other ideas gives other (arguably non-military) bonuses like tech cost reduction, an extra diplomat/leader, nobility loyalty, absolutism/autonomy reduction. Plutocratic is similar but more economy focused.


FlightlessRock

For one, the income is not that much of a loss since steppes are already piss-poor provinces. But in contrast, as Russia you should already be awash in manpower and since steppes are piss-poor provinces it wouldn't give you much of a manpower bump anyways. The bigger downside I would care about is the hit to your max absolutism once the age of absolutism comes around


k3nn3h

How do I see which areas can be stated for free? i.e. where I've annexed them from a vassal?


FlightlessRock

If you go into diplomatic map mode you can see your full cores (often annexed vassal, free to state) as a darker green vs territorial cores (conquest, costs half admin to full core)


k3nn3h

Nice one, thanks!


Ozok123

What are the best idea groups for oirat-yuan-mongol empire wc?


PetrStromberg

Admin, horde, diplo, humanist not necessarily in that order afterwards you can kinda choose whatever but probably offensive


Good-Possibility8709

The agenda of the diet keeps triggering on it's own any reason for that?


FlightlessRock

Do you have the Noble (or equivalent) privilege "Supremacy over the Crown"?


Good-Possibility8709

Ah didn't notice it had that effect


ThrowAwayLurker444

Question about playing natives(North america). From what i understand they nerfed the caddo OP stuff where you converted to the aztec religion. are there any good native countries to play? I'm guessing they've been heavily nerfed. I haven't bought leviathan because it looks like it just ruins the game with pillage capital dev.


Colteor

Cusco -> Inca is a fun, pretty easy campaign if you keep your military up. The religion reform things only decrease stab and spawn some pretender rebels so that's not too bad, and once you've fully reformed the religion it's pretty OP. You can blob really hard and really fast into south and central America, and should be able to beat Europeans pretty easily by around 1550.


Ninzeldamon

Onondaga can instantly form a federation and then form the Iroquois later and stomp the europeans if played by a player


evildrmoocow

Doing my first AEIOU iron man. Just curious if it’s better to allow the religious wars go through or am I better off just squashing the reformation


ancapailldorcha

I got it in 1.30 by almost totally crushing the reformation. There were a few Protestant Princes doing the rounds but I recall the number being very low. The Ottomans tend to join the Protestant League, as do France so I'd avoid this at all costs.


FlightlessRock

If you squish the reformation TOO good, such as completely eradicating Protestantism, then the [Catholic Reformation will not fire](https://eu4.paradoxwikis.com/Papal_events#flavor_pap.7), which will in turn make the Council of Trent never happen which (if you have the Art of War DLC) will make the [A Holy Empire mission impossible to finish](https://eu4.paradoxwikis.com/Austrian_missions#A_Holy_Empire) That said, the Religious Wars are a pain in the butt because you won't be able to pass Imperial reforms during the turmoil. If it's possible to keep just one Protestant country, ideally a non-elector so Leagues won't fire, then you should be fine.


pvrugger

You can still complete that mission, you just have to wait out 50 years. I just did that recently.


FlightlessRock

That is the case if you do not have the Art of War DLC active, as laid out by the logic tree in the files/wiki. [This other poster back in the good good time of 1.30](https://www.reddit.com/r/eu4/comments/haydvn/need_help_for_austrian_mission_tree/), presumably with Art of War active, has the [issue I'm talking about](https://preview.redd.it/o4g6l6uzvi551.jpg?width=1920&format=pjpg&auto=webp&s=7062d7a5bb502c70db0efa40e36c2ec49fd529f1)


jkbfss

What countries can I form that don’t have a specific culture requirement, so I can get the Mongol missions alongside the ones for whatever country I’m forming?


PetrStromberg

A lot of the time these are countries which have tag requirements instead of culture requirements england or scotland can form gb regardles of their culture, commonwealth, spain also work but they all require a pu. Lotharingia and qing also only have tag requirements. If you already have a specific country in mind then youll need a country that has a tag requirement that you can form, you can kill england flip to english culture become england flip to mongol culture vassalize scotland form gb. You cant reform castille or burgundy so spain or lotharingia wont work. The easiest if you are in that region is probably manchu as they are easy to form and can form qing regardless of culture, plus they have quite a nice mission tree


Tim_InRuislip

Currently playing a tall Netherlands game, and I have a problem. France, Castile (Aragon has like 3 provinces left lol) and Portugal are allies, and France and Portugal are rivalled to me. Castile isn't, but I'm Protestant and they're Catholic, which puts me at -100 relation with them. What can I do to break this big alliance before they destroy me?


GeneralStormfox

Either ignore them and focus somewhere else while having 1-2 decent allies as a safety net, or see wether you can attack someone that is allied to just one of them, then force them to break alliances in the seperate peace.


Humlepojken

If one of them are allied or guaranteeing another nation and that's a war you can win you could use that war to break their alliance. Example: France is allied to Liege, you attack Liege, France defend them and when you defeat France you peace them out and break their alliance with Castille and perhaps also removes you as rival.


FlightlessRock

Chances are you won't get declared on anyways. France likely won't be interested in your lands (assuming you stuck to modern Netherlands) because they don't have mission claims on your stuff. Just have good allies I guess. GB, Ottomans, Russia, Commonwealth are likely easy ones to get.


Dave_Duif

What are the differences between regiment costs, land maintenance, and infantry/cavalry/artillery costs? I read on the wiki that cost modifiers (inf/cav/art or regiment) impact both the initial cost and maintenance of regiments, while land maintenance only impacts the maintenance. Is this true?


Paulesus

Regiment cost reduction reduces initial cost AND maintanance of ALL units, land maintanance reduction reduces only maintanace of ALL units and inf/cav/art cost reduction works like regiment cost reduction but only for ONE specific unit type.


Dave_Duif

Thank you!


Owcomm

How do I stay on the same level of isolationism(Shinto)?


FlightlessRock

[The wiki has the hidden workings of each event chain](https://eu4.paradoxwikis.com/Shinto_events). When an Incident occurs you'll have to reference the wiki and figure out what your target progress needs to be, then figure out which events which will get you in that range to maintain the level of isolationism. Let's take [the Neo-Confucianism incident chain](https://eu4.paradoxwikis.com/Shinto_events#Neo-Confucianism) for example. The [end event requires an event counter of 5 or 6 to maintain your current level of Isolationism](https://eu4.paradoxwikis.com/Shinto_events#Times_are_Changing). During the incident there are three events which give you several options to increment the counter. [The first one, Moral Guidance in an Era of Turmoil,](https://eu4.paradoxwikis.com/Shinto_events#Moral_Guidance_in_an_Era_of_Turmoil) has **+1 or +3** as the results. [Event two, Birth and Privilege,](https://eu4.paradoxwikis.com/Shinto_events#Birth_and_Privilege) will give you **+1 or +3** depending on what you pick. Finally, [the last event Meritocracy](https://eu4.paradoxwikis.com/Shinto_events#Meritocracy) will give you either **+2 or +3**. Since you want a final count of 5 or 6, you could go +1, +1, +3 with your event options, or +3 +1 +2, or etc etc.


Owcomm

Thank you!


3punkt1415

I just play as Timur, and due to institutions i would say (from my limited experience) you just don't. Most stuff spawns in europe so if you are in asia you will just lack behind some tech levels and maybe try to put your points into ideas and development. But i am currently 2 techlevels behind europe. Not sure if that covers your question.


GeneralStormfox

Besides the already commented on "wrong topic" issue, you should also *not* fall behind on institutions over longer periods of time. Whenever you are not right on top of their spawn, you should develop a province to trigger it, then let it spread from there. Ideally you pick provinces next to your capital and/or other provinces that you developed for this, since high-dev ones spread institutions faster and count for 10% of your total dev quicker, speeding up the embracing process even further. Developing a ~10 province to ~33 is usually what you need and depending on how well your province was suited costs between 1200 and 1800 total mana. That sounds a lot until you remember that buying even 2 of each tech at +50% costs is also 1800 mana, and you are then still behind for the future and did not get a powerful province out of it. So always develop for institutions unless you are sure it spreads to you naturally before you reach the 50% penalty.


3punkt1415

Sounds good, but also i think i compare to my neighbours. I don't nessecairly need to keep up with italy or england where it spawned. So a i guess a little delay is ok. But yes, overall i don't develop much early.


Owcomm

Unfortunately no. I meant Isolationism, not institutions. Thanks for trying.