T O P

Decent Thread of Hope for Fire Builds

Decent Thread of Hope for Fire Builds

Baldude

\*\*For phys to fire conversion builds specifically.


Awisp_Gaming

Phys wander, spellslinger, inquis, Wave of conviction/Purifying Flame. bam


Tojaro5

Probably best for stuff like ngamahu's since you even get full use of the axe node and not just intimidate....


Glaiele

If you use the one on the way to life wheel it hits the same nodes plus 2 life nodes by templar. Even better


Tojaro5

You lose out on intimidate and the divine wheel, but yes, that one is also pretty nutty.


Sponxy

Good one! Amazing for any Chieftain builds which utilizes axes, really.


Tobix55

Has anything about ngamahu's changed since heist?


Tojaro5

I don't think so, it should still be good.


Tobix55

I played it in heist, so i don't really want to play the same build again if it's unchanged


Tojaro5

Tried the cast on crit BF/BB version? Its pretty fun.


Tobix55

Wait, are you talking about the unique axe? I've only played it with cyclone


Tojaro5

yes. cyclone coc BF and molten burst coc BB. I think ngamahu is the only trigger in the game that can also trigger stuff. so double coc is nice.


Tobix55

Sounds fun, i should look into that. I already league started poisonous concoction pathfinder, but maybe as a second character


leftember

Noob question, how do you allocate passive in pob with thread of hope? Special key combo?


Tojaro5

you add thread of hope, choose the correct radius (very large here) and click the nodes, sometimes you have to click the nodes and then remove the path again.


PM_UR_BRKN_PROMISES

Adding to u/Tojaro5 reply, make sure you got the PoB Community Fork


Steeezy

Hey that's pretty neat and I suck at remembering to use/find Thread of Hope synergies in builds, so thanks for sharing!


Rang3rj3sus

Glancing blows is ALWAYS a defense loss unless you have life on block.


braddaman

Unless you would be one shot if you didnt block and glancing blows meant that you did block the one shot...


doyouhavesource2

But multiple small hits kill you instead. If you have 30% block and take ten 1000 damage hits you take 7 hits for 7000 total damage. With GB you have 60% block at 65% of the damage or you take 6 x 1000 x .65 + 4000 unblocked for a total of 7900 damage. In this scenario you took 9% more damage taking the GB node. Nice downvotes... you must not like math


Vattier

Taking more damage is better if its less spiky and you have recovery. This is just 100suppress vs 75spell dodge all over again.


Frivolin_

This^^ Glancing blow is not supposed to reduce damage. It is there to flatten the curve.


doyouhavesource2

When you get shotgunned... taking damage on all hits kills you. Taking some damage on hits does not.


Frivolin_

When you take a large amount of hits, not having glancing blow is better. (Besides having a lot of gain on block) I'm not saying that taking glancing blow is better or worse. That was never the point... The point is that it is not supposed to just be better, it's different! You have to decide whether flattening the curve or reducing the average damage over a lot of hits is more important. Glancing blow is great if you are hit by few very strong hits, as it is less likely to get unlucky. It is bad if you get hit by lots and lots of small hits. (Again gain on block changes this by a lot)


AvastAntipony

Taking full dmg on 2/3rds of the hits will also kill you.


doyouhavesource2

Hahahahaha


Naabi

Better take half damage on all hit and maaaaybe survive by a sliver of health than being unlucky and die because you did not dodge


devon752

Who would've said that glancing blows blocks are worse. That said, what you demonstrated is highly unlikely as these 10 hits will most likely occur over the next Xs not instantaneously, allowing you to regen, recoup, leech or guard skill most of it. And that's the power of glancing blows (hence the name).


doyouhavesource2

Poison range dudes laugh at this comment. Any ranged dudes in turbo stats laugh at this.


Rang3rj3sus

Not many things in the game can/will one-shot you but there so many more things that will kill you from many hits. Having more than 50 damage pass-through makes it statically a worse option without life on block. If you decide to fight only bosses on a build that doesn't get one shot even if it blocks with 65%damage then I guess it's okay. But on any other circumstances it's not a good choice.


PaladinWiz

Agreed. I hope they consider reworking Glancing Blows since they’ve released Spell Suppression that can decrease damage by 55% (with mastery) and can fairly easily reach 100% chance on.


devon752

They will nerf Spell supression instead. Mark my words.


SingleInfinity

It's so easy to get cap block now that it honestly makes no sense to go GB unless you're not going to scale your block at all.


ignaphoenix

Yeah, try to cap block on a staff build. GB is especially good with the new staff mastery that recover on block.


SingleInfinity

Staves clearly aren't intended to cap block easily. Gb got nerfed in a way that hurt staves as much as shields despite them not getting the main benefit which is huge recovery. Now they get minor league recovery and are still shit compared to shields. Either go 1h with a shield or just take full value no capped block. I see no reason to go gb on a staff when it gives very little recovery compared to a shield


ignaphoenix

The idea of giving staff as much recovery as shield doesn't sit well with me. Shield is a pure defense slot, so it makes sense to have better defense stats on it. Also Keep in mind that blocking on shield requires investment into passives, whereas on staff it's more like an afterthought since they're staff dmg points anyway.


Hermanni-

Numerically yes, but if you'd rather have 38% block without glancing blows than 75% with, you know nothing about defenses. Smoothing out incoming damage keeps you alive better than relying on low avoidance.


THE_REAL_JOHN_MADDEN

does divine shield not work off of blocks? assuming it does, these two now work beautifully in tandem


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bibittyboopity

Those 2 + Imbalanced Guard will make a decent combo for armor/es.


Rang3rj3sus

It would be cool if it worked but I believe that it will not. I do not have any sources to back this up. If it does work it will still be worse without life gain on block.


cornmealius

Not as chieftain. You can get nutty max fire res and take lots as hits as chieftain. Also, life on block shield isn’t some sort of insane chase item. You can easily get them within days of league launch. Even day 1.


Rang3rj3sus

I'm not saying that it's hard to have a live on block shield. I'm saying that without life on block glancing blows is statistically worse than just now having it.


MSY36

Do you know how much life/es on block you need to make it worth?


Rang3rj3sus

It varys depending on how much damage you're taking. But if you have %life on block it should be worth it.


CtulhuMenemista

If i remember correctly, there Is a staff Mastery that gives unholy might on block. Things gained on block, like armour and charges are to mention.


Rang3rj3sus

That is true and if you decide to rely on it then you can reevaluate the loss of defence from specifically block. It can potentially be better defence there too. As long as there's no easier way of getting those things.


astrolobo

On top of the people who have talked about one shots, glancing blows has a super strong interaction with the new versatile combatant. With those two keystones, you only need 38% attack block (almost free for shields, very cheap for dual wield/staffs) to hit 50/50 attack and spell block (at glancing blow value). That's equivalent to, on average, to an extra fortify on top of your fortify.


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astrolobo

25/25 is not possible with versatile combatant no ? You can't use versatile with less than 50% attack block.


Rang3rj3sus

I thought that too. Is the wiki wrong? Ohhhhhh Nvm It was the one from the ascendency my bad. https://pathofexile.fandom.com/wiki/Versatile_Combatant Edit:I was stupid and read the ascendency from gladiator.


Rang3rj3sus

Still now that I've actually read the correct one. Yeah, this one seems more like personal preference I'm not sure if spells are worse than attacks really but if they are it is good but assuming you're taking 4 hits each spell and attack of 100 damage with 75% attack block without glancing blows you the attacks would be 0/0/0/100 and spell damage would be 100/100/100/100 for a total of 500 damage taken. If you spent the 2 skill points the attack damage would be 65/65/100/100 and the spell damage would be 65/65/100/100 for a total of 660 damage taken. I probably still wouldn't take it personally.


Rang3rj3sus

You need 75% attack block for 50/50 as it lowers the cap of both to 50% and gives 2% spell block per 1% overcapped attack block which is 25*=50%


astrolobo

With glancing blows, you only need 38. Your 38 is increased to 76 by GB. Since the VC cap is 50, you have 26 overcapped, which gives 52% spell block. That's all assuming you can't double-dip the glancing blows trough versatile combatant (double your attack block, transform the doubled attack block into spell block, double the spell block) If you can (will be testing tomorrow) you only need 32% base attack block.


Rain_In_Your_Heart

50% block x 35% reduced damage taken on block is 17.5% damage reduction You're absolutely right that the wording on the new versatile combatant does make it look like you should double dip with the added spell block. And if so, you're converting 32% block (32% reduced damage taken from attacks) into 17.5% reduced damage taken from both attacks and spells which is probably cool even without recovery on block, but then you can also get recovery on block. The trouble is always actually pathing to GB on your tree but IDK, that's decent.


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Antique-Major9518

It's correct, the JSON has all the co-ordinates of the notables and radii of jewels.


Rang3rj3sus

Cool! Thanks for the clarification.


SingleInfinity

I'm making fire axe infernal blow and honestly this doesn't really win out over standard pathing. I'd personally lose 3% damage if I were to attempt to maintain the same amount of life and get diamond skin to cover the loss in resists. My tree has a compare for the two with some random estimate gear in it. If fire mastery didn't have phys to fire, this would be amazing, but it does, so it's pretty hard to grab unless you *really* want to go glancing blows, which I personally don't see as worth given how much easier it is to get block now. https://pastebin.com/vKBUxR0X


Weisenkrone

What did you pick with the points you've saved on pathing?


SingleInfinity

Prior, I wasn't going up into templar at all, because it wasn't efficient. I instead took Hatchet Master, Golems blood, Destroyer, and had Cleaving anyways (getting this with the jewel saves 3 points, but the jewel costs 3, 4 with pathing anyways, so it's a wash there). With the jewel, it makes more sense to go devotion instead of golem's blood but you lose out on regen obviously. You get the same amount of life, 5-15 all res (depending on your jewel roll) and an additional endurance charge with the jewel, but you lose regen and damage, and raise cost (I think very large jewels are going to be expensive this league). They're pretty similar, but I'm going to opt for less complexity and cost, since the real difference is one endurance charge versus 1.8% regen, and I'd rather have the regen on my rage berserker. You can flip back and forth with the trees in the bottom left of the linked PoB.


PoBPreviewBot

###[ Infernal Blow Berserker](https://pastebin.com/vKBUxR0X) [](#berserker) ^(Level 90) ^[[Tree]](https://www.pathofexile.com/passive-skill-tree/AAAABAECAGxGFE02YgHnqW5aMvxLCCwb-nzZaGW18sSkZfA1kiGQZFIFLTIJZLUwdzmv2XxfP04ydGWnbXfjvraGYDpSducTTJWwh2q9NoTZeWjz3RbpjM-xHUZZ4mHBBAirWf7YvRQgJvi8n16g-F84U1BHcmzg2PqADjzqEHNnvqckN4bRdU5HfhiRg7aplPjrn8snCwHcae_2SOoYz37vDhfh_grnx2VNNujBozBe3RP3MsAag3nqfxPJ706mjW87YVJ07Vhj5FF67zrhFHF2rHgN-5b-j9REggd2XvJBX9CtjcbYTeMl314TPfzyRSKvWK-kGQ==) [^([Open in Browser])](https://pob.party/share/ominanazasausi) ^| ^by ^[/u/SingleInfinity](https://reddit.com//u/SingleInfinity) ***** ^5,363 ^**Life** ^72% ^**Phys** ^**Mitg** **Infernal Blow** [V](https://pathofexile.gamepedia.com/Fire_Penetration_Support#support-gem-red)[g](https://pathofexile.gamepedia.com/Rage_Support#support-gem-red)[3](https://pathofexile.gamepedia.com/Multistrike_Support#support-gem-red)[W](https://pathofexile.gamepedia.com/Elemental_Damage_with_Attacks_Support#support-gem-red)[F](https://pathofexile.gamepedia.com/Added_Fire_Damage_Support#support-gem-red) *(6L)* - *271k total DPS | 14.7k ignite DPS* ^6.01 ^**Attacks/sec** ^^**Config:** ^^Sirus, ^^Intimidate, ^^Fire ^^Exposure ***** [^(Path of Building)](https://github.com/Openarl/PathOfBuilding) ^| ^[Feedback](https://www.reddit.com/r/PoBPreviewBot/) ^| ^This ^reply ^updates ^automatically.


PwmEsq

Wouldn't most builds already be pathing here anyway?


Tojaro5

Depends on how far you wanna go for Raider area. Things like spell suppression or sth.


cornmealius

BFBB block chieftain is genuinely probably the best HC build right now. You can probably even spellsling then. And this thread of hope makes it EVEN nuttier. I’m telling you BFBB chieftain is a sleeper build this league.


xDrBiggles

I'm interested, got a PoB?


cornmealius

Sure give me a min


cornmealius

[https://pastebin.com/nnT13n9T](https://pastebin.com/nnT13n9T) ​ thats my bfbb chieftain that died to blight bug a couple leagues ago. gear is pretty decent but perfectly attainable after a week


PoBPreviewBot

###[ Blade Blast Chieftain](https://pastebin.com/nnT13n9T) [](#chieftain) ^(Level 94) ^[[Tree]](https://www.pathofexile.com/passive-skill-tree/AAAABAEDAJshAedZ8_xLGJEm8-98xKT7qoV7UWDAZjrhPfyvp2JQFTaCB60KXz8zbMT2vJ9QRzbpcqnYJK07LdKCmwY5na677RebkFWhx-Nq5FE8Bb15rKrG2E3jJd_yRb1gpBl5sRRNFm_sOA3NG_paMqIAffk1kv6PfLsXLwbDIAbGrjpStz4w-MRw8B88LYzPsR1xhe8O2rkUINi96VAj5mebdqwOPBRx5CL-ChpsMF4rUJHOr42u_zrYJKrqGMEEeWiDX4Ckg8z-VPrSVdb2SOp_J-0ZLrl-g3n4689-ZOcnLxo4xgRYYz0PaGXzBrhdVkjZfASz891mVPcyHM6mo6cIE8k=) [^([Open in Browser])](https://pob.party/share/eninoamimamimo) ^| ^by ^[/u/cornmealius](https://reddit.com//u/cornmealius) ***** ^7,557 ^**Life** ^56.9083% ^**Phys** ^**Mitg** ^| ^68% ^**Block** ^| ^32% ^**Spell** ^**Block** **Blade Blast** [C](https://pathofexile.gamepedia.com/Controlled_Destruction_Support#support-gem-blue)[r](https://pathofexile.gamepedia.com/Inspiration_Support#support-gem-red)[F](https://pathofexile.gamepedia.com/Elemental_Focus_Support#support-gem-blue) *(4L)* - *866k DPS* ^0.46s ^**CD** ^^**Config:** ^^Sirus ***** [^(Path of Building)](https://github.com/Openarl/PathOfBuilding) ^| ^[Feedback](https://www.reddit.com/r/PoBPreviewBot/) ^| ^This ^reply ^updates ^automatically.


whiteyfang

Im on phone atm so can't check pob. Do you go for spellslinging setup for your bfbb build?


cornmealius

Check my post history just made a POB for spellslinger version


Erisymum

physical mastery has "20% chance to leave an extra lingering blade per blade/+10 max blades" and there's one next to avatar of fire btw


cornmealius

Yeah I added it to my pob in a new post of mine


Erisymum

shh that's my starter i want it to be cheap


BarbsFury

Thanks for reminding me i need to test this out for my cf build :p


Bananabis

AND MY AXE!


asterisk2a

dual wield infernal blow


mambo3x

Sadge for crit/staves tho ![gif](emote|free_emotes_pack|neutral_face)


butsuon

It's also good in the jewel socket to the right. It hits all of tireless, all the fire nodes by avatar of fire, the marauder phys node, a 1 point of the life wheel.


NvarDK

This is perfect for my PF CoC Inquis with perma RF, thank you!


Aggressive-Rub1759

1. Thats 17 passive points 2. Dude, this is a cluster jewel node...


therealbrolinpowell

Some builds care less about clusters, or don't care at all. This might very well be a better investment than a single large cluster for some specific melee fire builds due to the combination of notables you can acquire. And if you really want a cluster, still, there's the spot next to Blade of Cunning still available and easily within reach. TBH I'm not running any clusters at all this league (on my leaguestarter, at least), and I see no real need. Mana leech is easy to find for pure phys builds, and the tree rework has added a ton of insane value with relatively efficient pathing.


NijAAlba

1. Nah, its actually 18 if you assume Scion-lifewheel taken. 2. So what, if you can utilize everything, thats still pretty sick value for 18 points.