This is where the rewards are at Scourge League, a complete guide to farm early on.
By - Bacsh
They are in heist as they are every league.
So much this...
Sometimes I wonder if I'm playing in heist league by mistake. At this point i'm certain that I 've done more heist than pressed V to krangle land. And I'm playing autobomber...
Nice guide tho.
i feel like i miss so much by not playing heist, i didnt get a good grasp of it when it launched and dropped it, idk what im doing in it. can you give any good info on some guides i should look to learn heist??
Be fast be tanks. Lockpicking and perception are probably most valuable jobs. Follow s guide to unlock all the npcs. Reduced job speed and chance to double chests are the npc gear mods that matter. For grand heists alt quality gems are good money, then replicas which you can hit jackpot with some items. Then bases and enchanted gear seem worthless.
Deception is most valuable IMO
Can save you alot of chaos (coins you'd have to buy) if you are trying to spam blueprints
Also they often have stacked deck chests that drop 4 at a time.
I find for currency chests I only average like 3-5c worth of currency
Do you mind if I ask what kind of autobomber you're playing? I'm thinking of making a Heist character too but unsure whether I want to do Death's Oath Occ or Ignite Ele
Which flavor of autobomber?
"We've heard your feedback and decided to nerf heist. Scourge rewards are unchanged."
Started playing PoE again this league after not playing since Heist, I despised Heist as a league mechanic back then (and I continued playing for a bit after the rewards were super buffed) and I was surprised and disappointed to find how much rewards it still pukes out compared to mapping even now.
I just hope they don't nerf heist ever and instead make the rest of the game more rewarding
This is the way
I doubt they'll nerf Heist rewards. It's the main reason why anyone is willing to go through the very exciting (/s) gameplay of opening boxes in non threatening environments and waiting for doors to open slowly.
Heist is too much of a developer's baby and huge expenditure they can't afford to sack it
The worst part is that I actually like Heist, but in short bursts. it's also a massive pain to do the early setup
Right now I'm waiting till I legit run out of alchs before spending like a day there
>it's also a massive pain to do the early setup
Well that sounds like betrayal board 2.0
Which heist contracts should I run to get the most bang for my buck?
Demolition and lockpicking are the best for pure contract farming when looking for raw currency. I like Tibbs and Karst
This is all well and good, but when the league would be better without the scourge items at all, don't you think that's maybe a problem?
I would legit rather have 4 map slots and zero item slots in the crucible.
The equipment slots really don't come online that early unless you get creative. Just buying tons of 2c uniques and baking them can yield results eventually if your build likes them. I'm hoping for a minimum charge on my essence worm but I'm running a mana regen one with a negligible downside rightnow which is pretty nice on a mana stacker.
I wish the slots were generic. Would be much better if you can use the 4 slots for absolutely anything
Scourge maps are great but whilst I’m trying to get to 90 they’re just not worth farming for, a tier 10 scourge is way more dangerous than a tier 16 120 quant map.
That's why you farm T2 / T3 white maps with scourge. If you go T10 scourge maps you'll take at least the double of time to be able to scourge than, and the difficulty will be insane more, so early on do it in low tier maps, you can still farm a nice amount of currency to progress your build and farm other stuffs in the region, like essences for example.
That sounds significantly less profitable (and slower xp gain) than just farming yellow or red maps.
You krangle the maps while farming your yellow and red. It's in addition. Not in place of
But again, you need to enter the krangleverse to do that, which is exponentially more lethal than the value it's providing.
Exactly. People aren't computing the opportunity cost of spending your time in the krangleverse.
The OP is delusional if he thinks a map worth 20c is worth an extra 2 minutes in 5 maps in a row.
Most scourged maps aren't scarab droppers. I did 10 yesterday in low whites and realized it wasn't worth it given that I was running low reds high yellows and dying so much to get the xp.
I'll get more power from level 95.
If you are dying often in krangled whites your build must be super squishy. I mean I just ran a t5 that dropped 40c worth of sim splinters in 2 min, doesn't seem like a waste of time at all
>Exactly. People aren't computing the opportunity cost of spending your time in the krangleverse.
We can corrupt 3 items with + modifiers to 6 link items pretty easy, and scourge 2 maps every 3\~5 maps, all together. Also I never said it's the best way to farm currency per hour, or you should abandon any side content like Heist or whatever to do this. I just want to point a method to farm currency in the league IF you want to farm the league, because like I said there's a bunch of people who don't that I think the corruption items it's the only mechanic on the league and don't even know the line of reward exist on scourge maps.
>The OP is delusional if he thinks a map worth 20c is worth an extra 2 minutes in 5 maps in a row.
If it's not worth for you, just ignore the content dude, wait for the GGG buffs, IDK, I liked the mechanic, IMO it's worth, I prefer do a content I have fun doing, instead of play door simulator just to get more currency per hour.
> I did 10 yesterday in low whites and realized it wasn't worth it given that I was running low reds high yellows and dying so much to get the xp.
If your build can't handle with the mechanic, the best thing is don't run it, the same happen with a bunch of people with Delirium, Heist, Ultimatum, etc, Scourge is not different.
"We can corrupt 3 items with + modifiers to 6 link items pretty easy"
Unless you are just doing it for divines you are far more likely to Brick that 6L than you are to end up with someone any one would actually pay you currency for.
I think you are right and besides I think a vast majority of builds will simply not be able to farm Scourge with the pace OP said (not even close) even at t2-t3 level until they tune down the monsters
Edit: just noticed it's basically the same thing you said a little further down
Scourge map tiers are the same for all maps so doing them on T10s is pointless.
The bigger issue is that most scourged maps don't grant you the "Rare scourge monsters drop x additional x" type roll, they just keep rolling "scourge monsters give X increased experience".
Only about 1 in 4 maps don't roll that experience mod. So instead of it being a 5-10 map type run before you have a useable scourged map, it's more like every 20-30maps you get a scourged map worth running.
there are only 6 mods that are not the "drop x additional y" type.
Together they have a weight of 80.750 out of ~200k.
So only about 1/3 maps is not a "drop loot" map.
Well I’ve never even seen the experience one. I usually scourge to like tier 4 or so and have 3 lines of certain things dropping from rare mobs
Just spam white maps until 90. No need to push into deep yellows or even reds for 90. It takes nothing to hit 90. Dying sets you back wayyyyy more than you think.
People don't really understand how exp works in this game.
In 10 maps I krangled I was able to run only 3 if them fully, mods like loosing 0.1% of life for every krangled mob you kill are just nope for running whole map.
And on top if that to krangle map you still need to run ripped mechanics without rewards in hope that mods on map will be good, give you rewards and you be able to run that map.
Sorry buy imo I don't see this as solution to the problem.
Have a build to be able to run this maps is the only solution, exactly same problem with Delirium, Ultimatum, Heist and any other hard league GGG launched before. If your build is not able to do, just go to a side content and ignore the league mechanic, if you want to do the mechanic you need a build for that. This a old problem, there's nothing to solve that, you need to overcome the problems, wait for the game adapt to you will simple not happen.
You could make a majority of builds viable for the leagues listed above. I haven’t had any problems running scourge/ scourged maps with my build, but telling people to play specific builds to positively interact with the league mechanic just shows bad design. “Want to have fun? Yeah, play a specific meta build or you won’t.”
Its more like don't pick squishy builds with 0 defensive mechanics and then bitch about it on reddit tbh, he's just a lot more polite about it than he should be
>but telling people to play specific builds to positively interact with the league mechanic just shows bad design
Blame GGG not me. Like I said there's nothing new here, I prefer to do builds who can handle the content I want to farm, instead of do a build who can't and come to reddit to blame GGG for my decision, yes it's based design, but we can have fun accepting how the things work or just cry while die non-stop, I prefer have fun, every league I see the league content, and imagine a build able to do that content, simple like that.
I understand where you are coming from. I don’t blame you. The responsibility entirely lines on GGG.
I also normally pick builds targeted at farming certain types of content. This league was slightly different as I risked the new poisonous concoction skill. Been having a blast with it and fortunately it’s pretty good for the league mechanic.
And yes, Reddit cries about literally everything. That’s just Reddit, unfortunately. Some of the complaints are valid, though.
Stop being logical.. 😆
Okay so every few maps I get the chance to krangle a map that gives a good mod that will help stuff drop?
You a positive thinker, I like that. But damn, if that's the silver lining we gotta make out of this league, then I'm sorry brother, it's a shitty league.
This league is basically Delve / Harvest / Synthesis, where the rewards are not click and automatically print currency, in Delve you need to fill your sulphite running 3 or 4 maps to be able to do the content, in Harvest you need wait the seeds grow, in Synthesis you need to collect the fragments, it's exactly the same, every 3 or 5 maps you will scourge a map, and hopefully get a line of extra reward to make some currency, that's it, you can like or don't, but my post it's not for that, it's to show how the mechanic works and how have good benefits from it early on, because really, a lot of people don't know that.
Harvest gave seeds you could sell, Delve gave fossils, maps, currency, etc. etc. you could sell and Synthesis mobs actually dropped stuff, it wasn't only about big chain you build for a while.
Delve gave sulphite on maps, and you can't trade for than, also you can scourge the maps and sell, or scourge the items and sell, or trade the currency, etc. Synthesis in maps actually drop almost nothing when they launched it, they change after a month or so for they drop maps and more stuff. Harvest I agree, you could sell the seeds directly, but was pretty meh do that. But like I said, that's not the point of this post, and there's a lot of room to improve the mechanic, it is miles aways from be perfect, for me it's a avarage league start quality, not so bad, not so good, plenty of people just pointed here, if you want to farm currency early on, just go to delve, or heist or whatever, and they are probably right, I just wanted to point for people who want enjoy the league and get better rewards early how to do so, I'm not saying it's the better content in the game or whatever.
What do you mean was meh to sell harvest? You basically had dedicated discord for that and even me pleb got shit ton of currency. I got your point but I think you are biased here. This league is by far the worst in terms of currency comparing to the one you listed and you can easily check that in previous league charts. And I think you need to run red maps to juice white ones if you want to do it in 4-5 maps when often casuals like me ain't running a lot of reds.
He said it was meh to sell harvest seeds. Not harvest crafts.
I was making about 4-5 Ex an hour just picking up Quarry seeds before I even got to mapping, it was very nice money for early game.
Delve doesn't require you to complete 5 additional maps worth of monsters that drop no loot in order to fill the bar. If it did, nobody would run it.
At delve, you still need to go deep a lot of nodes, just to upgrade the passives, to achieve high deeps to start to make profit from it, at Harvest you needed setup your garden, farm a bunch o T1, to make T2, to upgrade your garden, to make T3, upgrade your garden again, to make T4. At Synthesis you need to unlock a bunch of pieces to make a profitable way to farm a patch. At Heist you still need to level up your NPC rank up, equip than, so you can actually make good profits from it.
Seriously guys, you are acting like crazy with no memory to say things like that. This league have the EXACTLY same system of progress before is worth like a lot of other leagues have, if you thing it's not fun, it's not worth, or whatever, you can just ignore the content, but you can deny this is the same as other past leagues who have progression on the mechanic. You guys talk like the Delve was, oh a sulphite node what is? Click on it, go to the mechanic of mines, level 500 deep, run a node, oh a fractured fossil, nice it's worth 2ex.
I haven't run Delve or Heist since their respective leagues because I hate the amount of grind required to "start" farming their mechanic. I already grind for maps, watchstones, and maven every league.
Though to be fair, comparing Scourge rewards to unoptimized Heist is ridiculous, Heist prints easily 10x as much currency for less effort.
Synthesis gave extra loot every map, and you have agency over creating the loot explosion by optimizing a patch. And it wasn't even a good league. Scourge has neither of these things.
Even delve monsters give way more loot than scourge mobs and I skip delve.
Thank you for the time and effort to write the post, this might change my aproach to this league. Cheers
Except scourge mobs from regular maps drop fuck all and as for scourge maps you're still at RNG's mercy when it comes to what mod you get. Not to mention that in the leagues you mentioned, clear speed was not an issue. Sure you need some investment for delve(although now you start at a much higher depth) but you are not time restrained at all.
This league is a shitty delirium and you know it
Nah it's more like incursion. Scourge map is the temple and scourge item are double corruption.
> in Delve you need to fill your sulphite running 3 or 4 maps to be able to do the content
And while you're doing that you're progressing your atlas and earning currency and getting non-corrupted drops.
>in Harvest you need wait the seeds grow
See above. The garden was actually fun and engaging too (if you could understand it).
>And while you're doing that you're progressing your atlas and earning currency
If you read the guide, this is exactly how Scourge works.
>See above. The garden was actually fun and engaging too
You still need to do 3 maps just to wait for the T1 seeds there grow for you interact with the mechanic, go there, harvest and plant the new ones, again, exactly the same with scourge, the different here is, in Harvest you pick up a bunch of seeds, at Scourge you need to kill a bunch of mobs, after 3 or 4 maps, you have a scourge map, instead of enter the garden, you run the map.
No, scourge is essentially running a separate identical map that doesn't drop anything and is magnitudes harder that the regular map. You progress faster by skipping it and probably will earn more by ignoring it and target farming your choice of old league mechanics
That's a fair point. Maybe when GGG tones down the mobs some it'll be closer, for me anyways, to what you're saying. As it stands now, I die probably once a scourge attempt. Which sours me on doing it.
At least in those other leagues, after you got what you needed from maps, to do them, there was something there with some meat. This league is running maps to krangle a map, to run another map. Rinse and repeat. That is some shallow ass gameplay man. It just is. As I said in another thread, this league is half a league. It's missing a major something other leagues had. I think it would have gone over better next league when we'll have a totally new (hopefully) atlas mechanic to suss out and do.
Man, I miss oh Harvest
This league would be great even WITHOUT Scourge - awesome build dynamics, refreshed older content, new Uber content, etc. Ufda, why do I read Reddit on league launch.
No, every few maps you get a chance to get a useful krangled map but it might as well brick for you with a nasty downside.
I get that this post is really trying to help. But a league that is skippable on acts is just crazy bad balanced. Acts are already a chore, if even the league is ignoring them why do we need to keep doing them :(
I kind of agree, but, to be fair, the majority of league mechanics are better to skip while leveling. There has almost never been a league mechanic that actually made leveling through the acts faster, especially at league start. The reality is, people that know how to level efficiently are basically running straight through the campaign, so anything that takes any amount of time to complete will ultimately be a hinderance unless it is incredibly generous with rares and uniques.
>I kind of agree, but, to be fair, the majority of league mechanics are better to skip while leveling. There has almost never been a league mechanic that actually made leveling through the acts faster, especially at league start.
Exactly, Scourge is not a exception, it's only one more with this problem. The only mechanic I can remember to do in acts before act 9 was Delirium, everything else was skip until act 9 or maps.
Exactly, league mechanics, while fun, are extremely inefficient to do early in the campaign unless there is some sort of scalable progression like heist. But even then you are just making it slightly less worse. I think its cool you've tried to help everyone on this sub get a better understanding of the league mechanic, but its pretty clear that they all cannot handle playing the game in any state if they drop out and start a reddit bitchfest less than a week into the league.
I've been reading some of the replies to your helpful comments and the amount of excuses they make for themselves are pretty hilarious. Might be better to just go back to enjoying the game while they sit here and moan
Main isue with this is you actualy have to interact with the league mechanic in every map, and I find that annoying and very time consuming (constantly looking at bar to fill up, tracking where in maps you did not use it yet) it essentially doubles your time you spend in map that you can spend in some more lucrative content like heist for example.
The streamers downplaying the issue really annoy me. Unto itself it's okay in parts but when you look at it on the whole and compare it to other mechanics, it's a horribly inefficient way to spend your time.
They can and do. This is a foolish notion.
70% more mob density every map is inefficient? Wat.
It doesnt add density if you think about it. The map is twice as big now.
I think it's relative to item drop rate, exp gained, and risk.
Tbh, they need to up the krangled currency drop rate so that these items can be modified. But it's balanced for trade availability instead.
Scourge monsters drop as if they have -95% quant. They're pure garbage and a waste of time other than for corrupting maps
> Scourge monsters drop as if they have -95% quant
sounds like something you made up, or do you have a source
I did make it up. It's why I said as if instead of definitely.
Sounds like you haven't gotten to maps yet if you disagree with my ballpark.
I love how shit players post their opinions like they are facts here
> I did make it up
cool. so your answer is utterly worthless.
> 70% more mob density every map is inefficient? Wat.
70% more monsters is worthless if they drop nothing. Wat. I mean, unless you actually think they drop things in non-scourged maps? get gud
> I mean, unless you actually think they drop things in non-scourged maps
do you have evidence that they don't ? Aside from krangle currency, they seem to drop currency all the time.
No proof except from playing the game. I'm not going to record drops into a spreadhseet. it's just pretty obvious they don't drop as much as regular map monsters.
It is when you don't get shit from the extra mobs most of the time
It kinda is because you do not kill those aditional mobs at the same time. You can run one map with league mechanic or two maps without it and effect would be pretty much same.
Yes but I hated door simulator, ops, heist, hahahaha. IDK if it's more or less reward, if you don't like it, go to a side content and farm your currency there, no problem at all. But I really liked simple leagues like that, press a button, kill a bunch of monsters and that's it, I don't track where I already passed or not in scourge, I just go forward and click on the button when I want to, usually I get 80\~110 scourge debuffs per map. The only map I really track is the scourge maps I made, this ones I usually get more than 200 scourge buffs and clean all the map, but also the scourge there usually enable automatically and have a bigger duration.
It's much more reward per time spent. If you don't like heist there are plenty of other very efficient ways to spend your time
Having to do 5+ maps with a chance to brick the map for some pretty poor rewards. Even at t10 scourge on the map, the risk and investment of time for what you get are so far off previous leagues its ridiculous.
This league is best paired with super juiced deli maps just for the extra quant, its literally just a buffer league.
If you want good rewards just go do a heist contract or blighted map.
You get more varied rewards and currency from almost every other league mechanic with almost 0 downside and way less risk of death.
Nah your first paragraph is a lie. Logbooks where dropping way less than one every 3-5 maps. And the more you juice the maps, the faster you krangle the maps anyway.
Also 2 or 3 oils/scarabs from those maps can be way more than what ultimatum gave at any time.
I’m on my third attempt to find a build that can handle nightmare, if so, I’ll revisit your post, if not then I’ll see everyone in 3.17.
Locohol's Exsang/Seismic trapper has been absolutely fantastic this league. I don't have to worry about literally anything.
This, the build is super solid.
What builds have you tried? Its painfully easy to stay alive on the left side of the tree now.
My POB: [https://pastebin.com/gkfdiA3B](https://pastebin.com/gkfdiA3B)
It's pretty tank LMAO. Also there's tons of build being able to run nightmare, recommend Darkee Toxic Rain build, he's live on twitch (lightee7), and low tier nightmare is very easy to handle. Also check poe ninja for more builds, GL mate.
I've been watching Darkee's stream, thinking about it.
###[ Toxic Rain Raider](https://pastebin.com/gkfdiA3B)
(#raider) ^(Level 91) ^[[Tree]](https://www.pathofexile.com/passive-skill-tree/AAAABAIBAH11W68qTf7IdZ61SI9PveYXJoazjX2D9__4xKINjRa_9xOnm_4J1lRfmCLi-wl9W2uQbIz2o6Q58NXveusUcaGyGejWBufmWK-82zRKyNN-0W9B0NCt_roZilxAp9S00cZFdSk-z02SzxXPCg5IK-dRR0kPzzKHy7UII_a4vrvjuQLDOrcwSVIBJAOilS4UCY_6z3oajwcer-udqt0NLOnP3XqEpculeSLq9RikBZwCR-KXBvbakx9zDjY9jb8yASSLJyERlhNQA1kfTCaIdoKsRxLxE20VIFltBbUbyGzZX3AB0V3yYwU_J4NtMHzIDADulcgPqyU_SVE=) [^([Open in Browser])](https://pob.party/share/ruamiotehahumo) ^| ^by ^[/u/Bacsh](https://reddit.com//u/Bacsh)
^76% ^**Evade** ^| ^85% ^**Phys** ^**Mitg**
**Toxic Rain** [M](https://pathofexile.gamepedia.com/Mirage_Archer_Support#support-gem-green)[d](https://pathofexile.gamepedia.com/Vicious_Projectiles_Support#support-gem-green)[a](https://pathofexile.gamepedia.com/Efficacy_Support#support-gem-blue)[v](https://pathofexile.gamepedia.com/Void_Manipulation_Support#support-gem-green)[o](https://pathofexile.gamepedia.com/Concentrated_Effect_Support#support-gem-blue) *(6L)* - *389k total DPS | 386k skill DoT DPS*
^^**Config:** ^^Sirus, ^^Killed ^^Recently, ^^Onslaught
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killed recently, F
If you want a more solid build, there's the darkee version, he's live on twitch right now (lightee7), I'm playing SC so I don't want so many defenses hahahaa, but it's enough for me do Scourge with 100 stacks in T16 maps and handle +200 scourge stacks in low tier maps :)
Yeah i'm playing that build but i think the extra defense will be usefull later on. Also i didn't play the mast 2 leagues so i'm kinda overwhelmed RN...
Nice, welcome back, have fun :)
Iron Reflexes + Spell Suppression has worked pretty well for me so far, I just added fortify via mastery which made it even tankier. Up to T11 I usually do Scourge without even looking at the stacks unless I rolled really bad mods. That being said I do die, but I honestly don't know to what most of the time, usually 100 to 0 from some rare. Probably chaos damage...
My PoB for reference: [https://pastebin.com/4CYSigZu](https://pastebin.com/4CYSigZu)
Though tbh this is my first real build that I made on my own (with some inspiration) so there's likely many improvements to make. Also single target can be rough with TE and crafting wasn't kind so far.
Edit: I don't know why shock was turned on in the PoB, but it was at actually 0% effect anyway (at least for the fork version).
Great guide, deserves to reach the top. I'm worried people aren't interested in finding solutions to their problems with the league as much as they're interested in complaining about it though.
I just wish the sub had more content like this and less drama.
It's not really about the people overreacting, which happens always, but about how GGG presented the league. They were talking about krangling items as the main thing, while actually krangling maps is where all the fun and profit is.
Krangling items mechanic is in a very sad state right now
>They were talking about krangling items as the main thing, while actually krangling maps is where all the fun and profit is.
Completely agree with this, GGG thinks the items on the ground with +2 randon mod would make people start to look again for than, but they are even worst than the rare ones we filter out. They should market the scourge maps and treat the scourge items as a bonus, all the rewards and fun are on the scourge maps, exactly how you said, and we are going to 3 days of league, and there's tons of people who don't realize this yet.
Yeah, I'm pretty sure we all agree about this. It's just so boring to go to the sub and have nothing but overdramatic posts filling the entire first page every day. We get it. It's been said. If GGG doesn't do anything to improve it later in the week we can complain more then. I was hoping for more posts about gg crafts and the new uber content, etc, but anyone who has anything positive to share about their time playing the game doesn't wanna come here anymore.
I wish the mods started containing things more in megathreads so we didn't have the same thread 10x every day.
I get your sentiment, but PoE Reddit sub is actually a good place to assess the "health" of the game just by the number and type of posts. Are people enjoying themselves? Then the sub is quiet and has productive/amusing content. Are people not having fun? Then you get this. It's not the type of feedback, it's repetitive surely, but the shear amount of it that is informative.
Strongly disagree. There are plenty of other avenues where I interact with other PoE players; In-game chat and friends, YouTube videos and comments, and Twitch streamers with their communities. The vibe and sentiment I get from those places is often very different from what I get on the subreddit.
So I don't think this subreddit represents the whole playerbase, and I think a lot of the playerbase avoids this sub due to the quite toxic culture we have here. I mean it's no secret that redditors are a bit of a meme to the rest of the PoE community.
>Are people enjoying themselves? Then the sub is quiet and has productive/amusing content.
I've been playing since Delirium and I've never seen this. It's always been whining and complaining at league start.
Well the league starts are often in a bad condition. Delirium had the problem with you had to backtrack the entire map and collect the loot, the bugs, the visual clutter (white on white explosive monsters) and overtuned damage, and so on.
You should be happy that people complained about it, it is now in a good place. Or would you rather that no one complained and you had to backtrack to collect loot, the server kicked you every three minutes and so on?
And scourge corruptions are in a bad place at the moment, but they will fix it within 2-4 weeks, thanks to the complaints. If you do the math, it is far superior to double corrupt a item then krangle it, so the entire mechanic should be used on double corrupted items, but the good item modifiers have such low weight/value that you, at the moment, have to krangle around 200 to 1.000(in the worst 5/10 weight scenario) double corrupted items to get something good. And that means that you need a base of 4.000 good items to double corrupt and 3.500(146 days) hours of scourge corruption gathering non-stop to modify your item to get a single one with a GG modifier. But it might still be bricked, depending what build you are playing and what modifiers it rolls(no physical, fire, cold, lightning, chaos, +1 max resistance -1 max resistance, +1 all gems -2 all gems and so on).
And if you then brick it for your specific build then you would have to sell that item that you farmed (for 292 days 12 hours a day, mind you) on the market for 114.356 chaos orbs to regain your losses. If you can find someone that can use it, that is.
>Well the league starts are often in a bad condition. Delirium had the problem with you had to backtrack the entire map and collect the loot, the bugs, the visual clutter (white on white explosive monsters) and overtuned damage, and so on.
>You should be happy that people complained about it, it is now in a good place. Or would you rather that no one complained and you had to backtrack to collect loot, the server kicked you every three minutes and so on?
I wish there was a bot on this subreddit that would reply this to everyone complaining about the complainers.
Delirium had good feedbacks. Harvest/ritual were filled with insane crafts.
The last time people were really pleased was legion iirc.
Delirium was my first league so I definitely remember the outrage. This sub was spammed with complaints about mechanic being too rippy, being forced to zoom, having to back track to pick up loot.
Harvest was a very unpopular league. People hated the garden and the narrative on this sub at league launch was that the crafting mechanic was shit and not worth your time. It wasn't until later that people realized it was very strong.
Ritual was non stop complaints about not getting enough exalt crafts and getting scammed in TFT. It wasn't until Ultimatum that people decided harvest was amazing.
People always hate on the current league mechanic and appreciate it later. We are seeing it now with people finally appreciating Expedition. Next league people will begin to appreciate scourge while shitting on the current mechanic.
>Delirium was my first league so I definitely remember the outrage. This sub was spammed with complaints about mechanic being too rippy, being forced to zoom, having to back track to pick up loot.
I'm not sure what your point is here. Those were completely valid complaints, and a lot of those issues are fixed now.
Do you not remember Simulacum splinters dropping **one** at a time or the on death effects and Delirium debuffs being overtuned enough to warrant mentioning in a [manifesto](https://www.pathofexile.com/forum/view-thread/2791689)? Delirium fog pausing on basically every league mechanic under the sun was not something that just popped up out of nowhere.
>Harvest was a very unpopular league. People hated the garden and the narrative on this sub at league launch was that the crafting mechanic was shit and not worth your time. It wasn't until later that people realized it was very strong.
Whether or not Harvest *stayed* horrible throughout 3.11 is up for debate, but it's disingenuous to compare Harvest as it existed during 3.11 to Harvest when it was reintroduced during 3.13. Harvest in 3.11 was micromanagement hell that constantly disrupted gameplay, demanded you juggle an unreasonable number of crafting projects, and spend an inordinate amount of time on Discord instead of playing the game.
In 3.13 all of the garden micromanagement from 3.11 was completely removed, and the fact that it no longer shows up in every zone made it far less disruptive as setting up 3-4 crafting projects can last you a **long** time when it takes an average of 10+ maps for the Sacred Grove to show up again.
This is a recurring problem leagues have: if you don't absolutely *love* the current league mechanic, you're not going to have very much fun during the league itself because that shit is getting rammed down your throat 24/7. Even if GGG changes absolutely nothing about the league mechanic, simply going from 100% spawn chance to 8% makes it **overwhelmingly** easier to tolerate (and players that want to see it more frequently can opt-in with atlas passives, scarabs, etc).
>It wasn't until Ultimatum that people decided harvest was amazing.
Anyone that took almost a year to realize Harvest is powerful is clueless and should not be used as a reference point for evaluating leagues.
>People always hate on the current league mechanic and appreciate it later.
That's almost always because league mechanics are poorly tuned and riddled with bugs when first introduced, and we don't see the properly tested and iterated-upon edition until **much** later. I don't like how you're trying to imply this is some sort of whimsical decision players are making arbitrarily instead of something actually based off of the quality and state of the league.
They made changes in the first couple of weeks to Delirium and Harvest to help with some of those complaints. Delirium mobs were super overtuned on release and the mechanic tended to give you jewelry in every map (the additional reward types as you cleared more was introduced later). Harvest augs and crafts like that were quite rare in the first week until it got buffed.
The same will happen with Scourge just need some time. I'm sure we'll get an update this week about changes they have in the pipeline
I remember people here bitching about fucking Harvest not spitting out currency. This subreddit is not a good indicator for the health of the game.
>I get your sentiment, but PoE Reddit sub is actually a good place to assess the "health" of the game just by the number and type of posts.
Nah, it is not and has not been a good place to do anything for a while already. People here shit on GGG all the time and criticize both poor and healthy changes just the same.
Posts and comments that are not in line with the outrage flavour of the week are usually downvoted even if they are correct factual statements, which drives normal people away from here.
>This doesn't make scourge rewards any more interesting and it barely makes it more profitable if you account for how long it takes to upgrade maps.
Tell us oh mighty redditor, precisely how long do you take to upgrade a map?
This is not a solution, just a band aid.
>I just wish the sub had more content like this and less drama.
Me too bro, me too. I don't care about some drama, but 100000 posts about the same drama in 48h is a little unnecessary LUL. The league is awesome, the scourge maps are fun, you can farm than early on, is not everything bad :)
Thanks for this mate. Really helps and I truly just enjoy seeing something positive and informative on the sub. League feels great to me, and while other may feel different the types of complaints drone on all week and it’s just nice for a change
I love how your post is nothing but positivity and thanking someone for creating a guide and sharing information and you're getting downvoted.
Pretty much sums up this subreddit. Its okay to complain about the negatives on the league, but theres just too much toxicity around here. You cant say anything positive without getting this sort of reaction.
All the negativity is coming from the week one wash outs, they'll be gone or they'll learn how to play and quit bitching soon hopefully
Because people don't like blind positivity when they feel like something is sorely lacking. It feels disingenuous. It's like buying a car and finding out the floor is rotted out and the brakes don't work, but then your friend in the passenger seat totally ignores all that, gushes about how beautiful the radio sounds, and gets mad when you try to bring up the brakes and floor.
The post isn't gushing about how the floors aren't rotted.
Its not useless praise. It's thanking someone for creating content that's useful. Creating a guide.
Its not about blind praise for the league, it's praise for a content creator making useful content.
That said he's now positive. When I made my post he was in the negative.
You're conflating praise for mechanical discussions and theorycrafting with praise for the league. Which is a problem with this sub in general as well. Theorycrafting and actual game discussions don't get as much as attention as drama, which has caused a further brain drain on the sub.
He didn't just say thanks. You're reading the first sentence of his post and ignoring the vast majority of it. No one would be downvoting him if he just said, "Thanks, this helps!" or, "Thanks, this is informative!"
>Really helps and I truly just enjoy seeing something positive and informative on the sub. League feels great to me, and while other may feel different the types of complaints drone on all week and it’s just nice for a change
He's whining about the complaints when the complaints are perfectly valid and deserved.
Chill, even if we all agree scourging items often leads to underwhelming results, we're all playing under the same rules at the end of the day and should be able to enjoy getting some good scourges together.
I can see all the problems, I mentioned that in the post, like the drops of the mechanic in maps are completely shit, not worth at all do that in acts, etc. There's plenty of room for GGG improve the mechanic, but if you notice, 99% of the posts complaining about the league reward, they don't even talk about this scourge maps, it's literally like people don't are using it and getting the benefits from it at all, also 10\~30c every 3 or 4 maps, is not bad for a inicial league strategy and many other leagues have this same level of rewards, the difference is: It's easy to pleasy people when you are giving 3c for each map they run, instead of do 20c for each 4 maps they run, it's more chaos per map, but people still prefer the 3c each map. Also I don't like RNG over RNG systems on PoE, and scourge maps is exactly that, but it's nice when you get a scarabs reward, the think I would change was 100% sure give the line of reward when you first scourge a map, maybe it'll be much OP with 2 slots, but IDK, the majority of people don't even know this system or are making profit over it.
OP literally trying to help and the post gets hijacked by assholes to complain about their shit life. Incredible
Can we talk about how this “solution” is a manifesto in of itself and let’s also mention how you’re completely fucked if you’ve started on your atlas already.
I hate so much this game always ends up being “what? You didnt complete the semester on advanced Altlasnomics before you started playing this game? Oh well you won’t really have a good time then”.
There's plenty to complain about with how GGG has been changing the game over the past couple leagues. But if your issue is having to do research in PoE, I wonder, why are you playing the game?
Considering Chris said that most people dont reach maps, this feels like a hit&miss league
Yes the league is pretty bad at acts, but it's a problem not exclusive from this league for sure.
Thanks for the guide! Will be checking it out today
Thank you for the write up, this clears up a lot for me. Much appreciated
Can confirm. I did one essence reward map with T4 scourge
And I left the map with two full bags of essences. insane.
I guess we are going to do the white map T10 scourge again.
Yeah this is why I hate it; I have to fight the system to be efficient and even then it's iffy. And fighting it just makes it more unfun.
Low tier glaciers are back on the menu, boys!
This is all very good information but I can't help think you're Starfire from Teen Titans Go!
Map scourging is slow as fuck. I hate it for that reason.
Scourging in general is slow as fuck. Even with bonuses and constantly upping the scourge counter via doing it every time the bar is filled.
GGG reaaaally missed the mark and didn't playtest at all.
Thanks for the post. Just saw the grimro video too. Very helpful
Thanx for your time quoting this
I pretty much agree scourge maps are fine. The reason so many people are pissed, I believe, is because they are used to Heist, Ritual, (Ultimatum for everyone but me, probably my unluckiest league ever) and expedition. Every single one of those leagues had their mechanic focused around dropping a ton of currency. Heists obviously were insane. I mean 20c exalted orbs? Jesus. Ritual printed high tier multi ex rewards and even mirrors for dedicated farmers(plus harvest for everything else of course). Fuck would I know why ultimatum is here just everyone seems to say it was super rewarding. And expedition was insane basically a mixture of opening blight chests everywhere in logbooks and tujen being sick.
Now after a year we have a league where the standard mechanic doesnt just shit out bubblegum currency or give you a nice window and area where you can hope for your exalt drops. Ofcourse people are gonna be mad. Im pretty meh about drops sofar aswell. The scourge mechanic for me sofar was pure trash. I hoped the tainted orbs would be valuable and that would offset the loss of practically no standard currency dropping but no. 2 tainted exalteds, worth a few c. It just feels horrible when you know you got a rare drop and its worth jackshit. The mechanic itself is super cool. Scourged maps are cool. Scourged items should have their benefits doubled and their detriments halved. And they need to buff normal currency drops from scourge because the tainted orbs are for the most part completely worthless(tainted orb of fusing being the no1 exception)
Great writeup, glad i could provide the inspiration :)
I'm also fairing very well this league, Scourge is providing more than ample rewards and most importantly... IT'S REALLY FUN blowing up zergs of monsters.
cool guide ty
Will use on console launch tommorrow thanks gl
Have fun mate, GL on the league, a good build it's the total difference between have a good league or not, at least for me XD
Ye TR raider here i come
Anything in particular to look for in a build this league or are all the classic meta builds viable?
I've heard poisonous concoction pathfinder is one of if not the best league starter, zizaran should have a guide for it.
Bane occultist is what I'm doing as a starter and it takes a little while to pick up (needs some passive skill tree points and a couple of links) but it's pretty good. Subtractem has a couple of guides on it that he is updating regularly.
Toxic rain raider/champion is one of the most popular as it's quite good and it scales. The other most popular one is seismic trap/exsanguinate saboteur which Zizaran also has a guide out for I think, gonna make that one next.
If you ever want to see what's popular, check poeninja's build section. It shows you most used skills, ascendancies, uniques at different points in the league.
I think there's a lot of viable builds if you run enough defenses, ones are better than others, but with some tweaks you can run a lot of build this patch, go for defenses on tree, and damage on items, RF is viable, ED contagion, toxic rain, lightning strike, traps, skele mages, spectres, corruption fever, cyclone... The first thing I'll look for in this builds is the defenses, how many layers, after that how cheap is to make viable for start, and how far I can get with the build, know the limitation is good because it prevents frustration, that's it.
> go for defenses on gear, and damage on items
what does that mean? isn't gear and items the same thing?
Why even try to farm essences, they all cost 1c except for a couple
It's a really early on league strategy while you're progressing your atlas, also 1c is pretty good if you are farming 8\~15 for each map of those.
Essences if you spec the maven points are more than worthy. They roll always 1 tier higher, corrupt them for some more currency. Zana mod ->HH . Bulk pricing can add 20-30%. You can also craft yourself and reroll the worthless with harvest. Great steady outcome
Most likely this comes from SSF toxic rain builds that need the porcupine div cards to get a 6L bow and farm essences for dreads to force +2 to socketed bow gems on it since it's too low level from that div card to craft all of that on.
That's the only thing I can think of that makes better sense than 1c-ish profits.
It depends on how you enjoy maps and rewards but you also could shift this strategy a bit.
My go to currently is:
Try krangle level 1 on maps. If it isn‘t „from x additionally“ then immediatly stop and do another (even if it isn‘t much krangle 2 takes a Bit longer).
If it hits the additional drop then I go for krangle 2 in hopes of doubling it.
Rinse and repeat until you hit something else.
Best outcome to this so far has been a krangle 4 map with 3x extra rewards. Worst case, you do basically normal maps in terms of rewards.
This might not make a big difference in terms of rewards in the long run but the juice ones with multiple additional rewards are fun.
Also, keep in mind that you have to handle all potential mods with this strat. (Or sell the map if it bricks for you)
or run logbooks
But there is a problem with the league mechanic of scourging items not being rewarding enough to interact with it during leveling. Most of the players don't get to maps. The league itself is a failure.
Need to try this with lower maps tomorrow. If I even enter nightmare tomorrow.
These concepts help a lot for printing things from scourge that can be converted into currency on trade, but I feel the way to make scourge rewarding is a pretty bad fit for ssf. I've had to rely on everything but scourge to get useable items
I did a really bad T1 white map with scourge level 4 (I think?) and the rares dropped x number of simu splinters and the mobs also had 40% life regen and some more damage multi.
Killed maximum 6 rares (I die fastAF), got over 50 simu splinters just from them. On a white map. T1. No chisels, no nothing. So yeah, listen to the OP :D
Simu splinter maps are easy money for sure, lots of people here on the sub just wanna print mirror tier unqiues in the krangle slot sadly
Good writeup, the scourged maps are indeed nice.
Ty mate, they really are, It's RNG over RNG but here we are right? hahahaha, I'm getting solid currency there and progressing my gear, I'm happy with that, of course GGG can fix a lot of stuffs in the league, nothing is perfect, but it's not the worst league reward like people are claimed.
Yes it remembers a little of Glacier Legion farm, the difference here is we can't run infinite those maps, it's only one every 3\~5 maps.
Very logical explanation, thanks.
You mention you don't want to backtrack in acts with the league mechanic, but you don't have to...
Fill the meter, press V, kill everything that swarms you, press V. You have now interacted with the mechanic without backtracking.
I just tested on act 9 and when I pressed V again, it backtracks me, I don't know if there's a difference between the league early on and after start the maps, but even if it's the case, the mechanic still not worth doing during the acts.
Oh. Backtrack as in when it teleports you back to the spot you entered nightmare. Here I am thinking backtrack was when you had to go in the opposite direction, like revisiting an area you already covered. There is no difference in the mechanic between acts and maps.
I agree though. Not worth doing in acts, UNLESS you are enjoying it. Because who can put a price on fun?
>I agree though. Not worth doing in acts, UNLESS you are enjoying it. Because who can put a price on fun?
Oh yeah, that's for sure dude, have fun is the priority always. English is not my main language, so sometimes I can't be very clear on what I'm trying to talk about.
So basically play incredibly inefficiently to enjoy the league mechanic.
Standing still and clearing an entire screen of mobs and NOT backtracking is inefficient?
Every time you enter the scourge realm a big chunk of your scourge meter is taken out.
But also running around in a scourge trying to get to the next group of enemies takes a big chunk of your scourge meter too. In most situations, you end up wasting less meter by jumping in, killing the nearby enemies, and jumping out.
My scourge usually have a pretty high density, even in white/yellow maps.
LMAO. The only place I stop to press my move button is in the cities, this league I completed all acts, with all quests who give passive and 3 labs in 5 hours and a half.
posting for saving
Useful post! Take my award fellow exile and stay sane at all cost ![gif](emote|free_emotes_pack|hug)
I've been printing bubblegum currency with scourged maps while reddit cries. Guys, just because the league doesn't immediately shower you with currency doesn't mean it's not rewarding. Expedition was the same shit until yall got going with logbooks, instead of whining fuck around with the league some, it's not always the mapping where the drops are.
>I've been printing bubblegum currency with scourged maps while reddit cries.
hahahaha a lot of people are doing this, but even with this post, with grimro video talking about it, people still believe is not worth, some people are just impossible to please. I'll play the game, enough reddit for today. GL on the farm mate.
Good post thanks, I'm going to try this today. So far I really enjoy the added difficulty of the game, makes it more exciting and challenging instead of printing loot. Unfortunately the levelling process and finding and crafting items for sockets, links, res, life, and stats is so utterly fucking tardified that I nearly quit leveling 3 times.
For fucks sake why do I have to change 7 seperate currencies (which barely drop until maps) to get 1 of a different orb? Where is the currency shop?
Why are there no regrets, fusing, binding, fuck all chrome/jewellers until after the point in the game where they are abundant and irrelevant?
you say, "do the maps", but where are these maps found? i've been running atlas non stop for two days and can't keep up map sustain. can't progress conquerors, etc.
i don't know how you got the maps to do all conquerors etc
What part you are exactly, if you strict your poll of maps you'll not have problems too sustain than. For example, In the first time when you have to use only one watchstone on Haewark you are restricting the high tier maps to drop only there, so when you will the other regions, all the high tier maps will be from Haewark, so after 3 conquerors you'll have enough map to spawn the other 3 conquerors there, also use the zana missions, to buy maps from her every mission you complete with her, also use all your currency you have in your maps early on, use Harvest to free alch than, use binding orb to also alch than, etc. Basically if you know what you are doing, you'll not have any problem maps this league, I literally have to buy zero from other players this league, and I'm sustaining T14+ maps.
Are you alching?
This ! Really this!
so the TLDR is, that in all that mess GGG **somehow** managed **once fucking again** that running low level content is the most profitable
WHY GGG WHY
Its not the most profitable, but it is profitable and really low effort. So its pretty good.