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Sniper Elite Nazi Zombie Army v1.05 - FLTDOX

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Sniper Elite Nazi Zombie Army v1.05 - FLTDOX

Description

___________ ___________ ________/ ____________ _____
+----- _ _____ /_____ _____/ -_______ _____ /_ |/ / -+
| / ___/ / / / / / / / / _/ _/ |
| __/ / _/ / / __/ __/ / __/ / _ |
| /_____ / / ______/_____ /_____ / |
+--- / ---- / / ------ / ---------- / ----- / ---+
/ / / / / / (nw!)
┌──── FairLight DOX Division Presents: ────┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ Sniper Elite: Nazi Zombie Army Update v1.05 (c) Rebellion ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
: Cracked by: FAiRLiGHT : : Release Date: 11-05-13 :
│ Packaged by: FAiRLiGHT │ │ # of Options: N/A │
│ Type: [ ] Manual/Reference Card │ │ Type: Crack │
│ [ ] CD/Box Covers │ ├────────────────────────────────────┤
│ [ ] Walkthrough │ │ │
│ [ ] Strategy Guide │ │ │
: [ ] Content │ │ :
: [X] Patch │ │ │
│ Number of archives: x │ │ │
└┐ ───────────────────────────────────┘ └────────────────────────────────── ┌┘
└└──────────────────────────────────────────────────────────────────────────┘┘
Update Notes:
Update 1.05 Now available!
Sniper Elite: Nazi Zombie Army ups the ante with Spring updates
Two major new features added in less than a month based on player feedback
Independent UK developer Rebellion has today released update 1.05 for
co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling
co-op players to multiply the numbers of enemies they face, but also
adding support for drop in / drop out functionality.
Hot on the heels of April's popular 'Multiplier' update - allowing
solo-players to multiply the numbers of enemies they face to terrifying
levels - this update is the second major feature added to the game in less
than a month based on suggestions and comments from the game's growing
community.
Update 1.05 also includes a small selection of fixes.
Key Features:
* Drop in / Drop out functionality added. (See technical notes below)
* Co-op enemy multiplier added. (e.g 2 players can play against 4 player
numbers of enemies)
Fix list:
* Fix for potential progression blocker on Cathedral level.
* Fix for progression blocker on Library Of Evil.
* Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in
game.
* Fix to stop score points exploit on skeletons.
Known issues:
Some single player inter level saves will be invalidated with this update.
This was due to level progression fixes. If problems are encountered a
level restart may be required.
Technical notes on drop in /drop out:
* Can only join whilst players are in lobby or in actual gameplay.
* Cannot join whilst in loading, waiting for players, syncing, cutscenes or
end game menus.
* Private match option blocks all joining.
* Quick match can be found and joined by any player unless private match is
selected.
* Private game can only be found and joined by friends, either through an
invite from host or by selecting to join game from steam in-game overlay,
unless private match is selected.
* The private match option can be toggled both in the lobby and in game via
the pause menu.
* The private match option is not available when in cutscenes or end game
menus.
* Players joining outside safe zones will spawn at the host position.
* If the enemy multiplier is set to default then when a player joins the
enemies increase to match the number of players.
* If the enemy multiplier is set to default then when a player leaves the
number of enemies will only decrease to match the player numbers when a
safe zone is reached.
* Host must wait for players joining a game to be fully in gameplay before
being able to restart a game - a message box will popup informing the host
of this.
Instructions:
=============
* This release requires the following updates installed before you begin:
Sniper_Elite_Nazi_Zombie_Army_Update_v1.04-FLTDOX
* Now unrar the update.exe and run it ( point to your installation
folder if required )
* Play the game
/TEAM FAIRLIGHT
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ +-+ Kindest regards - FairLight DOX 2013 +-+ ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘

Changelog
Update Notes:
Update 1.05 Now available!
Sniper Elite: Nazi Zombie Army ups the ante with Spring updates
Two major new features added in less than a month based on player feedback
Independent UK developer Rebellion has today released update 1.05 for
co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling
co-op players to multiply the numbers of enemies they face, but also
adding support for drop in / drop out functionality.
Hot on the heels of April's popular 'Multiplier' update - allowing
solo-players to multiply the numbers of enemies they face to terrifying
levels - this update is the second major feature added to the game in less
than a month based on suggestions and comments from the game's growing
community.
Update 1.05 also includes a small selection of fixes.
Key Features:
* Drop in / Drop out functionality added. (See technical notes below)
* Co-op enemy multiplier added. (e.g 2 players can play against 4 player
numbers of enemies)
Fix list:
* Fix for potential progression blocker on Cathedral level.
* Fix for progression blocker on Library Of Evil.
* Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in
game.
* Fix to stop score points exploit on skeletons.
Known issues:
Some single player inter level saves will be invalidated with this update.
This was due to level progression fixes. If problems are encountered a
level restart may be required.
Technical notes on drop in /drop out:
* Can only join whilst players are in lobby or in actual gameplay.
* Cannot join whilst in loading, waiting for players, syncing, cutscenes or
end game menus.
* Private match option blocks all joining.
* Quick match can be found and joined by any player unless private match is
selected.
* Private game can only be found and joined by friends, either through an
invite from host or by selecting to join game from steam in-game overlay,
unless private match is selected.
* The private match option can be toggled both in the lobby and in game via
the pause menu.
* The private match option is not available when in cutscenes or end game
menus.
* Players joining outside safe zones will spawn at the host position.
* If the enemy multiplier is set to default then when a player joins the
enemies increase to match the number of players.
* If the enemy multiplier is set to default then when a player leaves the
number of enemies will only decrease to match the player numbers when a
safe zone is reached.
* Host must wait for players joining a game to be fully in gameplay before
being able to restart a game - a message box will popup informing the host
of this.


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