Sniper Elite Nazi Zombie Army v1.05 - FLTDOX

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Description
___________ ___________ ________/\\ ____________ _____
 +----- \\_ _____ /___\\__ _____/ -\\_______ \\__\\___ /_ |/ / -+
 | / ___/ / / / / / / / / _/ _/ |
 | __/ / _/ / / __/ __/ / __/ / \\ \\_ |
 | \\ /_____ / / \\ ______/_____ /_____\\ / |
 +--- \\ / ---- \\ / \\ / ------ \\ / ---------- \\ / ----- \\ / ---+
 \\/ \\/ \\/ \\/ \\/ \\/ (nw!)
 ┌──── FairLight DOX Division Presents: ────┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ Sniper Elite: Nazi Zombie Army Update v1.05 (c) Rebellion ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
: Cracked by: FAiRLiGHT : : Release Date: 11-05-13 :
│ Packaged by: FAiRLiGHT │ │ # of Options: N/A │
│ Type: [ ] Manual/Reference Card │ │ Type: Crack │
│ [ ] CD/Box Covers │ ├────────────────────────────────────┤
│ [ ] Walkthrough │ │ │
│ [ ] Strategy Guide │ │ │
: [ ] Content │ │ :
: [X] Patch │ │ │
│ Number of archives: x │ │ │
└┐ ───────────────────────────────────┘ └────────────────────────────────── ┌┘
└└──────────────────────────────────────────────────────────────────────────┘┘
 Update Notes:
 Update 1.05 Now available!
 Sniper Elite: Nazi Zombie Army ups the ante with Spring updates
 Two major new features added in less than a month based on player feedback
 Independent UK developer Rebellion has today released update 1.05 for
 co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling
 co-op players to multiply the numbers of enemies they face, but also
 adding support for drop in / drop out functionality.
 Hot on the heels of April\'s popular \'Multiplier\' update - allowing
 solo-players to multiply the numbers of enemies they face to terrifying
 levels - this update is the second major feature added to the game in less
 than a month based on suggestions and comments from the game\'s growing
 community.
 Update 1.05 also includes a small selection of fixes.
 Key Features:
 * Drop in / Drop out functionality added. (See technical notes below)
 * Co-op enemy multiplier added. (e.g 2 players can play against 4 player
 numbers of enemies)
 Fix list:
 * Fix for potential progression blocker on Cathedral level.
 * Fix for progression blocker on Library Of Evil.
 * Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in
 game.
 * Fix to stop score points exploit on skeletons.
 Known issues:
 Some single player inter level saves will be invalidated with this update.
 This was due to level progression fixes. If problems are encountered a
 level restart may be required.
 Technical notes on drop in /drop out:
 * Can only join whilst players are in lobby or in actual gameplay.
 * Cannot join whilst in loading, waiting for players, syncing, cutscenes or
 end game menus.
 * Private match option blocks all joining.
 * Quick match can be found and joined by any player unless private match is
 selected.
 * Private game can only be found and joined by friends, either through an
 invite from host or by selecting to join game from steam in-game overlay,
 unless private match is selected.
 * The private match option can be toggled both in the lobby and in game via
 the pause menu.
 * The private match option is not available when in cutscenes or end game
 menus.
 * Players joining outside safe zones will spawn at the host position.
 * If the enemy multiplier is set to default then when a player joins the
 enemies increase to match the number of players.
 * If the enemy multiplier is set to default then when a player leaves the
 number of enemies will only decrease to match the player numbers when a
 safe zone is reached.
 * Host must wait for players joining a game to be fully in gameplay before
 being able to restart a game - a message box will popup informing the host
 of this.
 Instructions:
 =============
 * This release requires the following updates installed before you begin:
 Sniper_Elite_Nazi_Zombie_Army_Update_v1.04-FLTDOX
 * Now unrar the update.exe and run it ( point to your installation
 folder if required )
 * Play the game
 /TEAM FAIRLIGHT
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ +-+ Kindest regards - FairLight DOX 2013 +-+ ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘


Changelog
Update Notes:
 Update 1.05 Now available!
 Sniper Elite: Nazi Zombie Army ups the ante with Spring updates
 Two major new features added in less than a month based on player feedback
 Independent UK developer Rebellion has today released update 1.05 for
 co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling
 co-op players to multiply the numbers of enemies they face, but also
 adding support for drop in / drop out functionality.
 Hot on the heels of April\'s popular \'Multiplier\' update - allowing
 solo-players to multiply the numbers of enemies they face to terrifying
 levels - this update is the second major feature added to the game in less
 than a month based on suggestions and comments from the game\'s growing
 community.
 Update 1.05 also includes a small selection of fixes.
 Key Features:
 * Drop in / Drop out functionality added. (See technical notes below)
 * Co-op enemy multiplier added. (e.g 2 players can play against 4 player
 numbers of enemies)
 Fix list:
 * Fix for potential progression blocker on Cathedral level.
 * Fix for progression blocker on Library Of Evil.
 * Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in
 game.
 * Fix to stop score points exploit on skeletons.
 Known issues:
 Some single player inter level saves will be invalidated with this update.
 This was due to level progression fixes. If problems are encountered a
 level restart may be required.
 Technical notes on drop in /drop out:
 * Can only join whilst players are in lobby or in actual gameplay.
 * Cannot join whilst in loading, waiting for players, syncing, cutscenes or
 end game menus.
 * Private match option blocks all joining.
 * Quick match can be found and joined by any player unless private match is
 selected.
 * Private game can only be found and joined by friends, either through an
 invite from host or by selecting to join game from steam in-game overlay,
 unless private match is selected.
 * The private match option can be toggled both in the lobby and in game via
 the pause menu.
 * The private match option is not available when in cutscenes or end game
 menus.
 * Players joining outside safe zones will spawn at the host position.
 * If the enemy multiplier is set to default then when a player joins the
 enemies increase to match the number of players.
 * If the enemy multiplier is set to default then when a player leaves the
 number of enemies will only decrease to match the player numbers when a
 safe zone is reached.
 * Host must wait for players joining a game to be fully in gameplay before
 being able to restart a game - a message box will popup informing the host
 of this.

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